-AM_CPPFLAGS = -Wall -Wextra -g $(all_includes)
-
-if HAVE_SDL2
-if HAVE_GLEW
+AM_CPPFLAGS = -Wall -Wextra -g $(all_includes) -I../libglew/
noinst_LIBRARIES = libmain.a
render.c \
main.c
-bin_PROGRAMS = mercenary3 mercenary2
+bin_PROGRAMS = mercenary2 mercenary3
mercenary2_SOURCES = \
mercenary2.c \
$(top_builddir)/src/libkeyboard/libkeyboard.a \
$(top_builddir)/src/libsdl/libsdl.a \
$(SDL2_LIBS) \
- $(GLEW_LIBS)
+ /usr/i686-w64-mingw32/lib/libopengl32.a
mercenary3_SOURCES = \
mercenary3.c \
$(top_builddir)/src/libkeyboard/libkeyboard.a \
$(top_builddir)/src/libsdl/libsdl.a \
$(SDL2_LIBS) \
- $(GLEW_LIBS)
+ /usr/i686-w64-mingw32/lib/libopengl32.a
-AM_CPPFLAGS += -DHAVE_SDL2 -DHAVE_GLEW
-endif
+mercenary2_LDADD += \
+ $(top_builddir)/src/libglew/libglew.a
+mercenary3_LDADD += \
+ $(top_builddir)/src/libglew/libglew.a
+
+if WINDOWS
+mercenary2_LDADD += \
+ /usr/i686-w64-mingw32/lib/libopengl32.a
+mercenary3_LDADD += \
+ /usr/i686-w64-mingw32/lib/libopengl32.a
+else
+mercenary2_LDADD += \
+ -lGL
+mercenary3_LDADD += \
+ -lGL
endif