3 * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
6 * This program is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
26 #include <sys/types.h>
27 #include "../../include/keycodes.h"
28 #include "../libsdl/sdl.h"
30 #include "../libovr/ovr.h"
31 #include "../libovr/keyboard.h"
33 #include "../libopengl/opengl.h"
34 #include "../libsdl/print.h"
35 #include "../libcpu/m68k.h"
36 #include "../libcpu/execute.h"
37 #include "../libframerate/framerate.h"
38 #include "../libvideo/video.h"
39 #include "../libsound/sound.h"
40 #include "../libjoystick/joystick.h"
41 #include "../libkeyboard/keyboard.h"
42 #include "../libdisk/disk.h"
43 #include "../libtext/text.h"
44 #include "mercenary.h"
48 #define FOV_NOVAGEN 64.0
49 #define FOV_JOLLY 80.0
52 #define STICK_WALK_THRESHOLD 0.3 /* move the stick until the player moves */
53 #define STICK_ROTATE_THRESHOLD 0.3 /* move the stick until the player rotates */
54 #define STICK_THRUST_THRESHOLD 0.1 /* move the stick until the craft moves */
56 static int config_ctrl_c = 0;
57 static int config_amiga_speed = 0; /* fast speed */
58 static double config_fps = 10.0;
60 static const char *config_gamesave_dir = ".mercenary";
62 static int config_video_filter = 1;
63 static int config_audio_filter = 1;
64 static int config_render = 1; /* opengl render */
65 static int config_skip_intro = 0;
66 static int config_multisampling = 8;
68 static double config_benson_size = 0.7;
69 static double config_fov = FOV_JOLLY;
71 static double config_benson_size = 1.0;
72 static double config_fov = FOV_NOVAGEN;
74 static double config_monitor_distance = 41.5; /* inch */
76 static double config_keyboard_distance = 38.5; /* inch */
77 static double config_keyboard_height = -26.0; /* inch */
79 static int config_debug_transparent = 0;
80 static int config_debug_opengl = 0;
81 /* render improvements */
82 static int config_improve_extend_roads = 1; /* set to 1 to extend roads */
83 static int config_improve_smooth_planets = 1; /* set to 1 to rotate planets smoothly */
84 static int config_improve_stars_rotation = 1; /* set to 1 to improve star rendering */
85 static int config_improve_fix_sky_rotation = 0; /* set to 1 to fix sky rotation */
86 static int config_improve_round_planets = 0; /* set to 1 to make planets exactly round */
88 #define CPU_SPEED 7093790.0;
90 #define SOUND_SAMPLERATE 48000
92 * - must be used for sound rendering chunk
95 /* numbe of buffer chunks to dejitter:
96 * - SDL render interval
97 * - sound rendering interval
98 * - sound card interval
99 * 4 should be minimum, if video rate is >=50 Hz
101 #define SOUND_CHUNKS 4
103 /* test sound to check if buffer does not overflow / underrun */
104 //#define DEBUG_SOUND_BUFFERING
106 #define IOSIZE 0x1000 /* bytes in io space */
107 #define MEMORY_SIZE 0x80000
108 static uint8_t *memory = NULL;
109 static uint8_t *stop_event = NULL;
110 static uint8_t *image = NULL;
111 static uint8_t *help_osd[3] = { NULL, NULL, NULL };
112 static uint8_t *info_osd = NULL;
113 static int help_view = 1;
114 static int help_views = 0;
115 static int32_t osd_timer = 0, border_timer = 0;
117 #define SCREEN_WIDTH 1344
118 #define SCREEN_HEIGHT 800
120 #define SCREEN_WIDTH (320*3)
121 #define SCREEN_HEIGHT (200*3)
123 #define IMAGE_WIDTH 320
124 #define IMAGE_HEIGHT 200
125 #define BENSON_AT_LINE 136
126 #define IMAGE_DIWSTART 0x2c
127 #define HELP_ALPHA 0xd0
128 #define OSD_WIDTH 320
129 #define OSD_HEIGHT 16
130 static uint16_t *chipreg = NULL;
131 static stereo_t *sound_buffer = NULL; /* sound buffer memory */
132 static int sound_buffer_size; /* buffer sample size */
133 static int sound_buffer_writep; /* write pointer at buffer */
134 static int sound_buffer_readp; /* read pointer at buffer */
135 static int double_pixel_size = 1; /* render in double size, so each pixle is 2*2 pixles wide */
136 static double benson_size; /* render size of benson */
137 static int render_legacy = 0; /* render original amiga screen, if set */
138 static int render_improved = 0; /* render improved image, if set */
139 static int debug_opengl = 0; /* render both, amiga screen and improved image, if set */
140 static int intro_skipped = 0; /* indicated if we already have landed */
141 static int window_width, window_height;
142 static int mission_disk = 0;
144 static const char *home_dir;
148 int parse_args(int argc, char *argv[])
153 if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")) {
155 print_info("Usage: %s\n", argv[0]);
156 print_info(" -s --render-speed original | fast\n");
157 print_info(" Set speed of rendering to original Amiga or fast speed.\n");
158 print_info(" --fps <fps>\n");
159 print_info(" Set frames per second for fast rate (default = %.1f).\n", config_fps);
160 print_info(" -v --video-filter on | off\n");
161 print_info(" Set video filter.\n");
162 print_info(" -a --audio-filter on | off\n");
163 print_info(" Set audio filter.\n");
164 print_info(" -r --render original | opengl\n");
165 print_info(" Set speed of rendering to original Amiga or OpenGL.\n");
166 print_info(" -b --benson normal | half\n");
167 print_info(" Size of 'Benson' (control panel).\n");
168 print_info(" -m --multisampling <samples>\n");
169 print_info(" Use multisampling (default = %d) to render the scene.\n", config_multisampling);
170 print_info(" -f --fov <%.0f..%.0f..%.0f>\n", FOV_MIN, FOV_NOVAGEN, FOV_MAX);
