3 * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
6 * This program is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
26 #include <sys/types.h>
27 #include "../../include/keycodes.h"
28 #include "../libsdl/sdl.h"
30 #include "../libovr/ovr.h"
31 #include "../libovr/keyboard.h"
33 #include "../libopengl/opengl.h"
34 #include "../libsdl/print.h"
35 #include "../libcpu/m68k.h"
36 #include "../libcpu/execute.h"
37 #include "../libframerate/framerate.h"
38 #include "../libvideo/video.h"
39 #include "../libsound/sound.h"
40 #include "../libjoystick/joystick.h"
41 #include "../libkeyboard/keyboard.h"
42 #include "../libdisk/disk.h"
43 #include "../libtext/text.h"
44 #include "mercenary.h"
48 #define FOV_NOVAGEN 64.0
49 #define FOV_JOLLY 80.0
52 #define STICK_WALK_THRESHOLD 0.3 /* move the stick until the player moves */
53 #define STICK_ROTATE_THRESHOLD 0.3 /* move the stick until the player rotates */
54 #define STICK_THRUST_THRESHOLD 0.1 /* move the stick until the craft moves */
56 static int config_ctrl_c = 0;
57 static int config_amiga_speed = 0; /* fast speed */
58 static double config_fps = 10.0;
60 static const char *config_gamesave_dir = ".mercenary";
62 static int config_video_filter = 1;
63 static int config_audio_filter = 1;
64 static int config_render = 1; /* opengl render */
65 static int config_skip_intro = 0;
66 static int config_multisampling = 8;
67 static int config_joystick = -1, config_joystick_x = -1, config_joystick_y = -1, config_joystick_fire = -1;
69 static double config_benson_size = 0.7;
70 static double config_fov = FOV_JOLLY;
72 static double config_benson_size = 1.0;
73 static double config_fov = FOV_NOVAGEN;
75 static double config_monitor_distance = 41.5; /* inch */
77 static double config_keyboard_distance = 38.5; /* inch */
78 static double config_keyboard_height = -26.0; /* inch */
80 static int config_debug_transparent = 0;
81 static int config_debug_opengl = 0;
82 /* render improvements */
83 static int config_improve_extend_roads = 1; /* set to 1 to extend roads */
84 static int config_improve_smooth_planets = 1; /* set to 1 to rotate planets smoothly */
85 static int config_improve_stars_rotation = 1; /* set to 1 to improve star rendering */
86 static int config_improve_fix_sky_rotation = 0; /* set to 1 to fix sky rotation */
87 static int config_improve_round_planets = 0; /* set to 1 to make planets exactly round */
89 #define CPU_SPEED 7093790.0;
91 #define SOUND_SAMPLERATE 48000
93 * - must be used for sound rendering chunk
96 /* numbe of buffer chunks to dejitter:
97 * - SDL render interval
98 * - sound rendering interval
99 * - sound card interval
100 * 4 should be minimum, if video rate is >=50 Hz
102 #define SOUND_CHUNKS 4
104 /* test sound to check if buffer does not overflow / underrun */
105 //#define DEBUG_SOUND_BUFFERING
107 #define IOSIZE 0x1000 /* bytes in io space */
108 #define MEMORY_SIZE 0x80000
109 static uint8_t *memory = NULL;
110 static uint8_t *stop_event = NULL;
111 static uint8_t *image = NULL;
112 static uint8_t *help_osd[3] = { NULL, NULL, NULL };
113 static uint8_t *info_osd = NULL;
114 static int help_view = 1;
115 static int help_views = 0;
116 static int32_t osd_timer = 0, border_timer = 0;
118 #define SCREEN_WIDTH 1344
119 #define SCREEN_HEIGHT 800
121 #define SCREEN_WIDTH (320*3)
122 #define SCREEN_HEIGHT (200*3)
124 #define IMAGE_WIDTH 320
125 #define IMAGE_HEIGHT 200
126 #define BENSON_AT_LINE 136
127 #define IMAGE_DIWSTART 0x2c
128 #define HELP_ALPHA 0xd0
129 #define OSD_WIDTH 320
130 #define OSD_HEIGHT 16
131 static uint16_t *chipreg = NULL;
132 static stereo_t *sound_buffer = NULL; /* sound buffer memory */
133 static int sound_buffer_size; /* buffer sample size */
134 static int sound_buffer_writep; /* write pointer at buffer */
135 static int sound_buffer_readp; /* read pointer at buffer */
136 static int double_pixel_size = 1; /* render in double size, so each pixle is 2*2 pixles wide */
137 static double benson_size; /* render size of benson */
138 static int render_legacy = 0; /* render original amiga screen, if set */
139 static int render_improved = 0; /* render improved image, if set */
140 static int debug_opengl = 0; /* render both, amiga screen and improved image, if set */
141 static int intro_skipped = 0; /* indicated if we already have landed */
142 static int window_width, window_height;
143 static int mission_disk = 0;
145 static const char *home_dir;
149 int parse_args(int argc, char *argv[])
154 if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")) {
156 print_info("Usage: %s\n", argv[0]);
157 print_info(" -s --render-speed original | fast\n");
158 print_info(" Set speed of rendering to original Amiga or fast speed.\n");
159 print_info(" --fps <fps>\n");
160 print_info(" Set frames per second for fast rate (default = %.1f).\n", config_fps);
161 print_info(" -v --video-filter on | off\n");
162 print_info(" Set video filter.\n");
163 print_info(" -a --audio-filter on | off\n");
164 print_info(" Set audio filter.\n");
165 print_info(" -r --render original | opengl\n");
166 print_info(" Set speed of rendering to original Amiga or OpenGL.\n");
167 print_info(" -b --benson normal | half\n");
168 print_info(" Size of 'Benson' (control panel).\n");
169 print_info(" -m --multisampling <samples>\n");
170 print_info(" Use multisampling (default = %d) to render the scene.\n", config_multisampling);
171 print_info(" -f --fov <%.0f..%.0f..%.0f>\n", FOV_MIN, FOV_NOVAGEN, FOV_MAX);
172 print_info(" Set field-of-view. Default is %.0f.\n", FOV_NOVAGEN);
173 print_info(" -i --skip-intro\n");
