f944dd0399dd87133faee6878c1a00dfc7cdfeec
[mercenary-reloaded.git] / src / mercenary / main.c
1 /* main routine
2  *
3  * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
4  * All Rights Reserved
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  */
19
20 #include <stdio.h>
21 #include <stdint.h>
22 #include <stdlib.h>
23 #include <string.h>
24 #include <math.h>
25 #include <sys/stat.h>
26 #include <sys/types.h>
27 #include "../../include/keycodes.h"
28 #include "../libsdl/sdl.h"
29 #ifdef HAVE_OVR
30 #include "../libovr/ovr.h"
31 #include "../libovr/keyboard.h"
32 #endif
33 #include "../libopengl/opengl.h"
34 #include "../libsdl/print.h"
35 #include "../libcpu/m68k.h"
36 #include "../libcpu/execute.h"
37 #include "../libframerate/framerate.h"
38 #include "../libvideo/video.h"
39 #include "../libsound/sound.h"
40 #include "../libjoystick/joystick.h"
41 #include "../libkeyboard/keyboard.h"
42 #include "../libdisk/disk.h"
43 #include "../libtext/text.h"
44 #include "mercenary.h"
45 #include "render.h"
46
47 #define FOV_MIN         10.0
48 #define FOV_NOVAGEN     64.0
49 #define FOV_JOLLY       80.0
50 #define FOV_MAX         170.0
51
52 #define STICK_WALK_THRESHOLD 0.3 /* move the stick until the player moves */
53 #define STICK_ROTATE_THRESHOLD 0.3 /* move the stick until the player rotates */
54 #define STICK_THRUST_THRESHOLD 0.1 /* move the stick until the craft moves */
55
56 static int config_ctrl_c = 0;
57 static int config_amiga_speed = 0; /* fast speed */
58 static double config_fps = 16.0;
59 #if !defined(_WIN32)
60 static const char *config_gamesave_dir = ".mercenary";
61 #endif
62 static int config_video_filter = 1;
63 static int config_audio_filter = 1;
64 static int config_render = 1; /* opengl render */
65 static int config_skip_intro = 0;
66 static int config_multisampling = 8;
67 #ifdef HAVE_OVR
68 static double config_benson_size = 0.7;
69 static double config_fov = FOV_JOLLY;
70 #else
71 static double config_benson_size = 1.0;
72 static double config_fov = FOV_NOVAGEN;
73 #endif
74 static double config_monitor_distance = 41.5; /* inch */
75 #ifdef HAVE_OVR
76 static double config_keyboard_distance = 38.5; /* inch */
77 static double config_keyboard_height = -26.0; /* inch */
78 #endif
79 static int config_debug_transparent = 0;
80 static int config_debug_opengl = 0;
81 /* render improvements */
82 static int config_improve_extend_roads = 1;     /* set to 1 to extend roads */
83 static int config_improve_smooth_planets = 1;   /* set to 1 to rotate planets smoothly */
84 static int config_improve_stars_rotation = 1;   /* set to 1 to improve star rendering */
85 static int config_improve_fix_sky_rotation = 0; /* set to 1 to fix sky rotation */
86 static int config_improve_round_planets = 0;    /* set to 1 to make planets exactly round */
87
88 #define CPU_SPEED       7093790.0;
89
90 #define SOUND_SAMPLERATE 48000
91 /* - game IRQ rate
92  * - must be used for sound rendering chunk
93  */
94 #define IRQ_RATE        50
95 /* numbe of buffer chunks to dejitter:
96  * - SDL render interval
97  * - sound rendering interval
98  * - sound card interval
99  * 4 should be minimum, if video rate is >=50 Hz
100  */
101 #define SOUND_CHUNKS    4
102
103 /* test sound to check if buffer does not overflow / underrun */
104 //#define DEBUG_SOUND_BUFFERING
105
106 #define IOSIZE          0x1000 /* bytes in io space */
107 #define MEMORY_SIZE     0x80000
108 static uint8_t *memory = NULL;
109 static uint8_t *stop_event = NULL;
110 static uint8_t *image = NULL;
111 static uint8_t *help_osd[3] = { NULL, NULL, NULL };
112 static uint8_t *info_osd = NULL;
113 static int help_view = 1;
114 static int help_views = 0;
115 static int32_t osd_timer = 0, border_timer = 0;
116 #ifdef HAVE_OVR
117 #define SCREEN_WIDTH    1344
118 #define SCREEN_HEIGHT   800
119 #else
120 #define SCREEN_WIDTH    (320*3)
121 #define SCREEN_HEIGHT   (200*3)
122 #endif
123 #define IMAGE_WIDTH     320
124 #define IMAGE_HEIGHT    200
125 #define BENSON_AT_LINE  136
126 #define IMAGE_DIWSTART  0x2c
127 #define HELP_ALPHA      0xd0
128 #define OSD_WIDTH       320
129 #define OSD_HEIGHT      16
130 static uint16_t *chipreg = NULL;
131 static stereo_t *sound_buffer = NULL; /* sound buffer memory */
132 static int sound_buffer_size; /* buffer sample size */
133 static int sound_buffer_writep; /* write pointer at buffer */
134 static int sound_buffer_readp; /* read pointer at buffer */
135 static int double_pixel_size = 1; /* render in double size, so each pixle is 2*2 pixles wide */
136 static double benson_size; /* render size of benson */
137 static int render_legacy = 0; /* render original amiga screen, if set */
138 static int render_improved = 0; /* render improved image, if set */
139 static int debug_opengl = 0; /* render both, amiga screen and  improved image, if set */
140 static int intro_skipped = 0; /* indicated if we already have landed */
141 static int window_width, window_height;
142 static int mission_disk = 0;
143
144 static const char *home_dir;
145
146 static int quit = 0;
147
148 int parse_args(int argc, char *argv[])
149 {
150         int i = 1;
151
152         while (argc > i) {
153                 if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")) {
154                         /*          |                                                                             | */
155                         print_info("Usage: %s\n", argv[0]);
156                         print_info(" -s --render-speed original | fast\n");
157                         print_info("        Set speed of rendering to original Amiga or fast speed.\n");
158                         print_info("    --fps <fps>\n");
159                         print_info("        Set frames per second for fast rate (default = %.1f).\n", config_fps);
160                         print_info(" -v --video-filter on | off\n");
161                         print_info("        Set video filter.\n");
162                         print_info(" -a --audio-filter on | off\n");
163                         print_info("        Set audio filter.\n");
164                         print_info(" -r --render original | opengl\n");
165                         print_info("        Set speed of rendering to original Amiga or OpenGL.\n");
166                         print_info(" -b --benson normal | half\n");
167                         print_info("        Size of 'Benson' (control panel).\n");
168                         print_info(" -m --multisampling <samples>\n");
169                         print_info("        Use multisampling (default = %d) to render the scene.\n", config_multisampling);
170                         print_info(" -f --fov <%.0f..%.0f..%.0f>\n", FOV_MIN, FOV_NOVAGEN, FOV_MAX);
171                         print_info("        Set field-of-view. Default is %.0f.\n", FOV_NOVAGEN);
172                         print_info(" -i --skip-intro\n");
173                         print_info("        Skip intro sequence approaching to Eris space port.\n");
174                         print_info("Improvement options:\n");
175                         print_info("    --extend-roads 1 | 0\n");
176                         print_info("        Roads in the distance end in a single point. This was ok for low\n");
177                         print_info("        resolution, but for OpenGL we want equal width all the way.\n");
178                         print_info("        This requires OpenGL rendering. (default = %d)\n", config_improve_extend_roads);
179                         print_info("    --smooth-planets 1 | 0\n");
180                         print_info("        Planet's rotation uses integer value, so they judder in the original\n");
181                         print_info("        game rendering. This option requires OpenGL rendering. (default = %d)\n", config_improve_smooth_planets);
182                         print_info("    --stars-rotation 1 | 0\n");
183                         print_info("        Stars are rendered originally by using a fast routine. Use this option\n");
184                         print_info("        to make them render on a sphere. They also rotate with the sky then.\n");
185                         print_info("        This requires OpenGL rendering and is default with VR. (default = %d)\n", config_improve_stars_rotation);
186                         print_info("    --fix-sky-rotation 1 | 0\n");
187                         print_info("        Sky rotates in the wrong direction, if flying over planet. This is\n");
188                         print_info("        fixed by rotating all sky object by 180 degrees. The original (wrong)\n");
189                         print_info("        rotation is default, because it preserves the game's spirit!\n");
190                         print_info("        This option requires OpenGL rendering. (default = %d)\n", config_improve_fix_sky_rotation);
191                         print_info("    --round-planets 1 | 0\n");
192                         print_info("        The original game renders planets and explosion debris horizontally\n");
193                         print_info("        stretched. This compensates the vertical stretch of NTSC vs PAL video.\n");
194                         print_info("        The original (stretched) sphere makes the game authentic.\n");
195                         print_info("        This option requires OpenGL rendering. (default = %d)\n", config_improve_round_planets);