171 print_info(" Set field-of-view. Default is %.0f.\n", FOV_NOVAGEN);
172 print_info(" -i --skip-intro\n");
173 print_info(" Skip intro sequence approaching to Eris space port.\n");
174 print_info("Improvement options:\n");
175 print_info(" --extend-roads 1 | 0\n");
176 print_info(" Roads in the distance end in a single point. This was ok for low\n");
177 print_info(" resolution, but for OpenGL we want equal width all the way.\n");
178 print_info(" This requires OpenGL rendering. (default = %d)\n", config_improve_extend_roads);
179 print_info(" --smooth-planets 1 | 0\n");
180 print_info(" Planet's rotation uses integer value, so they judder in the original\n");
181 print_info(" game rendering. This option requires OpenGL rendering. (default = %d)\n", config_improve_smooth_planets);
182 print_info(" --stars-rotation 1 | 0\n");
183 print_info(" Stars are rendered originally by using a fast routine. Use this option\n");
184 print_info(" to make them render on a sphere. They also rotate with the sky then.\n");
185 print_info(" This requires OpenGL rendering and is default with VR. (default = %d)\n", config_improve_stars_rotation);
186 print_info(" --fix-sky-rotation 1 | 0\n");
187 print_info(" Sky rotates in the wrong direction, if flying over planet. This is\n");
188 print_info(" fixed by rotating all sky object by 180 degrees. The original (wrong)\n");
189 print_info(" rotation is default, because it preserves the game's spirit!\n");
190 print_info(" This option requires OpenGL rendering. (default = %d)\n", config_improve_fix_sky_rotation);
191 print_info(" --round-planets 1 | 0\n");
192 print_info(" The original game renders planets and explosion debris horizontally\n");
193 print_info(" stretched. This compensates the vertical stretch of NTSC vs PAL video.\n");
194 print_info(" The original (stretched) sphere makes the game authentic.\n");
195 print_info(" This option requires OpenGL rendering. (default = %d)\n", config_improve_round_planets);
196 print_info("Debug options:\n");
197 print_info(" -o --debug-opengl\n");
198 print_info(" Use split screen to display both Amiga and OpenGL rendering.\n");
199 print_info(" --debug-transparent\n");
200 print_info(" Draw all things half transparent.\n");
201 print_info(" --ctrl-c\n");
202 print_info(" Use CTRL+C to exit game (used for development)\n");
205 if (!strcmp(argv[i], "-s") || !strcmp(argv[i], "--render-speed")) {
209 print_info("Missing parameter, use '--help'!\n");
212 if (!strcmp(argv[i], "original"))
213 config_amiga_speed = 1;
215 if (!strcmp(argv[i], "fast"))
216 config_amiga_speed = 0;
219 print_info("Illegal parameter, use '--help'!\n");
223 if (!strcmp(argv[i], "--fps")) {
226 goto missing_parameter;
227 config_fps = atof(argv[i]);
228 if (config_fov <= 0.0)
229 goto illegal_parameter;
231 if (!strcmp(argv[i], "-v") || !strcmp(argv[i], "--video-filter")) {
234 goto missing_parameter;
235 if (!strcmp(argv[i], "on"))
236 config_video_filter = 1;
238 if (!strcmp(argv[i], "off"))
239 config_video_filter = 0;
241 goto illegal_parameter;
243 if (!strcmp(argv[i], "-a") || !strcmp(argv[i], "--audio-filter")) {
246 goto missing_parameter;
247 if (!strcmp(argv[i], "on"))
248 config_audio_filter = 1;
250 if (!strcmp(argv[i], "off"))
251 config_audio_filter = 0;
253 goto illegal_parameter;
255 if (!strcmp(argv[i], "-r") || !strcmp(argv[i], "--render")) {
258 goto missing_parameter;
259 if (!strcmp(argv[i], "original"))
262 if (!strcmp(argv[i], "opengl"))
265 goto illegal_parameter;
267 if (!strcmp(argv[i], "-b") || !strcmp(argv[i], "--benson")) {
270 goto missing_parameter;
271 if (!strcmp(argv[i], "normal"))
272 config_benson_size = 1.0;
274 if (!strcmp(argv[i], "half")) {
275 config_benson_size = 0.5;
276 if (config_fov == FOV_NOVAGEN)
277 config_fov = FOV_JOLLY;
279 goto illegal_parameter;
281 if (!strcmp(argv[i], "-m") || !strcmp(argv[i], "--multisampling")) {
284 goto missing_parameter;
285 config_multisampling = atoi(argv[i]);
287 if (!strcmp(argv[i], "-f") || !strcmp(argv[i], "--fov")) {
290 goto missing_parameter;
291 config_fov = atof(argv[i]);
292 if (config_fov < 1.0 || config_fov > 179.0)
293 goto illegal_parameter;
295 if (!strcmp(argv[i], "-i") || !strcmp(argv[i], "--skip-intro")) {
296 config_skip_intro = 1;
298 if (!strcmp(argv[i], "--extend-roads")) {
301 goto missing_parameter;
302 config_improve_extend_roads = atoi(argv[i]);
304 if (!strcmp(argv[i], "--smooth-planets")) {
307 goto missing_parameter;
308 config_improve_smooth_planets = atoi(argv[i]);
310 if (!strcmp(argv[i], "--stars-rotation")) {
313 goto missing_parameter;
314 config_improve_stars_rotation = atoi(argv[i]);
316 if (!strcmp(argv[i], "--fix-sky-rotation")) {
319 goto missing_parameter;
320 config_improve_fix_sky_rotation = atoi(argv[i]);
322 if (!strcmp(argv[i], "--round-planets")) {
325 goto missing_parameter;
326 config_improve_round_planets = atoi(argv[i]);
328 if (!strcmp(argv[i], "-o") || !strcmp(argv[i], "--debug-opengl")) {
329 config_debug_opengl = 1;
331 if (!strcmp(argv[i], "--debug-transparent")) {
332 config_debug_transparent = 1;
334 if (!strcmp(argv[i], "--ctrl-c")) {
337 print_info("Illegal option '%s', use '--help'!\n", argv[i]);
346 static void osd_info(const char *param, const char *value)
351 strncpy(line + 21 - strlen(param), param, strlen(param));
354 if (strlen(value) > 15) {
355 print_error("string too long\n");
