static int config_ctrl_c = 0;
static int config_amiga_speed = 0; /* fast speed */
-static double config_fps = 16.0;
+static double config_fps = 10.0;
#if !defined(_WIN32)
static const char *config_gamesave_dir = ".mercenary";
#endif
static int config_render = 1; /* opengl render */
static int config_skip_intro = 0;
static int config_multisampling = 8;
+static int config_joystick = -1, config_joystick_x = -1, config_joystick_y = -1, config_joystick_fire = -1;
#ifdef HAVE_OVR
-static double config_benson_size = 0.5;
+static double config_benson_size = 0.7;
static double config_fov = FOV_JOLLY;
#else
static double config_benson_size = 1.0;
#endif
static double config_monitor_distance = 41.5; /* inch */
#ifdef HAVE_OVR
-static double config_keyboard_distance = 40.5; /* inch */
+static double config_keyboard_distance = 38.5; /* inch */
static double config_keyboard_height = -26.0; /* inch */
#endif
static int config_debug_transparent = 0;
static uint8_t *info_osd = NULL;
static int help_view = 1;
static int help_views = 0;
-static int32_t osd_timer = 0;
+static int32_t osd_timer = 0, border_timer = 0;
#ifdef HAVE_OVR
#define SCREEN_WIDTH 1344
#define SCREEN_HEIGHT 800
print_info(" Set field-of-view. Default is %.0f.\n", FOV_NOVAGEN);
print_info(" -i --skip-intro\n");
print_info(" Skip intro sequence approaching to Eris space port.\n");
+ print_info(" -j --joystick <num> | list\n");
+ print_info(" Select given joystick number or show list. (default = 0, if available)\n");
+ print_info(" --joystick-x <axis num>\n");
+ print_info(" --joystick-y <axis num>\n");
+ print_info(" --joystick-fire <button num>\n");
+ print_info(" Specify explicit axis and button of joystick.\n");
print_info("Improvement options:\n");
print_info(" --extend-roads 1 | 0\n");
print_info(" Roads in the distance end in a single point. This was ok for low\n");
if (!strcmp(argv[i], "-i") || !strcmp(argv[i], "--skip-intro")) {
config_skip_intro = 1;
} else
+ if (!strcmp(argv[i], "-j") || !strcmp(argv[i], "--joystick")) {
+ i++;
+ if (argc == i)
+ goto missing_parameter;
+ if (!strcmp(argv[i], "list")) {
+ sdl_list_joysticks();
+ return 1;
+ }
+ config_joystick = atoi(argv[i]);
+ } else
+ if (!strcmp(argv[i], "--joystick-x")) {
+ i++;
+ if (argc == i)
+ goto missing_parameter;
+ config_joystick_x = atoi(argv[i]);
+ } else
+ if (!strcmp(argv[i], "--joystick-y")) {
+ i++;
+ if (argc == i)
+ goto missing_parameter;
+ config_joystick_y = atoi(argv[i]);
+ } else
+ if (!strcmp(argv[i], "--joystick-fire")) {
+ i++;
+ if (argc == i)
+ goto missing_parameter;
+ config_joystick_fire = atoi(argv[i]);
+ } else
if (!strcmp(argv[i], "--extend-roads")) {
i++;
if (argc == i)
{
window_width = width;
window_height = height;
+ border_timer = ticks_sdl() + 1500;
+ osd_info("", "window resized");
}
#ifdef HAVE_OVR
static int joystick_set_x_last = 0, joystick_set_y_last = 0;
static int keyboard_on = 0;
static enum keycode vr_key_pressed = 0, vr_key = 0;
+static int we_walk = 0, we_rotate = 0;
static void handle_vr_poses(void)
{
/* handle input */