196                         print_info("Debug options:\n");
197                         print_info(" -o --debug-opengl\n");
198                         print_info("        Use split screen to display both Amiga and OpenGL rendering.\n");
199                         print_info("    --debug-transparent\n");
200                         print_info("        Draw all things half transparent.\n");
201                         print_info("    --ctrl-c\n");
202                         print_info("        Use CTRL+C to exit game (used for development)\n");
203                         return -1;
204                 } else
205                 if (!strcmp(argv[i], "-s") || !strcmp(argv[i], "--render-speed")) {
206                         i++;
207                         if (argc == i) {
208 missing_parameter:
209                                 print_info("Missing parameter, use '--help'!\n");
210                                 return -1;
211                         }
212                         if (!strcmp(argv[i], "original"))
213                                 config_amiga_speed = 1;
214                         else
215                         if (!strcmp(argv[i], "fast"))
216                                 config_amiga_speed = 0;
217                         else {
218 illegal_parameter:
219                                 print_info("Illegal parameter, use '--help'!\n");
220                                 return -1;
221                         }
222                 } else
223                 if (!strcmp(argv[i], "--fps")) {
224                         i++;
225                         if (argc == i)
226                                 goto missing_parameter;
227                         config_fps = atof(argv[i]);
228                         if (config_fov <= 0.0)
229                                 goto illegal_parameter;
230                 } else
231                 if (!strcmp(argv[i], "-v") || !strcmp(argv[i], "--video-filter")) {
232                         i++;
233                         if (argc == i)
234                                 goto missing_parameter;
235                         if (!strcmp(argv[i], "on"))
236                                 config_video_filter = 1;
237                         else
238                         if (!strcmp(argv[i], "off"))
239                                 config_video_filter = 0;
240                         else
241                                 goto illegal_parameter;
242                 } else
243                 if (!strcmp(argv[i], "-a") || !strcmp(argv[i], "--audio-filter")) {
244                         i++;
245                         if (argc == i)
246                                 goto missing_parameter;
247                         if (!strcmp(argv[i], "on"))
248                                 config_audio_filter = 1;
249                         else
250                         if (!strcmp(argv[i], "off"))
251                                 config_audio_filter = 0;
252                         else
253                                 goto illegal_parameter;
254                 } else
255                 if (!strcmp(argv[i], "-r") || !strcmp(argv[i], "--render")) {
256                         i++;
257                         if (argc == i)
258                                 goto missing_parameter;
259                         if (!strcmp(argv[i], "original"))
260                                 config_render = 0;
261                         else
262                         if (!strcmp(argv[i], "opengl"))
263                                 config_render = 1;
264                         else
265                                 goto illegal_parameter;
266                 } else
267                 if (!strcmp(argv[i], "-b") || !strcmp(argv[i], "--benson")) {
268                         i++;
269                         if (argc == i)
270                                 goto missing_parameter;
271                         if (!strcmp(argv[i], "normal"))
272                                 config_benson_size = 1.0;
273                         else
274                         if (!strcmp(argv[i], "half")) {
275                                 config_benson_size = 0.5;
276                                 if (config_fov == FOV_NOVAGEN)
277                                         config_fov = FOV_JOLLY;
278                         } else
279                                 goto illegal_parameter;
280                 } else
281                 if (!strcmp(argv[i], "-m") || !strcmp(argv[i], "--multisampling")) {
282                         i++;
283                         if (argc == i)
284                                 goto missing_parameter;
285                         config_multisampling = atoi(argv[i]);
286                 } else
287                 if (!strcmp(argv[i], "-f") || !strcmp(argv[i], "--fov")) {
288                         i++;
289                         if (argc == i)
290                                 goto missing_parameter;
291                         config_fov = atof(argv[i]);
292                         if (config_fov < 1.0 || config_fov > 179.0)
293                                 goto illegal_parameter;
294                 } else
295                 if (!strcmp(argv[i], "-i") || !strcmp(argv[i], "--skip-intro")) {
296                         config_skip_intro = 1;
297                 } else
298                 if (!strcmp(argv[i], "--extend-roads")) {
299                         i++;
300                         if (argc == i)
301                                 goto missing_parameter;
302                         config_improve_extend_roads = atoi(argv[i]);
303                 } else
304                 if (!strcmp(argv[i], "--smooth-planets")) {
305                         i++;
306                         if (argc == i)
307                                 goto missing_parameter;
308                         config_improve_smooth_planets = atoi(argv[i]);
309                 } else
310                 if (!strcmp(argv[i], "--stars-rotation")) {
311                         i++;
312                         if (argc == i)
313                                 goto missing_parameter;
314                         config_improve_stars_rotation = atoi(argv[i]);
315                 } else
316                 if (!strcmp(argv[i], "--fix-sky-rotation")) {
317                         i++;
318                         if (argc == i)
319                                 goto missing_parameter;
320                         config_improve_fix_sky_rotation = atoi(argv[i]);
321                 } else
322                 if (!strcmp(argv[i], "--round-planets")) {
323                         i++;
324                         if (argc == i)
325                                 goto missing_parameter;
326                         config_improve_round_planets = atoi(argv[i]);
327                 } else
328                 if (!strcmp(argv[i], "-o") || !strcmp(argv[i], "--debug-opengl")) {
329                         config_debug_opengl = 1;
330                 } else
331                 if (!strcmp(argv[i], "--debug-transparent")) {
332                         config_debug_transparent = 1;
333                 } else
334                 if (!strcmp(argv[i], "--ctrl-c")) {
335                         config_ctrl_c = 1;
336                 } else {
337                         print_info("Illegal option '%s', use '--help'!\n", argv[i]);
338                         return -1;
339                 }
340                 i++;
341         }
342
343         return 0;
344 }
345
346 static void osd_info(const char *param, const char *value)
347 {
348         char line[41] = "                                        ";
349
350         if (param[0]) {
351                 strncpy(line + 21 - strlen(param), param, strlen(param));
352                 line[22] = ':';
353         }
354         if (strlen(value) > 15) {
355                 print_error("string too long\n");
356                 return;
357         }
358         strncpy(line + 25, value, strlen(value));
359         text_render(info_osd, OSD_WIDTH, OSD_HEIGHT, line, 0x00, 4, 0, 0, 1);
360         osd_timer = ticks_sdl() + 2500;
361 }
362
363 static void toggle_help(void)
364 {
365         if (help_view == 0)
366                 help_view = 2;
367         else
368         if (help_view == help_views)
369                 help_view = 0;
370         else
371                 help_view++;
372 }
373
374 static void resize_window(int width, int height)
375 {
376         window_width = width;
377         window_height = height;
378         border_timer = ticks_sdl() + 1500;
379         osd_info("", "window resized");
380 }
381
382 #ifdef HAVE_OVR
383 static int __attribute__((unused)) button_a_last = 0, button_b_last = 0, button_x_last = 0, button_y_last = 0, button_menu_last = 0, button_left_trigger_last = 0, button_right_trigger_last = 0, button_left_thumb_last = 0, button_right_thumb_last = 0;
384 static double __attribute__((unused)) stick_left_x_last = 0.0, stick_left_y_last = 0.0, stick_right_x_last = 0.0, stick_right_y_last = 0.0;
385 static int thrust_last = 0;
386 static int joystick_set_x_last = 0, joystick_set_y_last = 0;
387 static int keyboard_on = 0;
388 static enum keycode vr_key_pressed = 0, vr_key = 0;
389
390 static void handle_vr_poses(void)
391 {
