// continue anyway
}
+// seems like a hack to me. do we need this?
#ifndef __APPLE__
+#if !defined(_WIN32)
glewExperimental = GL_TRUE;
if (glewInit() != GLEW_OK) {
print_error("Failed to init GLEW\n");
goto error;
}
#endif
+#endif
/* just in case */
glDisable(GL_DEPTH_TEST);