358 strncpy(line + 25, value, strlen(value));
359 text_render(info_osd, OSD_WIDTH, OSD_HEIGHT, line, 0x00, 4, 0, 0, 1);
360 osd_timer = ticks_sdl() + 2500;
363 static void toggle_help(void)
368 if (help_view == help_views)
374 static void resize_window(int width, int height)
376 window_width = width;
377 window_height = height;
378 border_timer = ticks_sdl() + 1500;
379 osd_info("", "window resized");
383 static int __attribute__((unused)) button_a_last = 0, button_b_last = 0, button_x_last = 0, button_y_last = 0, button_menu_last = 0, button_left_trigger_last = 0, button_right_trigger_last = 0, button_left_thumb_last = 0, button_right_thumb_last = 0;
384 static double __attribute__((unused)) stick_left_x_last = 0.0, stick_left_y_last = 0.0, stick_right_x_last = 0.0, stick_right_y_last = 0.0;
385 static int thrust_last = 0;
386 static int joystick_set_x_last = 0, joystick_set_y_last = 0;
387 static int keyboard_on = 0;
388 static enum keycode vr_key_pressed = 0, vr_key = 0;
389 static int we_walk = 0, we_rotate = 0;
391 static void handle_vr_poses(void)
393 int button_a = 0, button_b = 0, button_x = 0, button_y = 0, button_menu = 0, button_left_trigger = 0, button_right_trigger = 0, button_left_thumb = 0, button_right_thumb = 0;
394 double hand_right_x = 0.0, hand_right_y = 0.0, hand_right_z = 0.0;
395 double hand_right_yaw = 0.0, hand_right_pitch = 0.0, hand_right_roll = 0.0;
396 double head_yaw = 0.0, head_pitch = 0.0, head_roll = 0.0;
397 double stick_left_x = 0.0, stick_left_y = 0.0, stick_right_x = 0.0, stick_right_y = 0.0;
398 int thrust = thrust_last;
399 int joystick_set_x = 0, joystick_set_y = 0;
400 static uint32_t current_time, last_time = 0, diff;
401 static double increment, inc_count = 0.0;
404 get_poses_ovr(&button_a, &button_b, &button_x, &button_y, &button_menu, &button_left_trigger, &button_right_trigger, &button_left_thumb, &button_right_thumb, &hand_right_x, &hand_right_y, &hand_right_z, &hand_right_yaw, &hand_right_pitch, &hand_right_roll, &stick_left_x, &stick_left_y, &stick_right_x, &stick_right_y, &head_yaw, &head_pitch, &head_roll);
405 if (button_a && !button_a_last) {
409 if (button_b && !button_b_last) {
411 reset_observer_ovr();
412 osd_info("", "reset observer");
414 if (button_x && !button_x_last) {
418 if (button_y && !button_y_last) {
420 reset_observer_ovr();
421 osd_info("", "reset observer");
424 if (button_right_trigger && !button_right_trigger_last) {
425 /* trigger pressed */
428 vr_key_pressed = vr_key;
429 set_amiga_key(vr_key_pressed, 1);
430 /* reset vr thrust */
435 set_joystick(-1, -1, -1, -1, 1);
438 if (!button_right_trigger && button_right_trigger_last) {
439 /* trigger released */
440 set_joystick(-1, -1, -1, -1, 0);
441 if (vr_key_pressed) {
442 set_amiga_key(vr_key_pressed, 0);
447 /* reset moving state, so the game is not influenced before we want to */
448 mercenary_vr_move(0, NULL, NULL, 256, 256);
451 if (!mercenary_get_info_walking()) {
452 /* turn right and left when not walking */
453 if (stick_right_x > STICK_ROTATE_THRESHOLD) {
454 set_joystick(0, 1, -1, -1, -1);
457 if (stick_right_x < -STICK_ROTATE_THRESHOLD) {
458 set_joystick(1, 0, -1, -1, -1);
462 if (stick_right_y > STICK_WALK_THRESHOLD) {
463 set_joystick(-1, -1, 1, 0, -1);
466 if (stick_right_y < -STICK_WALK_THRESHOLD) {
467 set_joystick(-1, -1, 0, 1, -1);
470 if (joystick_set_x || joystick_set_y) {
471 mercenary_vr_move(0, NULL, NULL,
473 (int)(256.0 * fabs(stick_right_y) - STICK_WALK_THRESHOLD / (1.0 - STICK_WALK_THRESHOLD) + 0.5));
476 double roll, pitch, yaw;
477 double tilt, dir, east, north;
478 int32_t move_east[4], move_north[4];
480 tilt = sqrt(stick_right_x * stick_right_x + stick_right_y * stick_right_y);
482 /* check if we rotate, walk or rest */
483 if (we_rotate == 0 && we_walk == 0) {
485 if (fabs(stick_right_y) > fabs(stick_right_x) && tilt > STICK_WALK_THRESHOLD)
487 if (fabs(stick_right_x) > fabs(stick_right_y) && tilt > STICK_ROTATE_THRESHOLD)
489 } else if (we_walk) {
491 if (tilt < STICK_WALK_THRESHOLD) {
493 /* we need to stop right here and not continue until next rendering */
494 set_joystick(-1, -1, 0, 0, -1); /* stop y */
495 reset_joystick(); /* commit stop */
499 if (tilt < STICK_ROTATE_THRESHOLD)
505 /* get stick amplitude (dist) and direction (dir) */
508 tilt = (tilt - STICK_WALK_THRESHOLD) / (1.0 - STICK_WALK_THRESHOLD) * 40.0;
509 dir = atan2(stick_right_x, stick_right_y);
511 /* use hand direction to get actual stick direction */
512 dir = fmod(dir - hand_right_yaw, M_PI * 2.0);
518 /* flip direction, if we walk backwards */
519 if (dir > M_PI / 2.0 || dir < -M_PI / 2.0) {
521 set_joystick(-1, -1, 0, 1, -1);
525 set_joystick(-1, -1, 1, 0, -1);
528 mercenary_get_orientation(&roll, &pitch, &yaw);
529 east = sin(yaw - dir + M_PI) * tilt;
530 north = -cos(yaw - dir + M_PI) * tilt;
531 /* calculatate the integer positions of 4 steps */
532 move_east[0] = (int32_t)((east * 0.25) + 0.5);
533 move_north[0] = (int32_t)((north * 0.25) + 0.5);
534 move_east[1] = (int32_t)((east * 0.5) + 0.5);
535 move_north[1] = (int32_t)((north * 0.5) + 0.5);
536 move_east[2] = (int32_t)((east * 0.75) + 0.5);
537 move_north[2] = (int32_t)((north * 0.75) + 0.5);
538 move_east[3] = (int32_t)(east + 0.5);
539 move_north[3] = (int32_t)(north + 0.5);
540 /* calculate the delta between each of the 4 step */
541 move_east[3] -= move_east[2];
