+#ifndef HAVE_OVR
+ /* draw border around legacy render area */
+ if (border_timer) {
+ opengl_render_color(1.0, 0.0, 0.0, 1.0);
+ opengl_render_line(160, -68, 256, 160, 68, 256, 0.0);
+ opengl_render_line(-160, -68, 256, -160, 68, 256, 0.0);
+ opengl_render_line(-160, 68, 256, 160, 68, 256, 0.0);
+ opengl_render_line(-160, -68, 256, 160, -68, 256, 0.0);
+ if (border_timer - (int32_t)ticks_sdl() < 0)
+ border_timer = 0;
+ }
+#endif