174 print_info(" Skip intro sequence approaching to Eris space port.\n");
175 print_info(" -j --joystick <num> | list\n");
176 print_info(" Select given joystick number or show list. (default = 0, if available)\n");
177 print_info(" --joystick-x <axis num>\n");
178 print_info(" --joystick-y <axis num>\n");
179 print_info(" --joystick-fire <button num>\n");
180 print_info(" Specify explicit axis and button of joystick.\n");
181 print_info("Improvement options:\n");
182 print_info(" --extend-roads 1 | 0\n");
183 print_info(" Roads in the distance end in a single point. This was ok for low\n");
184 print_info(" resolution, but for OpenGL we want equal width all the way.\n");
185 print_info(" This requires OpenGL rendering. (default = %d)\n", config_improve_extend_roads);
186 print_info(" --smooth-planets 1 | 0\n");
187 print_info(" Planet's rotation uses integer value, so they judder in the original\n");
188 print_info(" game rendering. This option requires OpenGL rendering. (default = %d)\n", config_improve_smooth_planets);
189 print_info(" --stars-rotation 1 | 0\n");
190 print_info(" Stars are rendered originally by using a fast routine. Use this option\n");
191 print_info(" to make them render on a sphere. They also rotate with the sky then.\n");
192 print_info(" This requires OpenGL rendering and is default with VR. (default = %d)\n", config_improve_stars_rotation);
193 print_info(" --fix-sky-rotation 1 | 0\n");
194 print_info(" Sky rotates in the wrong direction, if flying over planet. This is\n");
195 print_info(" fixed by rotating all sky object by 180 degrees. The original (wrong)\n");
196 print_info(" rotation is default, because it preserves the game's spirit!\n");
197 print_info(" This option requires OpenGL rendering. (default = %d)\n", config_improve_fix_sky_rotation);
198 print_info(" --round-planets 1 | 0\n");
199 print_info(" The original game renders planets and explosion debris horizontally\n");
200 print_info(" stretched. This compensates the vertical stretch of NTSC vs PAL video.\n");
201 print_info(" The original (stretched) sphere makes the game authentic.\n");
202 print_info(" This option requires OpenGL rendering. (default = %d)\n", config_improve_round_planets);
203 print_info("Debug options:\n");
204 print_info(" -o --debug-opengl\n");
205 print_info(" Use split screen to display both Amiga and OpenGL rendering.\n");
206 print_info(" --debug-transparent\n");
207 print_info(" Draw all things half transparent.\n");
208 print_info(" --ctrl-c\n");
209 print_info(" Use CTRL+C to exit game (used for development)\n");
212 if (!strcmp(argv[i], "-s") || !strcmp(argv[i], "--render-speed")) {
216 print_info("Missing parameter, use '--help'!\n");
219 if (!strcmp(argv[i], "original"))
220 config_amiga_speed = 1;
222 if (!strcmp(argv[i], "fast"))
223 config_amiga_speed = 0;
226 print_info("Illegal parameter, use '--help'!\n");
230 if (!strcmp(argv[i], "--fps")) {
233 goto missing_parameter;
234 config_fps = atof(argv[i]);
235 if (config_fov <= 0.0)
236 goto illegal_parameter;
238 if (!strcmp(argv[i], "-v") || !strcmp(argv[i], "--video-filter")) {
241 goto missing_parameter;
242 if (!strcmp(argv[i], "on"))
243 config_video_filter = 1;
245 if (!strcmp(argv[i], "off"))
246 config_video_filter = 0;
248 goto illegal_parameter;
250 if (!strcmp(argv[i], "-a") || !strcmp(argv[i], "--audio-filter")) {
253 goto missing_parameter;
254 if (!strcmp(argv[i], "on"))
255 config_audio_filter = 1;
257 if (!strcmp(argv[i], "off"))
258 config_audio_filter = 0;
260 goto illegal_parameter;
262 if (!strcmp(argv[i], "-r") || !strcmp(argv[i], "--render")) {
265 goto missing_parameter;
266 if (!strcmp(argv[i], "original"))
269 if (!strcmp(argv[i], "opengl"))
272 goto illegal_parameter;
274 if (!strcmp(argv[i], "-b") || !strcmp(argv[i], "--benson")) {
277 goto missing_parameter;
278 if (!strcmp(argv[i], "normal"))
279 config_benson_size = 1.0;
281 if (!strcmp(argv[i], "half")) {
282 config_benson_size = 0.5;
283 if (config_fov == FOV_NOVAGEN)
284 config_fov = FOV_JOLLY;
286 goto illegal_parameter;
288 if (!strcmp(argv[i], "-m") || !strcmp(argv[i], "--multisampling")) {
291 goto missing_parameter;
292 config_multisampling = atoi(argv[i]);
294 if (!strcmp(argv[i], "-f") || !strcmp(argv[i], "--fov")) {
297 goto missing_parameter;
298 config_fov = atof(argv[i]);
299 if (config_fov < 1.0 || config_fov > 179.0)
300 goto illegal_parameter;
302 if (!strcmp(argv[i], "-i") || !strcmp(argv[i], "--skip-intro")) {
303 config_skip_intro = 1;
305 if (!strcmp(argv[i], "-j") || !strcmp(argv[i], "--joystick")) {
308 goto missing_parameter;
309 if (!strcmp(argv[i], "list")) {
310 sdl_list_joysticks();
313 config_joystick = atoi(argv[i]);
315 if (!strcmp(argv[i], "--joystick-x")) {
318 goto missing_parameter;
319 config_joystick_x = atoi(argv[i]);
321 if (!strcmp(argv[i], "--joystick-y")) {
324 goto missing_parameter;
325 config_joystick_y = atoi(argv[i]);
327 if (!strcmp(argv[i], "--joystick-fire")) {
330 goto missing_parameter;
331 config_joystick_fire = atoi(argv[i]);
333 if (!strcmp(argv[i], "--extend-roads")) {
336 goto missing_parameter;
337 config_improve_extend_roads = atoi(argv[i]);
339 if (!strcmp(argv[i], "--smooth-planets")) {
342 goto missing_parameter;
343 config_improve_smooth_planets = atoi(argv[i]);
345 if (!strcmp(argv[i], "--stars-rotation")) {
348 goto missing_parameter;
349 config_improve_stars_rotation = atoi(argv[i]);
351 if (!strcmp(argv[i], "--fix-sky-rotation")) {
354 goto missing_parameter;
355 config_improve_fix_sky_rotation = atoi(argv[i]);
