/* cause why the cpu execution loop stopped */
enum {
STOP_AT_END = 0,
+ STOP_AT_PATCH_RENDER,
STOP_AT_WAIT_VBL,
STOP_AT_WAIT_INPUT,
STOP_AT_CLEAR_SCREEN1,
extern const struct cpu_stop mercenary_stop_at[];
void mercenary_load(void);
void mercenary_patch(void);
+void mercenary_patch_render(void);
uint32_t mercenary_palette_view(void);
uint32_t mercenary_palette_render(void);
uint32_t mercenary_palette_predefined(void);