82296422c56a0d4ef0e9bda38b4513604aa27b5e
[mercenary-reloaded.git] / src / mercenary / main.c
1 /* main routine
2  *
3  * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
4  * All Rights Reserved
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  */
19
20 #include <stdio.h>
21 #include <stdint.h>
22 #include <stdlib.h>
23 #include <string.h>
24 #include <math.h>
25 #include <sys/stat.h>
26 #include <sys/types.h>
27 #include "../../include/keycodes.h"
28 #include "../libsdl/sdl.h"
29 #ifdef HAVE_OVR
30 #include "../libovr/ovr.h"
31 #include "../libovr/keyboard.h"
32 #endif
33 #include "../libopengl/opengl.h"
34 #include "../libsdl/print.h"
35 #include "../libcpu/m68k.h"
36 #include "../libcpu/execute.h"
37 #include "../libframerate/framerate.h"
38 #include "../libvideo/video.h"
39 #include "../libsound/sound.h"
40 #include "../libjoystick/joystick.h"
41 #include "../libkeyboard/keyboard.h"
42 #include "../libdisk/disk.h"
43 #include "../libtext/text.h"
44 #include "mercenary.h"
45 #include "render.h"
46
47 #define FOV_MIN         10.0
48 #define FOV_NOVAGEN     64.0
49 #define FOV_JOLLY       80.0
50 #define FOV_MAX         170.0
51
52 #define STICK_WALK_THRESHOLD 0.3 /* move the stick until the player moves */
53 #define STICK_ROTATE_THRESHOLD 0.3 /* move the stick until the player rotates */
54 #define STICK_THRUST_THRESHOLD 0.1 /* move the stick until the craft moves */
55
56 static int config_ctrl_c = 0;
57 static int config_amiga_speed = 0; /* fast speed */
58 static double config_fps = 10.0;
59 #if !defined(_WIN32)
60 static const char *config_gamesave_dir = ".mercenary";
61 #endif
62 static int config_video_filter = 1;
63 static int config_audio_filter = 1;
64 static int config_render = 1; /* opengl render */
65 static int config_skip_intro = 0;
66 static int config_multisampling = 8;
67 static int config_joystick = -1, config_joystick_x = -1, config_joystick_y = -1, config_joystick_fire = -1;
68 #ifdef HAVE_OVR
69 static double config_benson_size = 0.7;
70 static double config_fov = FOV_JOLLY;
71 #else
72 static double config_benson_size = 1.0;
73 static double config_fov = FOV_NOVAGEN;
74 #endif
75 static double config_monitor_distance = 41.5; /* inch */
76 #ifdef HAVE_OVR
77 static double config_keyboard_distance = 38.5; /* inch */
78 static double config_keyboard_height = -26.0; /* inch */
79 #endif
80 static int config_debug_transparent = 0;
81 static int config_debug_opengl = 0;
82 /* render improvements */
83 static int config_improve_extend_roads = 1;     /* set to 1 to extend roads */
84 static int config_improve_smooth_planets = 1;   /* set to 1 to rotate planets smoothly */
85 static int config_improve_stars_rotation = 1;   /* set to 1 to improve star rendering */
86 static int config_improve_fix_sky_rotation = 0; /* set to 1 to fix sky rotation */
87 static int config_improve_round_planets = 0;    /* set to 1 to make planets exactly round */
88
89 #define CPU_SPEED       7093790.0;
90
91 #define SOUND_SAMPLERATE 48000
92 /* - game IRQ rate
93  * - must be used for sound rendering chunk
94  */
95 #define IRQ_RATE        50
96 /* numbe of buffer chunks to dejitter:
97  * - SDL render interval
98  * - sound rendering interval
99  * - sound card interval
100  * 4 should be minimum, if video rate is >=50 Hz
101  */
102 #define SOUND_CHUNKS    4
103
104 /* test sound to check if buffer does not overflow / underrun */
105 //#define DEBUG_SOUND_BUFFERING
106
107 #define IOSIZE          0x1000 /* bytes in io space */
108 #define MEMORY_SIZE     0x80000
109 static uint8_t *memory = NULL;
110 static uint8_t *stop_event = NULL;
111 static uint8_t *image = NULL;
112 static uint8_t *help_osd[3] = { NULL, NULL, NULL };
113 static uint8_t *info_osd = NULL;
114 static int help_view = 1;
115 static int help_views = 0;
116 static int32_t osd_timer = 0, border_timer = 0;
117 #ifdef HAVE_OVR
118 #define SCREEN_WIDTH    1344
119 #define SCREEN_HEIGHT   800
120 #else
121 #define SCREEN_WIDTH    (320*3)
122 #define SCREEN_HEIGHT   (200*3)
123 #endif
124 #define IMAGE_WIDTH     320
125 #define IMAGE_HEIGHT    200
126 #define BENSON_AT_LINE  136
127 #define IMAGE_DIWSTART  0x2c
128 #define HELP_ALPHA      0xd0
129 #define OSD_WIDTH       320
130 #define OSD_HEIGHT      16
131 static uint16_t *chipreg = NULL;
132 static stereo_t *sound_buffer = NULL; /* sound buffer memory */
133 static int sound_buffer_size; /* buffer sample size */
134 static int sound_buffer_writep; /* write pointer at buffer */
135 static int sound_buffer_readp; /* read pointer at buffer */
136 static int double_pixel_size = 1; /* render in double size, so each pixle is 2*2 pixles wide */
137 static double benson_size; /* render size of benson */
138 static int render_legacy = 0; /* render original amiga screen, if set */
139 static int render_improved = 0; /* render improved image, if set */
140 static int debug_opengl = 0; /* render both, amiga screen and  improved image, if set */
141 static int intro_skipped = 0; /* indicated if we already have landed */
142 static int window_width, window_height;
143 static int mission_disk = 0;
144
145 static const char *home_dir;
146
147 static int quit = 0;
148
149 int parse_args(int argc, char *argv[])
150 {
151         int i = 1;
152
153         while (argc > i) {
154                 if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")) {
155                         /*          |                                                                             | */
156                         print_info("Usage: %s\n", argv[0]);
157                         print_info(" -s --render-speed original | fast\n");
158                         print_info("        Set speed of rendering to original Amiga or fast speed.\n");
159                         print_info("    --fps <fps>\n");
160                         print_info("        Set frames per second for fast rate (default = %.1f).\n", config_fps);
161                         print_info(" -v --video-filter on | off\n");
162                         print_info("        Set video filter.\n");
163                         print_info(" -a --audio-filter on | off\n");
164                         print_info("        Set audio filter.\n");
165                         print_info(" -r --render original | opengl\n");
166                         print_info("        Set speed of rendering to original Amiga or OpenGL.\n");
167                         print_info(" -b --benson normal | half\n");
168                         print_info("        Size of 'Benson' (control panel).\n");
169                         print_info(" -m --multisampling <samples>\n");
170                         print_info("        Use multisampling (default = %d) to render the scene.\n", config_multisampling);
171                         print_info(" -f --fov <%.0f..%.0f..%.0f>\n", FOV_MIN, FOV_NOVAGEN, FOV_MAX);
172                         print_info("        Set field-of-view. Default is %.0f.\n", FOV_NOVAGEN);
173                         print_info(" -i --skip-intro\n");
174                         print_info("        Skip intro sequence approaching to Eris space port.\n");
175                         print_info(" -j --joystick <num> | list\n");
176                         print_info("        Select given joystick number or show list. (default = 0, if available)\n");
177                         print_info("    --joystick-x <axis num>\n");
178                         print_info("    --joystick-y <axis num>\n");
179                         print_info("    --joystick-fire <button num>\n");
180                         print_info("        Specify explicit axis and button of joystick.\n");
181                         print_info("Improvement options:\n");
182                         print_info("    --extend-roads 1 | 0\n");
183                         print_info("        Roads in the distance end in a single point. This was ok for low\n");
184                         print_info("        resolution, but for OpenGL we want equal width all the way.\n");
185                         print_info("        This requires OpenGL rendering. (default = %d)\n", config_improve_extend_roads);
186                         print_info("    --smooth-planets 1 | 0\n");
187                         print_info("        Planet's rotation uses integer value, so they judder in the original\n");
188                         print_info("        game rendering. This option requires OpenGL rendering. (default = %d)\n", config_improve_smooth_planets);
189                         print_info("    --stars-rotation 1 | 0\n");
190                         print_info("        Stars are rendered originally by using a fast routine. Use this option\n");
191                         print_info("        to make them render on a sphere. They also rotate with the sky then.\n");
192                         print_info("        This requires OpenGL rendering and is default with VR. (default = %d)\n", config_improve_stars_rotation);
193                         print_info("    --fix-sky-rotation 1 | 0\n");
194                         print_info("        Sky rotates in the wrong direction, if flying over planet. This is\n");
195                         print_info("        fixed by rotating all sky object by 180 degrees. The original (wrong)\n");
196                         print_info("        rotation is default, because it preserves the game's spirit!\n");
197                         print_info("        This option requires OpenGL rendering. (default = %d)\n", config_improve_fix_sky_rotation);
198                         print_info("    --round-planets 1 | 0\n");
199                         print_info("        The original game renders planets and explosion debris horizontally\n");
200                         print_info("        stretched. This compensates the vertical stretch of NTSC vs PAL video.\n");
201                         print_info("        The original (stretched) sphere makes the game authentic.\n");
202                         print_info("        This option requires OpenGL rendering. (default = %d)\n", config_improve_round_planets);
203                         print_info("Debug options:\n");