392         int button_a = 0, button_b = 0, button_x = 0, button_y = 0, button_menu = 0, button_left_trigger = 0, button_right_trigger = 0, button_left_thumb = 0, button_right_thumb = 0;
393         double hand_right_x = 0.0, hand_right_y = 0.0, hand_right_z = 0.0;
394         double hand_right_yaw = 0.0, hand_right_pitch = 0.0, hand_right_roll = 0.0;
395         double head_yaw = 0.0, head_pitch = 0.0, head_roll = 0.0;
396         double stick_left_x = 0.0, stick_left_y = 0.0, stick_right_x = 0.0, stick_right_y = 0.0;
397         int thrust = thrust_last;
398         int joystick_set_x = 0, joystick_set_y = 0;
399         static uint32_t current_time, last_time = 0, diff;
400         static double increment, inc_count = 0.0;
401
402         /* handle input */
403         get_poses_ovr(&button_a, &button_b, &button_x, &button_y, &button_menu, &button_left_trigger, &button_right_trigger, &button_left_thumb, &button_right_thumb, &hand_right_x, &hand_right_y, &hand_right_z, &hand_right_yaw, &hand_right_pitch, &hand_right_roll, &stick_left_x, &stick_left_y, &stick_right_x, &stick_right_y, &head_yaw, &head_pitch, &head_roll);
404         if (button_menu && !button_menu_last) {
405                 /* menu toggle */
406                 toggle_help();
407         }
408         if (button_right_thumb) {
409                 /* reset observer */
410                 reset_observer_ovr();
411                 osd_info("", "reset observer");
412         }
413         if (!help_view) {
414                 if (button_x && !button_x_last) {
415                         /* 'board' pressed */
416                         set_amiga_key(KEYCODE_b, 1);
417                         set_amiga_key(KEYCODE_b, 0);
418                         /* important: get rid of old state */
419                         thrust = 0;
420                 }
421                 if (button_y && !button_y_last) {
422                         /* 'leave' pressed */
423                         set_amiga_key(KEYCODE_l, 1);
424                         set_amiga_key(KEYCODE_l, 0);
425                 }
426                 if (button_right_trigger && !button_right_trigger_last) {
427                         /* trigger pressed */
428                         if (keyboard_on) {
429                                 if (vr_key) {
430                                         vr_key_pressed = vr_key;
431                                         set_amiga_key(vr_key_pressed, 1);
432                                 }
433                         } else
434                         if (mercenary_get_info_walking()) {
435                                 /* change orientation */
436                                 double roll, pitch, yaw;
437                                 mercenary_get_orientation(&roll, &pitch, &yaw);
438                                 mercenary_set_orientation(yaw + hand_right_yaw);
439                         } else {
440                                 /* fire button */
441                                 set_joystick(-1, -1, -1, -1, 1);
442                         }
443                 }
444                 if (!button_right_trigger && button_right_trigger_last) {
445                         /* trigger released */
446                         set_joystick(-1, -1, -1, -1, 0);
447                         if (vr_key_pressed) {
448                                 set_amiga_key(vr_key_pressed, 0);
449                                 vr_key_pressed = 0;
450                         }
451                 }
452                 /* joystick */
453                 /* reset moving state, so the game is not influenced before we want to */
454                 mercenary_vr_move(0, NULL, NULL, 256, 256);
455                 joystick_set_x = 0;
456                 joystick_set_y = 0;
457                 if (!mercenary_get_info_walking()) {
458                         /* turn right and left when not walking */
459                         if (stick_right_x > STICK_ROTATE_THRESHOLD) {
460                                 set_joystick(0, 1, -1, -1, -1);
461                                 joystick_set_x = 1;
462                         } else
463                         if (stick_right_x < -STICK_ROTATE_THRESHOLD) {
464                                 set_joystick(1, 0, -1, -1, -1);
465                                 joystick_set_x = 1;
466                         }
467                         /* pitch craft */
468                         if (stick_right_y > STICK_WALK_THRESHOLD) {
469                                 set_joystick(-1, -1, 1, 0, -1);
470                                 joystick_set_y = 1;
471                         } else
472                         if (stick_right_y < -STICK_WALK_THRESHOLD) {
473                                 set_joystick(-1, -1, 0, 1, -1);
474                                 joystick_set_y = 1;
475                         }
476                         if (joystick_set_x || joystick_set_y) {
477                                 mercenary_vr_move(0, NULL, NULL,
478                                         256,
479                                         (int)(256.0 * fabs(stick_right_y) - STICK_WALK_THRESHOLD / (1.0 - STICK_WALK_THRESHOLD) + 0.5));
480                         }
481                 } else {
482                         double roll, pitch, yaw;
483                         double dist, dir, east, north;
484                         int32_t move_east[4], move_north[4];
485
486                         /* check if we push the stick */
487                         dist = sqrt(stick_right_x * stick_right_x + stick_right_y * stick_right_y);
488                         if (dist > STICK_WALK_THRESHOLD) {
489                                 /* get stick amplitude (dist) and direction (dir) */
490                                 if (dist > 1.0)
491                                         dist = 1.0;
492                                 dist = (dist - STICK_WALK_THRESHOLD) / (1.0 - STICK_WALK_THRESHOLD) * 40.0;
493                                 dir = atan2(stick_right_x, stick_right_y);
494                                 /* use hand direction to get actual stick direction */
495                                 dir = fmod(dir - hand_right_yaw, M_PI * 2.0);
496                                 if (dir < -M_PI)
497                                         dir += M_PI * 2.0;
498                                 if (dir > M_PI)
499                                         dir -= M_PI * 2.0;
500                                 /* flip directin, if we walk backwards */
501                                 if (dir > M_PI / 2.0 || dir < -M_PI / 2.0) {
502                                         /* go backwards */
503                                         set_joystick(-1, -1, 0, 1, -1);
504                                         joystick_set_y = 1;
505                                 } else {
506                                         /* go forward */
507                                         set_joystick(-1, -1, 1, 0, -1);
508                                         joystick_set_y = 1;
509                                 }
510                                 joystick_set_y = 1;
511                                 mercenary_get_orientation(&roll, &pitch, &yaw);
512                                 east = sin(yaw - dir + M_PI) * dist;
513                                 north = -cos(yaw - dir + M_PI) * dist;
514                                 /* calculatate the integer positions of 4 steps */
515                                 move_east[0] = (int32_t)((east * 0.25) + 0.5);
516                                 move_north[0] = (int32_t)((north * 0.25) + 0.5);
517                                 move_east[1] = (int32_t)((east * 0.5) + 0.5);
518                                 move_north[1] = (int32_t)((north * 0.5) + 0.5);
519                                 move_east[2] = (int32_t)((east * 0.75) + 0.5);
520                                 move_north[2] = (int32_t)((north * 0.75) + 0.5);
521                                 move_east[3] = (int32_t)(east + 0.5);
522                                 move_north[3] = (int32_t)(north + 0.5);
523                                 /* calculate the delta between each of the 4 step */
524                                 move_east[3] -= move_east[2];
525                                 move_north[3] -= move_north[2];
526                                 move_east[2] -= move_east[1];
527                                 move_north[2] -= move_north[1];
528                                 move_east[1] -= move_east[0];
529                                 move_north[1] -= move_north[0];
530                                 /* the game takes 4 steps to move the player */
531                                 mercenary_vr_move(1, move_east, move_north, 256, 256);
532                         }
533                 }
534                 if (joystick_set_x_last && !joystick_set_x)
535                         set_joystick(0, 0, -1, -1, -1);
536                 if (joystick_set_y_last && !joystick_set_y)
537                         set_joystick(-1, -1, 0, 0, -1);
538                 /* thrust */
539                 /* button to toggle between stop and escape */
540                 if (button_left_thumb && !button_left_thumb_last) {
541                         /* 'escape' pressed */
542                         if (thrust_last != -99)
543                                 thrust = -99;