357 if (!strcmp(argv[i], "--round-planets")) {
360 goto missing_parameter;
361 config_improve_round_planets = atoi(argv[i]);
363 if (!strcmp(argv[i], "-o") || !strcmp(argv[i], "--debug-opengl")) {
364 config_debug_opengl = 1;
366 if (!strcmp(argv[i], "--debug-transparent")) {
367 config_debug_transparent = 1;
369 if (!strcmp(argv[i], "--ctrl-c")) {
372 print_info("Illegal option '%s', use '--help'!\n", argv[i]);
381 static void osd_info(const char *param, const char *value)
386 strncpy(line + 21 - strlen(param), param, strlen(param));
389 if (strlen(value) > 15) {
390 print_error("string too long\n");
393 strncpy(line + 25, value, strlen(value));
394 text_render(info_osd, OSD_WIDTH, OSD_HEIGHT, line, 0x00, 4, 0, 0, 1);
395 osd_timer = ticks_sdl() + 2500;
398 static void toggle_help(void)
403 if (help_view == help_views)
409 static void resize_window(int width, int height)
411 window_width = width;
412 window_height = height;
413 border_timer = ticks_sdl() + 1500;
414 osd_info("", "window resized");
418 static int __attribute__((unused)) button_a_last = 0, button_b_last = 0, button_x_last = 0, button_y_last = 0, button_menu_last = 0, button_left_trigger_last = 0, button_right_trigger_last = 0, button_left_thumb_last = 0, button_right_thumb_last = 0;
419 static double __attribute__((unused)) stick_left_x_last = 0.0, stick_left_y_last = 0.0, stick_right_x_last = 0.0, stick_right_y_last = 0.0;
420 static int thrust_last = 0;
421 static int joystick_set_x_last = 0, joystick_set_y_last = 0;
422 static int keyboard_on = 0;
423 static enum keycode vr_key_pressed = 0, vr_key = 0;
424 static int we_walk = 0, we_rotate = 0;
426 static void handle_vr_poses(void)
428 int button_a = 0, button_b = 0, button_x = 0, button_y = 0, button_menu = 0, button_left_trigger = 0, button_right_trigger = 0, button_left_thumb = 0, button_right_thumb = 0;
429 double hand_right_x = 0.0, hand_right_y = 0.0, hand_right_z = 0.0;
430 double hand_right_yaw = 0.0, hand_right_pitch = 0.0, hand_right_roll = 0.0;
431 double head_yaw = 0.0, head_pitch = 0.0, head_roll = 0.0;
432 double stick_left_x = 0.0, stick_left_y = 0.0, stick_right_x = 0.0, stick_right_y = 0.0;
433 int thrust = thrust_last;
434 int joystick_set_x = 0, joystick_set_y = 0;
435 static uint32_t current_time, last_time = 0, diff;
436 static double increment, inc_count = 0.0;
439 get_poses_ovr(&button_a, &button_b, &button_x, &button_y, &button_menu, &button_left_trigger, &button_right_trigger, &button_left_thumb, &button_right_thumb, &hand_right_x, &hand_right_y, &hand_right_z, &hand_right_yaw, &hand_right_pitch, &hand_right_roll, &stick_left_x, &stick_left_y, &stick_right_x, &stick_right_y, &head_yaw, &head_pitch, &head_roll);
440 if (button_a && !button_a_last) {
444 if (button_b && !button_b_last) {
446 reset_observer_ovr();
447 osd_info("", "reset observer");
449 if (button_x && !button_x_last) {
453 if (button_y && !button_y_last) {
455 reset_observer_ovr();
456 osd_info("", "reset observer");
459 if (button_right_trigger && !button_right_trigger_last) {
460 /* trigger pressed */
463 vr_key_pressed = vr_key;
464 set_amiga_key(vr_key_pressed, 1);
465 /* reset vr thrust */
470 set_joystick(-1, -1, -1, -1, 1);
473 if (!button_right_trigger && button_right_trigger_last) {
474 /* trigger released */
475 set_joystick(-1, -1, -1, -1, 0);
476 if (vr_key_pressed) {
477 set_amiga_key(vr_key_pressed, 0);
482 /* reset moving state, so the game is not influenced before we want to */
483 mercenary_vr_move(0, NULL, NULL, 256, 256);
486 if (!mercenary_get_info_walking()) {
487 /* turn right and left when not walking */
488 if (stick_right_x > STICK_ROTATE_THRESHOLD) {
489 set_joystick(0, 1, -1, -1, -1);
492 if (stick_right_x < -STICK_ROTATE_THRESHOLD) {
493 set_joystick(1, 0, -1, -1, -1);
497 if (stick_right_y > STICK_WALK_THRESHOLD) {
498 set_joystick(-1, -1, 1, 0, -1);
501 if (stick_right_y < -STICK_WALK_THRESHOLD) {
502 set_joystick(-1, -1, 0, 1, -1);
505 if (joystick_set_x || joystick_set_y) {
506 mercenary_vr_move(0, NULL, NULL,
508 (int)(256.0 * fabs(stick_right_y) - STICK_WALK_THRESHOLD / (1.0 - STICK_WALK_THRESHOLD) + 0.5));
511 double roll, pitch, yaw;
512 double tilt, dir, east, north;
513 int32_t move_east[4], move_north[4];
515 tilt = sqrt(stick_right_x * stick_right_x + stick_right_y * stick_right_y);
517 /* check if we rotate, walk or rest */
518 if (we_rotate == 0 && we_walk == 0) {
520 if (fabs(stick_right_y) > fabs(stick_right_x) && tilt > STICK_WALK_THRESHOLD)
522 if (fabs(stick_right_x) > fabs(stick_right_y) && tilt > STICK_ROTATE_THRESHOLD)
524 } else if (we_walk) {
526 if (tilt < STICK_WALK_THRESHOLD) {
528 /* we need to stop right here and not continue until next rendering */
529 set_joystick(-1, -1, 0, 0, -1); /* stop y */
530 reset_joystick(); /* commit stop */
534 if (tilt < STICK_ROTATE_THRESHOLD)
540 /* get stick amplitude (dist) and direction (dir) */
543 tilt = (tilt - STICK_WALK_THRESHOLD) / (1.0 - STICK_WALK_THRESHOLD) * 40.0;
544 dir = atan2(stick_right_x, stick_right_y);
546 /* use hand direction to get actual stick direction */
547 dir = fmod(dir - hand_right_yaw, M_PI * 2.0);
553 /* flip direction, if we walk backwards */
554 if (dir > M_PI / 2.0 || dir < -M_PI / 2.0) {
556 set_joystick(-1, -1, 0, 1, -1);
560 set_joystick(-1, -1, 1, 0, -1);
563 mercenary_get_orientation(&roll, &pitch, &yaw);
564 east = sin(yaw - dir + M_PI) * tilt;
565 north = -cos(yaw - dir + M_PI) * tilt;
566 /* calculatate the integer positions of 4 steps */
567 move_east[0] = (int32_t)((east * 0.25) + 0.5);
568 move_north[0] = (int32_t)((north * 0.25) + 0.5);
