FATAL("Incoming call but already got an endpoint.\n");
if (!(epoint = new Endpoint(p_serial, 0)))
FATAL("No memory for Endpoint instance\n");
- if (!(epoint->ep_app = new DEFAULT_ENDPOINT_APP(epoint)))
+ if (!(epoint->ep_app = new DEFAULT_ENDPOINT_APP(epoint, 0))) //incomming
FATAL("No memory for Endpoint Application instance\n");
epointlist_new(epoint->ep_serial);
}
p_m_d_l3id = 0;
p_m_delete = 1;
-#warning remove me
-PDEBUG(DEBUG_LOG, "JOLLY release cr %d\n", p_serial);
+//#warning remove me
+//PDEBUG(DEBUG_LOG, "JOLLY release cr %d\n", p_serial);
/* sending release to endpoint in case we still have an endpoint
* this is because we don't get any response if a release_complete is received (or a release in release state)
*/
/* handle destruction */
if (p_m_delete && p_m_d_l3id==0)
{
-#warning remove
-PDEBUG(DEBUG_LOG, "JOLLY destroy object %d\n", p_serial);
+//#warning remove
+//PDEBUG(DEBUG_LOG, "JOLLY destroy object %d\n", p_serial);
delete this;
return(-1);
// // NOTE: a bug in mISDNuser (see disconnect_req_out !!!)
// || p_state==PORT_STATE_OUT_DISCO)
{
-#warning remove me
-PDEBUG(DEBUG_LOG, "JOLLY sending release complete %d\n", p_serial);
+//#warning remove me
+//PDEBUG(DEBUG_LOG, "JOLLY sending release complete %d\n", p_serial);
/* sending release complete */
dmsg = create_l3msg(CC_RELEASE_COMPLETE | REQUEST, MT_RELEASE_COMPLETE, p_m_d_l3id, sizeof(RELEASE_COMPLETE_t), p_m_d_ntmode);
release_complete = (RELEASE_COMPLETE_t *)(dmsg->data + headerlen);
/* remove epoint */
free_epointid(epoint_id);
// wait for release and callref to be released
-#warning remove me
-PDEBUG(DEBUG_LOG, "JOLLY sending disconnect %d\n", p_serial);
+//#warning remove me
+//PDEBUG(DEBUG_LOG, "JOLLY sending disconnect %d\n", p_serial);
}
time(&mISDNport->l2establish);
PDEBUG(DEBUG_ISDN, "because we are ptp, we set a l2establish timer.\n");
}
-#warning debugging usleep crash
- printf("JOLLY release port %d\n", mISDNport->portnum);
+//#warning debugging usleep crash
+// printf("JOLLY release port %d\n", mISDNport->portnum);
usleep(1);
break;