544                         else
545                                 thrust = 0;
546                 }
547                 /* button to stop */
548                 if (button_left_trigger && !button_left_trigger_last) {
549                         /* 'stop' pressed */
550                         thrust = 0;
551                 }
552                 /* get stick to increment or decrement thrust */
553                 if (stick_left_y > STICK_THRUST_THRESHOLD)
554                         increment = (stick_left_y - STICK_THRUST_THRESHOLD) / (1.0 - STICK_THRUST_THRESHOLD);
555                 else
556                 if (stick_left_y < -STICK_THRUST_THRESHOLD)
557                         increment = (stick_left_y + STICK_THRUST_THRESHOLD) / (1.0 - STICK_THRUST_THRESHOLD);
558                 else
559                         increment = 0;
560                 current_time = ticks_sdl();
561                 if (increment) {
562                         diff = current_time - last_time;
563                         inc_count += increment * diff;
564                         /* if we are in 'escape' mode, we stop thrust first */
565                         if (thrust == -99)
566                                 thrust = 0;
567                         if (inc_count > 150.0 && thrust >= -10 && thrust < 10) {
568                                 thrust++;
569                                 inc_count = 0.0;
570                         }
571                         if (inc_count < -150.0 && thrust <= 10 && thrust > -10) {
572                                 thrust--;
573                                 inc_count = 0.0;
574                         }
575                 } else {
576                         inc_count = 0;
577                 }
578                 last_time = current_time;
579                 /* send thrust change as keycodes */
580                 if (thrust_last != thrust) {
581                         /* if we were in escape mode, we stop us first and then apply the new code */
582                         if (thrust_last == -99) {
583                                 set_amiga_key(KEYCODE_SPACE, 1);
584                                 set_amiga_key(KEYCODE_SPACE, 0);
585                         }
586
587                         if (thrust >= 10) {
588                                 set_amiga_key(KEYCODE_0, 1);
589                                 set_amiga_key(KEYCODE_0, 0);
590                         } else
591                         if (thrust <= -10 && thrust > -99) {
592                                 set_amiga_key(KEYCODE_F10, 1);
593                                 set_amiga_key(KEYCODE_F10, 0);
594                         } else
595                         if (thrust <= -99) {
596                                 set_amiga_key(KEYCODE_ESCAPE, 1);
597                                 set_amiga_key(KEYCODE_ESCAPE, 0);
598                         } else
599                         if (thrust > 0) {
600                                 set_amiga_key(KEYCODE_1 + thrust - 1, 1);
601                                 set_amiga_key(KEYCODE_1 + thrust - 1, 0);
602                         } else
603                         if (thrust < 0) {
604                                 set_amiga_key(KEYCODE_F1 - thrust - 1, 1);
605                                 set_amiga_key(KEYCODE_F1 - thrust - 1, 0);
606                         } else {
607                                 set_amiga_key(KEYCODE_SPACE, 1);
608                                 set_amiga_key(KEYCODE_SPACE, 0);
609                         }
610                 }
611         }
612         button_a_last = button_a;
613         button_b_last = button_b;
614         button_x_last = button_x;
615         button_y_last = button_y;
616         button_menu_last = button_menu;
617         button_left_trigger_last = button_left_trigger;
618         button_right_trigger_last = button_right_trigger;
619         button_left_thumb_last = button_left_thumb;
620         button_right_thumb_last = button_right_thumb;
621         stick_left_x_last = stick_left_x;
622         stick_left_y_last = stick_left_y;
623         stick_right_x_last = stick_right_x;
624         stick_right_y_last = stick_right_y;
625         thrust_last = thrust;
626         joystick_set_x_last = joystick_set_x;
627         joystick_set_y_last = joystick_set_y;
628
629         /* we must handle keyboard after toggeling keyboard_on,
630          * so that keyboard_on will not change until keyboard is rendered */
631         vr_key = 0;
632         keyboard_on = handle_vr_keyboard(hand_right_x, hand_right_y, hand_right_z, hand_right_yaw, hand_right_pitch, &vr_key);
633 }
634 #endif
635
636 static void skip_intro(void)
637 {
638         int event;
639         double render_delay = 0.0;
640         double cycle_count;
641
642         if (intro_skipped)
643                 return;
644
645         print_info("*** Skipping intro, fast forwarding... ***\n\n");
646         do {
647                 /* render, if not delayed */
648                 if (render_delay <= 0.0) {
649                         cycle_count = 0;
650                         do {
651                                 cycle_count += execute_cpu(0, &event);
652                         } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_CLEAR_SCREEN1);
653                         render_delay += (double)cycle_count / CPU_SPEED;
654                 }
655                 /* VBL */
656                 execute_cpu(3, NULL);
657                 /* count down render delay */
658                 if (render_delay) {
659                         render_delay -= 1.0 / (double)IRQ_RATE;
660                         if (render_delay < 0.0)
661                                 render_delay = 0.0;
662                 }
663         } while (event != STOP_AT_CLEAR_SCREEN1);
664
665         intro_skipped = 1;
666 }
667
668 static void special_event(int event)
669 {
670 #ifdef HAVE_OVR
671         /* handle VR events */
672         if (event == STOP_AT_PATCH_VR) {
673                 mercenary_patch_vr();
674                 return;
675         }
676 #endif
677         /* handle events to improve rendering */
678         if (render_improved)
679                 render_capture_event(event);
680 }
681
682 static void main_loop(void)
683 {
684         double frame_step, frame_time = 0.0, frame_render = 1;
685         int had_first_irq = 0;
686         static uint32_t current_time, last_time = 0, diff;
687         int i, rc;
688         int space, length;
689         int cycle_count, event = STOP_AT_END;
690         double render_delay = 0.0;
691         uint32_t palette_address;
692         uint16_t palette[16];
693         int all_white = 0;
694 #ifdef HAVE_OVR
695         int eye;
696         int vr = 1;
697 #else
698         int vr = 0;
699 #endif
700
701         last_time = ticks_sdl();
702
703         /* render result on window */
704         while (!quit) {
705 #ifdef HAVE_OVR
706                 /* get vr poses */
707                 handle_vr_poses();
708 #endif
709                 /* if we are in interstellar fligt, we use 50 Hz */
710                 /* if we are approaching to Eris Space Port, we use 10 Hz */
711                 /* else we use whatever frame rate the user wants */
712                 if (render_capture_is_interstellar())
713                         frame_step = vbl_duration * 50.0;
714                 else if (!intro_skipped)
715                         frame_step = vbl_duration * 10.0;
716                 else
717                         frame_step = vbl_duration * config_fps;
718                 if (frame_step > 1.0)
719                         frame_step = 1.0;
720                 /* handle SDL events */
721                 rc = event_sdl();
722                 if (rc)
723                         break;
724
725                 /* initialize rendering */
726                 debug_opengl = config_debug_opengl;
727                 benson_size = config_benson_size;
728                 render_legacy = (!config_render) || debug_opengl;
729                 render_improved = config_render || debug_opengl;
730                 if (!render_improved) {
731                         /* be sure to clean all capture history, so we don't get glichtes when turning on improved rendering again */
732                         render_capture_reset();
733                 }
734                 /* STEP 1: let the CPU render/process the game, also improve rendering via OpenGL, if enabled */
735                 /* amgia speed: don't render if we still delay */
736                 /* non amiga speed: render if we need a new frame */
737                 /* NOTE: at input event we must render after every VBL, so we do this in every loop */
738                 /* in case of help view: stop cpu after first IRQ, regardless of other options */
739                 /* NOTE: We need initial IRQ, so we have out copper list initialized */
740                 if (((frame_render && !config_amiga_speed)
741                   || (config_amiga_speed && render_delay <= 0.0)
742                   || event == STOP_AT_WAIT_INPUT)
743                 && !(had_first_irq && help_view)) {
744                         frame_render = 0;
745                         /* start capturing for improved graphics */
746                         if (render_improved)