569 move_east[1] = (int32_t)((east * 0.5) + 0.5);
570 move_north[1] = (int32_t)((north * 0.5) + 0.5);
571 move_east[2] = (int32_t)((east * 0.75) + 0.5);
572 move_north[2] = (int32_t)((north * 0.75) + 0.5);
573 move_east[3] = (int32_t)(east + 0.5);
574 move_north[3] = (int32_t)(north + 0.5);
575 /* calculate the delta between each of the 4 step */
576 move_east[3] -= move_east[2];
577 move_north[3] -= move_north[2];
578 move_east[2] -= move_east[1];
579 move_north[2] -= move_north[1];
580 move_east[1] -= move_east[0];
581 move_north[1] -= move_north[0];
582 /* the game takes 4 steps to move the player */
583 mercenary_vr_move(1, move_east, move_north, 256, 256);
587 if (we_rotate == 1) {
588 /* change orientation */
589 mercenary_get_orientation(&roll, &pitch, &yaw);
590 if (stick_right_x > 0)
591 mercenary_set_orientation(yaw - 45.0 / 180.0 * M_PI);
593 mercenary_set_orientation(yaw + 45.0 / 180.0 * M_PI);
594 /* rotate only once */
598 if (joystick_set_x_last && !joystick_set_x)
599 set_joystick(0, 0, -1, -1, -1);
600 if (joystick_set_y_last && !joystick_set_y)
601 set_joystick(-1, -1, 0, 0, -1);
603 /* button to toggle between stop and escape */
604 if (button_left_thumb && !button_left_thumb_last) {
605 /* 'escape' pressed */
606 if (thrust_last != -99)
612 if (button_left_trigger && !button_left_trigger_last) {
616 /* get stick to increment or decrement thrust */
617 if (stick_left_y > STICK_THRUST_THRESHOLD)
618 increment = (stick_left_y - STICK_THRUST_THRESHOLD) / (1.0 - STICK_THRUST_THRESHOLD);
620 if (stick_left_y < -STICK_THRUST_THRESHOLD)
621 increment = (stick_left_y + STICK_THRUST_THRESHOLD) / (1.0 - STICK_THRUST_THRESHOLD);
624 current_time = ticks_sdl();
626 diff = current_time - last_time;
627 inc_count += increment * diff;
628 /* if we are in 'escape' mode, we stop thrust first */
631 if (inc_count > 150.0 && thrust >= -10 && thrust < 10) {
635 if (inc_count < -150.0 && thrust <= 10 && thrust > -10) {
642 last_time = current_time;
643 /* send thrust change as keycodes */
644 if (thrust_last != thrust) {
645 /* if we were in escape mode, we stop us first and then apply the new code */
646 if (thrust_last == -99) {
647 set_amiga_key(KEYCODE_SPACE, 1);
648 set_amiga_key(KEYCODE_SPACE, 0);
652 set_amiga_key(KEYCODE_0, 1);
653 set_amiga_key(KEYCODE_0, 0);
655 if (thrust <= -10 && thrust > -99) {
656 set_amiga_key(KEYCODE_F10, 1);
657 set_amiga_key(KEYCODE_F10, 0);
660 set_amiga_key(KEYCODE_ESCAPE, 1);
661 set_amiga_key(KEYCODE_ESCAPE, 0);
664 set_amiga_key(KEYCODE_1 + thrust - 1, 1);
665 set_amiga_key(KEYCODE_1 + thrust - 1, 0);
668 set_amiga_key(KEYCODE_F1 - thrust - 1, 1);
669 set_amiga_key(KEYCODE_F1 - thrust - 1, 0);
671 set_amiga_key(KEYCODE_SPACE, 1);
672 set_amiga_key(KEYCODE_SPACE, 0);
676 button_a_last = button_a;
677 button_b_last = button_b;
678 button_x_last = button_x;
679 button_y_last = button_y;
680 button_menu_last = button_menu;
681 button_left_trigger_last = button_left_trigger;
682 button_right_trigger_last = button_right_trigger;
683 button_left_thumb_last = button_left_thumb;
684 button_right_thumb_last = button_right_thumb;
685 stick_left_x_last = stick_left_x;
686 stick_left_y_last = stick_left_y;
687 stick_right_x_last = stick_right_x;
688 stick_right_y_last = stick_right_y;
689 thrust_last = thrust;
690 joystick_set_x_last = joystick_set_x;
691 joystick_set_y_last = joystick_set_y;
693 /* we must handle keyboard after toggeling keyboard_on,
694 * so that keyboard_on will not change until keyboard is rendered */
696 keyboard_on = handle_vr_keyboard(hand_right_x, hand_right_y, hand_right_z, hand_right_yaw, hand_right_pitch, &vr_key);
700 static void skip_intro(void)
703 double render_delay = 0.0;
709 print_info("*** Skipping intro, fast forwarding... ***\n\n");
711 /* render, if not delayed */
712 if (render_delay <= 0.0) {
715 cycle_count += execute_cpu(0, &event);
716 } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_CLEAR_SCREEN1);
717 render_delay += (double)cycle_count / CPU_SPEED;
720 execute_cpu(3, NULL);
721 /* count down render delay */
723 render_delay -= 1.0 / (double)IRQ_RATE;
724 if (render_delay < 0.0)
727 } while (event != STOP_AT_CLEAR_SCREEN1);
732 static void special_event(int event)
735 /* handle VR events */
736 if (event == STOP_AT_PATCH_VR) {
737 mercenary_patch_vr();
741 /* handle events to improve rendering */
743 render_capture_event(event);
746 static void main_loop(void)
748 double frame_step, frame_time = 0.0, frame_render = 1;
749 int had_first_irq = 0;
750 static uint32_t current_time, last_time = 0, diff;
753 int cycle_count, event = STOP_AT_END;
754 double render_delay = 0.0;
755 uint32_t palette_address;
756 uint16_t palette[16];
765 last_time = ticks_sdl();
767 /* render result on window */
773 /* if we are in interstellar fligt, we use 50 Hz */
774 /* if we are approaching to Eris Space Port, we use 10 Hz */
775 /* else we use whatever frame rate the user wants */
776 if (render_capture_is_interstellar())
777 frame_step = vbl_duration * 50.0;
778 else if (!intro_skipped)
779 frame_step = vbl_duration * 10.0;
781 frame_step = vbl_duration * config_fps;
782 if (frame_step > 1.0)
784 /* handle SDL events */
789 /* initialize rendering */
790 debug_opengl = config_debug_opengl;
791 benson_size = config_benson_size;
792 render_legacy = (!config_render) || debug_opengl;
793 render_improved = config_render || debug_opengl;
794 if (!render_improved) {
795 /* be sure to clean all capture history, so we don't get glichtes when turning on improved rendering again */
796 render_capture_reset();
