uint32_t mercenary_palette_stars(void);
uint32_t mercenary_object_vertex_register(void);
void mercenary_get_orientation(double *roll, double *pitch, double *yaw);
+void mercenary_set_orientation(double yaw);
void mercenary_get_orientation_raw(int16_t *pitch, uint16_t *yaw);
void mercenary_get_orientation_planet(double *inclination, double *azimuth, int improved);
void mercenary_get_location(int32_t *east, int32_t *height, int32_t *north);
uint32_t mercenary_planet_scale_index(void);
uint32_t mercenary_star_table(void);
void mercenary_vr_move(int override, int32_t *east, int32_t *north, int yaw, int pitch);
+int mercenary_get_info_walking(void);
extern const char *mercenary_name;
extern const char *mercenary_gamesavesuffix;