747                                 render_capture_start(config_fov, config_improve_extend_roads, config_improve_smooth_planets, config_improve_stars_rotation, config_improve_fix_sky_rotation, config_improve_round_planets, config_debug_transparent);
748
749                         /* execute until the rendered image is ready (wait for VBL) */
750                         cycle_count = 0;
751                         do {
752                                 cycle_count += execute_cpu(0, &event);
753                                 /* handle special events */
754                                 special_event(event);
755                                 if (event == STOP_AT_CLEAR_SCREEN1)
756                                         intro_skipped = 1;
757                         } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_WAIT_INPUT);
758                         /* stop capturing for improved graphics */
759                         if (render_improved)
760                                 render_capture_stop();
761                         /* copy palette */
762                         palette_address = mercenary_palette_view();
763                         for (i = 0; i < 16; i++)
764                                 palette[i] = m68k_read_memory_16(palette_address + i*2);
765                         /* for amiga speed: set delay by the number of cycles */
766                         if (config_amiga_speed)
767                                 render_delay += (double)cycle_count / CPU_SPEED;
768                         /* reset joystick after rendering */
769                         reset_joystick();
770                 }
771
772                 /* STEP 2: transfer legacy image (or just benson) in memory to OpenGL texture */
773 #ifdef HAVE_OVR
774                 begin_render_ovr();
775
776                 for (eye = 0; eye < 2; eye++) {
777                         double camera_x, camera_y, camera_z;
778                         /* begin of rendering eye, viewport and frustum is set here */
779                         begin_render_ovr_eye(eye, &camera_x, &camera_y, &camera_z);
780 #else
781                 {
782 #endif
783                         /* clear screen */
784                         opengl_clear(vr);
785                         /* render benson + osd ontop of improved opengl rendering, if enabled */
786                         if (render_improved) {
787 #ifndef HAVE_OVR
788                                 /* viewport and frustum is set here */
789                                 opengl_viewport(window_width, window_height, (debug_opengl) ? 2 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size);
790 #endif
791                                 /* render improved graphics, interpolate, if required,
792                                  * if no item list is available, for legacy rendering
793                                  */
794                                 if (all_white)
795                                         rc = render_all_white(vr);
796                                 else
797                                         rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, vr);
798                                 if (rc)
799                                         goto goto_legacy;
800                                 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 1, config_fov, config_monitor_distance, benson_size, vr);
801                                 if (help_view)
802                                         opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, (vr) ? FOV_NOVAGEN : config_fov, config_monitor_distance, (vr) ? 1.0 : benson_size, 1.0, 1.0, 0.0, 0.0);
803                                 if (osd_timer) {
804                                         opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, (vr) ? FOV_NOVAGEN : config_fov, config_monitor_distance, (vr) ? 1.0 : benson_size, 0.5, 0.04, 0.5, -0.95);
805                                         if (osd_timer - (int32_t)ticks_sdl() < 0)
806                                                 osd_timer = 0;
807                                 }
808 #ifndef HAVE_OVR
809                                 /* draw border around legacy render area */
810                                 if (border_timer) {
811                                         opengl_render_color(1.0, 0.0, 0.0, 1.0);
812                                         opengl_render_line(160, -68, 256, 160, 68, 256, 0.0);
813                                         opengl_render_line(-160, -68, 256, -160, 68, 256, 0.0);
814                                         opengl_render_line(-160, 68, 256, 160, 68, 256, 0.0);
815                                         opengl_render_line(-160, -68, 256, 160, -68, 256, 0.0);
816                                         if (border_timer - (int32_t)ticks_sdl() < 0)
817                                                 border_timer = 0;
818                                 }
819 #endif
820                         }
821                         /* setup viewport for legacy image and render image, if enabled */
822                         /* also render legacy, if render_improved failed due to not (yet) available items */
823                         if (render_legacy) {
824                                 goto_legacy:
825                                 /* render game view without benson
826                                  * because benson is not updated before VBL IRQ, we don't want old image from double buffer
827                                  */
828                                 if (had_first_irq)
829                                         emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE, double_pixel_size);
830 #ifndef HAVE_OVR
831                                 /* viewport and frustum is set here */
832                                 opengl_viewport(window_width, window_height, (debug_opengl) ? 1 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, 1.0);
833 #endif
834                                 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 0, FOV_NOVAGEN, config_monitor_distance, 1.0, 0);
835                                 if (help_view)
836                                         opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, config_monitor_distance, 1.0, 1.0, 1.0, 0.0, 0.0);
837                                 if (osd_timer) {
838                                         opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, config_monitor_distance, 1.0, 0.5, 0.04, 0.5, -0.95);
839                                         if (osd_timer - (int32_t)ticks_sdl() < 0)
840                                                 osd_timer = 0;
841                                 }
842                         }
843 #ifdef HAVE_OVR
844                         /* render keyboard */
845                         if (keyboard_on)
846                                 render_vr_keyboard(camera_x, camera_y);
847
848                         /* end of rendering eye */
849                         end_render_ovr_eye(eye);
850                 }
851                 /* at this point we are ready with our image, so we display */
852                 end_render_ovr();
853                 render_mirror_ovr(window_width, window_height);
854 #else
855                 }
856 #endif
857                 swap_sdl();
858
859                 /* advance frame time, if we are not in help view  */
860                 if (!(had_first_irq && help_view)) {
861                         frame_time += frame_step;
862                         if (frame_time >= 1.0) {
863                                 frame_time -= 1.0;
864                                 frame_render = 1;
865                         }
866                 }
867
868                 /* measure frame rate */
869                 framerate_measure();
870
871                 /* STEP 3: execute interrupt at rate of 50Hz, render sound */
872                 /* only do this, if we are not in help view */
873                 /* NOTE: We need initial IRQ, so we have out copper list initialized */
874                 if (!(had_first_irq && help_view)) {
875                         current_time = ticks_sdl();
876                         diff = current_time - last_time;
877                         /* in case of timer glitch, execute IRQ only by maximum number of SOUND_CHUNKS */
878                         if (diff > 1000 * SOUND_CHUNKS / IRQ_RATE) {
879                                 diff = 1000 * SOUND_CHUNKS / IRQ_RATE;
880                                 last_time = current_time - 1000 * SOUND_CHUNKS / IRQ_RATE;
881                         }
882                         while (diff > 1000 / IRQ_RATE) {
883                                 /* trigger and execute IRQ 3 = VBL */
884                                 execute_cpu(3, NULL);
885                                 had_first_irq = 1;
886                                 /* transfer benson without game view
887                                  * because we only got benson refreshed during VBL IRQ
888                                  */
889                                 all_white = emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, BENSON_AT_LINE, IMAGE_HEIGHT, double_pixel_size);
890                                 /* render sound to sound buffer
891                                  * buffer pointer read and write is atomic, so no locking required!
