static SDL_GLContext gl_context = NULL;
static void (*keyboard_sdl)(int down, enum keycode keycode) = NULL;
static void (*audio_sdl)(float *data, int len) = NULL;
+static void (*resize_window_sdl)(int width, int height) = NULL;
static void audio_cb(void __attribute__((unused)) *userdata, Uint8 *stream, int len)
{
SDL_MixAudio(stream, (Uint8 *)audio_data, len, SDL_MIX_MAXVOLUME);
}
-int init_sdl(const char *progname, int width, int height, int sound_samplerate, int sound_chunk, void (*keyboard)(int down, enum keycode keycode), void (*audio)(float *data, int len), int multisampling, int vbl_sync)
+int init_sdl(const char *progname, int width, int height, int sound_samplerate, int sound_chunk, void (*keyboard)(int down, enum keycode keycode), void (*audio)(float *data, int len), void (*resize_window)(int width, int height), int multisampling, int vbl_sync)
{
int rc;
keyboard_sdl = keyboard;
audio_sdl = audio;
+ resize_window_sdl = resize_window;
/* init SDL library */
rc = SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO);
quit = 1;
if (event.type == SDL_WINDOWEVENT) {
if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)
- resize_opengl(event.window.data1, event.window.data2);
+ resize_window_sdl(event.window.data1, event.window.data2);
}
if (event.type == SDL_KEYDOWN) {
switch (event.key.keysym.sym) {