542 move_north[3] -= move_north[2];
543 move_east[2] -= move_east[1];
544 move_north[2] -= move_north[1];
545 move_east[1] -= move_east[0];
546 move_north[1] -= move_north[0];
547 /* the game takes 4 steps to move the player */
548 mercenary_vr_move(1, move_east, move_north, 256, 256);
552 if (we_rotate == 1) {
553 /* change orientation */
554 mercenary_get_orientation(&roll, &pitch, &yaw);
555 if (stick_right_x > 0)
556 mercenary_set_orientation(yaw - 45.0 / 180.0 * M_PI);
558 mercenary_set_orientation(yaw + 45.0 / 180.0 * M_PI);
559 /* rotate only once */
563 if (joystick_set_x_last && !joystick_set_x)
564 set_joystick(0, 0, -1, -1, -1);
565 if (joystick_set_y_last && !joystick_set_y)
566 set_joystick(-1, -1, 0, 0, -1);
568 /* button to toggle between stop and escape */
569 if (button_left_thumb && !button_left_thumb_last) {
570 /* 'escape' pressed */
571 if (thrust_last != -99)
577 if (button_left_trigger && !button_left_trigger_last) {
581 /* get stick to increment or decrement thrust */
582 if (stick_left_y > STICK_THRUST_THRESHOLD)
583 increment = (stick_left_y - STICK_THRUST_THRESHOLD) / (1.0 - STICK_THRUST_THRESHOLD);
585 if (stick_left_y < -STICK_THRUST_THRESHOLD)
586 increment = (stick_left_y + STICK_THRUST_THRESHOLD) / (1.0 - STICK_THRUST_THRESHOLD);
589 current_time = ticks_sdl();
591 diff = current_time - last_time;
592 inc_count += increment * diff;
593 /* if we are in 'escape' mode, we stop thrust first */
596 if (inc_count > 150.0 && thrust >= -10 && thrust < 10) {
600 if (inc_count < -150.0 && thrust <= 10 && thrust > -10) {
607 last_time = current_time;
608 /* send thrust change as keycodes */
609 if (thrust_last != thrust) {
610 /* if we were in escape mode, we stop us first and then apply the new code */
611 if (thrust_last == -99) {
612 set_amiga_key(KEYCODE_SPACE, 1);
613 set_amiga_key(KEYCODE_SPACE, 0);
617 set_amiga_key(KEYCODE_0, 1);
618 set_amiga_key(KEYCODE_0, 0);
620 if (thrust <= -10 && thrust > -99) {
621 set_amiga_key(KEYCODE_F10, 1);
622 set_amiga_key(KEYCODE_F10, 0);
625 set_amiga_key(KEYCODE_ESCAPE, 1);
626 set_amiga_key(KEYCODE_ESCAPE, 0);
629 set_amiga_key(KEYCODE_1 + thrust - 1, 1);
630 set_amiga_key(KEYCODE_1 + thrust - 1, 0);
633 set_amiga_key(KEYCODE_F1 - thrust - 1, 1);
634 set_amiga_key(KEYCODE_F1 - thrust - 1, 0);
636 set_amiga_key(KEYCODE_SPACE, 1);
637 set_amiga_key(KEYCODE_SPACE, 0);
641 button_a_last = button_a;
642 button_b_last = button_b;
643 button_x_last = button_x;
644 button_y_last = button_y;
645 button_menu_last = button_menu;
646 button_left_trigger_last = button_left_trigger;
647 button_right_trigger_last = button_right_trigger;
648 button_left_thumb_last = button_left_thumb;
649 button_right_thumb_last = button_right_thumb;
650 stick_left_x_last = stick_left_x;
651 stick_left_y_last = stick_left_y;
652 stick_right_x_last = stick_right_x;
653 stick_right_y_last = stick_right_y;
654 thrust_last = thrust;
655 joystick_set_x_last = joystick_set_x;
656 joystick_set_y_last = joystick_set_y;
658 /* we must handle keyboard after toggeling keyboard_on,
659 * so that keyboard_on will not change until keyboard is rendered */
661 keyboard_on = handle_vr_keyboard(hand_right_x, hand_right_y, hand_right_z, hand_right_yaw, hand_right_pitch, &vr_key);
665 static void skip_intro(void)
668 double render_delay = 0.0;
674 print_info("*** Skipping intro, fast forwarding... ***\n\n");
676 /* render, if not delayed */
677 if (render_delay <= 0.0) {
680 cycle_count += execute_cpu(0, &event);
681 } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_CLEAR_SCREEN1);
682 render_delay += (double)cycle_count / CPU_SPEED;
685 execute_cpu(3, NULL);
686 /* count down render delay */
688 render_delay -= 1.0 / (double)IRQ_RATE;
689 if (render_delay < 0.0)
692 } while (event != STOP_AT_CLEAR_SCREEN1);
697 static void special_event(int event)
700 /* handle VR events */
701 if (event == STOP_AT_PATCH_VR) {
702 mercenary_patch_vr();
706 /* handle events to improve rendering */
708 render_capture_event(event);
711 static void main_loop(void)
713 double frame_step, frame_time = 0.0, frame_render = 1;
714 int had_first_irq = 0;
715 static uint32_t current_time, last_time = 0, diff;
718 int cycle_count, event = STOP_AT_END;
719 double render_delay = 0.0;
720 uint32_t palette_address;
721 uint16_t palette[16];
730 last_time = ticks_sdl();
732 /* render result on window */
738 /* if we are in interstellar fligt, we use 50 Hz */
739 /* if we are approaching to Eris Space Port, we use 10 Hz */
740 /* else we use whatever frame rate the user wants */
741 if (render_capture_is_interstellar())
742 frame_step = vbl_duration * 50.0;
743 else if (!intro_skipped)
744 frame_step = vbl_duration * 10.0;
746 frame_step = vbl_duration * config_fps;
747 if (frame_step > 1.0)
749 /* handle SDL events */
754 /* initialize rendering */
755 debug_opengl = config_debug_opengl;
756 benson_size = config_benson_size;
757 render_legacy = (!config_render) || debug_opengl;
758 render_improved = config_render || debug_opengl;
759 if (!render_improved) {
760 /* be sure to clean all capture history, so we don't get glichtes when turning on improved rendering again */
761 render_capture_reset();
763 /* STEP 1: let the CPU render/process the game, also improve rendering via OpenGL, if enabled */
764 /* amgia speed: don't render if we still delay */
765 /* non amiga speed: render if we need a new frame */