204                         print_info(" -o --debug-opengl\n");
205                         print_info("        Use split screen to display both Amiga and OpenGL rendering.\n");
206                         print_info("    --debug-transparent\n");
207                         print_info("        Draw all things half transparent.\n");
208                         print_info("    --ctrl-c\n");
209                         print_info("        Use CTRL+C to exit game (used for development)\n");
210                         return -1;
211                 } else
212                 if (!strcmp(argv[i], "-s") || !strcmp(argv[i], "--render-speed")) {
213                         i++;
214                         if (argc == i) {
215 missing_parameter:
216                                 print_info("Missing parameter, use '--help'!\n");
217                                 return -1;
218                         }
219                         if (!strcmp(argv[i], "original"))
220                                 config_amiga_speed = 1;
221                         else
222                         if (!strcmp(argv[i], "fast"))
223                                 config_amiga_speed = 0;
224                         else {
225 illegal_parameter:
226                                 print_info("Illegal parameter, use '--help'!\n");
227                                 return -1;
228                         }
229                 } else
230                 if (!strcmp(argv[i], "--fps")) {
231                         i++;
232                         if (argc == i)
233                                 goto missing_parameter;
234                         config_fps = atof(argv[i]);
235                         if (config_fov <= 0.0)
236                                 goto illegal_parameter;
237                 } else
238                 if (!strcmp(argv[i], "-v") || !strcmp(argv[i], "--video-filter")) {
239                         i++;
240                         if (argc == i)
241                                 goto missing_parameter;
242                         if (!strcmp(argv[i], "on"))
243                                 config_video_filter = 1;
244                         else
245                         if (!strcmp(argv[i], "off"))
246                                 config_video_filter = 0;
247                         else
248                                 goto illegal_parameter;
249                 } else
250                 if (!strcmp(argv[i], "-a") || !strcmp(argv[i], "--audio-filter")) {
251                         i++;
252                         if (argc == i)
253                                 goto missing_parameter;
254                         if (!strcmp(argv[i], "on"))
255                                 config_audio_filter = 1;
256                         else
257                         if (!strcmp(argv[i], "off"))
258                                 config_audio_filter = 0;
259                         else
260                                 goto illegal_parameter;
261                 } else
262                 if (!strcmp(argv[i], "-r") || !strcmp(argv[i], "--render")) {
263                         i++;
264                         if (argc == i)
265                                 goto missing_parameter;
266                         if (!strcmp(argv[i], "original"))
267                                 config_render = 0;
268                         else
269                         if (!strcmp(argv[i], "opengl"))
270                                 config_render = 1;
271                         else
272                                 goto illegal_parameter;
273                 } else
274                 if (!strcmp(argv[i], "-b") || !strcmp(argv[i], "--benson")) {
275                         i++;
276                         if (argc == i)
277                                 goto missing_parameter;
278                         if (!strcmp(argv[i], "normal"))
279                                 config_benson_size = 1.0;
280                         else
281                         if (!strcmp(argv[i], "half")) {
282                                 config_benson_size = 0.5;
283                                 if (config_fov == FOV_NOVAGEN)
284                                         config_fov = FOV_JOLLY;
285                         } else
286                                 goto illegal_parameter;
287                 } else
288                 if (!strcmp(argv[i], "-m") || !strcmp(argv[i], "--multisampling")) {
289                         i++;
290                         if (argc == i)
291                                 goto missing_parameter;
292                         config_multisampling = atoi(argv[i]);
293                 } else
294                 if (!strcmp(argv[i], "-f") || !strcmp(argv[i], "--fov")) {
295                         i++;
296                         if (argc == i)
297                                 goto missing_parameter;
298                         config_fov = atof(argv[i]);
299                         if (config_fov < 1.0 || config_fov > 179.0)
300                                 goto illegal_parameter;
301                 } else
302                 if (!strcmp(argv[i], "-i") || !strcmp(argv[i], "--skip-intro")) {
303                         config_skip_intro = 1;
304                 } else
305                 if (!strcmp(argv[i], "-j") || !strcmp(argv[i], "--joystick")) {
306                         i++;
307                         if (argc == i)
308                                 goto missing_parameter;
309                         if (!strcmp(argv[i], "list")) {
310                                 sdl_list_joysticks();
311                                 return 1;
312                         }
313                         config_joystick = atoi(argv[i]);
314                 } else
315                 if (!strcmp(argv[i], "--joystick-x")) {
316                         i++;
317                         if (argc == i)
318                                 goto missing_parameter;
319                         config_joystick_x = atoi(argv[i]);
320                 } else
321                 if (!strcmp(argv[i], "--joystick-y")) {
322                         i++;
323                         if (argc == i)
324                                 goto missing_parameter;
325                         config_joystick_y = atoi(argv[i]);
326                 } else
327                 if (!strcmp(argv[i], "--joystick-fire")) {
328                         i++;
329                         if (argc == i)
330                                 goto missing_parameter;
331                         config_joystick_fire = atoi(argv[i]);
332                 } else
333                 if (!strcmp(argv[i], "--extend-roads")) {
334                         i++;
335                         if (argc == i)
336                                 goto missing_parameter;
337                         config_improve_extend_roads = atoi(argv[i]);
338                 } else
339                 if (!strcmp(argv[i], "--smooth-planets")) {
340                         i++;
341                         if (argc == i)
342                                 goto missing_parameter;
343                         config_improve_smooth_planets = atoi(argv[i]);
344                 } else
345                 if (!strcmp(argv[i], "--stars-rotation")) {
346                         i++;
347                         if (argc == i)
348                                 goto missing_parameter;
349                         config_improve_stars_rotation = atoi(argv[i]);
350                 } else
351                 if (!strcmp(argv[i], "--fix-sky-rotation")) {
352                         i++;
353                         if (argc == i)
354                                 goto missing_parameter;
355                         config_improve_fix_sky_rotation = atoi(argv[i]);
356                 } else
357                 if (!strcmp(argv[i], "--round-planets")) {
358                         i++;
359                         if (argc == i)
360                                 goto missing_parameter;
361                         config_improve_round_planets = atoi(argv[i]);
362                 } else
363                 if (!strcmp(argv[i], "-o") || !strcmp(argv[i], "--debug-opengl")) {
364                         config_debug_opengl = 1;
365                 } else
366                 if (!strcmp(argv[i], "--debug-transparent")) {
367                         config_debug_transparent = 1;
368                 } else
369                 if (!strcmp(argv[i], "--ctrl-c")) {
370                         config_ctrl_c = 1;
371                 } else {
372                         print_info("Illegal option '%s', use '--help'!\n", argv[i]);
373                         return -1;
374                 }
375                 i++;
376         }
377
378         return 0;
379 }
380
381 static void osd_info(const char *param, const char *value)
382 {
383         char line[41] = "                                        ";
384
385         if (param[0]) {
386                 strncpy(line + 21 - strlen(param), param, strlen(param));
387                 line[22] = ':';
388         }
389         if (strlen(value) > 15) {
390                 print_error("string too long\n");
391                 return;
392         }
393         strncpy(line + 25, value, strlen(value));
394         text_render(info_osd, OSD_WIDTH, OSD_HEIGHT, line, 0x00, 4, 0, 0, 1);
395         osd_timer = ticks_sdl() + 2500;
396 }
397
398 static void toggle_help(void)
399 {
400         if (help_view == 0)
401                 help_view = 2;
402         else
403         if (help_view == help_views)
404                 help_view = 0;
405         else
406                 help_view++;
407 }
408
409 static void resize_window(int width, int height)
410 {
411         window_width = width;
412         window_height = height;
413         border_timer = ticks_sdl() + 1500;
414         osd_info("", "window resized");
415 }
416
417 #ifdef HAVE_OVR