892                                  */
893                                 space = (sound_buffer_readp - sound_buffer_writep - 1 + sound_buffer_size) % sound_buffer_size;
894                                 if (space < SOUND_SAMPLERATE / IRQ_RATE) {
895 #ifdef DEBUG_SOUND_BUFFERING
896                                         fprintf(stderr, "sound buffer overflow\n");
897 #endif
898                                         length = space;
899                                 } else
900                                         length = SOUND_SAMPLERATE / IRQ_RATE;
901 #ifdef DEBUG_SOUND_BUFFERING
902                                 printf("can write %d, write %d\n", space, length);
903                                 static int cnt = 0;
904                                 int s;
905                                 for (s = 0; s < length; s++) {
906                                         sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].left =
907                                         sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].right
908                                                 = sin(2 * M_PI * 999 * cnt / SOUND_SAMPLERATE)
909                                                 * sin(2 * M_PI * 21 * cnt / SOUND_SAMPLERATE)
910                                                 * sin(2 * M_PI * 0.5 * cnt / SOUND_SAMPLERATE);
911                                          cnt++;
912                                 }
913 #else
914                                 render_sound(memory, sound_buffer, sound_buffer_size, sound_buffer_writep, length, config_audio_filter);
915 #endif
916                                 sound_buffer_writep = (sound_buffer_writep + length) % sound_buffer_size;
917                                 diff -= 1000 / IRQ_RATE;
918                                 last_time += 1000 / IRQ_RATE;
919
920                                 /* count down render delay */
921                                 if (render_delay) {
922                                         render_delay -= 1.0 / (double)IRQ_RATE;
923                                         if (render_delay < 0.0)
924                                                 render_delay = 0.0;
925                                 }
926                         }
927                 }
928         }
929 }
930
931 static uint16_t io_read(uint32_t address)
932 {
933         uint16_t value = 0xffff;
934
935         /* joystick and fire button */
936         if (address == 0xbfe000 || address == 0xdff00c)
937                 value &= emulate_joystick_read(address);
938         /* keyboard */
939         if (address == 0xbfec00 || address == 0xbfed00 || address == 0xbfee00)
940                 value &= emulate_keyboard_read(address);
941         /* diskette */
942         if (address == 0xbfd100 || address == 0xbfe000 || address == 0xdff01a || address == 0xdff01e)
943                 value &= emulate_disk_read(address);
944
945         return value;
946 }
947
948 static void io_write(uint32_t address, uint16_t value)
949 {
950         /* dmacon and sound registers */
951         if (address == 0xdff096 || address == 0xdff09a || (address >= 0xdff0a0 && address <= 0xdff0df))
952                 emulate_sound_write(address, value, SOUND_SAMPLERATE);
953         if (address == 0xbfd100 || (address >= 0xdff020 && address <= 0xdff024))
954                 emulate_disk_write(address, value);
955 }
956
957 /* two tracks with 0x1820 words of length */
958 static uint8_t game_save[2][0x1820 << 1];
959 static int last_track = 0;
960
961 /* game reads track with saved game */
962 static void disk_read(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
963 {
964         if (length > sizeof(game_save[0])) {
965                 print_error("loading game state failed, because length exceeds game save data size, please fix!\n");
966                 return;
967         }
968
969         /* if even track is selected, load game */
970         if (!(track & 1)) {
971                 char filename[256];
972                 int gamesave_num = (track - 2) >> 1;
973
974                 memset(game_save, 0, sizeof(game_save)); /* clear so make the game fail, if we fail */
975
976                 if (mission_disk == 0) {
977                         int got;
978                         FILE *fp;
979
980 #if defined(_WIN32)
981                         filename[0] = '\0';
982 #else
983                         sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
984                         mkdir(filename, 0777);
985 #endif
986                         sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
987                         fp = fopen(filename, "r");
988                         if (!fp) {
989 fail:
990                                 print_info("failed to load game from '%s'\n", filename);
991                                 osd_info("load game", "FAILED!");
992                                 goto copy;
993                         }
994                         got = fread(game_save, sizeof(game_save[0]), 2, fp);
995                         fclose(fp);
996                         if (got != 2)
997                                 goto fail;
998                         sprintf(filename, "#%d", gamesave_num);
999                         osd_info("loaded game", filename);
1000                 } else {
1001                         const uint8_t *mission_data = get_mission_disk(mission_disk, gamesave_num);
1002                         sprintf(filename, "disk %d #%d", mission_disk, gamesave_num);
1003                         if (!mission_data) {
1004                                 print_info("failed to load mission %s\n", filename);
1005                                 osd_info("load mission", "FAILED!");
1006                                 goto copy;
1007                         }
1008                         memcpy(game_save, mission_data, 0x1820 << 2);
1009                         osd_info("loaded mission", filename);
1010                 }
1011         }
1012
1013 copy:
1014         /* copy track */
1015         memcpy(memory + data, game_save[track & 1], length /* sizeof(game_save[0])*/);
1016 }
1017
1018 /* game writes track with saved game */
1019 static void disk_write(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
1020 {
1021         /* cannot save on mission disk */
1022         if (mission_disk) {
1023                 osd_info("", "not applicable");
1024                 return;
1025         }
1026
1027         /* skip sync info that is provided by game and only relevant for a real disk track */
1028         data += 0x200;
1029         length -= 0x200;
1030
1031         if (length != sizeof(game_save[0])) {
1032                 print_error("saving game state failed, because length of data does not match, please fix!\n");
1033                 return;
1034         }
1035
1036         /* don't save if last track is the same, because disk is written on both sides with the same data */
1037         if (track == last_track) {
1038                 if (memcmp(memory + data, game_save[track & 1], length)) {
1039                         print_error("saving game data on other side of the disk is different, please fix!\n");
1040                 }
1041                 return;
1042         }
1043         last_track = track;
1044
1045         /* save game data */
1046         memcpy(game_save[track & 1], memory + data, length);
1047
1048         /* if done with saving */
1049         if ((track & 1)) {
1050                 char filename[256];
1051                 int gamesave_num = (track - 2) >> 1;
1052                 int wrote;
1053                 FILE *fp;
1054
1055 #if defined(_WIN32)
1056                 filename[0] = '\0';
1057 #else
1058                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
1059                 mkdir(filename, 0777);
1060 #endif
1061                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
1062                 fp = fopen(filename, "w");
1063                 if (!fp) {
1064 fail:
1065                         print_error("failed to save game to '%s'\n", filename);
1066                         osd_info("save game", "FAILED!");
1067                         return;
1068                 }
1069                 print_info("Game state saved to '%s'\n", filename);
1070                 sprintf(filename, "#%d", gamesave_num);
1071                 osd_info("saved game", filename);
1072                 wrote = fwrite(game_save, sizeof(game_save[0]), 2, fp);
1073                 fclose(fp);
1074                 if (wrote != 2)
1075                         goto fail;
1076         }
1077 }
1078
1079 static int shift = 0, ctrl = 0, alt = 0;
1080
1081 static void keyboard_sdl(int down, enum keycode keycode)
1082 {
1083         switch (keycode) {
1084         case KEYCODE_LCTRL:
1085         case KEYCODE_RCTRL:
1086                 ctrl = down;
1087                 break;
1088         default: break;
1089         }
1090
1091         if (ctrl && down) {
1092                 switch (keycode) {
1093                 case KEYCODE_h:
1094                         toggle_help();
1095                         break;
1096                 case KEYCODE_v:
1097                         config_video_filter ^= 1;
1098                         osd_info("video filter", (config_video_filter) ? "on" : "off");
1099                         break;
1100                 case KEYCODE_a:
1101                         config_audio_filter ^= 1;
1102                         osd_info("audio filter", (config_audio_filter) ? "on" : "off");
1103                         break;
1104                 case KEYCODE_s:
1105                         config_amiga_speed ^= 1;
1106                         osd_info("render speed", (config_amiga_speed) ? "original" : "fast");
1107                         break;
1108                 case KEYCODE_r:
