OVR: Add option to reset observer position
[mercenary-reloaded.git] / src / mercenary / main.c
index d762ef4..8be3591 100644 (file)
 #include <stdio.h>
 #include <stdint.h>
 #include <stdlib.h>
+#include <string.h>
 #include <sys/stat.h>
 #include <sys/types.h>
 #include "../libsdl/sdl.h"
+#ifdef HAVE_OVR
+#include "../libovr/ovr.h"
+#endif
 #include "../libsdl/opengl.h"
 #include "../libsdl/print.h"
 #include "../libcpu/m68k.h"
 #include "../libcpu/execute.h"
+#include "../libframerate/framerate.h"
 #include "../libvideo/video.h"
 #include "../libsound/sound.h"
 #include "../libjoystick/joystick.h"
 #include "../libkeyboard/keyboard.h"
 #include "../libdisk/disk.h"
+#include "../libtext/text.h"
 #include "mercenary.h"
 #include "render.h"
 
 #define FOV_MAX                170.0
 
 static int config_ctrl_c = 0;
-static int config_amiga_speed = 1;
+static int config_amiga_speed = 0; /* fast speed */
+static double config_fps = 16.0;
+#if !defined(_WIN32)
 static const char *config_gamesave_dir = ".mercenary";
+#endif
 static int config_video_filter = 1;
 static int config_audio_filter = 1;
-static int config_render = 0;
+static int config_render = 1; /* opengl render */
 static int config_skip_intro = 0;
 static int config_multisampling = 16;
 static double config_fov = FOV_NOVAGEN;
+static double config_monitor_distance = 31.5; /* inch */
 static double config_benson_size = 1.0;
 static int config_debug_transparent = 0;
 static int config_debug_opengl = 0;
 /* render improvements */
-static int config_improve_extend_roads = 0;    /* set to 1 to extend roads */
+static int config_improve_extend_roads = 1;    /* set to 1 to extend roads */
 
 #define CPU_SPEED      7093790.0;
 
@@ -78,12 +88,24 @@ static int config_improve_extend_roads = 0; /* set to 1 to extend roads */
 static uint8_t *memory = NULL;
 static uint8_t *stop_event = NULL;
 static uint8_t *image = NULL;
-#define SCREEN_WIDTH   320
-#define SCREEN_HEIGHT  200
+static uint8_t *help_osd = NULL;
+static uint8_t *info_osd = NULL;
+static int help_view = 1;
+static int32_t osd_timer = 0;
+#ifdef HAVE_OVR
+#define SCREEN_WIDTH   800
+#define SCREEN_HEIGHT  800
+#else
+#define SCREEN_WIDTH   (320*3)
+#define SCREEN_HEIGHT  (200*3)
+#endif
 #define IMAGE_WIDTH    320
 #define IMAGE_HEIGHT   200
 #define BENSON_AT_LINE 136
 #define IMAGE_DIWSTART 0x2c
+#define HELP_ALPHA     0xd0
+#define OSD_WIDTH      320
+#define OSD_HEIGHT     16
 static uint16_t *chipreg = NULL;
 static stereo_t *sound_buffer = NULL; /* sound buffer memory */
 static int sound_buffer_size; /* buffer sample size */
@@ -94,6 +116,7 @@ static double benson_size; /* render size of benson */
 static int render_legacy = 0; /* render original amiga screen, if set */
 static int render_improved = 0; /* render improved image, if set */
 static int debug_opengl = 0; /* render both, amiga screen and  improved image, if set */
+static int intro_skipped = 0; /* indicated if we already have landed */
 
 static const char *home_dir;
 
@@ -106,14 +129,16 @@ int parse_args(int argc, char *argv[])
        while (argc > i) {
                if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")) {
                        print_info("Usage: %s\n", argv[0]);
-                       print_info(" -s --amiga-speed original | full\n");
-                       print_info("        Set speed of rendering to original Amiga or full speed.\n");
+                       print_info(" -s --render-speed original | fast\n");
+                       print_info("        Set speed of rendering to original Amiga or fast speed.\n");
+                       print_info("    --fps <fps>\n");
+                       print_info("        Set frames per second for fast rate (default = %.1f).\n", config_fps);
                        print_info(" -v --video-filter on | off\n");
                        print_info("        Set video filter.\n");
                        print_info(" -a --audio-filter on | off\n");
                        print_info("        Set audio filter.\n");
-                       print_info(" -r --render original | opegl\n");
-                       print_info("        Set speed of rendering to original Amiga or full speed.\n");
+                       print_info(" -r --render original | opengl\n");
+                       print_info("        Set speed of rendering to original Amiga or OpenGL.\n");
                        print_info(" -b --benson normal | half\n");
                        print_info("        Size of 'Benson' (control panel).\n");
                        print_info(" -m --multisampling <samples>\n");
@@ -131,7 +156,7 @@ int parse_args(int argc, char *argv[])
                        print_info("        Use CTRL+C to exit game (used for development)\n");
                        return -1;
                } else
-               if (!strcmp(argv[i], "-s") || !strcmp(argv[i], "--amiga-speed")) {
+               if (!strcmp(argv[i], "-s") || !strcmp(argv[i], "--render-speed")) {
                        i++;
                        if (argc == i) {
 missing_parameter:
@@ -141,7 +166,7 @@ missing_parameter:
                        if (!strcmp(argv[i], "original"))
                                config_amiga_speed = 1;
                        else
-                       if (!strcmp(argv[i], "full"))
+                       if (!strcmp(argv[i], "fast"))
                                config_amiga_speed = 0;
                        else {
 illegal_parameter:
@@ -149,6 +174,14 @@ illegal_parameter:
                                return -1;
                        }
                } else
+               if (!strcmp(argv[i], "--fps")) {
+                       i++;
+                       if (argc == i)
+                               goto missing_parameter;
+                       config_fps = atof(argv[i]);
+                       if (config_fov <= 0.0)
+                               goto illegal_parameter;
+               } else
                if (!strcmp(argv[i], "-v") || !strcmp(argv[i], "--video-filter")) {
                        i++;
                        if (argc == i)
@@ -234,139 +267,263 @@ illegal_parameter:
        return 0;
 }
 