798 /* STEP 1: let the CPU render/process the game, also improve rendering via OpenGL, if enabled */
799 /* amgia speed: don't render if we still delay */
800 /* non amiga speed: render if we need a new frame */
801 /* NOTE: at input event we must render after every VBL, so we do this in every loop */
802 /* in case of help view: stop cpu after first IRQ, regardless of other options */
803 /* NOTE: We need initial IRQ, so we have out copper list initialized */
804 if (((frame_render && !config_amiga_speed)
805 || (config_amiga_speed && render_delay <= 0.0)
806 || event == STOP_AT_WAIT_INPUT)
807 && !(had_first_irq && help_view)) {
809 /* start capturing for improved graphics */
811 render_capture_start(config_fov, config_improve_extend_roads, config_improve_smooth_planets, config_improve_stars_rotation, config_improve_fix_sky_rotation, config_improve_round_planets, config_debug_transparent);
813 /* execute until the rendered image is ready (wait for VBL) */
816 cycle_count += execute_cpu(0, &event);
817 /* handle special events */
818 special_event(event);
819 if (event == STOP_AT_CLEAR_SCREEN1)
821 } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_WAIT_INPUT);
822 /* stop capturing for improved graphics */
824 render_capture_stop();
826 palette_address = mercenary_palette_view();
827 for (i = 0; i < 16; i++)
828 palette[i] = m68k_read_memory_16(palette_address + i*2);
829 /* for amiga speed: set delay by the number of cycles */
830 if (config_amiga_speed)
831 render_delay += (double)cycle_count / CPU_SPEED;
832 /* reset joystick after rendering */
836 /* STEP 2: transfer legacy image (or just benson) in memory to OpenGL texture */
840 for (eye = 0; eye < 2; eye++) {
841 double camera_x, camera_y, camera_z;
842 /* begin of rendering eye, viewport and frustum is set here */
843 begin_render_ovr_eye(eye, &camera_x, &camera_y, &camera_z);
849 /* render benson + osd ontop of improved opengl rendering, if enabled */
850 if (render_improved) {
852 /* viewport and frustum is set here */
853 opengl_viewport(window_width, window_height, (debug_opengl) ? 2 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size);
855 /* render improved graphics, interpolate, if required,
856 * if no item list is available, for legacy rendering
859 rc = render_all_white(vr);
861 rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, vr);
864 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 1, config_fov, config_monitor_distance, benson_size, vr);
866 opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, (vr) ? FOV_NOVAGEN : config_fov, config_monitor_distance, (vr) ? 1.0 : benson_size, 1.0, 1.0, 0.0, 0.0);
868 opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, (vr) ? FOV_NOVAGEN : config_fov, config_monitor_distance, (vr) ? 1.0 : benson_size, 0.5, 0.04, 0.5, -0.95);
869 if (osd_timer - (int32_t)ticks_sdl() < 0)
873 /* draw border around legacy render area */
875 opengl_render_color(1.0, 0.0, 0.0, 1.0);
876 opengl_render_line(160, -68, 256, 160, 68, 256, 0.0);
877 opengl_render_line(-160, -68, 256, -160, 68, 256, 0.0);
878 opengl_render_line(-160, 68, 256, 160, 68, 256, 0.0);
879 opengl_render_line(-160, -68, 256, 160, -68, 256, 0.0);
880 if (border_timer - (int32_t)ticks_sdl() < 0)
885 /* setup viewport for legacy image and render image, if enabled */
886 /* also render legacy, if render_improved failed due to not (yet) available items */
889 /* render game view without benson
890 * because benson is not updated before VBL IRQ, we don't want old image from double buffer
893 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE, double_pixel_size);
895 /* viewport and frustum is set here */
896 opengl_viewport(window_width, window_height, (debug_opengl) ? 1 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, 1.0);
898 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 0, FOV_NOVAGEN, config_monitor_distance, 1.0, 0);
900 opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, config_monitor_distance, 1.0, 1.0, 1.0, 0.0, 0.0);
902 opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, config_monitor_distance, 1.0, 0.5, 0.04, 0.5, -0.95);
903 if (osd_timer - (int32_t)ticks_sdl() < 0)
908 /* render keyboard */
910 render_vr_keyboard(camera_x, camera_y);
912 /* end of rendering eye */
913 end_render_ovr_eye(eye);
915 /* at this point we are ready with our image, so we display */
917 render_mirror_ovr(window_width, window_height);
923 /* advance frame time, if we are not in help view */
924 if (!(had_first_irq && help_view)) {
925 frame_time += frame_step;
926 if (frame_time >= 1.0) {
932 /* measure frame rate */
935 /* STEP 3: execute interrupt at rate of 50Hz, render sound */
936 /* only do this, if we are not in help view */
937 /* NOTE: We need initial IRQ, so we have out copper list initialized */
938 if (!(had_first_irq && help_view)) {
939 current_time = ticks_sdl();
940 diff = current_time - last_time;
941 /* in case of timer glitch, execute IRQ only by maximum number of SOUND_CHUNKS */
942 if (diff > 1000 * SOUND_CHUNKS / IRQ_RATE) {
943 diff = 1000 * SOUND_CHUNKS / IRQ_RATE;
944 last_time = current_time - 1000 * SOUND_CHUNKS / IRQ_RATE;
946 while (diff > 1000 / IRQ_RATE) {
947 /* trigger and execute IRQ 3 = VBL */
948 execute_cpu(3, NULL);
950 /* transfer benson without game view
951 * because we only got benson refreshed during VBL IRQ
953 all_white = emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, BENSON_AT_LINE, IMAGE_HEIGHT, double_pixel_size);
954 /* render sound to sound buffer
955 * buffer pointer read and write is atomic, so no locking required!
