OVR: Change the way to walk and rotate with the controller
[mercenary-reloaded.git] / src / mercenary / main.c
index 3dce713..95277db 100644 (file)
@@ -30,7 +30,7 @@
 #include "../libovr/ovr.h"
 #include "../libovr/keyboard.h"
 #endif
-#include "../libsdl/opengl.h"
+#include "../libopengl/opengl.h"
 #include "../libsdl/print.h"
 #include "../libcpu/m68k.h"
 #include "../libcpu/execute.h"
@@ -55,7 +55,7 @@
 
 static int config_ctrl_c = 0;
 static int config_amiga_speed = 0; /* fast speed */
-static double config_fps = 16.0;
+static double config_fps = 10.0;
 #if !defined(_WIN32)
 static const char *config_gamesave_dir = ".mercenary";
 #endif
@@ -65,7 +65,7 @@ static int config_render = 1; /* opengl render */
 static int config_skip_intro = 0;
 static int config_multisampling = 8;
 #ifdef HAVE_OVR
-static double config_benson_size = 0.5;
+static double config_benson_size = 0.7;
 static double config_fov = FOV_JOLLY;
 #else
 static double config_benson_size = 1.0;
@@ -73,7 +73,7 @@ static double config_fov = FOV_NOVAGEN;
 #endif
 static double config_monitor_distance = 41.5; /* inch */
 #ifdef HAVE_OVR
-static double config_keyboard_distance = 40.5; /* inch */
+static double config_keyboard_distance = 38.5; /* inch */
 static double config_keyboard_height = -26.0; /* inch */
 #endif
 static int config_debug_transparent = 0;
@@ -112,7 +112,7 @@ static uint8_t *help_osd[3] = { NULL, NULL, NULL };
 static uint8_t *info_osd = NULL;
 static int help_view = 1;
 static int help_views = 0;
-static int32_t osd_timer = 0;
+static int32_t osd_timer = 0, border_timer = 0;
 #ifdef HAVE_OVR
 #define SCREEN_WIDTH   1344
 #define SCREEN_HEIGHT  800
@@ -375,6 +375,8 @@ static void resize_window(int width, int height)
 {
        window_width = width;
        window_height = height;
+       border_timer = ticks_sdl() + 1500;
+       osd_info("", "window resized");
 }
 
 #ifdef HAVE_OVR
@@ -384,6 +386,7 @@ static int thrust_last = 0;
 static int joystick_set_x_last = 0, joystick_set_y_last = 0;
 static int keyboard_on = 0;
 static enum keycode vr_key_pressed = 0, vr_key = 0;
+static int we_walk = 0, we_rotate = 0;
 
 static void handle_vr_poses(void)
 {
@@ -428,12 +431,6 @@ static void handle_vr_poses(void)
                                        vr_key_pressed = vr_key;
                                        set_amiga_key(vr_key_pressed, 1);
                                }
-                       } else
-                       if (mercenary_get_info_walking()) {
-                               /* change orientation */
-                               double roll, pitch, yaw;
-                               mercenary_get_orientation(&roll, &pitch, &yaw);
-                               mercenary_set_orientation(yaw + hand_right_yaw);
                        } else {
                                /* fire button */
                                set_joystick(-1, -1, -1, -1, 1);
@@ -478,24 +475,48 @@ static void handle_vr_poses(void)
                        }
                } else {
                        double roll, pitch, yaw;
-                       double dist, dir, east, north;
+                       double tilt, dir, east, north;
                        int32_t move_east[4], move_north[4];
 
