Turn VBL break point list into a structure to make game stop at various events
[mercenary-reloaded.git] / src / mercenary / mercenary.h
index c846f32..c89337d 100644 (file)
@@ -1,5 +1,8 @@
 
-extern const uint32_t mercenary_stop_at[];
+#define        STOP_AT_END             0
+#define STOP_AT_WAIT_VBL       1
+
+extern const struct cpu_stop mercenary_stop_at[];
 void mercenary_load(void);
 void mercenary_patch(void);
 uint32_t mercenary_palette(void);