uint32_t mercenary_object_vertex_register(void);
void mercenary_get_orientation(double *roll, double *pitch, double *yaw);
void mercenary_get_orientation_raw(int16_t *pitch, uint16_t *yaw);
-void mercenary_get_orientation_planet(double *inclination, double *azimuth);
+void mercenary_get_orientation_planet(double *inclination, double *azimuth, int improved);
void mercenary_get_location(int32_t *east, int32_t *height, int32_t *north);
void mercenary_get_object_info(int *id, int32_t *east, int32_t *height, int32_t *north);
void mercenary_coord_building_interior(int16_t *east, int32_t *height1, int32_t *height2, int32_t *height3, int32_t *height4, int16_t *north);