}
sdl_initialized = 1;
- if (multisampling) {
+ if (multisampling > 1) {
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
/* just in case */
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
- if (multisampling)
+ if (multisampling > 1)
glEnable(GL_MULTISAMPLE);
if (rift) {