418 static int __attribute__((unused)) button_a_last = 0, button_b_last = 0, button_x_last = 0, button_y_last = 0, button_menu_last = 0, button_left_trigger_last = 0, button_right_trigger_last = 0, button_left_thumb_last = 0, button_right_thumb_last = 0;
419 static double __attribute__((unused)) stick_left_x_last = 0.0, stick_left_y_last = 0.0, stick_right_x_last = 0.0, stick_right_y_last = 0.0;
420 static int thrust_last = 0;
421 static int joystick_set_x_last = 0, joystick_set_y_last = 0;
422 static int keyboard_on = 0;
423 static enum keycode vr_key_pressed = 0, vr_key = 0;
424 static int we_walk = 0, we_rotate = 0;
425 static double degrees45 = 45.0 / 180.0 * M_PI;
426
427 static void handle_vr_poses(void)
428 {
429         int button_a = 0, button_b = 0, button_x = 0, button_y = 0, button_menu = 0, button_left_trigger = 0, button_right_trigger = 0, button_left_thumb = 0, button_right_thumb = 0;
430         double hand_right_x = 0.0, hand_right_y = 0.0, hand_right_z = 0.0;
431         double hand_right_yaw = 0.0, hand_right_pitch = 0.0, hand_right_roll = 0.0;
432         double head_yaw = 0.0, head_pitch = 0.0, head_roll = 0.0;
433         double stick_left_x = 0.0, stick_left_y = 0.0, stick_right_x = 0.0, stick_right_y = 0.0;
434         int thrust = thrust_last;
435         int joystick_set_x = 0, joystick_set_y = 0;
436         static uint32_t current_time, last_time = 0, diff;
437         static double increment, inc_count = 0.0;
438
439         /* handle input */
440         get_poses_ovr(&button_a, &button_b, &button_x, &button_y, &button_menu, &button_left_trigger, &button_right_trigger, &button_left_thumb, &button_right_thumb, &hand_right_x, &hand_right_y, &hand_right_z, &hand_right_yaw, &hand_right_pitch, &hand_right_roll, &stick_left_x, &stick_left_y, &stick_right_x, &stick_right_y, &head_yaw, &head_pitch, &head_roll);
441         if (button_a && !button_a_last) {
442                 /* menu toggle */
443                 toggle_help();
444         }
445         if (button_b && !button_b_last) {
446                 /* reset observer */
447                 reset_observer_ovr();
448                 osd_info("", "reset observer");
449         }
450         if (button_x && !button_x_last) {
451                 /* menu toggle */
452                 toggle_help();
453         }
454         if (button_y && !button_y_last) {
455                 /* reset observer */
456                 reset_observer_ovr();
457                 osd_info("", "reset observer");
458         }
459         if (!help_view) {
460                 if (button_right_trigger && !button_right_trigger_last) {
461                         /* trigger pressed */
462                         if (keyboard_on) {
463                                 if (vr_key) {
464                                         vr_key_pressed = vr_key;
465                                         set_amiga_key(vr_key_pressed, 1);
466                                         /* reset vr thrust */
467                                         thrust = 0;
468                                 }
469                         } else {
470                                 /* fire button */
471                                 set_joystick(-1, -1, -1, -1, 1);
472                         }
473                 }
474                 if (!button_right_trigger && button_right_trigger_last) {
475                         /* trigger released */
476                         set_joystick(-1, -1, -1, -1, 0);
477                         if (vr_key_pressed) {
478                                 set_amiga_key(vr_key_pressed, 0);
479                                 vr_key_pressed = 0;
480                         }
481                 }
482                 /* joystick */
483                 /* reset moving state, so the game is not influenced before we want to */
484                 mercenary_vr_move(0, NULL, NULL, 256, 256);
485                 joystick_set_x = 0;
486                 joystick_set_y = 0;
487                 if (!mercenary_get_info_walking()) {
488                         /* turn right and left when not walking */
489                         if (stick_right_x > STICK_ROTATE_THRESHOLD) {
490                                 set_joystick(0, 1, -1, -1, -1);
491                                 joystick_set_x = 1;
492                         } else
493                         if (stick_right_x < -STICK_ROTATE_THRESHOLD) {
494                                 set_joystick(1, 0, -1, -1, -1);
495                                 joystick_set_x = 1;
496                         }
497                         /* pitch craft */
498                         if (stick_right_y > STICK_WALK_THRESHOLD) {
499                                 set_joystick(-1, -1, 1, 0, -1);
500                                 joystick_set_y = 1;
501                         } else
502                         if (stick_right_y < -STICK_WALK_THRESHOLD) {
503                                 set_joystick(-1, -1, 0, 1, -1);
504                                 joystick_set_y = 1;
505                         }
506                         if (joystick_set_x || joystick_set_y) {
507                                 mercenary_vr_move(0, NULL, NULL,
508                                         256,
509                                         (int)(256.0 * fabs(stick_right_y) - STICK_WALK_THRESHOLD / (1.0 - STICK_WALK_THRESHOLD) + 0.5));
510                         }
511                 } else {
512                         double roll, pitch, yaw;
513                         double tilt, dir, east, north;
514                         int32_t move_east[4], move_north[4];
515
516                         tilt = sqrt(stick_right_x * stick_right_x + stick_right_y * stick_right_y);
517
518                         /* check if we rotate, walk or rest */
519                         if (we_rotate == 0 && we_walk == 0) {
520                                 /* we rest */
521                                 if (fabs(stick_right_y) > fabs(stick_right_x) && tilt > STICK_WALK_THRESHOLD)
522                                         we_walk = 1;
523                                 if (fabs(stick_right_x) > fabs(stick_right_y) && tilt > STICK_ROTATE_THRESHOLD)
524                                         we_rotate = 1;
525                         } else if (we_walk) {
526                                 /* we walk */
527                                 if (tilt < STICK_WALK_THRESHOLD) {
528                                         we_walk = 0;
529                                         /* we need to stop right here and not continue until next rendering */
530                                         set_joystick(-1, -1, 0, 0, -1); /* stop y */
531                                         reset_joystick(); /* commit stop */
532                                 }
533                         } else {
534                                 /* we rotate */
535                                 if (tilt < STICK_ROTATE_THRESHOLD)
536                                         we_rotate = 0;
537                         }
538
539                         /* if we walk */
540                         if (we_walk) {
541                                 /* get stick amplitude (dist) and direction (dir) */
542                                 if (tilt > 1.0)
543                                         tilt = 1.0;
544                                 tilt = (tilt - STICK_WALK_THRESHOLD) / (1.0 - STICK_WALK_THRESHOLD) * 40.0;
545                                 dir = atan2(stick_right_x, stick_right_y);
546 #if 0
547                                 /* use hand direction to get actual stick direction */
548                                 dir = fmod(dir - hand_right_yaw, M_PI * 2.0);
549                                 if (dir < -M_PI)
550                                         dir += M_PI * 2.0;
551                                 if (dir > M_PI)
552                                         dir -= M_PI * 2.0;
553 #endif
554                                 /* flip direction, if we walk backwards */
555                                 if (dir > M_PI / 2.0 || dir < -M_PI / 2.0) {
556                                         /* go backwards */
557                                         set_joystick(-1, -1, 0, 1, -1);
558                                         joystick_set_y = 1;
559                                 } else {
560                                         /* go forward */
561                                         set_joystick(-1, -1, 1, 0, -1);
562                                         joystick_set_y = 1;
563                                 }
564                                 mercenary_get_orientation(&roll, &pitch, &yaw);
565                                 east = sin(yaw - dir + M_PI) * tilt;
566                                 north = -cos(yaw - dir + M_PI) * tilt;
567                                 /* calculatate the integer positions of 4 steps */
568                                 move_east[0] = (int32_t)((east * 0.25) + 0.5);
569                                 move_north[0] = (int32_t)((north * 0.25) + 0.5);
570                                 move_east[1] = (int32_t)((east * 0.5) + 0.5);
571                                 move_north[1] = (int32_t)((north * 0.5) + 0.5);
572                                 move_east[2] = (int32_t)((east * 0.75) + 0.5);
573                                 move_north[2] = (int32_t)((north * 0.75) + 0.5);
574                                 move_east[3] = (int32_t)(east + 0.5);
575                                 move_north[3] = (int32_t)(north + 0.5);
576                                 /* calculate the delta between each of the 4 step */
577                                 move_east[3] -= move_east[2];
578                                 move_north[3] -= move_north[2];
579                                 move_east[2] -= move_east[1];
580                                 move_north[2] -= move_north[1];
581                                 move_east[1] -= move_east[0];
582                                 move_north[1] -= move_north[0];
583                                 /* the game takes 4 steps to move the player */
584                                 mercenary_vr_move(1, move_east, move_north, 256, 256);