+static void skip_intro(void)
+{
+       int event;
+       double render_delay = 0.0;
+       double cycle_count;
+
+       if (intro_skipped)
+               return;
+
+       print_info("*** Skipping intro, fast forwarding... ***\n\n");
+       do {
+               /* render, if not delayed */
+               if (render_delay <= 0.0) {
+                       cycle_count = 0;
+                       do {
+                               cycle_count += execute_cpu(0, &event);
+                       } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_CLEAR_SCREEN1);
+                       render_delay += (double)cycle_count / CPU_SPEED;
+               }
+               /* VBL */
+               execute_cpu(3, NULL);
+               /* count down render delay */
+               if (render_delay) {
+                       render_delay -= 1.0 / (double)IRQ_RATE;
+                       if (render_delay < 0.0)
+                               render_delay = 0.0;
+               }
+       } while (event != STOP_AT_CLEAR_SCREEN1);
+
+       intro_skipped = 1;
+}
+
 static void special_event(int event)
 {
        if (render_improved)
-               render_improved_event(event);
+               render_capture_event(event);
 }
 
 static void main_loop(void)
 {
+       double frame_step, frame_time = 0.0, frame_render = 1;
        int had_first_irq = 0;
        static uint32_t current_time, last_time = 0, diff;
        int i, rc;
        int space, length;
-       int cycle_count, event;
+       int cycle_count, event = STOP_AT_END;
        double render_delay = 0.0;
        uint32_t palette_address;
        uint16_t palette[16];
+       int eye;
 
-       last_time = SDL_GetTicks();
+       last_time = ticks_sdl();
 
        /* render result on window */
        while (!quit) {
+               /* if we are in interstellar fligt, we use 50 Hz */
+               /* if we are approaching to Eris Space Port, we use 10 Hz */
+               /* else we use whatever frame rate the user wants */
+               if (render_capture_is_interstellar())
+                       frame_step = vbl_duration * 50.0;
+               else if (!intro_skipped)
+                       frame_step = vbl_duration * 10.0;
+               else
+                       frame_step = vbl_duration * config_fps;
+               if (frame_step > 1.0)
+                       frame_step = 1.0;
                /* handle SDL events */
                rc = event_sdl();
                if (rc)
                        break;
 
-               /* clear screen */
-               opengl_clear();
-
                /* initialize rendering */
                debug_opengl = config_debug_opengl;
                benson_size = config_benson_size;
                render_legacy = (!config_render) || debug_opengl;
                render_improved = config_render || debug_opengl;
-               if (render_improved) {
-                       opengl_viewport_improved(debug_opengl, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size);
-                       opengl_copy_last();
+               if (!render_improved) {
+                       /* be sure to clean all capture history, so we don't get glichtes when turning on improved rendering again */
+                       render_capture_reset();
                }
                /* STEP 1: let the CPU render/process the game, also improve rendering via OpenGL, if enabled */
-               /* don't render if we still delay */
-               if (!render_delay) {
-                       /* start rendering for improved graphics */
+               /* amgia speed: don't render if we still delay */
+               /* non amiga speed: render if we need a new frame */
+               /* NOTE: at input event we must render after every VBL, so we do this in every loop */
+               /* in case of help view: stop cpu after first IRQ, regardless of other options */
+               /* NOTE: We need initial IRQ, so we have out copper list initialized */
+               if (((frame_render && !config_amiga_speed)
+                 || (config_amiga_speed && render_delay <= 0.0)
+                 || event == STOP_AT_WAIT_INPUT)
+               && !(had_first_irq && help_view)) {
+                       frame_render = 0;
+                       /* start capturing for improved graphics */
                        if (render_improved)
-                               render_start(config_fov, config_improve_extend_roads, config_debug_transparent);
+                               render_capture_start(config_fov, config_improve_extend_roads, config_debug_transparent);
 
                        /* execute until the rendered image is ready (wait for VBL) */
                        cycle_count = 0;
                        do {
                                cycle_count += execute_cpu(0, &event);
                                /* handle special events */
-                               if (event != STOP_AT_WAIT_VBL)
-                                       special_event(event);
-                       } while (event != STOP_AT_WAIT_VBL);
+                               special_event(event);
+                               if (event == STOP_AT_CLEAR_SCREEN1)
+                                       intro_skipped = 1;
+                       } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_WAIT_INPUT);
+                       /* stop capturing for improved graphics */
+                       if (render_improved)
+                               render_capture_stop();
                        /* copy palette */
                        palette_address = mercenary_palette_view();
                        for (i = 0; i < 16; i++)
                                palette[i] = m68k_read_memory_16(palette_address + i*2);
                        /* for amiga speed: set delay by the number of cycles */
                        if (config_amiga_speed)
-                               render_delay = (double)cycle_count / CPU_SPEED;
+                               render_delay += (double)cycle_count / CPU_SPEED;
                }
 