766 /* NOTE: at input event we must render after every VBL, so we do this in every loop */
767 /* in case of help view: stop cpu after first IRQ, regardless of other options */
768 /* NOTE: We need initial IRQ, so we have out copper list initialized */
769 if (((frame_render && !config_amiga_speed)
770 || (config_amiga_speed && render_delay <= 0.0)
771 || event == STOP_AT_WAIT_INPUT)
772 && !(had_first_irq && help_view)) {
774 /* start capturing for improved graphics */
776 render_capture_start(config_fov, config_improve_extend_roads, config_improve_smooth_planets, config_improve_stars_rotation, config_improve_fix_sky_rotation, config_improve_round_planets, config_debug_transparent);
778 /* execute until the rendered image is ready (wait for VBL) */
781 cycle_count += execute_cpu(0, &event);
782 /* handle special events */
783 special_event(event);
784 if (event == STOP_AT_CLEAR_SCREEN1)
786 } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_WAIT_INPUT);
787 /* stop capturing for improved graphics */
789 render_capture_stop();
791 palette_address = mercenary_palette_view();
792 for (i = 0; i < 16; i++)
793 palette[i] = m68k_read_memory_16(palette_address + i*2);
794 /* for amiga speed: set delay by the number of cycles */
795 if (config_amiga_speed)
796 render_delay += (double)cycle_count / CPU_SPEED;
797 /* reset joystick after rendering */
801 /* STEP 2: transfer legacy image (or just benson) in memory to OpenGL texture */
805 for (eye = 0; eye < 2; eye++) {
806 double camera_x, camera_y, camera_z;
807 /* begin of rendering eye, viewport and frustum is set here */
808 begin_render_ovr_eye(eye, &camera_x, &camera_y, &camera_z);
814 /* render benson + osd ontop of improved opengl rendering, if enabled */
815 if (render_improved) {
817 /* viewport and frustum is set here */
818 opengl_viewport(window_width, window_height, (debug_opengl) ? 2 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size);
820 /* render improved graphics, interpolate, if required,
821 * if no item list is available, for legacy rendering
824 rc = render_all_white(vr);
826 rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, vr);
829 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 1, config_fov, config_monitor_distance, benson_size, vr);
831 opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, (vr) ? FOV_NOVAGEN : config_fov, config_monitor_distance, (vr) ? 1.0 : benson_size, 1.0, 1.0, 0.0, 0.0);
833 opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, (vr) ? FOV_NOVAGEN : config_fov, config_monitor_distance, (vr) ? 1.0 : benson_size, 0.5, 0.04, 0.5, -0.95);
834 if (osd_timer - (int32_t)ticks_sdl() < 0)
838 /* draw border around legacy render area */
840 opengl_render_color(1.0, 0.0, 0.0, 1.0);
841 opengl_render_line(160, -68, 256, 160, 68, 256, 0.0);
842 opengl_render_line(-160, -68, 256, -160, 68, 256, 0.0);
843 opengl_render_line(-160, 68, 256, 160, 68, 256, 0.0);
844 opengl_render_line(-160, -68, 256, 160, -68, 256, 0.0);
845 if (border_timer - (int32_t)ticks_sdl() < 0)
850 /* setup viewport for legacy image and render image, if enabled */
851 /* also render legacy, if render_improved failed due to not (yet) available items */
854 /* render game view without benson
855 * because benson is not updated before VBL IRQ, we don't want old image from double buffer
858 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE, double_pixel_size);
860 /* viewport and frustum is set here */
861 opengl_viewport(window_width, window_height, (debug_opengl) ? 1 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, 1.0);
863 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 0, FOV_NOVAGEN, config_monitor_distance, 1.0, 0);
865 opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, config_monitor_distance, 1.0, 1.0, 1.0, 0.0, 0.0);
867 opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, config_monitor_distance, 1.0, 0.5, 0.04, 0.5, -0.95);
868 if (osd_timer - (int32_t)ticks_sdl() < 0)
873 /* render keyboard */
875 render_vr_keyboard(camera_x, camera_y);
877 /* end of rendering eye */
878 end_render_ovr_eye(eye);
880 /* at this point we are ready with our image, so we display */
882 render_mirror_ovr(window_width, window_height);
888 /* advance frame time, if we are not in help view */
889 if (!(had_first_irq && help_view)) {
890 frame_time += frame_step;
891 if (frame_time >= 1.0) {
897 /* measure frame rate */
900 /* STEP 3: execute interrupt at rate of 50Hz, render sound */
901 /* only do this, if we are not in help view */
902 /* NOTE: We need initial IRQ, so we have out copper list initialized */
903 if (!(had_first_irq && help_view)) {
904 current_time = ticks_sdl();
905 diff = current_time - last_time;
906 /* in case of timer glitch, execute IRQ only by maximum number of SOUND_CHUNKS */
907 if (diff > 1000 * SOUND_CHUNKS / IRQ_RATE) {
908 diff = 1000 * SOUND_CHUNKS / IRQ_RATE;
909 last_time = current_time - 1000 * SOUND_CHUNKS / IRQ_RATE;
911 while (diff > 1000 / IRQ_RATE) {
912 /* trigger and execute IRQ 3 = VBL */
913 execute_cpu(3, NULL);
915 /* transfer benson without game view
916 * because we only got benson refreshed during VBL IRQ
918 all_white = emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, BENSON_AT_LINE, IMAGE_HEIGHT, double_pixel_size);
919 /* render sound to sound buffer
920 * buffer pointer read and write is atomic, so no locking required!