-                       /* check if we push the stick */
-                       dist = sqrt(stick_right_x * stick_right_x + stick_right_y * stick_right_y);
-                       if (dist > STICK_WALK_THRESHOLD) {
+                       tilt = sqrt(stick_right_x * stick_right_x + stick_right_y * stick_right_y);
+
+                       /* check if we rotate, walk or rest */
+                       if (we_rotate == 0 && we_walk == 0) {
+                               /* we rest */
+                               if (fabs(stick_right_y) > fabs(stick_right_x) && tilt > STICK_WALK_THRESHOLD)
+                                       we_walk = 1;
+                               if (fabs(stick_right_x) > fabs(stick_right_y) && tilt > STICK_ROTATE_THRESHOLD)
+                                       we_rotate = 1;
+                       } else if (we_walk) {
+                               /* we walk */
+                               if (tilt < STICK_WALK_THRESHOLD) {
+                                       we_walk = 0;
+                                       /* we need to stop right here and not continue until next rendering */
+                                       set_joystick(-1, -1, 0, 0, -1); /* stop y */
+                                       reset_joystick(); /* commit stop */
+                               }
+                       } else {
+                               /* we rotate */
+                               if (tilt < STICK_ROTATE_THRESHOLD)
+                                       we_rotate = 0;
+                       }
+
+                       /* if we walk */
+                       if (we_walk) {
                                /* get stick amplitude (dist) and direction (dir) */
-                               if (dist > 1.0)
-                                       dist = 1.0;
-                               dist = (dist - STICK_WALK_THRESHOLD) / (1.0 - STICK_WALK_THRESHOLD) * 40.0;
+                               if (tilt > 1.0)
+                                       tilt = 1.0;
+                               tilt = (tilt - STICK_WALK_THRESHOLD) / (1.0 - STICK_WALK_THRESHOLD) * 40.0;
                                dir = atan2(stick_right_x, stick_right_y);
+#if 0
                                /* use hand direction to get actual stick direction */
                                dir = fmod(dir - hand_right_yaw, M_PI * 2.0);
                                if (dir < -M_PI)
                                        dir += M_PI * 2.0;
                                if (dir > M_PI)
                                        dir -= M_PI * 2.0;
-                               /* flip directin, if we walk backwards */
+#endif
+                               /* flip direction, if we walk backwards */
                                if (dir > M_PI / 2.0 || dir < -M_PI / 2.0) {
                                        /* go backwards */
                                        set_joystick(-1, -1, 0, 1, -1);
@@ -505,10 +526,9 @@ static void handle_vr_poses(void)
                                        set_joystick(-1, -1, 1, 0, -1);
                                        joystick_set_y = 1;
                                }
-                               joystick_set_y = 1;
                                mercenary_get_orientation(&roll, &pitch, &yaw);
-                               east = sin(yaw - dir + M_PI) * dist;
-                               north = -cos(yaw - dir + M_PI) * dist;
+                               east = sin(yaw - dir + M_PI) * tilt;
+                               north = -cos(yaw - dir + M_PI) * tilt;
                                /* calculatate the integer positions of 4 steps */
                                move_east[0] = (int32_t)((east * 0.25) + 0.5);
                                move_north[0] = (int32_t)((north * 0.25) + 0.5);
@@ -528,6 +548,18 @@ static void handle_vr_poses(void)
                                /* the game takes 4 steps to move the player */
                                mercenary_vr_move(1, move_east, move_north, 256, 256);
                        }
+
+                       /* if we rotate */
+                       if (we_rotate == 1) {
+                               /* change orientation */
+                               mercenary_get_orientation(&roll, &pitch, &yaw);
+                               if (stick_right_x > 0)
+                                       mercenary_set_orientation(yaw - 45.0 / 180.0 * M_PI);
+                               else
+                                       mercenary_set_orientation(yaw + 45.0 / 180.0 * M_PI);
+                               /* rotate only once */
+                               we_rotate = 2;
+                       }
                }
                if (joystick_set_x_last && !joystick_set_x)
                        set_joystick(0, 0, -1, -1, -1);
@@ -763,6 +795,8 @@ static void main_loop(void)
                        /* for amiga speed: set delay by the number of cycles */
                        if (config_amiga_speed)
                                render_delay += (double)cycle_count / CPU_SPEED;
+                       /* reset joystick after rendering */
+                       reset_joystick();
                }
 
                /* STEP 2: transfer legacy image (or just benson) in memory to OpenGL texture */
@@ -801,6 +835,18 @@ static void main_loop(void)
                                        if (osd_timer - (int32_t)ticks_sdl() < 0)
                                                osd_timer = 0;
                                }
+#ifndef HAVE_OVR
+                               /* draw border around legacy render area */
+                               if (border_timer) {
+                                       opengl_render_color(1.0, 0.0, 0.0, 1.0);
+                                       opengl_render_line(160, -68, 256, 160, 68, 256, 0.0);
+                                       opengl_render_line(-160, -68, 256, -160, 68, 256, 0.0);
+                                       opengl_render_line(-160, 68, 256, 160, 68, 256, 0.0);
+                                       opengl_render_line(-160, -68, 256, 160, -68, 256, 0.0);
+                                       if (border_timer - (int32_t)ticks_sdl() < 0)
+                                               border_timer = 0;
+                               }
+#endif
                        }
                        /* setup viewport for legacy image and render image, if enabled */
                        /* also render legacy, if render_improved failed due to not (yet) available items */
@@ -1060,7 +1106,7 @@ fail:
        }
 }
 