957 space = (sound_buffer_readp - sound_buffer_writep - 1 + sound_buffer_size) % sound_buffer_size;
958 if (space < SOUND_SAMPLERATE / IRQ_RATE) {
959 #ifdef DEBUG_SOUND_BUFFERING
960 fprintf(stderr, "sound buffer overflow\n");
964 length = SOUND_SAMPLERATE / IRQ_RATE;
965 #ifdef DEBUG_SOUND_BUFFERING
966 printf("can write %d, write %d\n", space, length);
969 for (s = 0; s < length; s++) {
970 sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].left =
971 sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].right
972 = sin(2 * M_PI * 999 * cnt / SOUND_SAMPLERATE)
973 * sin(2 * M_PI * 21 * cnt / SOUND_SAMPLERATE)
974 * sin(2 * M_PI * 0.5 * cnt / SOUND_SAMPLERATE);
978 render_sound(memory, sound_buffer, sound_buffer_size, sound_buffer_writep, length, config_audio_filter);
980 sound_buffer_writep = (sound_buffer_writep + length) % sound_buffer_size;
981 diff -= 1000 / IRQ_RATE;
982 last_time += 1000 / IRQ_RATE;
984 /* count down render delay */
986 render_delay -= 1.0 / (double)IRQ_RATE;
987 if (render_delay < 0.0)
995 static uint16_t io_read(uint32_t address)
997 uint16_t value = 0xffff;
999 /* joystick and fire button */
1000 if (address == 0xbfe000 || address == 0xdff00c)
1001 value &= emulate_joystick_read(address);
1003 if (address == 0xbfec00 || address == 0xbfed00 || address == 0xbfee00)
1004 value &= emulate_keyboard_read(address);
1006 if (address == 0xbfd100 || address == 0xbfe000 || address == 0xdff01a || address == 0xdff01e)
1007 value &= emulate_disk_read(address);
1012 static void io_write(uint32_t address, uint16_t value)
1014 /* dmacon and sound registers */
1015 if (address == 0xdff096 || address == 0xdff09a || (address >= 0xdff0a0 && address <= 0xdff0df))
1016 emulate_sound_write(address, value, SOUND_SAMPLERATE);
1017 if (address == 0xbfd100 || (address >= 0xdff020 && address <= 0xdff024))
1018 emulate_disk_write(address, value);
1021 /* two tracks with 0x1820 words of length */
1022 static uint8_t game_save[2][0x1820 << 1];
1023 static int last_track = 0;
1025 /* game reads track with saved game */
1026 static void disk_read(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
1028 if (length > sizeof(game_save[0])) {
1029 print_error("loading game state failed, because length exceeds game save data size, please fix!\n");
1033 /* if even track is selected, load game */
1036 int gamesave_num = (track - 2) >> 1;
1038 memset(game_save, 0, sizeof(game_save)); /* clear so make the game fail, if we fail */
1040 if (mission_disk == 0) {
1047 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
1048 mkdir(filename, 0777);
1050 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
1051 fp = fopen(filename, "r");
1054 print_info("failed to load game from '%s'\n", filename);
1055 osd_info("load game", "FAILED!");
1058 got = fread(game_save, sizeof(game_save[0]), 2, fp);
1062 sprintf(filename, "#%d", gamesave_num);
1063 osd_info("loaded game", filename);
1065 const uint8_t *mission_data = get_mission_disk(mission_disk, gamesave_num);
1066 sprintf(filename, "disk %d #%d", mission_disk, gamesave_num);
1067 if (!mission_data) {
1068 print_info("failed to load mission %s\n", filename);
1069 osd_info("load mission", "FAILED!");
1072 memcpy(game_save, mission_data, 0x1820 << 2);
1073 osd_info("loaded mission", filename);
1079 memcpy(memory + data, game_save[track & 1], length /* sizeof(game_save[0])*/);
1082 /* game writes track with saved game */
1083 static void disk_write(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
1085 /* cannot save on mission disk */
1087 osd_info("", "not applicable");
1091 /* skip sync info that is provided by game and only relevant for a real disk track */
1095 if (length != sizeof(game_save[0])) {
1096 print_error("saving game state failed, because length of data does not match, please fix!\n");
1100 /* don't save if last track is the same, because disk is written on both sides with the same data */
1101 if (track == last_track) {
1102 if (memcmp(memory + data, game_save[track & 1], length)) {
1103 print_error("saving game data on other side of the disk is different, please fix!\n");
1109 /* save game data */
1110 memcpy(game_save[track & 1], memory + data, length);
1112 /* if done with saving */
1115 int gamesave_num = (track - 2) >> 1;
1122 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
1123 mkdir(filename, 0777);
1125 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
1126 fp = fopen(filename, "w");
1129 print_error("failed to save game to '%s'\n", filename);
1130 osd_info("save game", "FAILED!");
1133 print_info("Game state saved to '%s'\n", filename);
1134 sprintf(filename, "#%d", gamesave_num);
1135 osd_info("saved game", filename);
1136 wrote = fwrite(game_save, sizeof(game_save[0]), 2, fp);
1143 static int shift = 0, ctrl = 0, alt = 0;
1145 static void keyboard_sdl(int down, enum keycode keycode)
1161 config_video_filter ^= 1;
1162 osd_info("video filter", (config_video_filter) ? "on" : "off");
1165 config_audio_filter ^= 1;
1166 osd_info("audio filter", (config_audio_filter) ? "on" : "off");
1169 config_amiga_speed ^= 1;
1170 osd_info("render speed", (config_amiga_speed) ? "original" : "fast");