                /* STEP 2: transfer legacy image (or just benson) in memory to OpenGL texture */
-               if (had_first_irq) {
-                       /* render game view without benson
-                        * because benson is not updated before VBL IRQ, we don't want old image from double buffer
-                        */
-                       if (render_legacy)
-                               emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE, double_pixel_size);
-               }
-               /* render benson on improved rendering, if enabled */
-               if (render_improved) {
-                       render_finish();
-                       opengl_blit_benson(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size, (double_pixel_size) ? 2 : 1);
+#ifdef HAVE_OVR
+               begin_render_ovr();
+               for (eye = 0; eye < 2; eye++) {
+                       /* viewport and frustum is set here */
+                       begin_render_ovr_eye(eye);
+#else
+               eye = 0;
+               {
+#endif
+                       /* clear screen */
+#ifdef HAVE_OVR
+                       opengl_clear(1);
+#else
+                       opengl_clear(0);
+#endif
+                       /* render benson + osd ontop of improved opengl rendering, if enabled */
+                       if (render_improved) {
+#ifndef HAVE_OVR
+                               /* viewport and frustum is set here */
+                               opengl_viewport((debug_opengl) ? 2 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size);
+#endif
+                               /* render improved graphics, interpolate, if required,
+                                * if no item list is available, for legacy rendering
+                                */
+#ifdef HAVE_OVR
+                               rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, 1);
+#else
+                               rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, 0);
+#endif
+                               if (rc)
+                                       goto goto_legacy;
+                               opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 1, config_fov, config_monitor_distance, benson_size);
+                               if (help_view)
+                                       opengl_blit_osd(0, help_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, benson_size, 1.0, 1.0, 0.0, 0.0);
+                               if (osd_timer) {
+                                       opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, benson_size, 0.5, 0.04, 0.5, -0.95);
+                                       if (osd_timer - (int32_t)ticks_sdl() < 0)
+                                               osd_timer = 0;
+                               }
+                       }
+                       /* setup viewport for legacy image and render image, if enabled */
+                       /* also render legacy, if render_improved failed due to not (yet) available items */
+                       if (render_legacy) {
+                               goto_legacy:
+                               /* render game view without benson
+                                * because benson is not updated before VBL IRQ, we don't want old image from double buffer
+                                */
+                               if (had_first_irq)
+                                       emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE, double_pixel_size);
+#ifndef HAVE_OVR
+                               /* viewport and frustum is set here */
+                               opengl_viewport((debug_opengl) ? 1 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, 1.0);
+#endif
+                               opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 0, config_fov, config_monitor_distance, 1.0);
+                               if (help_view)
+                                       opengl_blit_osd(0, help_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, 1.0, 1.0, 1.0, 0.0, 0.0);
+                               if (osd_timer) {
+                                       opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, 1.0, 0.5, 0.04, 0.5, -0.95);
+                                       if (osd_timer - (int32_t)ticks_sdl() < 0)
+                                               osd_timer = 0;
+                               }
+                       }
+#ifdef HAVE_OVR
+                       end_render_ovr_eye(eye);
                }
-               /* setup viewport for legacy image and render image, if enabled */
-               if (render_legacy) {
-                       opengl_viewport_legacy(debug_opengl);
-                       opengl_blit_legacy(image, config_video_filter);
+               /* at this point we are ready with our image, so we display */
+               end_render_ovr();
+               render_mirror_ovr(SCREEN_WIDTH, SCREEN_HEIGHT);
+#else
                }
+#endif
                swap_sdl();
 