585                         }
586
587                         /* snap orientation to steps of 45 degrees */
588                         if (we_rotate == 1) {
589                                 mercenary_get_orientation(&roll, &pitch, &yaw);
590                                 yaw = round(yaw / degrees45) * degrees45;
591                                 /* if we rotate: change orientation */
592                                 if (stick_right_x > 0)
593                                         yaw -= degrees45;
594                                 else
595                                         yaw += degrees45;
596                                 /* rotate only once per stick movement */
597                                 we_rotate = 2;
598                                 mercenary_set_orientation(yaw);
599                         }
600                 }
601                 if (joystick_set_x_last && !joystick_set_x)
602                         set_joystick(0, 0, -1, -1, -1);
603                 if (joystick_set_y_last && !joystick_set_y)
604                         set_joystick(-1, -1, 0, 0, -1);
605                 /* thrust */
606                 /* button to toggle between stop and escape */
607                 if (button_left_thumb && !button_left_thumb_last) {
608                         /* 'escape' pressed */
609                         if (thrust_last != -99)
610                                 thrust = -99;
611                         else
612                                 thrust = 0;
613                 }
614                 /* button to stop */
615                 if (button_left_trigger && !button_left_trigger_last) {
616                         /* 'stop' pressed */
617                         thrust = 0;
618                 }
619                 /* get stick to increment or decrement thrust */
620                 if (stick_left_y > STICK_THRUST_THRESHOLD)
621                         increment = (stick_left_y - STICK_THRUST_THRESHOLD) / (1.0 - STICK_THRUST_THRESHOLD);
622                 else
623                 if (stick_left_y < -STICK_THRUST_THRESHOLD)
624                         increment = (stick_left_y + STICK_THRUST_THRESHOLD) / (1.0 - STICK_THRUST_THRESHOLD);
625                 else
626                         increment = 0;
627                 current_time = ticks_sdl();
628                 if (increment) {
629                         diff = current_time - last_time;
630                         inc_count += increment * diff;
631                         /* if we are in 'escape' mode, we stop thrust first */
632                         if (thrust == -99)
633                                 thrust = 0;
634                         if (inc_count > 150.0 && thrust >= -10 && thrust < 10) {
635                                 thrust++;
636                                 inc_count = 0.0;
637                         }
638                         if (inc_count < -150.0 && thrust <= 10 && thrust > -10) {
639                                 thrust--;
640                                 inc_count = 0.0;
641                         }
642                 } else {
643                         inc_count = 0;
644                 }
645                 last_time = current_time;
646                 /* send thrust change as keycodes */
647                 if (thrust_last != thrust) {
648                         /* if we were in escape mode, we stop us first and then apply the new code */
649                         if (thrust_last == -99) {
650                                 set_amiga_key(KEYCODE_SPACE, 1);
651                                 set_amiga_key(KEYCODE_SPACE, 0);
652                         }
653
654                         if (thrust >= 10) {
655                                 set_amiga_key(KEYCODE_0, 1);
656                                 set_amiga_key(KEYCODE_0, 0);
657                         } else
658                         if (thrust <= -10 && thrust > -99) {
659                                 set_amiga_key(KEYCODE_F10, 1);
660                                 set_amiga_key(KEYCODE_F10, 0);
661                         } else
662                         if (thrust <= -99) {
663                                 set_amiga_key(KEYCODE_ESCAPE, 1);
664                                 set_amiga_key(KEYCODE_ESCAPE, 0);
665                         } else
666                         if (thrust > 0) {
667                                 set_amiga_key(KEYCODE_1 + thrust - 1, 1);
668                                 set_amiga_key(KEYCODE_1 + thrust - 1, 0);
669                         } else
670                         if (thrust < 0) {
671                                 set_amiga_key(KEYCODE_F1 - thrust - 1, 1);
672                                 set_amiga_key(KEYCODE_F1 - thrust - 1, 0);
673                         } else {
674                                 set_amiga_key(KEYCODE_SPACE, 1);
675                                 set_amiga_key(KEYCODE_SPACE, 0);
676                         }
677                 }
678         }
679         button_a_last = button_a;
680         button_b_last = button_b;
681         button_x_last = button_x;
682         button_y_last = button_y;
683         button_menu_last = button_menu;
684         button_left_trigger_last = button_left_trigger;
685         button_right_trigger_last = button_right_trigger;
686         button_left_thumb_last = button_left_thumb;
687         button_right_thumb_last = button_right_thumb;
688         stick_left_x_last = stick_left_x;
689         stick_left_y_last = stick_left_y;
690         stick_right_x_last = stick_right_x;
691         stick_right_y_last = stick_right_y;
692         thrust_last = thrust;
693         joystick_set_x_last = joystick_set_x;
694         joystick_set_y_last = joystick_set_y;
695
696         /* we must handle keyboard after toggeling keyboard_on,
697          * so that keyboard_on will not change until keyboard is rendered */
698         vr_key = 0;
699         keyboard_on = handle_vr_keyboard(hand_right_x, hand_right_y, hand_right_z, hand_right_yaw, hand_right_pitch, &vr_key);
700 }
701 #endif
702
703 static void skip_intro(void)
704 {
705         int event;
706         double render_delay = 0.0;
707         double cycle_count;
708
709         if (intro_skipped)
710                 return;
711
712         print_info("*** Skipping intro, fast forwarding... ***\n\n");
713         do {
714                 /* render, if not delayed */
715                 if (render_delay <= 0.0) {
716                         cycle_count = 0;
717                         do {
718                                 cycle_count += execute_cpu(0, &event);
719                         } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_CLEAR_SCREEN1);
720                         render_delay += (double)cycle_count / CPU_SPEED;
721                 }
722                 /* VBL */
723                 execute_cpu(3, NULL);
724                 /* count down render delay */
725                 if (render_delay) {
726                         render_delay -= 1.0 / (double)IRQ_RATE;
727                         if (render_delay < 0.0)
728                                 render_delay = 0.0;
729                 }
730         } while (event != STOP_AT_CLEAR_SCREEN1);
731
732         intro_skipped = 1;
733 }
734
735 static void special_event(int event)
736 {
737 #ifdef HAVE_OVR
738         /* handle VR events */
739         if (event == STOP_AT_PATCH_VR) {
740                 mercenary_patch_vr();
741                 return;
742         }
743 #endif
744         /* handle events to improve rendering */
745         if (render_improved)
746                 render_capture_event(event);
747 }
748
749 static void main_loop(void)
750 {
751         double frame_step, frame_time = 0.0, frame_render = 1;
752         int had_first_irq = 0;
753         static uint32_t current_time, last_time = 0, diff;
754         int i, rc;
755         int space, length;
756         int cycle_count, event = STOP_AT_END;
757         double render_delay = 0.0;
758         uint32_t palette_address;
759         uint16_t palette[16];
760         int all_white = 0;
761 #ifdef HAVE_OVR
762         int eye;
763         int vr = 1;
764 #else
765         int vr = 0;
766 #endif
767
768         last_time = ticks_sdl();
769
770         /* render result on window */
771         while (!quit) {
772 #ifdef HAVE_OVR
773                 /* get vr poses */
774                 handle_vr_poses();
775 #endif
776                 /* if we are in interstellar fligt, we use 50 Hz */
777                 /* if we are approaching to Eris Space Port, we use 10 Hz */
778                 /* else we use whatever frame rate the user wants */
779                 if (render_capture_is_interstellar())
780                         frame_step = vbl_duration * 50.0;
781                 else if (!intro_skipped)
782                         frame_step = vbl_duration * 10.0;
783                 else
784                         frame_step = vbl_duration * config_fps;
785                 if (frame_step > 1.0)
786                         frame_step = 1.0;
787                 /* handle SDL events */
788                 rc = event_sdl();
789                 if (rc)
790                         break;
791
792                 /* initialize rendering */
793                 debug_opengl = config_debug_opengl;
794                 benson_size = config_benson_size;
795                 render_legacy = (!config_render) || debug_opengl;
796                 render_improved = config_render || debug_opengl;
797                 if (!render_improved) {
798                         /* be sure to clean all capture history, so we don't get glichtes when turning on improved rendering again */
799                         render_capture_reset();
800                 }
801                 /* STEP 1: let the CPU render/process the game, also improve rendering via OpenGL, if enabled */
802                 /* amgia speed: don't render if we still delay */
803                 /* non amiga speed: render if we need a new frame */