1174 osd_info("render mode", (config_render) ? "OpenGL" : "original");
1177 if (!config_render && !config_debug_opengl) {
1178 osd_info("", "not applicable");
1181 if (config_benson_size == 0.5) {
1182 config_benson_size = 1.0;
1183 config_fov = FOV_NOVAGEN;
1185 config_benson_size = 0.5;
1186 config_fov = FOV_JOLLY;
1188 osd_info("Benson size", (config_benson_size == 0.5) ? "half" : "normal");
1189 border_timer = ticks_sdl() + 1500;
1195 osd_info("", "not applicable");
1198 if (get_mission_disk(1, 1)) { /* just to check support */
1200 osd_info("mission disk", "insert 1");
1202 osd_info("", "not applicable");
1205 if (get_mission_disk(2, 1)) { /* just to check support */
1207 osd_info("mission disk", "insert 2");
1209 osd_info("", "not applicable");
1212 if (get_mission_disk(1, 1)) { /* just to check support */
1214 osd_info("mission disk", "removed");
1216 osd_info("", "not applicable");
1224 reset_observer_ovr();
1225 osd_info("", "reset observer");
1227 osd_info("", "not applicable");
1230 case KEYCODE_KP_PLUS:
1232 osd_info("", "not applicable");
1234 if (config_fov / 1.2 >= FOV_MIN)
1239 if (config_fov < 63.5 || config_fov > 64.5)
1240 sprintf(text, "%.2f", config_fov);
1242 sprintf(text, "%.2f (default)", config_fov);
1243 osd_info("FOV", text);
1244 border_timer = ticks_sdl() + 1500;
1248 case KEYCODE_KP_MINUS:
1250 osd_info("", "not applicable");
1252 if (config_fov * 1.2 <= FOV_MAX)
1259 /* do not pass keys to game while holding CTRL */
1263 if (help_view == 1 && down) {
1268 if (keycode == KEYCODE_PAUSE && down) {
1273 /* in help view we must not forward keypresses */
1278 case KEYCODE_LSHIFT:
1279 set_amiga_key(keycode, down);
1282 case KEYCODE_RSHIFT:
1283 set_amiga_key(keycode, down);
1287 set_amiga_key(keycode, down);
1291 set_amiga_key(keycode, down);
1295 if (shift && down) {
1296 set_amiga_key(keycode, down);
1297 set_joystick(-1, -1, -1, -1, -1);
1300 set_amiga_key(keycode, 0);
1301 set_joystick(down, -1, -1, -1, -1);
1304 if (shift && down) {
1305 set_amiga_key(keycode, down);
1306 set_joystick(-1, -1, -1, -1, -1);
1309 set_amiga_key(keycode, 0);
1310 set_joystick(-1, down, -1, -1, -1);
1313 if (shift && down) {
1314 set_amiga_key(keycode, down);
1315 set_joystick(-1, -1, -1, -1, -1);
1318 set_amiga_key(keycode, 0);
1320 set_joystick(-1, -1, down, 0, -1);
1323 if (shift && down) {
1324 set_amiga_key(keycode, down);
1325 set_joystick(-1, -1, -1, -1, -1);
1328 set_amiga_key(keycode, 0);
1330 set_joystick(-1, -1, 0, down, -1);
1333 set_joystick(-1, -1, -1, -1, down);
1335 case KEYCODE_INSERT:
1336 set_amiga_key(KEYCODE_HELP, down);
1339 /* reset vr thrust */
1343 set_amiga_key(keycode, down);
1347 static double joystick_last_x = 0, joystick_last_y = 0;
1348 static int joystick_last_fire = 0;
1350 static void joystick_sdl(double x, double y, int fire)
1352 int left = -1, right = -1, up = -1, down = -1;
1354 if (x <= -0.5 && joystick_last_x > -0.5)
1356 if (x > -0.5 && joystick_last_x <= -0.5)
1358 if (x >= 0.5 && joystick_last_x < 0.5)
1360 if (x < 0.5 && joystick_last_x >= 0.5)
1362 if (y <= -0.5 && joystick_last_y > -0.5)
1364 if (y > -0.5 && joystick_last_y <= -0.5)
1366 if (y >= 0.5 && joystick_last_y < 0.5)
1368 if (y < 0.5 && joystick_last_y >= 0.5)
1370 set_joystick(left, right, up, down, fire);
1371 joystick_last_x = x;
1372 joystick_last_y = y;
1373 joystick_last_fire = fire;
1376 void audio_sdl(float *data, int length)
1380 /* read sound from sound buffer
1381 * buffer pointer read and write is atomic, so no locking required!
1383 fill = (sound_buffer_writep - sound_buffer_readp + sound_buffer_size) % sound_buffer_size;
1384 if (fill < length) {
1385 #ifdef DEBUG_SOUND_BUFFERING
1386 fprintf(stderr, "sound buffer underrun\n");
1388 /* correct read pointer as if the buffer would have 'length' of samples stored inside */
1389 sound_buffer_readp = (sound_buffer_readp + fill - length + sound_buffer_size) % sound_buffer_size;
1391 for (s = 0; s < length; s++) {
1392 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].left;
1393 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].right;
1395 #ifdef DEBUG_SOUND_BUFFERING
1396 printf("fill %d = %.4f\n", length, sound_buffer[sound_buffer_readp][0]);
1398 sound_buffer_readp =(sound_buffer_readp + length) % sound_buffer_size;
1401 /* used for geier counter */
1402 void sound_irq(void)
1404 /* trigger and execute IRQ 4 = sound */
1405 execute_cpu(4, NULL);
1408 extern uint8_t mercenary_splash_palette[][3];
1409 extern char mercenary_splash_pixels[];
1411 int main(int argc, char *argv[])
1414 int sdl_sound_chunk;
1416 home_dir = getenv("HOME");
1420 rc = parse_args(argc, argv);
1424 /* allocate image */
1425 image = calloc(IMAGE_WIDTH * IMAGE_HEIGHT * ((double_pixel_size) ? 4 : 1), 3);
1427 print_error("Failed to allocate image buffer\n");
1431 if ((SOUND_SAMPLERATE % IRQ_RATE)) {
1432 print_error("Sample rate must be a multiple of IRQ rate, please fix!\n");
1435 if ((1000 % IRQ_RATE)) {
1436 print_error("1000 (Ticks per second) rate must be a multiple of IRQ rate, please fix!\n");
1440 /* calculate SDL chunk size for audio
1441 * it must be a power of two, but not more than the chunk size for each IRQ!