-               /* STEP 3: execute interrupt at rate of 50Hz, render sound */
-               current_time = SDL_GetTicks();
-               diff = current_time - last_time;
-               /* in case of timer glitch, execute IRQ only by maximum number of SOUND_CHUNKS */
-               if (diff > 1000 * SOUND_CHUNKS / IRQ_RATE) {
-                       diff = 1000 * SOUND_CHUNKS / IRQ_RATE;
-                       last_time = current_time - 1000 * SOUND_CHUNKS / IRQ_RATE;
+               /* advance frame time, if we are not in help view  */
+               if (!(had_first_irq && help_view)) {
+                       frame_time += frame_step;
+                       if (frame_time >= 1.0) {
+                               frame_time -= 1.0;
+                               frame_render = 1;
+                       }
                }
-               while (diff > 1000 / IRQ_RATE) {
-                       execute_cpu(3, NULL);
-                       execute_cpu(4, NULL);
-                       had_first_irq = 1;
-                       /* transfer benson without game view
-                        * because we only got benson refreshed during VBL IRQ
-                        */
-                       emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, BENSON_AT_LINE, IMAGE_HEIGHT, double_pixel_size);
-                       /* render sound to sound buffer
-                        * buffer pointer read and write is atomic, so no locking required!
-                        */
-                       space = (sound_buffer_readp - sound_buffer_writep - 1 + sound_buffer_size) % sound_buffer_size;
-                       if (space < SOUND_SAMPLERATE / IRQ_RATE) {
+
+               /* measure frame rate */
+               framerate_measure();
+
+               /* STEP 3: execute interrupt at rate of 50Hz, render sound */
+               /* only do this, if we are not in help view */
+               /* NOTE: We need initial IRQ, so we have out copper list initialized */
+               if (!(had_first_irq && help_view)) {
+                       current_time = ticks_sdl();
+                       diff = current_time - last_time;
+                       /* in case of timer glitch, execute IRQ only by maximum number of SOUND_CHUNKS */
+                       if (diff > 1000 * SOUND_CHUNKS / IRQ_RATE) {
+                               diff = 1000 * SOUND_CHUNKS / IRQ_RATE;
+                               last_time = current_time - 1000 * SOUND_CHUNKS / IRQ_RATE;
+                       }
+                       while (diff > 1000 / IRQ_RATE) {
+                               /* trigger and execute IRQ 3 = VBL */
+                               execute_cpu(3, NULL);
+                               had_first_irq = 1;
+                               /* transfer benson without game view
+                                * because we only got benson refreshed during VBL IRQ
+                                */
+                               emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, BENSON_AT_LINE, IMAGE_HEIGHT, double_pixel_size);
+                               /* render sound to sound buffer
+                                * buffer pointer read and write is atomic, so no locking required!
+                                */
+                               space = (sound_buffer_readp - sound_buffer_writep - 1 + sound_buffer_size) % sound_buffer_size;
+                               if (space < SOUND_SAMPLERATE / IRQ_RATE) {
 #ifdef DEBUG_SOUND_BUFFERING
-                               fprintf(stderr, "sound buffer overflow\n");
+                                       fprintf(stderr, "sound buffer overflow\n");
 #endif
-                               length = space;
-                       } else
-                               length = SOUND_SAMPLERATE / IRQ_RATE;
+                                       length = space;
+                               } else
+                                       length = SOUND_SAMPLERATE / IRQ_RATE;
 #ifdef DEBUG_SOUND_BUFFERING
-                       printf("can write %d, write %d\n", space, length);
-                       static int cnt = 0;
-                       int s;
-                       for (s = 0; s < length; s++) {
-                               sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].left =
-                               sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].right
-                                       = sin(2 * M_PI * 999 * cnt / SOUND_SAMPLERATE)
-                                       * sin(2 * M_PI * 21 * cnt / SOUND_SAMPLERATE)
-                                       * sin(2 * M_PI * 0.5 * cnt / SOUND_SAMPLERATE);
-                                cnt++;
-                       }
+                               printf("can write %d, write %d\n", space, length);
+                               static int cnt = 0;
+                               int s;
+                               for (s = 0; s < length; s++) {
+                                       sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].left =
+                                       sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].right
+                                               = sin(2 * M_PI * 999 * cnt / SOUND_SAMPLERATE)
+                                               * sin(2 * M_PI * 21 * cnt / SOUND_SAMPLERATE)
+                                               * sin(2 * M_PI * 0.5 * cnt / SOUND_SAMPLERATE);
+                                        cnt++;
+                               }
 #else
-                       render_sound(memory, sound_buffer, sound_buffer_size, sound_buffer_writep, length, config_audio_filter);
+                               render_sound(memory, sound_buffer, sound_buffer_size, sound_buffer_writep, length, config_audio_filter);
 #endif
-                       sound_buffer_writep = (sound_buffer_writep + length) % sound_buffer_size;
-                       diff -= 1000 / IRQ_RATE;
-                       last_time += 1000 / IRQ_RATE;
-
-                       /* count down render delay */
-                       if (render_delay) {
-                               render_delay -= 1.0 / (double)IRQ_RATE;
-                               if (render_delay < 0.0)
-                                       render_delay = 0.0;
+                               sound_buffer_writep = (sound_buffer_writep + length) % sound_buffer_size;
+                               diff -= 1000 / IRQ_RATE;
+                               last_time += 1000 / IRQ_RATE;
+
+                               /* count down render delay */
+                               if (render_delay) {
+                                       render_delay -= 1.0 / (double)IRQ_RATE;
+                                       if (render_delay < 0.0)
+                                               render_delay = 0.0;
+                               }
                        }
                }
        }
@@ -392,7 +549,7 @@ static uint16_t io_read(uint32_t address)
 static void io_write(uint32_t address, uint16_t value)
 {
        /* dmacon and sound registers */
-       if (address == 0xdff096 || (address >= 0xdff0a0 && address <= 0xdff0df))
+       if (address == 0xdff096 || address == 0xdff09a || (address >= 0xdff0a0 && address <= 0xdff0df))
                emulate_sound_write(address, value, SOUND_SAMPLERATE);
        if (address == 0xbfd100 || (address >= 0xdff020 && address <= 0xdff024))
                emulate_disk_write(address, value);
@@ -428,7 +585,7 @@ static void disk_read(int track, int __attribute__((unused)) side, uint32_t data
                fp = fopen(filename, "r");
                if (!fp) {
 fail:
-                       print_error("failed to load game from '%s'\n", filename);
+                       print_info("failed to load game from '%s'\n", filename);
                        goto copy;
                }
                got = fread(game_save, sizeof(game_save[0]), 2, fp);
@@ -494,90 +651,125 @@ fail:
        }
 }
 
+static void osd_info(const char *param, const char *value)
+{
+       char line[41] = "                                        ";
+
+       if (param[0]) {
+               strncpy(line + 21 - strlen(param), param, strlen(param));
+               line[22] = ':';
+       }
+       if (strlen(value) > 15) {
+               print_error("string too long\n");
+               return;
+       }
+       strncpy(line + 25, value, strlen(value));
+       text_render(info_osd, OSD_WIDTH, OSD_HEIGHT, line, 0x00, 4, 0, 0, 1);
+       osd_timer = ticks_sdl() + 2500;
+}
+
 static int shift = 0, ctrl = 0;
 
-static void keyboard_sdl(int down, SDL_Keycode sym)
+static void keyboard_sdl(int down, enum keycode keycode)
 {
-       switch (sym) {
-       case SDLK_LCTRL:
-       case SDLK_RCTRL:
+       switch (keycode) {
+       case KEYCODE_LCTRL:
+       case KEYCODE_RCTRL:
                ctrl = down;
                break;
+       default: break;
        }
 
