static int config_ctrl_c = 0;
static int config_amiga_speed = 0; /* fast speed */
-static double config_fps = 16.0;
+static double config_fps = 10.0;
#if !defined(_WIN32)
static const char *config_gamesave_dir = ".mercenary";
#endif
/* for amiga speed: set delay by the number of cycles */
if (config_amiga_speed)
render_delay += (double)cycle_count / CPU_SPEED;
+ /* reset joystick after rendering */
+ reset_joystick();
}
/* STEP 2: transfer legacy image (or just benson) in memory to OpenGL texture */
" Press `CTRL' + `I' to skip intro (approaching to Eris).\n"
" Press `CTRL' + `1' or `2' to insert or `0' to remove mission disk.\n"
#ifdef HAVE_OVR
- " Press `CTRL' + `O' (or both triggers) to reset observer position.\n"
+ " Press `CTRL' + `O' to reset observer position.\n"
#endif
"\n"
"Answer to a Question:\n"
" To have a virtual keyboard, point below benson (control pannel).\n"
" Point to a key on keyboard. The key will highlight.\n"
" Pull `Trigger' on right controller to enter the highlighted key.\n"
- " Press thumb stick on left controller to reset observer position.\n"
+ " Press thumb stick on right controller to reset observer position.\n"
"\n"
"Walking / Driving / Flying using Controller:\n"
" Use thumb stick on right controller, to move player / craft.\n"