1443 for (sdl_sound_chunk = 2; sdl_sound_chunk <= (SOUND_SAMPLERATE / IRQ_RATE); sdl_sound_chunk <<= 1)
1445 sdl_sound_chunk >>= 1;
1446 // printf("samples per IRQ = %d, samples per SDL audio = %d\n", SOUND_SAMPLERATE / IRQ_RATE, sdl_sound_chunk); exit(0);
1448 /* allocate sound buffers */
1449 sound_buffer_size = SOUND_SAMPLERATE / IRQ_RATE * SOUND_CHUNKS;
1450 sound_buffer = calloc(sound_buffer_size, sizeof(*sound_buffer));
1451 if (!sound_buffer) {
1452 print_error("Failed to allocate image buffer\n");
1456 /* allocate memory */
1457 memory = calloc(MEMORY_SIZE, 1);
1459 print_error("Failed to allocate cpu's memory\n");
1462 stop_event = calloc(MEMORY_SIZE, 1);
1464 print_error("Failed to allocate cpu's stop_event memory\n");
1467 chipreg = calloc(IOSIZE, 1);
1469 print_error("Failed to allocate chip register\n");
1474 execute_init(MEMORY_SIZE, memory, stop_event, chipreg, io_read, io_write, mercenary_stop_at);
1476 /* init disk emulation */
1477 disk_init(disk_read, disk_write);
1482 /* patch some stuff */
1485 /* init SDL and OpenGL */
1489 int multisampling = 0;
1490 window_width = SCREEN_WIDTH;
1491 window_height = SCREEN_HEIGHT;
1495 int multisampling = config_multisampling;
1496 window_width = (config_debug_opengl) ? SCREEN_WIDTH / 3 * 2 : SCREEN_WIDTH;
1497 window_height = (config_debug_opengl) ? SCREEN_HEIGHT / 3 * 4 : SCREEN_HEIGHT;
1499 rc = init_sdl(argv[0], window_width, window_height, SOUND_SAMPLERATE, sdl_sound_chunk, keyboard_sdl, config_joystick, config_joystick_x, config_joystick_y, config_joystick_fire, joystick_sdl, audio_sdl, resize_window, multisampling, vbl_sync, vr);
1503 rc = init_ovr(config_multisampling);
1506 rc = init_vr_keyboard(config_keyboard_height, config_keyboard_distance);
1510 rc = init_opengl_image((double_pixel_size) ? IMAGE_WIDTH * 2 : IMAGE_WIDTH, (double_pixel_size) ? IMAGE_HEIGHT * 2 : IMAGE_HEIGHT);
1515 rc = init_opengl_osd(0, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2);
1518 rc = init_opengl_osd(1, OSD_WIDTH, OSD_HEIGHT);
1521 help_osd[0] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, 0x00);
1524 text_insert_image(help_osd[0], mercenary_splash_palette, mercenary_splash_pixels, 0xff);
1526 help_osd[1] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1529 text_render(help_osd[1], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1530 text_render(help_osd[1], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1532 " Press `PAUSE' to toggle this help screen on or off.\n"
1533 " Press `CTRL' + `F' to toggle between full screen / window mode.\n"
1534 " Press `CTRL' + `R' to toggle between original / OpenGL rendering.\n"
1535 " Press `CTRL' + `S' to toggle between original / fast rendering.\n"
1536 " Press `CTRL' + `B' to toggle between large / small Benson.\n"
1537 " Press `CTRL' + `V' to toggle video filter on / off.\n"
1538 " Press `CTRL' + `A' to toggle audio filter on / off.\n"
1539 " Press `CTRL' + `+' or `-' to change field-of-view (OpenGL).\n"
1540 " Press `CTRL' + `I' to skip intro (approaching to Eris).\n"
1541 " Press `CTRL' + `1' or `2' to insert or `0' to remove mission disk.\n"
1543 " Press `CTRL' + `O' to reset observer position.\n"
1546 "Answer to a Question:\n"
1547 " Press `O' (not Zero) for OK and other key for NO.\n"
1549 "Walking / Driving / Flying:\n"
1550 " Use cursor keys as joystick, to move player / craft.\n"
1551 " Press `R' for running, 'W' for walking speed.\n"
1552 " Press `B' to board, `L' to leave.\n"
1553 " Press `1'...`0' to drive / fly (slow...fast), `+' or `-' to adjust.\n"
1554 " Press `F1'...`F0' to drive / fly backwards (slow...fast).\n"
1555 " Press `SPACE' to stop craft.\n"
1556 " Press `ESCAPE' to activate escape sequence on crafts.\n"
1557 " Press `T' for turbo on certain craft.\n"
1558 " Press `END' as joystick's fire button.\n"
1561 " Press `1'...`9' to select floor, 'G' for ground, `B' for basement.\n"
1563 "Inside a transporter:\n"
1564 " Press `1'...`0' to select destination.\n"
1567 " Press `SHFIT' + cursor left / right keys to choose item.\n"
1568 " Press `SHFIT' + cursor up / down keys to pickup / drop item.\n"
1569 " Press `NUMPAD Enter' to select certain items.\n"
1570 " Press `NUMPAD +' / `NUMPAD -' to select entries.\n"
1571 " Press `NUMPAD *' to read entry\n"
1572 "Saving / Loading / Pause:\n"
1573 " Press `INSERT' to loading and saving options.\n"
1574 " Press `ENTER' to pause game, other key to continue.\n"
1575 ,HELP_ALPHA, 1, 2, 5, 0);
1578 help_osd[2] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1581 text_render(help_osd[2], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1582 text_render(help_osd[2], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1583 "Emulation using Controller:\n"
1584 " Press `A' or 'X' button to toggle this help screen on or off.\n"
1585 " Press 'B' or 'Y' button to reset observer position. (importaint!)\n"
1586 " To have a virtual keyboard, point right hand below control pannel.\n"
1587 " Point to a key on keyboard. The key will highlight.\n"
1588 " Pull `Trigger' on right controller to enter the highlighted key.\n"
1590 "Walking / Driving / Flying using Controller:\n"
1591 " Use thumb stick on right controller, to move player / craft.\n"
1592 " Move thumb stick forth and back to walk, left and right to rotate.\n"
1593 " Pull `Trigger' on right controller to change orientation.\n"
1594 " Press `X' button to board, `Y' button to leave.\n"
1595 " Move thumb stick on left controller to drive/fly forward or backward.\n"
1596 " Pull `Trigger' on left controller stop craft.\n"
1597 " Press thumb stick on left controller for escape sequence and stop it.\n"
1598 " Pull `Trigger' on right controller to fire.\n"
1600 "For all other game function, use the virtual or real keyboard!\n"
1601 ,HELP_ALPHA, 1, 2, 5, 0);
1604 info_osd = text_alloc(OSD_WIDTH, OSD_HEIGHT, 0x00);
1609 sound_init(SOUND_SAMPLERATE, sound_irq);
1614 if (config_skip_intro)
1637 while (help_views) {
1639 if (help_osd[help_views])
1640 free(help_osd[help_views]);