804                 /* NOTE: at input event we must render after every VBL, so we do this in every loop */
805                 /* in case of help view: stop cpu after first IRQ, regardless of other options */
806                 /* NOTE: We need initial IRQ, so we have out copper list initialized */
807                 if (((frame_render && !config_amiga_speed)
808                   || (config_amiga_speed && render_delay <= 0.0)
809                   || event == STOP_AT_WAIT_INPUT)
810                 && !(had_first_irq && help_view)) {
811                         frame_render = 0;
812                         /* start capturing for improved graphics */
813                         if (render_improved)
814                                 render_capture_start(config_fov, config_improve_extend_roads, config_improve_smooth_planets, config_improve_stars_rotation, config_improve_fix_sky_rotation, config_improve_round_planets, config_debug_transparent);
815
816                         /* execute until the rendered image is ready (wait for VBL) */
817                         cycle_count = 0;
818                         do {
819                                 cycle_count += execute_cpu(0, &event);
820                                 /* handle special events */
821                                 special_event(event);
822                                 if (event == STOP_AT_CLEAR_SCREEN1)
823                                         intro_skipped = 1;
824                         } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_WAIT_INPUT);
825                         /* stop capturing for improved graphics */
826                         if (render_improved)
827                                 render_capture_stop();
828                         /* copy palette */
829                         palette_address = mercenary_palette_view();
830                         for (i = 0; i < 16; i++)
831                                 palette[i] = m68k_read_memory_16(palette_address + i*2);
832                         /* for amiga speed: set delay by the number of cycles */
833                         if (config_amiga_speed)
834                                 render_delay += (double)cycle_count / CPU_SPEED;
835                         /* reset joystick after rendering */
836                         reset_joystick();
837                 }
838
839                 /* STEP 2: transfer legacy image (or just benson) in memory to OpenGL texture */
840 #ifdef HAVE_OVR
841                 begin_render_ovr();
842
843                 for (eye = 0; eye < 2; eye++) {
844                         double camera_x, camera_y, camera_z;
845                         /* begin of rendering eye, viewport and frustum is set here */
846                         begin_render_ovr_eye(eye, &camera_x, &camera_y, &camera_z);
847 #else
848                 {
849 #endif
850                         /* clear screen */
851                         opengl_clear(vr);
852                         /* render benson + osd ontop of improved opengl rendering, if enabled */
853                         if (render_improved) {
854 #ifndef HAVE_OVR
855                                 /* viewport and frustum is set here */
856                                 opengl_viewport(window_width, window_height, (debug_opengl) ? 2 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size);
857 #endif
858                                 /* render improved graphics, interpolate, if required,
859                                  * if no item list is available, for legacy rendering
860                                  */
861                                 if (all_white)
862                                         rc = render_all_white(vr);
863                                 else
864                                         rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, vr);
865                                 if (rc)
866                                         goto goto_legacy;
867                                 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 1, config_fov, config_monitor_distance, benson_size, vr);
868                                 if (help_view)
869                                         opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, (vr) ? FOV_NOVAGEN : config_fov, config_monitor_distance, (vr) ? 1.0 : benson_size, 1.0, 1.0, 0.0, 0.0);
870                                 if (osd_timer) {
871                                         opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, (vr) ? FOV_NOVAGEN : config_fov, config_monitor_distance, (vr) ? 1.0 : benson_size, 0.5, 0.04, 0.5, -0.95);
872                                         if (osd_timer - (int32_t)ticks_sdl() < 0)
873                                                 osd_timer = 0;
874                                 }
875 #ifndef HAVE_OVR
876                                 /* draw border around legacy render area */
877                                 if (border_timer) {
878                                         opengl_render_color(1.0, 0.0, 0.0, 1.0);
879                                         opengl_render_line(160, -68, 256, 160, 68, 256, 0.0);
880                                         opengl_render_line(-160, -68, 256, -160, 68, 256, 0.0);
881                                         opengl_render_line(-160, 68, 256, 160, 68, 256, 0.0);
882                                         opengl_render_line(-160, -68, 256, 160, -68, 256, 0.0);
883                                         if (border_timer - (int32_t)ticks_sdl() < 0)
884                                                 border_timer = 0;
885                                 }
886 #endif
887                         }
888                         /* setup viewport for legacy image and render image, if enabled */
889                         /* also render legacy, if render_improved failed due to not (yet) available items */
890                         if (render_legacy) {
891                                 goto_legacy:
892                                 /* render game view without benson
893                                  * because benson is not updated before VBL IRQ, we don't want old image from double buffer
894                                  */
895                                 if (had_first_irq)
896                                         emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE, double_pixel_size);
897 #ifndef HAVE_OVR
898                                 /* viewport and frustum is set here */
899                                 opengl_viewport(window_width, window_height, (debug_opengl) ? 1 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, 1.0);
900 #endif
901                                 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 0, FOV_NOVAGEN, config_monitor_distance, 1.0, 0);
902                                 if (help_view)
903                                         opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, config_monitor_distance, 1.0, 1.0, 1.0, 0.0, 0.0);
904                                 if (osd_timer) {
905                                         opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, config_monitor_distance, 1.0, 0.5, 0.04, 0.5, -0.95);
906                                         if (osd_timer - (int32_t)ticks_sdl() < 0)
907                                                 osd_timer = 0;
908                                 }
909                         }
910 #ifdef HAVE_OVR
911                         /* render keyboard */
912                         if (keyboard_on)
913                                 render_vr_keyboard(camera_x, camera_y);
914
915                         /* end of rendering eye */
916                         end_render_ovr_eye(eye);
917                 }
918                 /* at this point we are ready with our image, so we display */
919                 end_render_ovr();
920                 render_mirror_ovr(window_width, window_height);
921 #else
922                 }
923 #endif
924                 swap_sdl();
925
926                 /* advance frame time, if we are not in help view  */
927                 if (!(had_first_irq && help_view)) {
928                         frame_time += frame_step;
929                         if (frame_time >= 1.0) {
930                                 frame_time -= 1.0;
931                                 frame_render = 1;
932                         }
933                 }
934
935                 /* measure frame rate */
936                 framerate_measure();
937
938                 /* STEP 3: execute interrupt at rate of 50Hz, render sound */
939                 /* only do this, if we are not in help view */
940                 /* NOTE: We need initial IRQ, so we have out copper list initialized */
941                 if (!(had_first_irq && help_view)) {
942                         current_time = ticks_sdl();
943                         diff = current_time - last_time;
944                         /* in case of timer glitch, execute IRQ only by maximum number of SOUND_CHUNKS */
945                         if (diff > 1000 * SOUND_CHUNKS / IRQ_RATE) {
946                                 diff = 1000 * SOUND_CHUNKS / IRQ_RATE;
947                                 last_time = current_time - 1000 * SOUND_CHUNKS / IRQ_RATE;
948                         }
949                         while (diff > 1000 / IRQ_RATE) {
950                                 /* trigger and execute IRQ 3 = VBL */
951                                 execute_cpu(3, NULL);
952                                 had_first_irq = 1;
953                                 /* transfer benson without game view
954                                  * because we only got benson refreshed during VBL IRQ
955                                  */
956                                 all_white = emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, BENSON_AT_LINE, IMAGE_HEIGHT, double_pixel_size);
957                                 /* render sound to sound buffer
958                                  * buffer pointer read and write is atomic, so no locking required!