-       if (ctrl) {
-               switch (sym) {
-               case SDLK_v:
-                       if (down) {
-                               config_video_filter ^= 1;
-                               print_info("video filter: %s\n", (config_video_filter) ? "on" : "off");
-                       }
+       if (ctrl && down) {
+               switch (keycode) {
+               case KEYCODE_h:
+                       help_view ^= 1;
                        break;
-               case SDLK_a:
-                       if (down) {
-                               config_audio_filter ^= 1;
-                               print_info("audio filter: %s\n", (config_audio_filter) ? "on" : "off");
-                       }
+               case KEYCODE_v:
+                       config_video_filter ^= 1;
+                       osd_info("video filter", (config_video_filter) ? "on" : "off");
                        break;
-               case SDLK_s:
-                       if (down) {
-                               config_amiga_speed ^= 1;
-                               print_info("amiga speed: %s\n", (config_amiga_speed) ? "original" : "full");
-                       }
+               case KEYCODE_a:
+                       config_audio_filter ^= 1;
+                       osd_info("audio filter", (config_audio_filter) ? "on" : "off");
                        break;
-               case SDLK_r:
-                       if (down) {
-                               config_render ^= 1;
-                               print_info("render: %s\n", (config_render) ? "opengl" : "original");
-                       }
+               case KEYCODE_s:
+                       config_amiga_speed ^= 1;
+                       osd_info("render speed", (config_amiga_speed) ? "original" : "fast");
                        break;
-               case SDLK_b:
-                       if (down) {
-                               if (config_benson_size == 0.5) {
-                                       config_benson_size = 1.0;
-                                       config_fov = FOV_NOVAGEN;
-                               } else {
-                                       config_benson_size = 0.5;
-                                       config_fov = FOV_JOLLY;
-                               }
-                               print_info("benson: %s\n", (config_benson_size == 0.5) ? "half" : "normal");
-                       }
+               case KEYCODE_r:
+                       config_render ^= 1;
+                       osd_info("render mode", (config_render) ? "OpenGL" : "original");
                        break;
-               case SDLK_c:
-                       if (down) {
-                               if (config_ctrl_c)
-                                       quit = 1;
+               case KEYCODE_b:
+                       if (!config_render && !config_debug_opengl) {
+                               osd_info("", "not applicable");
+                               break;
                        }
-                       break;
-               case SDLK_KP_PLUS:
-                       if (down) {
-                               if (config_fov / 1.2 >= FOV_MIN)
-                                       config_fov /= 1.2;
-                               print_info("FOV: %.2f\n", config_fov);
+                       if (config_benson_size == 0.5) {
+                               config_benson_size = 1.0;
+                               config_fov = FOV_NOVAGEN;
+                       } else {
+                               config_benson_size = 0.5;
+                               config_fov = FOV_JOLLY;
                        }
+                       osd_info("Benson size", (config_benson_size == 0.5) ? "half" : "normal");
+                       break;
+               case KEYCODE_i:
+                       if (!intro_skipped)
+                               skip_intro();
+                       else
+                               osd_info("", "not applicable");
+                       break;
+               case KEYCODE_c:
+                       if (config_ctrl_c)
+                               quit = 1;
+                       break;
+               case KEYCODE_n:
+#ifdef HAVE_OVR
+                       normalize_observer_ovr();
+                       osd_info("", "change height");
+#else
+                       osd_info("", "not applicable");
+#endif
                        break;
-               case SDLK_KP_MINUS:
-                       if (down) {
-                               if (config_fov * 1.2 <= FOV_MAX)
-                                       config_fov *= 1.2;
-                               print_info("FOV: %.2f\n", config_fov);
+               case KEYCODE_KP_PLUS:
+                       if (config_fov / 1.2 >= FOV_MIN)
+                               config_fov /= 1.2;
+                       disp_fov:
+                       {
+                               char text[16];
+                               sprintf(text, "%.2f", config_fov);
+                               osd_info("FOV", text);
                        }
                        break;
+               case KEYCODE_KP_MINUS:
+                       if (config_fov * 1.2 <= FOV_MAX)
+                               config_fov *= 1.2;
+                       goto disp_fov;
+               default: break;
                }
                /* do not pass keys to game while holding CTRL */
                return;
        }
 
-       switch (sym) {
-       case SDLK_LSHIFT:
+       if (keycode == KEYCODE_PAUSE && down)
+               help_view ^= 1;
+
+       /* in help view we don't need to forward keypresses */
+       if (help_view)
+               return;
+
+       switch (keycode) {
+       case KEYCODE_LSHIFT:
                set_key("LSH", down);
                shift = down;
                break;
-       case SDLK_RSHIFT:
+       case KEYCODE_RSHIFT:
                set_key("RSH", down);
                shift = down;
                break;
-       case SDLK_LEFT:
+       case KEYCODE_LEFT:
                if (shift && down) {
                        set_key("LF", down);
                        set_joystick(-1, -1, -1, -1, -1);
@@ -586,7 +778,7 @@ static void keyboard_sdl(int down, SDL_Keycode sym)
                set_key("LF", 0);
                set_joystick(down, -1, -1, -1, -1);
                break;
-       case SDLK_RIGHT:
+       case KEYCODE_RIGHT:
                if (shift && down) {
                        set_key("RT", down);
                        set_joystick(-1, -1, -1, -1, -1);
@@ -595,7 +787,7 @@ static void keyboard_sdl(int down, SDL_Keycode sym)
                set_key("RT", 0);
                set_joystick(-1, down, -1, -1, -1);
                break;
-       case SDLK_UP:
+       case KEYCODE_UP:
                if (shift && down) {
                        set_key("UP", down);
                        set_joystick(-1, -1, -1, -1, -1);
@@ -604,7 +796,7 @@ static void keyboard_sdl(int down, SDL_Keycode sym)
                set_key("UP", 0);
                set_joystick(-1, -1, down, -1, -1);
                break;
-       case SDLK_DOWN:
+       case KEYCODE_DOWN:
                if (shift && down) {
                        set_key("DN", down);
                        set_joystick(-1, -1, -1, -1, -1);
@@ -613,85 +805,86 @@ static void keyboard_sdl(int down, SDL_Keycode sym)
                set_key("DN", 0);
                set_joystick(-1, -1, -1, down, -1);
                break;
-       case SDLK_END:
+       case KEYCODE_END:
                set_joystick(-1, -1, -1, -1, down);
                break;
 
