print_info("Failed to begin frame (error %d)\n", result);
}
+static int initial_observer_reset = 1;
+
void begin_render_ovr_eye(int eye, double *camera_x, double *camera_y, double *camera_z)
{
int curIndex;
/* reset to game's observer, if requrested by user */
observer_x = x;
- x += observer_x_reset;
observer_y = y;
- y += observer_y_reset;
observer_z = z;
+ if (initial_observer_reset) {
+ initial_observer_reset = 0;
+ reset_observer_ovr();
+ }
+ x += observer_x_reset;
+ y += observer_y_reset;
z += observer_z_reset;
glRotatef(-roll / M_PI * 180.0,0,0,1);