959                                  */
960                                 space = (sound_buffer_readp - sound_buffer_writep - 1 + sound_buffer_size) % sound_buffer_size;
961                                 if (space < SOUND_SAMPLERATE / IRQ_RATE) {
962 #ifdef DEBUG_SOUND_BUFFERING
963                                         fprintf(stderr, "sound buffer overflow\n");
964 #endif
965                                         length = space;
966                                 } else
967                                         length = SOUND_SAMPLERATE / IRQ_RATE;
968 #ifdef DEBUG_SOUND_BUFFERING
969                                 printf("can write %d, write %d\n", space, length);
970                                 static int cnt = 0;
971                                 int s;
972                                 for (s = 0; s < length; s++) {
973                                         sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].left =
974                                         sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].right
975                                                 = sin(2 * M_PI * 999 * cnt / SOUND_SAMPLERATE)
976                                                 * sin(2 * M_PI * 21 * cnt / SOUND_SAMPLERATE)
977                                                 * sin(2 * M_PI * 0.5 * cnt / SOUND_SAMPLERATE);
978                                          cnt++;
979                                 }
980 #else
981                                 render_sound(memory, sound_buffer, sound_buffer_size, sound_buffer_writep, length, config_audio_filter);
982 #endif
983                                 sound_buffer_writep = (sound_buffer_writep + length) % sound_buffer_size;
984                                 diff -= 1000 / IRQ_RATE;
985                                 last_time += 1000 / IRQ_RATE;
986
987                                 /* count down render delay */
988                                 if (render_delay) {
989                                         render_delay -= 1.0 / (double)IRQ_RATE;
990                                         if (render_delay < 0.0)
991                                                 render_delay = 0.0;
992                                 }
993                         }
994                 }
995         }
996 }
997
998 static uint16_t io_read(uint32_t address)
999 {
1000         uint16_t value = 0xffff;
1001
1002         /* joystick and fire button */
1003         if (address == 0xbfe000 || address == 0xdff00c)
1004                 value &= emulate_joystick_read(address);
1005         /* keyboard */
1006         if (address == 0xbfec00 || address == 0xbfed00 || address == 0xbfee00)
1007                 value &= emulate_keyboard_read(address);
1008         /* diskette */
1009         if (address == 0xbfd100 || address == 0xbfe000 || address == 0xdff01a || address == 0xdff01e)
1010                 value &= emulate_disk_read(address);
1011
1012         return value;
1013 }
1014
1015 static void io_write(uint32_t address, uint16_t value)
1016 {
1017         /* dmacon and sound registers */
1018         if (address == 0xdff096 || address == 0xdff09a || (address >= 0xdff0a0 && address <= 0xdff0df))
1019                 emulate_sound_write(address, value, SOUND_SAMPLERATE);
1020         if (address == 0xbfd100 || (address >= 0xdff020 && address <= 0xdff024))
1021                 emulate_disk_write(address, value);
1022 }
1023
1024 /* two tracks with 0x1820 words of length */
1025 static uint8_t game_save[2][0x1820 << 1];
1026 static int last_track = 0;
1027
1028 /* game reads track with saved game */
1029 static void disk_read(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
1030 {
1031         if (length > sizeof(game_save[0])) {
1032                 print_error("loading game state failed, because length exceeds game save data size, please fix!\n");
1033                 return;
1034         }
1035
1036         /* if even track is selected, load game */
1037         if (!(track & 1)) {
1038                 char filename[256];
1039                 int gamesave_num = (track - 2) >> 1;
1040
1041                 memset(game_save, 0, sizeof(game_save)); /* clear so make the game fail, if we fail */
1042
1043                 if (mission_disk == 0) {
1044                         int got;
1045                         FILE *fp;
1046
1047 #if defined(_WIN32)
1048                         filename[0] = '\0';
1049 #else
1050                         sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
1051                         mkdir(filename, 0777);
1052 #endif
1053                         sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
1054                         fp = fopen(filename, "r");
1055                         if (!fp) {
1056 fail:
1057                                 print_info("failed to load game from '%s'\n", filename);
1058                                 osd_info("load game", "FAILED!");
1059                                 goto copy;
1060                         }
1061                         got = fread(game_save, sizeof(game_save[0]), 2, fp);
1062                         fclose(fp);
1063                         if (got != 2)
1064                                 goto fail;
1065                         sprintf(filename, "#%d", gamesave_num);
1066                         osd_info("loaded game", filename);
1067                 } else {
1068                         const uint8_t *mission_data = get_mission_disk(mission_disk, gamesave_num);
1069                         sprintf(filename, "disk %d #%d", mission_disk, gamesave_num);
1070                         if (!mission_data) {
1071                                 print_info("failed to load mission %s\n", filename);
1072                                 osd_info("load mission", "FAILED!");
1073                                 goto copy;
1074                         }
1075                         memcpy(game_save, mission_data, 0x1820 << 2);
1076                         osd_info("loaded mission", filename);
1077                 }
1078         }
1079
1080 copy:
1081         /* copy track */
1082         memcpy(memory + data, game_save[track & 1], length /* sizeof(game_save[0])*/);
1083 }
1084
1085 /* game writes track with saved game */
1086 static void disk_write(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
1087 {
1088         /* cannot save on mission disk */
1089         if (mission_disk) {
1090                 osd_info("", "not applicable");
1091                 return;
1092         }
1093
1094         /* skip sync info that is provided by game and only relevant for a real disk track */
1095         data += 0x200;
1096         length -= 0x200;
1097
1098         if (length != sizeof(game_save[0])) {
1099                 print_error("saving game state failed, because length of data does not match, please fix!\n");
1100                 return;
1101         }
1102
1103         /* don't save if last track is the same, because disk is written on both sides with the same data */
1104         if (track == last_track) {
1105                 if (memcmp(memory + data, game_save[track & 1], length)) {
1106                         print_error("saving game data on other side of the disk is different, please fix!\n");
1107                 }
1108                 return;
1109         }
1110         last_track = track;
1111
1112         /* save game data */
1113         memcpy(game_save[track & 1], memory + data, length);
1114
1115         /* if done with saving */
1116         if ((track & 1)) {
1117                 char filename[256];
1118                 int gamesave_num = (track - 2) >> 1;
1119                 int wrote;
1120                 FILE *fp;
1121
1122 #if defined(_WIN32)
1123                 filename[0] = '\0';
1124 #else
1125                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
1126                 mkdir(filename, 0777);
1127 #endif
1128                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
1129                 fp = fopen(filename, "w");
1130                 if (!fp) {
1131 fail:
1132                         print_error("failed to save game to '%s'\n", filename);
1133                         osd_info("save game", "FAILED!");
1134                         return;
1135                 }
1136                 print_info("Game state saved to '%s'\n", filename);
1137                 sprintf(filename, "#%d", gamesave_num);
1138                 osd_info("saved game", filename);
1139                 wrote = fwrite(game_save, sizeof(game_save[0]), 2, fp);
1140                 fclose(fp);
1141                 if (wrote != 2)
1142                         goto fail;
1143         }
1144 }
1145
1146 static int shift = 0, ctrl = 0, alt = 0;
1147
1148 static void keyboard_sdl(int down, enum keycode keycode)
1149 {
1150         switch (keycode) {
1151         case KEYCODE_LCTRL:
1152         case KEYCODE_RCTRL:
1153                 ctrl = down;
1154                 break;
1155         default: break;
1156         }
1157
1158         if (ctrl && down) {
1159                 switch (keycode) {
1160                 case KEYCODE_h:
1161                         toggle_help();
1162                         break;
1163                 case KEYCODE_v:
1164                         config_video_filter ^= 1;
1165                         osd_info("video filter", (config_video_filter) ? "on" : "off");
1166                         break;
1167                 case KEYCODE_a:
1168                         config_audio_filter ^= 1;
1169                         osd_info("audio filter", (config_audio_filter) ? "on" : "off");
1170                         break;
1171                 case KEYCODE_s:
1172                         config_amiga_speed ^= 1;
1173                         osd_info("render speed", (config_amiga_speed) ? "original" : "fast");
1174                         break;
1175                 case KEYCODE_r:
1176                         config_render ^= 1;
1177                         osd_info("render mode", (config_render) ? "OpenGL" : "original");
1178                         break;
1179                 case KEYCODE_b:
1180                         if (!config_render && !config_debug_opengl) {
1181                                 osd_info("", "not applicable");
1182                                 break;
1183                         }
1184                         if (config_benson_size == 0.5) {
1185                                 config_benson_size = 1.0;