1109                         config_render ^= 1;
1110                         osd_info("render mode", (config_render) ? "OpenGL" : "original");
1111                         break;
1112                 case KEYCODE_b:
1113                         if (!config_render && !config_debug_opengl) {
1114                                 osd_info("", "not applicable");
1115                                 break;
1116                         }
1117                         if (config_benson_size == 0.5) {
1118                                 config_benson_size = 1.0;
1119                                 config_fov = FOV_NOVAGEN;
1120                         } else {
1121                                 config_benson_size = 0.5;
1122                                 config_fov = FOV_JOLLY;
1123                         }
1124                         osd_info("Benson size", (config_benson_size == 0.5) ? "half" : "normal");
1125                         border_timer = ticks_sdl() + 1500;
1126                         break;
1127                 case KEYCODE_i:
1128                         if (!intro_skipped)
1129                                 skip_intro();
1130                         else
1131                                 osd_info("", "not applicable");
1132                         break;
1133                 case KEYCODE_1:
1134                         if (get_mission_disk(1, 1)) { /* just to check support */
1135                                 mission_disk = 1;
1136                                 osd_info("mission disk", "insert 1");
1137                         } else
1138                                 osd_info("", "not applicable");
1139                         break;
1140                 case KEYCODE_2:
1141                         if (get_mission_disk(2, 1)) { /* just to check support */
1142                                 mission_disk = 2;
1143                                 osd_info("mission disk", "insert 2");
1144                         } else
1145                                 osd_info("", "not applicable");
1146                         break;
1147                 case KEYCODE_0:
1148                         if (get_mission_disk(1, 1)) { /* just to check support */
1149                                 mission_disk = 0;
1150                                 osd_info("mission disk", "removed");
1151                         } else
1152                                 osd_info("", "not applicable");
1153                         break;
1154                 case KEYCODE_c:
1155                         if (config_ctrl_c)
1156                                 quit = 1;
1157                         break;
1158                 case KEYCODE_o:
1159 #ifdef HAVE_OVR
1160                         reset_observer_ovr();
1161                         osd_info("", "reset observer");
1162 #else
1163                         osd_info("", "not applicable");
1164 #endif
1165                         break;
1166                 case KEYCODE_KP_PLUS:
1167 #ifdef HAVE_OVR
1168                         osd_info("", "not applicable");
1169 #else
1170                         if (config_fov / 1.2 >= FOV_MIN)
1171                                 config_fov /= 1.2;
1172                         disp_fov:
1173                         {
1174                                 char text[16];
1175                                 if (config_fov < 63.5 || config_fov > 64.5)
1176                                         sprintf(text, "%.2f", config_fov);
1177                                 else
1178                                         sprintf(text, "%.2f (default)", config_fov);
1179                                 osd_info("FOV", text);
1180                                 border_timer = ticks_sdl() + 1500;
1181                         }
1182 #endif
1183                         break;
1184                 case KEYCODE_KP_MINUS:
1185 #ifdef HAVE_OVR
1186                         osd_info("", "not applicable");
1187 #else
1188                         if (config_fov * 1.2 <= FOV_MAX)
1189                                 config_fov *= 1.2;
1190                         goto disp_fov;
1191 #endif
1192                         break;
1193                 default: break;
1194                 }
1195                 /* do not pass keys to game while holding CTRL */
1196                 return;
1197         }
1198
1199         if (help_view == 1 && down) {
1200                 help_view = 2;
1201                 return;
1202         }
1203
1204         if (keycode == KEYCODE_PAUSE && down) {
1205                 toggle_help();
1206                 return;
1207         }
1208
1209         /* in help view we must not forward keypresses */
1210         if (help_view)
1211                 return;
1212
1213         switch (keycode) {
1214         case KEYCODE_LSHIFT:
1215                 set_amiga_key(keycode, down);
1216                 shift = down;
1217                 break;
1218         case KEYCODE_RSHIFT:
1219                 set_amiga_key(keycode, down);
1220                 shift = down;
1221                 break;
1222         case KEYCODE_LALT:
1223                 set_amiga_key(keycode, down);
1224                 alt = down;
1225                 break;
1226         case KEYCODE_RALT:
1227                 set_amiga_key(keycode, down);
1228                 alt = down;
1229                 break;
1230         case KEYCODE_LEFT:
1231                 if (shift && down) {
1232                         set_amiga_key(keycode, down);
1233                         set_joystick(-1, -1, -1, -1, -1);
1234                         break;
1235                 }
1236                 set_amiga_key(keycode, 0);
1237                 set_joystick(down, -1, -1, -1, -1);
1238                 break;
1239         case KEYCODE_RIGHT:
1240                 if (shift && down) {
1241                         set_amiga_key(keycode, down);
1242                         set_joystick(-1, -1, -1, -1, -1);
1243                         break;
1244                 }
1245                 set_amiga_key(keycode, 0);
1246                 set_joystick(-1, down, -1, -1, -1);
1247                 break;
1248         case KEYCODE_UP:
1249                 if (shift && down) {
1250                         set_amiga_key(keycode, down);
1251                         set_joystick(-1, -1, -1, -1, -1);
1252                         break;
1253                 }
1254                 set_amiga_key(keycode, 0);
1255                 if (!alt || down)
1256                         set_joystick(-1, -1, down, 0, -1);
1257                 break;
1258         case KEYCODE_DOWN:
1259                 if (shift && down) {
1260                         set_amiga_key(keycode, down);
1261                         set_joystick(-1, -1, -1, -1, -1);
1262                         break;
1263                 }
1264                 set_amiga_key(keycode, 0);
1265                 if (!alt || down)
1266                         set_joystick(-1, -1, 0, down, -1);
1267                 break;
1268         case KEYCODE_END:
1269                 set_joystick(-1, -1, -1, -1, down);
1270                 break;
1271         case KEYCODE_INSERT:
1272                 set_amiga_key(KEYCODE_HELP, down);
1273                 break;
1274         default:
1275                 set_amiga_key(keycode, down);
1276         }
1277 }
1278
1279 void audio_sdl(float *data, int length)
1280 {
1281         int fill, s;
1282
1283         /* read sound from sound buffer
1284          * buffer pointer read and write is atomic, so no locking required!
1285          */
1286         fill = (sound_buffer_writep - sound_buffer_readp + sound_buffer_size) % sound_buffer_size;
1287         if (fill < length) {
1288 #ifdef DEBUG_SOUND_BUFFERING
1289                 fprintf(stderr, "sound buffer underrun\n");
1290 #endif
1291                 /* correct read pointer as if the buffer would have 'length' of samples stored inside */
1292                 sound_buffer_readp = (sound_buffer_readp + fill - length + sound_buffer_size) % sound_buffer_size;
1293         }
1294         for (s = 0; s < length; s++) {
1295                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].left;
1296                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].right;
1297         }
1298 #ifdef DEBUG_SOUND_BUFFERING
1299         printf("fill %d = %.4f\n", length, sound_buffer[sound_buffer_readp][0]);
1300 #endif
1301         sound_buffer_readp =(sound_buffer_readp + length) % sound_buffer_size;
1302 }
1303
1304 /* used for geier counter */
1305 void sound_irq(void)
1306 {
1307         /* trigger and execute IRQ 4 = sound */
1308         execute_cpu(4, NULL);
1309 }
1310
1311 extern uint8_t mercenary_splash_palette[][3];
1312 extern char mercenary_splash_pixels[];
1313
1314 int main(int argc, char *argv[])
1315 {
1316         int rc;
1317         int sdl_sound_chunk;
1318
1319         home_dir = getenv("HOME");
1320         if (!home_dir)
1321                 home_dir = "";
1322
1323         rc = parse_args(argc, argv);
1324         if (rc)
1325                 return 0;
1326
1327         /* allocate image */
1328         image = calloc(IMAGE_WIDTH * IMAGE_HEIGHT * ((double_pixel_size) ? 4 : 1), 3);
1329         if (!image) {
1330                 print_error("Failed to allocate image buffer\n");
1331                 goto done;
1332         }
1333
1334         if ((SOUND_SAMPLERATE % IRQ_RATE)) {
1335                 print_error("Sample rate must be a multiple of IRQ rate, please fix!\n");
1336                 goto done;
1337         }
1338         if ((1000 % IRQ_RATE)) {
1339                 print_error("1000 (Ticks per second) rate must be a multiple of IRQ rate, please fix!\n");
1340                 goto done;
1341         }
1342
1343         /* calculate SDL chunk size for audio
1344          * it must be a power of two, but not more than the chunk size for each IRQ!