922 space = (sound_buffer_readp - sound_buffer_writep - 1 + sound_buffer_size) % sound_buffer_size;
923 if (space < SOUND_SAMPLERATE / IRQ_RATE) {
924 #ifdef DEBUG_SOUND_BUFFERING
925 fprintf(stderr, "sound buffer overflow\n");
929 length = SOUND_SAMPLERATE / IRQ_RATE;
930 #ifdef DEBUG_SOUND_BUFFERING
931 printf("can write %d, write %d\n", space, length);
934 for (s = 0; s < length; s++) {
935 sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].left =
936 sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].right
937 = sin(2 * M_PI * 999 * cnt / SOUND_SAMPLERATE)
938 * sin(2 * M_PI * 21 * cnt / SOUND_SAMPLERATE)
939 * sin(2 * M_PI * 0.5 * cnt / SOUND_SAMPLERATE);
943 render_sound(memory, sound_buffer, sound_buffer_size, sound_buffer_writep, length, config_audio_filter);
945 sound_buffer_writep = (sound_buffer_writep + length) % sound_buffer_size;
946 diff -= 1000 / IRQ_RATE;
947 last_time += 1000 / IRQ_RATE;
949 /* count down render delay */
951 render_delay -= 1.0 / (double)IRQ_RATE;
952 if (render_delay < 0.0)
960 static uint16_t io_read(uint32_t address)
962 uint16_t value = 0xffff;
964 /* joystick and fire button */
965 if (address == 0xbfe000 || address == 0xdff00c)
966 value &= emulate_joystick_read(address);
968 if (address == 0xbfec00 || address == 0xbfed00 || address == 0xbfee00)
969 value &= emulate_keyboard_read(address);
971 if (address == 0xbfd100 || address == 0xbfe000 || address == 0xdff01a || address == 0xdff01e)
972 value &= emulate_disk_read(address);
977 static void io_write(uint32_t address, uint16_t value)
979 /* dmacon and sound registers */
980 if (address == 0xdff096 || address == 0xdff09a || (address >= 0xdff0a0 && address <= 0xdff0df))
981 emulate_sound_write(address, value, SOUND_SAMPLERATE);
982 if (address == 0xbfd100 || (address >= 0xdff020 && address <= 0xdff024))
983 emulate_disk_write(address, value);
986 /* two tracks with 0x1820 words of length */
987 static uint8_t game_save[2][0x1820 << 1];
988 static int last_track = 0;
990 /* game reads track with saved game */
991 static void disk_read(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
993 if (length > sizeof(game_save[0])) {
994 print_error("loading game state failed, because length exceeds game save data size, please fix!\n");
998 /* if even track is selected, load game */
1001 int gamesave_num = (track - 2) >> 1;
1003 memset(game_save, 0, sizeof(game_save)); /* clear so make the game fail, if we fail */
1005 if (mission_disk == 0) {
1012 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
1013 mkdir(filename, 0777);
1015 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
1016 fp = fopen(filename, "r");
1019 print_info("failed to load game from '%s'\n", filename);
1020 osd_info("load game", "FAILED!");
1023 got = fread(game_save, sizeof(game_save[0]), 2, fp);
1027 sprintf(filename, "#%d", gamesave_num);
1028 osd_info("loaded game", filename);
1030 const uint8_t *mission_data = get_mission_disk(mission_disk, gamesave_num);
1031 sprintf(filename, "disk %d #%d", mission_disk, gamesave_num);
1032 if (!mission_data) {
1033 print_info("failed to load mission %s\n", filename);
1034 osd_info("load mission", "FAILED!");
1037 memcpy(game_save, mission_data, 0x1820 << 2);
1038 osd_info("loaded mission", filename);
1044 memcpy(memory + data, game_save[track & 1], length /* sizeof(game_save[0])*/);
1047 /* game writes track with saved game */
1048 static void disk_write(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
1050 /* cannot save on mission disk */
1052 osd_info("", "not applicable");
1056 /* skip sync info that is provided by game and only relevant for a real disk track */
1060 if (length != sizeof(game_save[0])) {
1061 print_error("saving game state failed, because length of data does not match, please fix!\n");
1065 /* don't save if last track is the same, because disk is written on both sides with the same data */
1066 if (track == last_track) {
1067 if (memcmp(memory + data, game_save[track & 1], length)) {
1068 print_error("saving game data on other side of the disk is different, please fix!\n");
1074 /* save game data */
1075 memcpy(game_save[track & 1], memory + data, length);
1077 /* if done with saving */
1080 int gamesave_num = (track - 2) >> 1;
1087 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
1088 mkdir(filename, 0777);
1090 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
1091 fp = fopen(filename, "w");
1094 print_error("failed to save game to '%s'\n", filename);
1095 osd_info("save game", "FAILED!");
1098 print_info("Game state saved to '%s'\n", filename);
1099 sprintf(filename, "#%d", gamesave_num);
1100 osd_info("saved game", filename);
1101 wrote = fwrite(game_save, sizeof(game_save[0]), 2, fp);
1108 static int shift = 0, ctrl = 0, alt = 0;
1110 static void keyboard_sdl(int down, enum keycode keycode)