-       case SDLK_a: set_key("A", down); break;
-       case SDLK_b: set_key("B", down); break;
-       case SDLK_c: set_key("C", down); break;
-       case SDLK_d: set_key("D", down); break;
-       case SDLK_e: set_key("E", down); break;
-       case SDLK_f: set_key("F", down); break;
-       case SDLK_g: set_key("G", down); break;
-       case SDLK_h: set_key("H", down); break;
-       case SDLK_i: set_key("I", down); break;
-       case SDLK_j: set_key("J", down); break;
-       case SDLK_k: set_key("K", down); break;
-       case SDLK_l: set_key("L", down); break;
-       case SDLK_m: set_key("M", down); break;
-       case SDLK_n: set_key("N", down); break;
-       case SDLK_o: set_key("O", down); break;
-       case SDLK_p: set_key("P", down); break;
-       case SDLK_q: set_key("Q", down); break;
-       case SDLK_r: set_key("R", down); break;
-       case SDLK_s: set_key("S", down); break;
-       case SDLK_t: set_key("T", down); break;
-       case SDLK_u: set_key("U", down); break;
-       case SDLK_v: set_key("V", down); break;
-       case SDLK_w: set_key("W", down); break;
-       case SDLK_x: set_key("X", down); break;
-       case SDLK_y: set_key("Y", down); break;
-       case SDLK_z: set_key("Z", down); break;
-
-       case SDLK_0: set_key("0", down); break;
-       case SDLK_1: set_key("1", down); break;
-       case SDLK_2: set_key("2", down); break;
-       case SDLK_3: set_key("3", down); break;
-       case SDLK_4: set_key("4", down); break;
-       case SDLK_5: set_key("5", down); break;
-       case SDLK_6: set_key("6", down); break;
-       case SDLK_7: set_key("7", down); break;
-       case SDLK_8: set_key("8", down); break;
-       case SDLK_9: set_key("9", down); break;
-
-       case SDLK_KP_0: set_key("NP0", down); break;
-       case SDLK_KP_1: set_key("NP1", down); break;
-       case SDLK_KP_2: set_key("NP2", down); break;
-       case SDLK_KP_3: set_key("NP3", down); break;
-       case SDLK_KP_4: set_key("NP4", down); break;
-       case SDLK_KP_5: set_key("NP5", down); break;
-       case SDLK_KP_6: set_key("NP6", down); break;
-       case SDLK_KP_7: set_key("NP7", down); break;
-       case SDLK_KP_8: set_key("NP8", down); break;
-       case SDLK_KP_9: set_key("NP9", down); break;
-       case SDLK_KP_DIVIDE: set_key("NPDIV", down); break;
-       case SDLK_KP_MULTIPLY: set_key("NPMUL", down); break;
-       case SDLK_KP_MINUS: set_key("NPSUB", down); break;
-       case SDLK_KP_PLUS: set_key("NPADD", down); break;
-       case SDLK_KP_PERIOD: set_key("NPDEL", down); break;
+       case KEYCODE_a: set_key("A", down); break;
+       case KEYCODE_b: set_key("B", down); break;
+       case KEYCODE_c: set_key("C", down); break;
+       case KEYCODE_d: set_key("D", down); break;
+       case KEYCODE_e: set_key("E", down); break;
+       case KEYCODE_f: set_key("F", down); break;
+       case KEYCODE_g: set_key("G", down); break;
+       case KEYCODE_h: set_key("H", down); break;
+       case KEYCODE_i: set_key("I", down); break;
+       case KEYCODE_j: set_key("J", down); break;
+       case KEYCODE_k: set_key("K", down); break;
+       case KEYCODE_l: set_key("L", down); break;
+       case KEYCODE_m: set_key("M", down); break;
+       case KEYCODE_n: set_key("N", down); break;
+       case KEYCODE_o: set_key("O", down); break;
+       case KEYCODE_p: set_key("P", down); break;
+       case KEYCODE_q: set_key("Q", down); break;
+       case KEYCODE_r: set_key("R", down); break;
+       case KEYCODE_s: set_key("S", down); break;
+       case KEYCODE_t: set_key("T", down); break;
+       case KEYCODE_u: set_key("U", down); break;
+       case KEYCODE_v: set_key("V", down); break;
+       case KEYCODE_w: set_key("W", down); break;
+       case KEYCODE_x: set_key("X", down); break;
+       case KEYCODE_y: set_key("Y", down); break;
+       case KEYCODE_z: set_key("Z", down); break;
+
+       case KEYCODE_0: set_key("0", down); break;
+       case KEYCODE_1: set_key("1", down); break;
+       case KEYCODE_2: set_key("2", down); break;
+       case KEYCODE_3: set_key("3", down); break;
+       case KEYCODE_4: set_key("4", down); break;
+       case KEYCODE_5: set_key("5", down); break;
+       case KEYCODE_6: set_key("6", down); break;
+       case KEYCODE_7: set_key("7", down); break;
+       case KEYCODE_8: set_key("8", down); break;
+       case KEYCODE_9: set_key("9", down); break;
+
+       case KEYCODE_KP_0: set_key("NP0", down); break;
+       case KEYCODE_KP_1: set_key("NP1", down); break;
+       case KEYCODE_KP_2: set_key("NP2", down); break;
+       case KEYCODE_KP_3: set_key("NP3", down); break;
+       case KEYCODE_KP_4: set_key("NP4", down); break;
+       case KEYCODE_KP_5: set_key("NP5", down); break;
+       case KEYCODE_KP_6: set_key("NP6", down); break;
+       case KEYCODE_KP_7: set_key("NP7", down); break;
+       case KEYCODE_KP_8: set_key("NP8", down); break;
+       case KEYCODE_KP_9: set_key("NP9", down); break;
+       case KEYCODE_KP_DIVIDE: set_key("NPDIV", down); break;
+       case KEYCODE_KP_MULTIPLY: set_key("NPMUL", down); break;
+       case KEYCODE_KP_MINUS: set_key("NPSUB", down); break;
+       case KEYCODE_KP_PLUS: set_key("NPADD", down); break;
+       case KEYCODE_KP_PERIOD: set_key("NPDEL", down); break;
        // NPLPAREN and NPRPAREN are not emulated
 