get_poses_ovr(&button_a, &button_b, &button_x, &button_y, &button_menu, &button_left_trigger, &button_right_trigger, &button_left_thumb, &button_right_thumb, &hand_right_x, &hand_right_y, &hand_right_z, &hand_right_yaw, &hand_right_pitch, &hand_right_roll, &stick_left_x, &stick_left_y, &stick_right_x, &stick_right_y, &head_yaw, &head_pitch, &head_roll);
- if (button_menu && !button_menu_last) {
+ if (button_a && !button_a_last) {
+ /* menu toggle */
+ toggle_help();
+ }
+ if (button_b && !button_b_last) {
+ /* reset observer */
+ reset_observer_ovr();
+ osd_info("", "reset observer");
+ }
+ if (button_x && !button_x_last) {
/* menu toggle */
toggle_help();
}
- if (button_right_thumb) {
+ if (button_y && !button_y_last) {
/* reset observer */
reset_observer_ovr();
osd_info("", "reset observer");
}
if (!help_view) {
- if (button_x && !button_x_last) {
- /* 'board' pressed */
- set_amiga_key(KEYCODE_b, 1);
- set_amiga_key(KEYCODE_b, 0);
- /* important: get rid of old state */
- thrust = 0;
- }
- if (button_y && !button_y_last) {
- /* 'leave' pressed */
- set_amiga_key(KEYCODE_l, 1);
- set_amiga_key(KEYCODE_l, 0);
- }
if (button_right_trigger && !button_right_trigger_last) {
/* trigger pressed */
if (keyboard_on) {
if (vr_key) {
vr_key_pressed = vr_key;
set_amiga_key(vr_key_pressed, 1);
+ /* reset vr thrust */
+ thrust = 0;
}
- } else
- if (mercenary_get_info_walking()) {
- /* change orientation */
- double roll, pitch, yaw;
- mercenary_get_orientation(&roll, &pitch, &yaw);
- mercenary_set_orientation(yaw + hand_right_yaw);
} else {
/* fire button */
set_joystick(-1, -1, -1, -1, 1);
}
} else {
double roll, pitch, yaw;
- double dist, dir, east, north;
+ double tilt, dir, east, north;
int32_t move_east[4], move_north[4];
- /* check if we push the stick */
- dist = sqrt(stick_right_x * stick_right_x + stick_right_y * stick_right_y);
- if (dist > STICK_WALK_THRESHOLD) {
+ tilt = sqrt(stick_right_x * stick_right_x + stick_right_y * stick_right_y);
+
+ /* check if we rotate, walk or rest */
+ if (we_rotate == 0 && we_walk == 0) {
+ /* we rest */
+ if (fabs(stick_right_y) > fabs(stick_right_x) && tilt > STICK_WALK_THRESHOLD)
+ we_walk = 1;
+ if (fabs(stick_right_x) > fabs(stick_right_y) && tilt > STICK_ROTATE_THRESHOLD)
+ we_rotate = 1;
+ } else if (we_walk) {
+ /* we walk */
+ if (tilt < STICK_WALK_THRESHOLD) {
+ we_walk = 0;
+ /* we need to stop right here and not continue until next rendering */
+ set_joystick(-1, -1, 0, 0, -1); /* stop y */
+ reset_joystick(); /* commit stop */
+ }
+ } else {
+ /* we rotate */
+ if (tilt < STICK_ROTATE_THRESHOLD)
+ we_rotate = 0;
+ }
+
+ /* if we walk */
+ if (we_walk) {
/* get stick amplitude (dist) and direction (dir) */
- if (dist > 1.0)
- dist = 1.0;
- dist = (dist - STICK_WALK_THRESHOLD) / (1.0 - STICK_WALK_THRESHOLD) * 40.0;
+ if (tilt > 1.0)
+ tilt = 1.0;
+ tilt = (tilt - STICK_WALK_THRESHOLD) / (1.0 - STICK_WALK_THRESHOLD) * 40.0;
dir = atan2(stick_right_x, stick_right_y);
+#if 0
/* use hand direction to get actual stick direction */
dir = fmod(dir - hand_right_yaw, M_PI * 2.0);
if (dir < -M_PI)
dir += M_PI * 2.0;
if (dir > M_PI)
dir -= M_PI * 2.0;
- /* flip directin, if we walk backwards */
+#endif
+ /* flip direction, if we walk backwards */
