static int joystick_set_x_last = 0, joystick_set_y_last = 0;
static int keyboard_on = 0;
static enum keycode vr_key_pressed = 0, vr_key = 0;
+static int we_walk = 0, we_rotate = 0;
static void handle_vr_poses(void)
{
vr_key_pressed = vr_key;
set_amiga_key(vr_key_pressed, 1);
}
- } else
- if (mercenary_get_info_walking()) {
- /* change orientation */
- double roll, pitch, yaw;
- mercenary_get_orientation(&roll, &pitch, &yaw);
- mercenary_set_orientation(yaw + hand_right_yaw);
} else {
/* fire button */
set_joystick(-1, -1, -1, -1, 1);
}
} else {
double roll, pitch, yaw;
- double dist, dir, east, north;
+ double tilt, dir, east, north;
int32_t move_east[4], move_north[4];
- /* check if we push the stick */
- dist = sqrt(stick_right_x * stick_right_x + stick_right_y * stick_right_y);
- if (dist > STICK_WALK_THRESHOLD) {
+ tilt = sqrt(stick_right_x * stick_right_x + stick_right_y * stick_right_y);
+
+ /* check if we rotate, walk or rest */
+ if (we_rotate == 0 && we_walk == 0) {
+ /* we rest */
+ if (fabs(stick_right_y) > fabs(stick_right_x) && tilt > STICK_WALK_THRESHOLD)
+ we_walk = 1;
+ if (fabs(stick_right_x) > fabs(stick_right_y) && tilt > STICK_ROTATE_THRESHOLD)
+ we_rotate = 1;
+ } else if (we_walk) {
+ /* we walk */
+ if (tilt < STICK_WALK_THRESHOLD) {
+ we_walk = 0;
+ /* we need to stop right here and not continue until next rendering */
+ set_joystick(-1, -1, 0, 0, -1); /* stop y */
+ reset_joystick(); /* commit stop */
+ }
+ } else {
+ /* we rotate */
+ if (tilt < STICK_ROTATE_THRESHOLD)
+ we_rotate = 0;
+ }
+
+ /* if we walk */
+ if (we_walk) {
/* get stick amplitude (dist) and direction (dir) */
- if (dist > 1.0)
- dist = 1.0;
- dist = (dist - STICK_WALK_THRESHOLD) / (1.0 - STICK_WALK_THRESHOLD) * 40.0;
+ if (tilt > 1.0)
+ tilt = 1.0;
+ tilt = (tilt - STICK_WALK_THRESHOLD) / (1.0 - STICK_WALK_THRESHOLD) * 40.0;
dir = atan2(stick_right_x, stick_right_y);
+#if 0
/* use hand direction to get actual stick direction */
dir = fmod(dir - hand_right_yaw, M_PI * 2.0);
if (dir < -M_PI)
dir += M_PI * 2.0;
if (dir > M_PI)
dir -= M_PI * 2.0;
- /* flip directin, if we walk backwards */
+#endif
+ /* flip direction, if we walk backwards */
if (dir > M_PI / 2.0 || dir < -M_PI / 2.0) {
/* go backwards */
set_joystick(-1, -1, 0, 1, -1);
set_joystick(-1, -1, 1, 0, -1);
joystick_set_y = 1;
}
- joystick_set_y = 1;
mercenary_get_orientation(&roll, &pitch, &yaw);
- east = sin(yaw - dir + M_PI) * dist;
- north = -cos(yaw - dir + M_PI) * dist;
+ east = sin(yaw - dir + M_PI) * tilt;
+ north = -cos(yaw - dir + M_PI) * tilt;
/* calculatate the integer positions of 4 steps */
move_east[0] = (int32_t)((east * 0.25) + 0.5);
move_north[0] = (int32_t)((north * 0.25) + 0.5);
/* the game takes 4 steps to move the player */
mercenary_vr_move(1, move_east, move_north, 256, 256);
}
+
+ /* if we rotate */
+ if (we_rotate == 1) {
+ /* change orientation */
+ mercenary_get_orientation(&roll, &pitch, &yaw);
+ if (stick_right_x > 0)
+ mercenary_set_orientation(yaw - 45.0 / 180.0 * M_PI);
+ else
+ mercenary_set_orientation(yaw + 45.0 / 180.0 * M_PI);
+ /* rotate only once */
+ we_rotate = 2;
+ }
}
if (joystick_set_x_last && !joystick_set_x)
set_joystick(0, 0, -1, -1, -1);
"\n"
"Walking / Driving / Flying using Controller:\n"
" Use thumb stick on right controller, to move player / craft.\n"
- " Point right controller towards the direction to walk to.\n"
+ " Move thumb stick forth and back to walk, left and right to rotate.\n"
" Pull `Trigger' on right controller to change orientation.\n"
" Press `X' button to board, `Y' button to leave.\n"
" Move thumb stick on left controller to drive/fly forward or backward.\n"