-       case SDLK_F1: set_key("F1", down); break;
-       case SDLK_F2: set_key("F2", down); break;
-       case SDLK_F3: set_key("F3", down); break;
-       case SDLK_F4: set_key("F4", down); break;
-       case SDLK_F5: set_key("F5", down); break;
-       case SDLK_F6: set_key("F6", down); break;
-       case SDLK_F7: set_key("F7", down); break;
-       case SDLK_F8: set_key("F8", down); break;
-       case SDLK_F9: set_key("F9", down); break;
-       case SDLK_F10: set_key("F10", down); break;
-
-       case SDLK_SPACE: set_key("SPC", down); break;
-       case SDLK_BACKSPACE: set_key("BS", down); break;
-       case SDLK_TAB: set_key("TAB", down); break;
-       case SDLK_KP_ENTER: set_key("ENT", down); break;
-       case SDLK_RETURN: set_key("RET", down); break;
-       case SDLK_ESCAPE: set_key("ESC", down); break;
-       case SDLK_DELETE: set_key("DEL", down); break;
-       case SDLK_INSERT: set_key("HELP", down); break;
-
+       case KEYCODE_F1: set_key("F1", down); break;
+       case KEYCODE_F2: set_key("F2", down); break;
+       case KEYCODE_F3: set_key("F3", down); break;
+       case KEYCODE_F4: set_key("F4", down); break;
+       case KEYCODE_F5: set_key("F5", down); break;
+       case KEYCODE_F6: set_key("F6", down); break;
+       case KEYCODE_F7: set_key("F7", down); break;
+       case KEYCODE_F8: set_key("F8", down); break;
+       case KEYCODE_F9: set_key("F9", down); break;
+       case KEYCODE_F10: set_key("F10", down); break;
+
+       case KEYCODE_SPACE: set_key("SPC", down); break;
+       case KEYCODE_BACKSPACE: set_key("BS", down); break;
+       case KEYCODE_TAB: set_key("TAB", down); break;
+       case KEYCODE_KP_ENTER: set_key("ENT", down); break;
+       case KEYCODE_RETURN: set_key("RET", down); break;
+       case KEYCODE_ESCAPE: set_key("ESC", down); break;
+       case KEYCODE_DELETE: set_key("DEL", down); break;
+       case KEYCODE_INSERT: set_key("HELP", down); break;
+
+       default: break;
        }
 }
 
@@ -720,6 +913,12 @@ void audio_sdl(float *data, int length)
        sound_buffer_readp =(sound_buffer_readp + length) % sound_buffer_size;
 }
 
+void sound_irq(void)
+{
+       /* trigger and execute IRQ 4 = sound */
+       execute_cpu(4, NULL);
+}
+
 int main(int argc, char *argv[])
 {
        int rc;
@@ -795,51 +994,101 @@ int main(int argc, char *argv[])
        mercenary_patch();
 
