Cross compile with MinGW-W64
[mercenary-reloaded.git] / src / mercenary / Makefile.am
index be50a95..5de5d7d 100644 (file)
@@ -1,7 +1,4 @@
-AM_CPPFLAGS = -Wall -Wextra -g $(all_includes)
-
-if HAVE_SDL2
-if HAVE_GLEW
+AM_CPPFLAGS = -Wall -Wextra -g $(all_includes) -I../libglew/
 
 noinst_LIBRARIES = libmain.a
 
@@ -9,7 +6,7 @@ libmain_a_SOURCES = \
        render.c \
        main.c
 
-bin_PROGRAMS = mercenary3 mercenary2
+bin_PROGRAMS = mercenary2 mercenary3
 
 mercenary2_SOURCES = \
        mercenary2.c \
@@ -28,7 +25,7 @@ mercenary2_LDADD = \
        $(top_builddir)/src/libkeyboard/libkeyboard.a \
        $(top_builddir)/src/libsdl/libsdl.a \
        $(SDL2_LIBS) \
-       $(GLEW_LIBS)
+       /usr/i686-w64-mingw32/lib/libopengl32.a
 
 mercenary3_SOURCES = \
        mercenary3.c \
@@ -47,9 +44,22 @@ mercenary3_LDADD = \
        $(top_builddir)/src/libkeyboard/libkeyboard.a \
        $(top_builddir)/src/libsdl/libsdl.a \
        $(SDL2_LIBS) \
-       $(GLEW_LIBS)
+       /usr/i686-w64-mingw32/lib/libopengl32.a
 
-AM_CPPFLAGS += -DHAVE_SDL2 -DHAVE_GLEW
-endif
+mercenary2_LDADD += \
+       $(top_builddir)/src/libglew/libglew.a
+mercenary3_LDADD += \
+       $(top_builddir)/src/libglew/libglew.a
+
+if WINDOWS
+mercenary2_LDADD += \
+       /usr/i686-w64-mingw32/lib/libopengl32.a
+mercenary3_LDADD += \
+       /usr/i686-w64-mingw32/lib/libopengl32.a
+else
+mercenary2_LDADD += \
+       -lGL
+mercenary3_LDADD += \
+       -lGL
 endif