if (dir > M_PI / 2.0 || dir < -M_PI / 2.0) {
/* go backwards */
set_joystick(-1, -1, 0, 1, -1);
set_joystick(-1, -1, 1, 0, -1);
joystick_set_y = 1;
}
- joystick_set_y = 1;
mercenary_get_orientation(&roll, &pitch, &yaw);
- east = sin(yaw - dir + M_PI) * dist;
- north = -cos(yaw - dir + M_PI) * dist;
+ east = sin(yaw - dir + M_PI) * tilt;
+ north = -cos(yaw - dir + M_PI) * tilt;
/* calculatate the integer positions of 4 steps */
move_east[0] = (int32_t)((east * 0.25) + 0.5);
move_north[0] = (int32_t)((north * 0.25) + 0.5);
/* the game takes 4 steps to move the player */
mercenary_vr_move(1, move_east, move_north, 256, 256);
}
+
+ /* if we rotate */
+ if (we_rotate == 1) {
+ /* change orientation */
+ mercenary_get_orientation(&roll, &pitch, &yaw);
+ if (stick_right_x > 0)
+ mercenary_set_orientation(yaw - 45.0 / 180.0 * M_PI);
+ else
+ mercenary_set_orientation(yaw + 45.0 / 180.0 * M_PI);
+ /* rotate only once */
+ we_rotate = 2;
+ }
}
if (joystick_set_x_last && !joystick_set_x)
set_joystick(0, 0, -1, -1, -1);
/* for amiga speed: set delay by the number of cycles */
if (config_amiga_speed)
render_delay += (double)cycle_count / CPU_SPEED;
+ /* reset joystick after rendering */
+ reset_joystick();
}
/* STEP 2: transfer legacy image (or just benson) in memory to OpenGL texture */
if (osd_timer - (int32_t)ticks_sdl() < 0)
osd_timer = 0;
}
+#ifndef HAVE_OVR
+ /* draw border around legacy render area */
+ if (border_timer) {
+ opengl_render_color(1.0, 0.0, 0.0, 1.0);
+ opengl_render_line(160, -68, 256, 160, 68, 256, 0.0);
+ opengl_render_line(-160, -68, 256, -160, 68, 256, 0.0);
+ opengl_render_line(-160, 68, 256, 160, 68, 256, 0.0);
+ opengl_render_line(-160, -68, 256, 160, -68, 256, 0.0);
+ if (border_timer - (int32_t)ticks_sdl() < 0)
+ border_timer = 0;
+ }
+#endif
}
/* setup viewport for legacy image and render image, if enabled */
/* also render legacy, if render_improved failed due to not (yet) available items */
}
}
-static int shift = 0, ctrl = 0;
+static int shift = 0, ctrl = 0, alt = 0;
static void keyboard_sdl(int down, enum keycode keycode)
{
config_fov = FOV_JOLLY;
}
osd_info("Benson size", (config_benson_size == 0.5) ? "half" : "normal");
+ border_timer = ticks_sdl() + 1500;
break;
case KEYCODE_i:
if (!intro_skipped)
disp_fov:
{
char text[16];
- sprintf(text, "%.2f", config_fov);
+ if (config_fov < 63.5 || config_fov > 64.5)
+ sprintf(text, "%.2f", config_fov);
+ else
+ sprintf(text, "%.2f (default)", config_fov);
osd_info("FOV", text);
+ border_timer = ticks_sdl() + 1500;
}
#endif
break;
set_amiga_key(keycode, down);
shift = down;
break;
+ case KEYCODE_LALT:
+ set_amiga_key(keycode, down);
+ alt = down;
+ break;
+ case KEYCODE_RALT:
+ set_amiga_key(keycode, down);
+ alt = down;
+ break;
case KEYCODE_LEFT:
if (shift && down) {
set_amiga_key(keycode, down);
break;
}
set_amiga_key(keycode, 0);
- set_joystick(-1, -1, down, -1, -1);
+ if (!alt || down)
+ set_joystick(-1, -1, down, 0, -1);
break;
case KEYCODE_DOWN:
if (shift && down) {
break;
}
set_amiga_key(keycode, 0);
- set_joystick(-1, -1, -1, down, -1);
+ if (!alt || down)
+ set_joystick(-1, -1, 0, down, -1);
break;