        /* init SDL and OpenGL */
-       rc = init_sdl(argv[0], (config_debug_opengl) ? SCREEN_WIDTH * 2 : SCREEN_WIDTH * 3, (config_debug_opengl) ? SCREEN_HEIGHT * 4 : SCREEN_HEIGHT * 3, SOUND_SAMPLERATE, sdl_sound_chunk, keyboard_sdl, audio_sdl, config_multisampling);
+#ifdef HAVE_OVR
+       int vbl_sync = 0;
+#else
+       int vbl_sync = 1;
+#endif
+       rc = init_sdl(argv[0], (config_debug_opengl) ? SCREEN_WIDTH / 3 * 2 : SCREEN_WIDTH, (config_debug_opengl) ? SCREEN_HEIGHT / 3 * 4 : SCREEN_HEIGHT, SOUND_SAMPLERATE, sdl_sound_chunk, keyboard_sdl, audio_sdl, config_multisampling, vbl_sync);
+       if (rc < 0)
+               goto done;
+#ifdef HAVE_OVR
+       rc = init_ovr();
+       if (rc < 0)
+               goto done;
+#endif
+       rc = init_opengl_image((double_pixel_size) ? IMAGE_WIDTH * 2 : IMAGE_WIDTH, (double_pixel_size) ? IMAGE_HEIGHT * 2 : IMAGE_HEIGHT);
+       if (rc < 0)
+               goto done;
+       resize_opengl((config_debug_opengl) ? SCREEN_WIDTH / 3 * 2 : SCREEN_WIDTH, (config_debug_opengl) ? SCREEN_HEIGHT / 3 * 4 : SCREEN_HEIGHT);
+
+       /* init osd */
+       rc = init_opengl_osd(0, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2);
        if (rc < 0)
                goto done;
-       rc = init_opengl((double_pixel_size) ? IMAGE_WIDTH * 2 : IMAGE_WIDTH, (double_pixel_size) ? IMAGE_HEIGHT * 2 : IMAGE_HEIGHT);
+       rc = init_opengl_osd(1, OSD_WIDTH, OSD_HEIGHT);
        if (rc < 0)
                goto done;
-       resize_opengl((config_debug_opengl) ? SCREEN_WIDTH * 2 : SCREEN_WIDTH * 3, (config_debug_opengl) ? SCREEN_HEIGHT * 4 : SCREEN_HEIGHT * 3);
+       help_osd = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
+       if (!help_osd)
+               goto done;
+       text_render(help_osd, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
+       text_render(help_osd, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
+               "Emulation:\n"
+               "        Press `PAUSE' to toggle this help screen on or off.\n"
+               "        Press `CTRL' + `F' to toggle between full screen / window mode.\n"
+               "        Press `CTRL' + `R' to toggle between original / OpenGL rendering.\n"
+               "        Press `CTRL' + `S' to toggle between original / fast rendering.\n"
+               "        Press `CTRL' + `B' to toggle between large / small Benson.\n"
+               "        Press `CTRL' + `V' to toggle video filter on / off.\n"
+               "        Press `CTRL' + `A' to toggle audio filter on / off.\n"
+               "        Press `CTRL' + `+' or `-' to change field-of-view (OpenGL).\n"
+               "        Press `CTRL' + `I' to skip intro (approaching to Eris).\n"
+#ifdef HAVE_OVR
+               "        Press `CTRL' + `N' to normalize player position.\n"
+#endif
+               "\n"
+               "Answer to a Question:\n"
+               "        Press `O' (not Zero) for OK and other key for NO.\n"
+               "\n"
+               "Walking / Driving / Flying:\n"
+               "        Use cursor keys as joystick, to move player / craft.\n"
+               "        Press `R' for running, 'W' for walking speed.\n"
+               "        Press `B' to board, `L' to leave.\n"
+               "        Press `1'...`0' to drive / fly (slow...fast), `+' or `-' to adjust.\n"
+               "        Press `F1'...`F0' to drive / fly backwards (slow...fast).\n"
+               "        Press `SPACE' to stop craft.\n"
+               "        Press `ESCAPE' to activate escape sequence on crafts.\n"
+               "        Press `T' for turbo on certain craft.\n"
+               "        Press `END' as joystick's fire button.\n"
+               "\n"
+               "Elevator:\n"
+               "        Press `1'...`9' to select floor, 'G' for ground, `B' for basement.\n"
+               "\n"
+               "Inside a transporter:\n"
+               "        Press `1'...`0' to select destination.\n"
+               "\n"
+               "Items:\n"
+               "        Press `SHFIT' + cursor left / right keys to choose item.\n"
+               "        Press `SHFIT' + cursor up / down keys to pickup / drop item.\n"
+               "        Press `NUMPAD Enter' to select certain items.\n"
+               "        Press `NUMPAD +' / `NUMPAD -' to select entries.\n"
+               "        Press `NUMPAD *' to read entry\n"
+               "Saving / Loading / Pause:\n"
+               "        Press `INSERT' to loading and saving options.\n"
+               "        Press `ENTER' to pause game, other key to continue.\n"
+               ,HELP_ALPHA, 1, 2, 5, 0);
+       info_osd = text_alloc(OSD_WIDTH, OSD_HEIGHT, 0x00);
+       if (!info_osd)
+               goto done;
 
-       /* init audio filter */
-       sound_init_filter(SOUND_SAMPLERATE);
+       /* init audio */
+       sound_init(SOUND_SAMPLERATE, sound_irq);
 
        /* start cpu */
        reset_cpu();
 
-       if (config_skip_intro) {
-               int event;
-
-               print_info("*** Skipping intro, fast forwarding... ***\n\n");
-               do {
-                       execute_cpu(0, &event);
-               } while (event != STOP_AT_CLEAR_SCREEN1);
-               do {
-                       execute_cpu(0, &event);
-               } while (event != STOP_AT_WAIT_VBL);
-       }
-
-       print_info("**********************************\n");
-       print_info("* Welcome to Mercenary Reloaded! *\n");
-       print_info("**********************************\n\n");
-       print_info("Press CTRL + cursor keys to select inventory or pickup/drop item.\n");
-       print_info("Press CTRL + f to toggle full screen.\n");
-       print_info("Press CTRL + s to toggle rendering speed.\n");
-       print_info("Press CTRL + v to toggle video filter.\n");
-       print_info("Press CTRL + a to toggle audio filter.\n");
-       print_info("Press CTRL + r to toggle rendering with opengl or orignal code.\n");
-       print_info("Press CTRL + Keypad Plus to decrement FOV.\n");
-       print_info("Press CTRL + Keypad Minus to increment FOV.\n");
-       print_info("Press CTRL + c to exit game.\n\n");
-       print_info("Use '--help' as command line option for configuration settings.\n\n");
+       if (config_skip_intro)
+               skip_intro();
 
        /* run game */
        main_loop();
 
 done:
        exit_opengl();
+#ifdef HAVE_OVR
+       exit_ovr();
+#endif
        exit_sdl();
 
        if (chipreg)
@@ -852,6 +1101,10 @@ done:
                free(sound_buffer);
        if (image)
                free(image);
+       if (help_osd)
+               free(help_osd);
+       if (info_osd)
+               free(info_osd);
 
        return 0;
 }