1126 config_video_filter ^= 1;
1127 osd_info("video filter", (config_video_filter) ? "on" : "off");
1130 config_audio_filter ^= 1;
1131 osd_info("audio filter", (config_audio_filter) ? "on" : "off");
1134 config_amiga_speed ^= 1;
1135 osd_info("render speed", (config_amiga_speed) ? "original" : "fast");
1139 osd_info("render mode", (config_render) ? "OpenGL" : "original");
1142 if (!config_render && !config_debug_opengl) {
1143 osd_info("", "not applicable");
1146 if (config_benson_size == 0.5) {
1147 config_benson_size = 1.0;
1148 config_fov = FOV_NOVAGEN;
1150 config_benson_size = 0.5;
1151 config_fov = FOV_JOLLY;
1153 osd_info("Benson size", (config_benson_size == 0.5) ? "half" : "normal");
1154 border_timer = ticks_sdl() + 1500;
1160 osd_info("", "not applicable");
1163 if (get_mission_disk(1, 1)) { /* just to check support */
1165 osd_info("mission disk", "insert 1");
1167 osd_info("", "not applicable");
1170 if (get_mission_disk(2, 1)) { /* just to check support */
1172 osd_info("mission disk", "insert 2");
1174 osd_info("", "not applicable");
1177 if (get_mission_disk(1, 1)) { /* just to check support */
1179 osd_info("mission disk", "removed");
1181 osd_info("", "not applicable");
1189 reset_observer_ovr();
1190 osd_info("", "reset observer");
1192 osd_info("", "not applicable");
1195 case KEYCODE_KP_PLUS:
1197 osd_info("", "not applicable");
1199 if (config_fov / 1.2 >= FOV_MIN)
1204 if (config_fov < 63.5 || config_fov > 64.5)
1205 sprintf(text, "%.2f", config_fov);
1207 sprintf(text, "%.2f (default)", config_fov);
1208 osd_info("FOV", text);
1209 border_timer = ticks_sdl() + 1500;
1213 case KEYCODE_KP_MINUS:
1215 osd_info("", "not applicable");
1217 if (config_fov * 1.2 <= FOV_MAX)
1224 /* do not pass keys to game while holding CTRL */
1228 if (help_view == 1 && down) {
1233 if (keycode == KEYCODE_PAUSE && down) {
1238 /* in help view we must not forward keypresses */
1243 case KEYCODE_LSHIFT:
1244 set_amiga_key(keycode, down);
1247 case KEYCODE_RSHIFT:
1248 set_amiga_key(keycode, down);
1252 set_amiga_key(keycode, down);
1256 set_amiga_key(keycode, down);
1260 if (shift && down) {
1261 set_amiga_key(keycode, down);
1262 set_joystick(-1, -1, -1, -1, -1);
1265 set_amiga_key(keycode, 0);
1266 set_joystick(down, -1, -1, -1, -1);
1269 if (shift && down) {
1270 set_amiga_key(keycode, down);
1271 set_joystick(-1, -1, -1, -1, -1);
1274 set_amiga_key(keycode, 0);
1275 set_joystick(-1, down, -1, -1, -1);
1278 if (shift && down) {
1279 set_amiga_key(keycode, down);
1280 set_joystick(-1, -1, -1, -1, -1);
1283 set_amiga_key(keycode, 0);
1285 set_joystick(-1, -1, down, 0, -1);
1288 if (shift && down) {
1289 set_amiga_key(keycode, down);
1290 set_joystick(-1, -1, -1, -1, -1);
1293 set_amiga_key(keycode, 0);
1295 set_joystick(-1, -1, 0, down, -1);
1298 set_joystick(-1, -1, -1, -1, down);
1300 case KEYCODE_INSERT:
1301 set_amiga_key(KEYCODE_HELP, down);
1304 /* reset vr thrust */
1308 set_amiga_key(keycode, down);
1312 void audio_sdl(float *data, int length)
1316 /* read sound from sound buffer
1317 * buffer pointer read and write is atomic, so no locking required!
1319 fill = (sound_buffer_writep - sound_buffer_readp + sound_buffer_size) % sound_buffer_size;
1320 if (fill < length) {
1321 #ifdef DEBUG_SOUND_BUFFERING
1322 fprintf(stderr, "sound buffer underrun\n");
1324 /* correct read pointer as if the buffer would have 'length' of samples stored inside */
1325 sound_buffer_readp = (sound_buffer_readp + fill - length + sound_buffer_size) % sound_buffer_size;
1327 for (s = 0; s < length; s++) {
1328 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].left;
1329 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].right;
1331 #ifdef DEBUG_SOUND_BUFFERING
1332 printf("fill %d = %.4f\n", length, sound_buffer[sound_buffer_readp][0]);
1334 sound_buffer_readp =(sound_buffer_readp + length) % sound_buffer_size;
1337 /* used for geier counter */
1338 void sound_irq(void)
1340 /* trigger and execute IRQ 4 = sound */
1341 execute_cpu(4, NULL);
1344 extern uint8_t mercenary_splash_palette[][3];
1345 extern char mercenary_splash_pixels[];
1347 int main(int argc, char *argv[])
1350 int sdl_sound_chunk;
1352 home_dir = getenv("HOME");
1356 rc = parse_args(argc, argv);
1360 /* allocate image */
1361 image = calloc(IMAGE_WIDTH * IMAGE_HEIGHT * ((double_pixel_size) ? 4 : 1), 3);
1363 print_error("Failed to allocate image buffer\n");
1367 if ((SOUND_SAMPLERATE % IRQ_RATE)) {
1368 print_error("Sample rate must be a multiple of IRQ rate, please fix!\n");
1371 if ((1000 % IRQ_RATE)) {
1372 print_error("1000 (Ticks per second) rate must be a multiple of IRQ rate, please fix!\n");
1376 /* calculate SDL chunk size for audio
1377 * it must be a power of two, but not more than the chunk size for each IRQ!