case KEYCODE_END:
set_joystick(-1, -1, -1, -1, down);
set_amiga_key(KEYCODE_HELP, down);
break;
default:
+ /* reset vr thrust */
+#ifdef HAVE_OVR
+ thrust_last = 0;
+#endif
set_amiga_key(keycode, down);
}
}
+static double joystick_last_x = 0, joystick_last_y = 0;
+static int joystick_last_fire = 0;
+
+static void joystick_sdl(double x, double y, int fire)
+{
+ int left = -1, right = -1, up = -1, down = -1;
+
+ if (x <= -0.5 && joystick_last_x > -0.5)
+ left = 1;
+ if (x > -0.5 && joystick_last_x <= -0.5)
+ left = 0;
+ if (x >= 0.5 && joystick_last_x < 0.5)
+ right = 1;
+ if (x < 0.5 && joystick_last_x >= 0.5)
+ right = 0;
+ if (y <= -0.5 && joystick_last_y > -0.5)
+ up = 1;
+ if (y > -0.5 && joystick_last_y <= -0.5)
+ up = 0;
+ if (y >= 0.5 && joystick_last_y < 0.5)
+ down = 1;
+ if (y < 0.5 && joystick_last_y >= 0.5)
+ down = 0;
+ set_joystick(left, right, up, down, fire);
+ joystick_last_x = x;
+ joystick_last_y = y;
+ joystick_last_fire = fire;
+}
+
void audio_sdl(float *data, int length)
{
int fill, s;
window_width = (config_debug_opengl) ? SCREEN_WIDTH / 3 * 2 : SCREEN_WIDTH;
window_height = (config_debug_opengl) ? SCREEN_HEIGHT / 3 * 4 : SCREEN_HEIGHT;
#endif
- rc = init_sdl(argv[0], window_width, window_height, SOUND_SAMPLERATE, sdl_sound_chunk, keyboard_sdl, audio_sdl, resize_window, multisampling, vbl_sync, vr);
+ rc = init_sdl(mercenary_name, window_width, window_height, SOUND_SAMPLERATE, sdl_sound_chunk, keyboard_sdl, config_joystick, config_joystick_x, config_joystick_y, config_joystick_fire, joystick_sdl, audio_sdl, resize_window, multisampling, vbl_sync, vr);
if (rc < 0)
goto done;
#ifdef HAVE_OVR
" Press `CTRL' + `I' to skip intro (approaching to Eris).\n"
" Press `CTRL' + `1' or `2' to insert or `0' to remove mission disk.\n"
#ifdef HAVE_OVR
- " Press `CTRL' + `O' (or both triggers) to reset observer position.\n"
+ " Press `CTRL' + `O' to reset observer position.\n"
#endif
"\n"
"Answer to a Question:\n"
text_render(help_osd[2], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
text_render(help_osd[2], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
"Emulation using Controller:\n"
- " Press `Enter' button to toggle this help screen on or off.\n"
- " To have a virtual keyboard, point below benson (control pannel).\n"
+ " Press `A' or 'X' button to toggle this help screen on or off.\n"
+ " Press 'B' or 'Y' button to reset observer position. (importaint!)\n"
+ " To have a virtual keyboard, point right hand below control pannel.\n"
" Point to a key on keyboard. The key will highlight.\n"
" Pull `Trigger' on right controller to enter the highlighted key.\n"
- " Press thumb stick on left controller to reset observer position.\n"
"\n"
"Walking / Driving / Flying using Controller:\n"
" Use thumb stick on right controller, to move player / craft.\n"
- " Point right controller towards the direction to walk to.\n"
+ " Move thumb stick forth and back to walk, left and right to rotate.\n"
" Pull `Trigger' on right controller to change orientation.\n"
" Press `X' button to board, `Y' button to leave.\n"
" Move thumb stick on left controller to drive/fly forward or backward.\n"