1186                                 config_fov = FOV_NOVAGEN;
1187                         } else {
1188                                 config_benson_size = 0.5;
1189                                 config_fov = FOV_JOLLY;
1190                         }
1191                         osd_info("Benson size", (config_benson_size == 0.5) ? "half" : "normal");
1192                         border_timer = ticks_sdl() + 1500;
1193                         break;
1194                 case KEYCODE_i:
1195                         if (!intro_skipped)
1196                                 skip_intro();
1197                         else
1198                                 osd_info("", "not applicable");
1199                         break;
1200                 case KEYCODE_1:
1201                         if (get_mission_disk(1, 1)) { /* just to check support */
1202                                 mission_disk = 1;
1203                                 osd_info("mission disk", "insert 1");
1204                         } else
1205                                 osd_info("", "not applicable");
1206                         break;
1207                 case KEYCODE_2:
1208                         if (get_mission_disk(2, 1)) { /* just to check support */
1209                                 mission_disk = 2;
1210                                 osd_info("mission disk", "insert 2");
1211                         } else
1212                                 osd_info("", "not applicable");
1213                         break;
1214                 case KEYCODE_0:
1215                         if (get_mission_disk(1, 1)) { /* just to check support */
1216                                 mission_disk = 0;
1217                                 osd_info("mission disk", "removed");
1218                         } else
1219                                 osd_info("", "not applicable");
1220                         break;
1221                 case KEYCODE_c:
1222                         if (config_ctrl_c)
1223                                 quit = 1;
1224                         break;
1225                 case KEYCODE_o:
1226 #ifdef HAVE_OVR
1227                         reset_observer_ovr();
1228                         osd_info("", "reset observer");
1229 #else
1230                         osd_info("", "not applicable");
1231 #endif
1232                         break;
1233                 case KEYCODE_KP_PLUS:
1234 #ifdef HAVE_OVR
1235                         osd_info("", "not applicable");
1236 #else
1237                         if (config_fov / 1.2 >= FOV_MIN)
1238                                 config_fov /= 1.2;
1239                         disp_fov:
1240                         {
1241                                 char text[16];
1242                                 if (config_fov < 63.5 || config_fov > 64.5)
1243                                         sprintf(text, "%.2f", config_fov);
1244                                 else
1245                                         sprintf(text, "%.2f (default)", config_fov);
1246                                 osd_info("FOV", text);
1247                                 border_timer = ticks_sdl() + 1500;
1248                         }
1249 #endif
1250                         break;
1251                 case KEYCODE_KP_MINUS:
1252 #ifdef HAVE_OVR
1253                         osd_info("", "not applicable");
1254 #else
1255                         if (config_fov * 1.2 <= FOV_MAX)
1256                                 config_fov *= 1.2;
1257                         goto disp_fov;
1258 #endif
1259                         break;
1260                 default: break;
1261                 }
1262                 /* do not pass keys to game while holding CTRL */
1263                 return;
1264         }
1265
1266         if (help_view == 1 && down) {
1267                 help_view = 2;
1268                 return;
1269         }
1270
1271         if (keycode == KEYCODE_PAUSE && down) {
1272                 toggle_help();
1273                 return;
1274         }
1275
1276         /* in help view we must not forward keypresses */
1277         if (help_view)
1278                 return;
1279
1280         switch (keycode) {
1281         case KEYCODE_LSHIFT:
1282                 set_amiga_key(keycode, down);
1283                 shift = down;
1284                 break;
1285         case KEYCODE_RSHIFT:
1286                 set_amiga_key(keycode, down);
1287                 shift = down;
1288                 break;
1289         case KEYCODE_LALT:
1290                 set_amiga_key(keycode, down);
1291                 alt = down;
1292                 break;
1293         case KEYCODE_RALT:
1294                 set_amiga_key(keycode, down);
1295                 alt = down;
1296                 break;
1297         case KEYCODE_LEFT:
1298                 if (shift && down) {
1299                         set_amiga_key(keycode, down);
1300                         set_joystick(-1, -1, -1, -1, -1);
1301                         break;
1302                 }
1303                 set_amiga_key(keycode, 0);
1304                 set_joystick(down, -1, -1, -1, -1);
1305                 break;
1306         case KEYCODE_RIGHT:
1307                 if (shift && down) {
1308                         set_amiga_key(keycode, down);
1309                         set_joystick(-1, -1, -1, -1, -1);
1310                         break;
1311                 }
1312                 set_amiga_key(keycode, 0);
1313                 set_joystick(-1, down, -1, -1, -1);
1314                 break;
1315         case KEYCODE_UP:
1316                 if (shift && down) {
1317                         set_amiga_key(keycode, down);
1318                         set_joystick(-1, -1, -1, -1, -1);
1319                         break;
1320                 }
1321                 set_amiga_key(keycode, 0);
1322                 if (!alt || down)
1323                         set_joystick(-1, -1, down, 0, -1);
1324                 break;
1325         case KEYCODE_DOWN:
1326                 if (shift && down) {
1327                         set_amiga_key(keycode, down);
1328                         set_joystick(-1, -1, -1, -1, -1);
1329                         break;
1330                 }
1331                 set_amiga_key(keycode, 0);
1332                 if (!alt || down)
1333                         set_joystick(-1, -1, 0, down, -1);
1334                 break;
1335         case KEYCODE_END:
1336                 set_joystick(-1, -1, -1, -1, down);
1337                 break;
1338         case KEYCODE_INSERT:
1339                 set_amiga_key(KEYCODE_HELP, down);
1340                 break;
1341         default:
1342                 /* reset vr thrust */
1343 #ifdef HAVE_OVR
1344                 thrust_last = 0;
1345 #endif
1346                 set_amiga_key(keycode, down);
1347         }
1348 }
1349
1350 static double joystick_last_x = 0, joystick_last_y = 0;
1351 static int joystick_last_fire = 0;
1352
1353 static void joystick_sdl(double x, double y, int fire)
1354 {
1355         int left = -1, right = -1, up = -1, down = -1;
1356
1357         if (x <= -0.5 && joystick_last_x > -0.5)
1358                 left = 1;
1359         if (x > -0.5 && joystick_last_x <= -0.5)
1360                 left = 0;
1361         if (x >= 0.5 && joystick_last_x < 0.5)
1362                 right = 1;
1363         if (x < 0.5 && joystick_last_x >= 0.5)
1364                 right = 0;
1365         if (y <= -0.5 && joystick_last_y > -0.5)
1366                 up = 1;
1367         if (y > -0.5 && joystick_last_y <= -0.5)
1368                 up = 0;
1369         if (y >= 0.5 && joystick_last_y < 0.5)
1370                 down = 1;
1371         if (y < 0.5 && joystick_last_y >= 0.5)
1372                 down = 0;
1373         set_joystick(left, right, up, down, fire);
1374         joystick_last_x = x;
1375         joystick_last_y = y;
1376         joystick_last_fire = fire;
1377 }
1378
1379 void audio_sdl(float *data, int length)
1380 {
1381         int fill, s;
1382
1383         /* read sound from sound buffer
1384          * buffer pointer read and write is atomic, so no locking required!
1385          */
1386         fill = (sound_buffer_writep - sound_buffer_readp + sound_buffer_size) % sound_buffer_size;
1387         if (fill < length) {
1388 #ifdef DEBUG_SOUND_BUFFERING
1389                 fprintf(stderr, "sound buffer underrun\n");
1390 #endif
1391                 /* correct read pointer as if the buffer would have 'length' of samples stored inside */
1392                 sound_buffer_readp = (sound_buffer_readp + fill - length + sound_buffer_size) % sound_buffer_size;
1393         }
1394         for (s = 0; s < length; s++) {
1395                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].left;
1396                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].right;
1397         }
1398 #ifdef DEBUG_SOUND_BUFFERING
1399         printf("fill %d = %.4f\n", length, sound_buffer[sound_buffer_readp][0]);
1400 #endif
1401         sound_buffer_readp =(sound_buffer_readp + length) % sound_buffer_size;
1402 }
1403
1404 /* used for geier counter */
1405 void sound_irq(void)
1406 {
1407         /* trigger and execute IRQ 4 = sound */
1408         execute_cpu(4, NULL);
1409 }
1410
1411 extern uint8_t mercenary_splash_palette[][3];
1412 extern char mercenary_splash_pixels[];
1413
1414 int main(int argc, char *argv[])
1415 {
1416         int rc;
1417         int sdl_sound_chunk;
1418
1419         home_dir = getenv("HOME");
1420         if (!home_dir)
1421                 home_dir = "";
1422
1423         rc = parse_args(argc, argv);
1424         if (rc)
1425                 return 0;
1426
1427         /* allocate image */
1428         image = calloc(IMAGE_WIDTH * IMAGE_HEIGHT * ((double_pixel_size) ? 4 : 1), 3);
1429         if (!image) {
1430                 print_error("Failed to allocate image buffer\n");
1431                 goto done;
1432         }
1433
1434         if ((SOUND_SAMPLERATE % IRQ_RATE)) {
1435                 print_error("Sample rate must be a multiple of IRQ rate, please fix!\n");
1436                 goto done;
1437         }
1438         if ((1000 % IRQ_RATE)) {
1439                 print_error("1000 (Ticks per second) rate must be a multiple of IRQ rate, please fix!\n");
1440                 goto done;
1441         }
1442
1443         /* calculate SDL chunk size for audio
1444          * it must be a power of two, but not more than the chunk size for each IRQ!
