OVR: Change the way to walk and rotate with the controller
[mercenary-reloaded.git] / src / mercenary / main.c
index e654f28..95277db 100644 (file)
@@ -386,6 +386,7 @@ static int thrust_last = 0;
 static int joystick_set_x_last = 0, joystick_set_y_last = 0;
 static int keyboard_on = 0;
 static enum keycode vr_key_pressed = 0, vr_key = 0;
+static int we_walk = 0, we_rotate = 0;
 
 static void handle_vr_poses(void)
 {
@@ -430,12 +431,6 @@ static void handle_vr_poses(void)
                                        vr_key_pressed = vr_key;
                                        set_amiga_key(vr_key_pressed, 1);
                                }
-                       } else
-                       if (mercenary_get_info_walking()) {
-                               /* change orientation */
-                               double roll, pitch, yaw;
-                               mercenary_get_orientation(&roll, &pitch, &yaw);
-                               mercenary_set_orientation(yaw + hand_right_yaw);
                        } else {
                                /* fire button */
                                set_joystick(-1, -1, -1, -1, 1);
@@ -480,24 +475,48 @@ static void handle_vr_poses(void)
                        }
                } else {
                        double roll, pitch, yaw;
-                       double dist, dir, east, north;
+                       double tilt, dir, east, north;
                        int32_t move_east[4], move_north[4];
 
-                       /* check if we push the stick */
-                       dist = sqrt(stick_right_x * stick_right_x + stick_right_y * stick_right_y);
-                       if (dist > STICK_WALK_THRESHOLD) {
+                       tilt = sqrt(stick_right_x * stick_right_x + stick_right_y * stick_right_y);
+
+                       /* check if we rotate, walk or rest */
+                       if (we_rotate == 0 && we_walk == 0) {
+                               /* we rest */
+                               if (fabs(stick_right_y) > fabs(stick_right_x) && tilt > STICK_WALK_THRESHOLD)
+                                       we_walk = 1;
+                               if (fabs(stick_right_x) > fabs(stick_right_y) && tilt > STICK_ROTATE_THRESHOLD)
+                                       we_rotate = 1;
+                       } else if (we_walk) {
+                               /* we walk */
+                               if (tilt < STICK_WALK_THRESHOLD) {
+                                       we_walk = 0;
+                                       /* we need to stop right here and not continue until next rendering */
+                                       set_joystick(-1, -1, 0, 0, -1); /* stop y */
+                                       reset_joystick(); /* commit stop */
+                               }
+                       } else {
+                               /* we rotate */
+                               if (tilt < STICK_ROTATE_THRESHOLD)
+                                       we_rotate = 0;
+                       }
+
+                       /* if we walk */
+                       if (we_walk) {
                                /* get stick amplitude (dist) and direction (dir) */
-                               if (dist > 1.0)
-                                       dist = 1.0;
-                               dist = (dist - STICK_WALK_THRESHOLD) / (1.0 - STICK_WALK_THRESHOLD) * 40.0;
+                               if (tilt > 1.0)
+                                       tilt = 1.0;
+                               tilt = (tilt - STICK_WALK_THRESHOLD) / (1.0 - STICK_WALK_THRESHOLD) * 40.0;
                                dir = atan2(stick_right_x, stick_right_y);
+#if 0
                                /* use hand direction to get actual stick direction */
                                dir = fmod(dir - hand_right_yaw, M_PI * 2.0);
                                if (dir < -M_PI)
                                        dir += M_PI * 2.0;
                                if (dir > M_PI)
                                        dir -= M_PI * 2.0;
-                               /* flip directin, if we walk backwards */
+#endif
+                               /* flip direction, if we walk backwards */
                                if (dir > M_PI / 2.0 || dir < -M_PI / 2.0) {
                                        /* go backwards */
                                        set_joystick(-1, -1, 0, 1, -1);
@@ -507,10 +526,9 @@ static void handle_vr_poses(void)
                                        set_joystick(-1, -1, 1, 0, -1);
                                        joystick_set_y = 1;
                                }
-                               joystick_set_y = 1;
                                mercenary_get_orientation(&roll, &pitch, &yaw);
-                               east = sin(yaw - dir + M_PI) * dist;
-                               north = -cos(yaw - dir + M_PI) * dist;
+                               east = sin(yaw - dir + M_PI) * tilt;
+                               north = -cos(yaw - dir + M_PI) * tilt;
                                /* calculatate the integer positions of 4 steps */
                                move_east[0] = (int32_t)((east * 0.25) + 0.5);
                                move_north[0] = (int32_t)((north * 0.25) + 0.5);
@@ -530,6 +548,18 @@ static void handle_vr_poses(void)
                                /* the game takes 4 steps to move the player */
                                mercenary_vr_move(1, move_east, move_north, 256, 256);
                        }
+
+                       /* if we rotate */
+                       if (we_rotate == 1) {
+                               /* change orientation */
+                               mercenary_get_orientation(&roll, &pitch, &yaw);
+                               if (stick_right_x > 0)
+                                       mercenary_set_orientation(yaw - 45.0 / 180.0 * M_PI);
+                               else
+                                       mercenary_set_orientation(yaw + 45.0 / 180.0 * M_PI);
+                               /* rotate only once */
+                               we_rotate = 2;
+                       }
                }
                if (joystick_set_x_last && !joystick_set_x)
                        set_joystick(0, 0, -1, -1, -1);
@@ -1492,7 +1522,7 @@ int main(int argc, char *argv[])
                "\n"
                "Walking / Driving / Flying using Controller:\n"
                "        Use thumb stick on right controller, to move player / craft.\n"
-               "        Point right controller towards the direction to walk to.\n"
+               "        Move thumb stick forth and back to walk, left and right to rotate.\n"
                "        Pull `Trigger' on right controller to change orientation.\n"
                "        Press `X' button to board, `Y' button to leave.\n"
                "        Move thumb stick on left controller to drive/fly forward or backward.\n"