1379 for (sdl_sound_chunk = 2; sdl_sound_chunk <= (SOUND_SAMPLERATE / IRQ_RATE); sdl_sound_chunk <<= 1)
1381 sdl_sound_chunk >>= 1;
1382 // printf("samples per IRQ = %d, samples per SDL audio = %d\n", SOUND_SAMPLERATE / IRQ_RATE, sdl_sound_chunk); exit(0);
1384 /* allocate sound buffers */
1385 sound_buffer_size = SOUND_SAMPLERATE / IRQ_RATE * SOUND_CHUNKS;
1386 sound_buffer = calloc(sound_buffer_size, sizeof(*sound_buffer));
1387 if (!sound_buffer) {
1388 print_error("Failed to allocate image buffer\n");
1392 /* allocate memory */
1393 memory = calloc(MEMORY_SIZE, 1);
1395 print_error("Failed to allocate cpu's memory\n");
1398 stop_event = calloc(MEMORY_SIZE, 1);
1400 print_error("Failed to allocate cpu's stop_event memory\n");
1403 chipreg = calloc(IOSIZE, 1);
1405 print_error("Failed to allocate chip register\n");
1410 execute_init(MEMORY_SIZE, memory, stop_event, chipreg, io_read, io_write, mercenary_stop_at);
1412 /* init disk emulation */
1413 disk_init(disk_read, disk_write);
1418 /* patch some stuff */
1421 /* init SDL and OpenGL */
1425 int multisampling = 0;
1426 window_width = SCREEN_WIDTH;
1427 window_height = SCREEN_HEIGHT;
1431 int multisampling = config_multisampling;
1432 window_width = (config_debug_opengl) ? SCREEN_WIDTH / 3 * 2 : SCREEN_WIDTH;
1433 window_height = (config_debug_opengl) ? SCREEN_HEIGHT / 3 * 4 : SCREEN_HEIGHT;
1435 rc = init_sdl(argv[0], window_width, window_height, SOUND_SAMPLERATE, sdl_sound_chunk, keyboard_sdl, audio_sdl, resize_window, multisampling, vbl_sync, vr);
1439 rc = init_ovr(config_multisampling);
1442 rc = init_vr_keyboard(config_keyboard_height, config_keyboard_distance);
1446 rc = init_opengl_image((double_pixel_size) ? IMAGE_WIDTH * 2 : IMAGE_WIDTH, (double_pixel_size) ? IMAGE_HEIGHT * 2 : IMAGE_HEIGHT);
1451 rc = init_opengl_osd(0, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2);
1454 rc = init_opengl_osd(1, OSD_WIDTH, OSD_HEIGHT);
1457 help_osd[0] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, 0x00);
1460 text_insert_image(help_osd[0], mercenary_splash_palette, mercenary_splash_pixels, 0xff);
1462 help_osd[1] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1465 text_render(help_osd[1], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1466 text_render(help_osd[1], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1468 " Press `PAUSE' to toggle this help screen on or off.\n"
1469 " Press `CTRL' + `F' to toggle between full screen / window mode.\n"
1470 " Press `CTRL' + `R' to toggle between original / OpenGL rendering.\n"
1471 " Press `CTRL' + `S' to toggle between original / fast rendering.\n"
1472 " Press `CTRL' + `B' to toggle between large / small Benson.\n"
1473 " Press `CTRL' + `V' to toggle video filter on / off.\n"
1474 " Press `CTRL' + `A' to toggle audio filter on / off.\n"
1475 " Press `CTRL' + `+' or `-' to change field-of-view (OpenGL).\n"
1476 " Press `CTRL' + `I' to skip intro (approaching to Eris).\n"
1477 " Press `CTRL' + `1' or `2' to insert or `0' to remove mission disk.\n"
1479 " Press `CTRL' + `O' to reset observer position.\n"
1482 "Answer to a Question:\n"
1483 " Press `O' (not Zero) for OK and other key for NO.\n"
1485 "Walking / Driving / Flying:\n"
1486 " Use cursor keys as joystick, to move player / craft.\n"
1487 " Press `R' for running, 'W' for walking speed.\n"
1488 " Press `B' to board, `L' to leave.\n"
1489 " Press `1'...`0' to drive / fly (slow...fast), `+' or `-' to adjust.\n"
1490 " Press `F1'...`F0' to drive / fly backwards (slow...fast).\n"
1491 " Press `SPACE' to stop craft.\n"
1492 " Press `ESCAPE' to activate escape sequence on crafts.\n"
1493 " Press `T' for turbo on certain craft.\n"
1494 " Press `END' as joystick's fire button.\n"
1497 " Press `1'...`9' to select floor, 'G' for ground, `B' for basement.\n"
1499 "Inside a transporter:\n"
1500 " Press `1'...`0' to select destination.\n"
1503 " Press `SHFIT' + cursor left / right keys to choose item.\n"
1504 " Press `SHFIT' + cursor up / down keys to pickup / drop item.\n"
1505 " Press `NUMPAD Enter' to select certain items.\n"
1506 " Press `NUMPAD +' / `NUMPAD -' to select entries.\n"
1507 " Press `NUMPAD *' to read entry\n"
1508 "Saving / Loading / Pause:\n"
1509 " Press `INSERT' to loading and saving options.\n"
1510 " Press `ENTER' to pause game, other key to continue.\n"
1511 ,HELP_ALPHA, 1, 2, 5, 0);
1514 help_osd[2] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1517 text_render(help_osd[2], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1518 text_render(help_osd[2], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1519 "Emulation using Controller:\n"
1520 " Press `A' or 'X' button to toggle this help screen on or off.\n"
1521 " Press 'B' or 'Y' button to reset observer position. (importaint!)\n"
1522 " To have a virtual keyboard, point right hand below control pannel.\n"
1523 " Point to a key on keyboard. The key will highlight.\n"
1524 " Pull `Trigger' on right controller to enter the highlighted key.\n"
1526 "Walking / Driving / Flying using Controller:\n"
1527 " Use thumb stick on right controller, to move player / craft.\n"
1528 " Move thumb stick forth and back to walk, left and right to rotate.\n"
1529 " Pull `Trigger' on right controller to change orientation.\n"
1530 " Press `X' button to board, `Y' button to leave.\n"
1531 " Move thumb stick on left controller to drive/fly forward or backward.\n"
1532 " Pull `Trigger' on left controller stop craft.\n"
1533 " Press thumb stick on left controller for escape sequence and stop it.\n"
1534 " Pull `Trigger' on right controller to fire.\n"
1536 "For all other game function, use the virtual or real keyboard!\n"
1537 ,HELP_ALPHA, 1, 2, 5, 0);
1540 info_osd = text_alloc(OSD_WIDTH, OSD_HEIGHT, 0x00);
1545 sound_init(SOUND_SAMPLERATE, sound_irq);
1550 if (config_skip_intro)
1573 while (help_views) {
1575 if (help_osd[help_views])
1576 free(help_osd[help_views]);