1445          */
1446         for (sdl_sound_chunk = 2; sdl_sound_chunk <= (SOUND_SAMPLERATE / IRQ_RATE); sdl_sound_chunk <<= 1)
1447                 ;
1448         sdl_sound_chunk >>= 1;
1449 //      printf("samples per IRQ = %d, samples per SDL audio = %d\n", SOUND_SAMPLERATE / IRQ_RATE, sdl_sound_chunk); exit(0);
1450
1451         /* allocate sound buffers */
1452         sound_buffer_size = SOUND_SAMPLERATE / IRQ_RATE * SOUND_CHUNKS;
1453         sound_buffer = calloc(sound_buffer_size, sizeof(*sound_buffer));
1454         if (!sound_buffer) {
1455                 print_error("Failed to allocate image buffer\n");
1456                 goto done;
1457         }
1458
1459         /* allocate memory */
1460         memory = calloc(MEMORY_SIZE, 1);
1461         if (!memory) {
1462                 print_error("Failed to allocate cpu's memory\n");
1463                 goto done;
1464         }
1465         stop_event = calloc(MEMORY_SIZE, 1);
1466         if (!stop_event) {
1467                 print_error("Failed to allocate cpu's stop_event memory\n");
1468                 goto done;
1469         }
1470         chipreg = calloc(IOSIZE, 1);
1471         if (!chipreg) {
1472                 print_error("Failed to allocate chip register\n");
1473                 goto done;
1474         }
1475
1476         /* init cpu code */
1477         execute_init(MEMORY_SIZE, memory, stop_event, chipreg, io_read, io_write, mercenary_stop_at);
1478
1479         /* init disk emulation */
1480         disk_init(disk_read, disk_write);
1481
1482         /* load binary */
1483         mercenary_load();
1484
1485         /* patch some stuff */
1486         mercenary_patch();
1487
1488         /* init SDL and OpenGL */
1489 #ifdef HAVE_OVR
1490         int vbl_sync = 0;
1491         int vr = 1;
1492         int multisampling = 0;
1493         window_width = SCREEN_WIDTH;
1494         window_height = SCREEN_HEIGHT;
1495 #else
1496         int vbl_sync = 1;
1497         int vr = 0;
1498         int multisampling = config_multisampling;
1499         window_width = (config_debug_opengl) ? SCREEN_WIDTH / 3 * 2 : SCREEN_WIDTH;
1500         window_height = (config_debug_opengl) ? SCREEN_HEIGHT / 3 * 4 : SCREEN_HEIGHT;
1501 #endif
1502         rc = init_sdl(mercenary_name, window_width, window_height, SOUND_SAMPLERATE, sdl_sound_chunk, keyboard_sdl, config_joystick, config_joystick_x, config_joystick_y, config_joystick_fire, joystick_sdl, audio_sdl, resize_window, multisampling, vbl_sync, vr);
1503         if (rc < 0)
1504                 goto done;
1505 #ifdef HAVE_OVR
1506         rc = init_ovr(config_multisampling);
1507         if (rc < 0)
1508                 goto done;
1509         rc = init_vr_keyboard(config_keyboard_height, config_keyboard_distance);
1510         if (rc < 0)
1511                 goto done;
1512 #endif
1513         rc = init_opengl_image((double_pixel_size) ? IMAGE_WIDTH * 2 : IMAGE_WIDTH, (double_pixel_size) ? IMAGE_HEIGHT * 2 : IMAGE_HEIGHT);
1514         if (rc < 0)
1515                 goto done;
1516
1517         /* init osd */
1518         rc = init_opengl_osd(0, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2);
1519         if (rc < 0)
1520                 goto done;
1521         rc = init_opengl_osd(1, OSD_WIDTH, OSD_HEIGHT);
1522         if (rc < 0)
1523                 goto done;
1524         help_osd[0] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, 0x00);
1525         if (!help_osd[0])
1526                 goto done;
1527         text_insert_image(help_osd[0], mercenary_splash_palette, mercenary_splash_pixels, 0xff);
1528         help_views++;
1529         help_osd[1] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1530         if (!help_osd[1])
1531                 goto done;
1532         text_render(help_osd[1], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1533         text_render(help_osd[1], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1534                 "Emulation:\n"
1535                 "        Press `PAUSE' to toggle this help screen on or off.\n"
1536                 "        Press `CTRL' + `F' to toggle between full screen / window mode.\n"
1537                 "        Press `CTRL' + `R' to toggle between original / OpenGL rendering.\n"
1538                 "        Press `CTRL' + `S' to toggle between original / fast rendering.\n"
1539                 "        Press `CTRL' + `B' to toggle between large / small Benson.\n"
1540                 "        Press `CTRL' + `V' to toggle video filter on / off.\n"
1541                 "        Press `CTRL' + `A' to toggle audio filter on / off.\n"
1542                 "        Press `CTRL' + `+' or `-' to change field-of-view (OpenGL).\n"
1543                 "        Press `CTRL' + `I' to skip intro (approaching to Eris).\n"
1544                 "        Press `CTRL' + `1' or `2' to insert or `0' to remove mission disk.\n"
1545 #ifdef HAVE_OVR
1546                 "        Press `CTRL' + `O' to reset observer position.\n"
1547 #endif
1548                 "\n"
1549                 "Answer to a Question:\n"
1550                 "        Press `O' (not Zero) for OK and other key for NO.\n"
1551                 "\n"
1552                 "Walking / Driving / Flying:\n"
1553                 "        Use cursor keys as joystick, to move player / craft.\n"
1554                 "        Press `R' for running, 'W' for walking speed.\n"
1555                 "        Press `B' to board, `L' to leave.\n"
1556                 "        Press `1'...`0' to drive / fly (slow...fast), `+' or `-' to adjust.\n"
1557                 "        Press `F1'...`F0' to drive / fly backwards (slow...fast).\n"
1558                 "        Press `SPACE' to stop craft.\n"
1559                 "        Press `ESCAPE' to activate escape sequence on crafts.\n"
1560                 "        Press `T' for turbo on certain craft.\n"
1561                 "        Press `END' as joystick's fire button.\n"
1562                 "\n"
1563                 "Elevator:\n"
1564                 "        Press `1'...`9' to select floor, 'G' for ground, `B' for basement.\n"
1565                 "\n"
1566                 "Inside a transporter:\n"
1567                 "        Press `1'...`0' to select destination.\n"
1568                 "\n"
1569                 "Items:\n"
1570                 "        Press `SHFIT' + cursor left / right keys to choose item.\n"
1571                 "        Press `SHFIT' + cursor up / down keys to pickup / drop item.\n"
1572                 "        Press `NUMPAD Enter' to select certain items.\n"
1573                 "        Press `NUMPAD +' / `NUMPAD -' to select entries.\n"
1574                 "        Press `NUMPAD *' to read entry\n"
1575                 "Saving / Loading / Pause:\n"
1576                 "        Press `INSERT' to loading and saving options.\n"
1577                 "        Press `ENTER' to pause game, other key to continue.\n"
1578                 ,HELP_ALPHA, 1, 2, 5, 0);
1579                 help_views++;
1580 #ifdef HAVE_OVR
1581         help_osd[2] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1582         if (!help_osd[2])
1583                 goto done;
1584         text_render(help_osd[2], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1585         text_render(help_osd[2], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1586                 "Emulation using Controller:\n"
1587                 "        Press `A' or 'X' button to toggle this help screen on or off.\n"
1588                 "        Press 'B' or 'Y' button to reset observer position. (importaint!)\n"
1589                 "        To have a virtual keyboard, point right hand below control pannel.\n"
1590                 "        Point to a key on keyboard. The key will highlight.\n"
1591                 "        Pull `Trigger' on right controller to enter the highlighted key.\n"
1592                 "\n"
1593                 "Walking / Driving / Flying using Controller:\n"
1594                 "        Use thumb stick on right controller, to move player / craft.\n"
1595                 "        Move thumb stick forth and back to walk, left and right to rotate.\n"
1596                 "        Pull `Trigger' on right controller to change orientation.\n"
1597                 "        Press `X' button to board, `Y' button to leave.\n"
1598                 "        Move thumb stick on left controller to drive/fly forward or backward.\n"
1599                 "        Pull `Trigger' on left controller stop craft.\n"
1600                 "        Press thumb stick on left controller for escape sequence and stop it.\n"
1601                 "        Pull `Trigger' on right controller to fire.\n"
1602                 "\n"
1603                 "For all other game function, use the virtual or real keyboard!\n"
1604                 ,HELP_ALPHA, 1, 2, 5, 0);
1605                 help_views++;
1606 #endif
1607         info_osd = text_alloc(OSD_WIDTH, OSD_HEIGHT, 0x00);
1608         if (!info_osd)
1609                 goto done;
1610
1611         /* init audio */
1612         sound_init(SOUND_SAMPLERATE, sound_irq);
1613
1614         /* start cpu */
1615         reset_cpu();
1616
1617         if (config_skip_intro)
1618                 skip_intro();
1619
1620         /* run game */
1621         main_loop();
1622
1623 done:
1624         exit_opengl();
1625 #ifdef HAVE_OVR
1626         exit_ovr();
1627 #endif
1628         exit_sdl();
1629
1630         if (chipreg)
1631                 free(chipreg);
1632         if (stop_event)
1633                 free(stop_event);
1634         if (memory)
1635                 free(memory);
1636         if (sound_buffer)
1637                 free(sound_buffer);
1638         if (image)
1639                 free(image);
1640         while (help_views) {
1641                 help_views--;
1642                 if (help_osd[help_views])
1643                         free(help_osd[help_views]);
1644         }
1645         if (info_osd)
1646                 free(info_osd);
1647
1648         return 0;
1649 }
1650