-static int shift = 0, ctrl = 0;
+static int shift = 0, ctrl = 0, alt = 0;
 
 static void keyboard_sdl(int down, enum keycode keycode)
 {
@@ -1106,6 +1152,7 @@ static void keyboard_sdl(int down, enum keycode keycode)
                                config_fov = FOV_JOLLY;
                        }
                        osd_info("Benson size", (config_benson_size == 0.5) ? "half" : "normal");
+                       border_timer = ticks_sdl() + 1500;
                        break;
                case KEYCODE_i:
                        if (!intro_skipped)
@@ -1155,8 +1202,12 @@ static void keyboard_sdl(int down, enum keycode keycode)
                        disp_fov:
                        {
                                char text[16];
-                               sprintf(text, "%.2f", config_fov);
+                               if (config_fov < 63.5 || config_fov > 64.5)
+                                       sprintf(text, "%.2f", config_fov);
+                               else
+                                       sprintf(text, "%.2f (default)", config_fov);
                                osd_info("FOV", text);
+                               border_timer = ticks_sdl() + 1500;
                        }
 #endif
                        break;
@@ -1198,6 +1249,14 @@ static void keyboard_sdl(int down, enum keycode keycode)
                set_amiga_key(keycode, down);
                shift = down;
                break;
+       case KEYCODE_LALT:
+               set_amiga_key(keycode, down);
+               alt = down;
+               break;
+       case KEYCODE_RALT:
+               set_amiga_key(keycode, down);
+               alt = down;
+               break;
        case KEYCODE_LEFT:
                if (shift && down) {
                        set_amiga_key(keycode, down);
@@ -1223,7 +1282,8 @@ static void keyboard_sdl(int down, enum keycode keycode)
                        break;
                }
                set_amiga_key(keycode, 0);
-               set_joystick(-1, -1, down, -1, -1);
+               if (!alt || down)
+                       set_joystick(-1, -1, down, 0, -1);
                break;
        case KEYCODE_DOWN:
                if (shift && down) {
@@ -1232,7 +1292,8 @@ static void keyboard_sdl(int down, enum keycode keycode)
                        break;
                }
                set_amiga_key(keycode, 0);
-               set_joystick(-1, -1, -1, down, -1);
+               if (!alt || down)
+                       set_joystick(-1, -1, 0, down, -1);
                break;
        case KEYCODE_END:
                set_joystick(-1, -1, -1, -1, down);
@@ -1270,6 +1331,7 @@ void audio_sdl(float *data, int length)
        sound_buffer_readp =(sound_buffer_readp + length) % sound_buffer_size;
 }
 
+/* used for geier counter */
 void sound_irq(void)
 {
        /* trigger and execute IRQ 4 = sound */
@@ -1411,7 +1473,7 @@ int main(int argc, char *argv[])
                "        Press `CTRL' + `I' to skip intro (approaching to Eris).\n"
                "        Press `CTRL' + `1' or `2' to insert or `0' to remove mission disk.\n"
 #ifdef HAVE_OVR
-               "        Press `CTRL' + `O' (or both triggers) to reset observer position.\n"
+               "        Press `CTRL' + `O' to reset observer position.\n"
 #endif
                "\n"
                "Answer to a Question:\n"
@@ -1456,11 +1518,11 @@ int main(int argc, char *argv[])
                "        To have a virtual keyboard, point below benson (control pannel).\n"
                "        Point to a key on keyboard. The key will highlight.\n"
                "        Pull `Trigger' on right controller to enter the highlighted key.\n"
-               "        Press thumb stick on left controller to reset observer position.\n"
+               "        Press thumb stick on right controller to reset observer position.\n"
                "\n"
                "Walking / Driving / Flying using Controller:\n"
                "        Use thumb stick on right controller, to move player / craft.\n"
-               "        Point right controller towards the direction to walk to.\n"
+               "        Move thumb stick forth and back to walk, left and right to rotate.\n"
                "        Pull `Trigger' on right controller to change orientation.\n"
                "        Press `X' button to board, `Y' button to leave.\n"
                "        Move thumb stick on left controller to drive/fly forward or backward.\n"