1345          */
1346         for (sdl_sound_chunk = 2; sdl_sound_chunk <= (SOUND_SAMPLERATE / IRQ_RATE); sdl_sound_chunk <<= 1)
1347                 ;
1348         sdl_sound_chunk >>= 1;
1349 //      printf("samples per IRQ = %d, samples per SDL audio = %d\n", SOUND_SAMPLERATE / IRQ_RATE, sdl_sound_chunk); exit(0);
1350
1351         /* allocate sound buffers */
1352         sound_buffer_size = SOUND_SAMPLERATE / IRQ_RATE * SOUND_CHUNKS;
1353         sound_buffer = calloc(sound_buffer_size, sizeof(*sound_buffer));
1354         if (!sound_buffer) {
1355                 print_error("Failed to allocate image buffer\n");
1356                 goto done;
1357         }
1358
1359         /* allocate memory */
1360         memory = calloc(MEMORY_SIZE, 1);
1361         if (!memory) {
1362                 print_error("Failed to allocate cpu's memory\n");
1363                 goto done;
1364         }
1365         stop_event = calloc(MEMORY_SIZE, 1);
1366         if (!stop_event) {
1367                 print_error("Failed to allocate cpu's stop_event memory\n");
1368                 goto done;
1369         }
1370         chipreg = calloc(IOSIZE, 1);
1371         if (!chipreg) {
1372                 print_error("Failed to allocate chip register\n");
1373                 goto done;
1374         }
1375
1376         /* init cpu code */
1377         execute_init(MEMORY_SIZE, memory, stop_event, chipreg, io_read, io_write, mercenary_stop_at);
1378
1379         /* init disk emulation */
1380         disk_init(disk_read, disk_write);
1381
1382         /* load binary */
1383         mercenary_load();
1384
1385         /* patch some stuff */
1386         mercenary_patch();
1387
1388         /* init SDL and OpenGL */
1389 #ifdef HAVE_OVR
1390         int vbl_sync = 0;
1391         int vr = 1;
1392         int multisampling = 0;
1393         window_width = SCREEN_WIDTH;
1394         window_height = SCREEN_HEIGHT;
1395 #else
1396         int vbl_sync = 1;
1397         int vr = 0;
1398         int multisampling = config_multisampling;
1399         window_width = (config_debug_opengl) ? SCREEN_WIDTH / 3 * 2 : SCREEN_WIDTH;
1400         window_height = (config_debug_opengl) ? SCREEN_HEIGHT / 3 * 4 : SCREEN_HEIGHT;
1401 #endif
1402         rc = init_sdl(argv[0], window_width, window_height, SOUND_SAMPLERATE, sdl_sound_chunk, keyboard_sdl, audio_sdl, resize_window, multisampling, vbl_sync, vr);
1403         if (rc < 0)
1404                 goto done;
1405 #ifdef HAVE_OVR
1406         rc = init_ovr(config_multisampling);
1407         if (rc < 0)
1408                 goto done;
1409         rc = init_vr_keyboard(config_keyboard_height, config_keyboard_distance);
1410         if (rc < 0)
1411                 goto done;
1412 #endif
1413         rc = init_opengl_image((double_pixel_size) ? IMAGE_WIDTH * 2 : IMAGE_WIDTH, (double_pixel_size) ? IMAGE_HEIGHT * 2 : IMAGE_HEIGHT);
1414         if (rc < 0)
1415                 goto done;
1416
1417         /* init osd */
1418         rc = init_opengl_osd(0, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2);
1419         if (rc < 0)
1420                 goto done;
1421         rc = init_opengl_osd(1, OSD_WIDTH, OSD_HEIGHT);
1422         if (rc < 0)
1423                 goto done;
1424         help_osd[0] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, 0x00);
1425         if (!help_osd[0])
1426                 goto done;
1427         text_insert_image(help_osd[0], mercenary_splash_palette, mercenary_splash_pixels, 0xff);
1428         help_views++;
1429         help_osd[1] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1430         if (!help_osd[1])
1431                 goto done;
1432         text_render(help_osd[1], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1433         text_render(help_osd[1], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1434                 "Emulation:\n"
1435                 "        Press `PAUSE' to toggle this help screen on or off.\n"
1436                 "        Press `CTRL' + `F' to toggle between full screen / window mode.\n"
1437                 "        Press `CTRL' + `R' to toggle between original / OpenGL rendering.\n"
1438                 "        Press `CTRL' + `S' to toggle between original / fast rendering.\n"
1439                 "        Press `CTRL' + `B' to toggle between large / small Benson.\n"
1440                 "        Press `CTRL' + `V' to toggle video filter on / off.\n"
1441                 "        Press `CTRL' + `A' to toggle audio filter on / off.\n"
1442                 "        Press `CTRL' + `+' or `-' to change field-of-view (OpenGL).\n"
1443                 "        Press `CTRL' + `I' to skip intro (approaching to Eris).\n"
1444                 "        Press `CTRL' + `1' or `2' to insert or `0' to remove mission disk.\n"
1445 #ifdef HAVE_OVR
1446                 "        Press `CTRL' + `O' (or both triggers) to reset observer position.\n"
1447 #endif
1448                 "\n"
1449                 "Answer to a Question:\n"
1450                 "        Press `O' (not Zero) for OK and other key for NO.\n"
1451                 "\n"
1452                 "Walking / Driving / Flying:\n"
1453                 "        Use cursor keys as joystick, to move player / craft.\n"
1454                 "        Press `R' for running, 'W' for walking speed.\n"
1455                 "        Press `B' to board, `L' to leave.\n"
1456                 "        Press `1'...`0' to drive / fly (slow...fast), `+' or `-' to adjust.\n"
1457                 "        Press `F1'...`F0' to drive / fly backwards (slow...fast).\n"
1458                 "        Press `SPACE' to stop craft.\n"
1459                 "        Press `ESCAPE' to activate escape sequence on crafts.\n"
1460                 "        Press `T' for turbo on certain craft.\n"
1461                 "        Press `END' as joystick's fire button.\n"
1462                 "\n"
1463                 "Elevator:\n"
1464                 "        Press `1'...`9' to select floor, 'G' for ground, `B' for basement.\n"
1465                 "\n"
1466                 "Inside a transporter:\n"
1467                 "        Press `1'...`0' to select destination.\n"
1468                 "\n"
1469                 "Items:\n"
1470                 "        Press `SHFIT' + cursor left / right keys to choose item.\n"
1471                 "        Press `SHFIT' + cursor up / down keys to pickup / drop item.\n"
1472                 "        Press `NUMPAD Enter' to select certain items.\n"
1473                 "        Press `NUMPAD +' / `NUMPAD -' to select entries.\n"
1474                 "        Press `NUMPAD *' to read entry\n"
1475                 "Saving / Loading / Pause:\n"
1476                 "        Press `INSERT' to loading and saving options.\n"
1477                 "        Press `ENTER' to pause game, other key to continue.\n"
1478                 ,HELP_ALPHA, 1, 2, 5, 0);
1479                 help_views++;
1480 #ifdef HAVE_OVR
1481         help_osd[2] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1482         if (!help_osd[2])
1483                 goto done;
1484         text_render(help_osd[2], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1485         text_render(help_osd[2], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1486                 "Emulation using Controller:\n"
1487                 "        Press `Enter' button to toggle this help screen on or off.\n"
1488                 "        To have a virtual keyboard, point below benson (control pannel).\n"
1489                 "        Point to a key on keyboard. The key will highlight.\n"
1490                 "        Pull `Trigger' on right controller to enter the highlighted key.\n"
1491                 "        Press thumb stick on left controller to reset observer position.\n"
1492                 "\n"
1493                 "Walking / Driving / Flying using Controller:\n"
1494                 "        Use thumb stick on right controller, to move player / craft.\n"
1495                 "        Point right controller towards the direction to walk to.\n"
1496                 "        Pull `Trigger' on right controller to change orientation.\n"
1497                 "        Press `X' button to board, `Y' button to leave.\n"
1498                 "        Move thumb stick on left controller to drive/fly forward or backward.\n"
1499                 "        Pull `Trigger' on left controller stop craft.\n"
1500                 "        Press thumb stick on left controller for escape sequence and stop it.\n"
1501                 "        Pull `Trigger' on right controller to fire.\n"
1502                 "\n"
1503                 "For all other game function, use the virtual or real keyboard!\n"
1504                 ,HELP_ALPHA, 1, 2, 5, 0);
1505                 help_views++;
1506 #endif
1507         info_osd = text_alloc(OSD_WIDTH, OSD_HEIGHT, 0x00);
1508         if (!info_osd)
1509                 goto done;
1510
1511         /* init audio */
1512         sound_init(SOUND_SAMPLERATE, sound_irq);
1513
1514         /* start cpu */
1515         reset_cpu();
1516
1517         if (config_skip_intro)
1518                 skip_intro();
1519
1520         /* run game */
1521         main_loop();
1522
1523 done:
1524         exit_opengl();
1525 #ifdef HAVE_OVR
1526         exit_ovr();
1527 #endif
1528         exit_sdl();
1529
1530         if (chipreg)
1531                 free(chipreg);
1532         if (stop_event)
1533                 free(stop_event);
1534         if (memory)
1535                 free(memory);
1536         if (sound_buffer)
1537                 free(sound_buffer);
1538         if (image)
1539                 free(image);
1540         while (help_views) {
1541                 help_views--;
1542                 if (help_osd[help_views])
1543                         free(help_osd[help_views]);
1544         }
1545         if (info_osd)
1546                 free(info_osd);
1547
1548         return 0;
1549 }
1550