return 0;
}
+int render_all_white(int vr)
+{
+ render_item_t sky_item;
+
+ memset(&sky_item, 0, sizeof(sky_item));
+ sky_item.type = RENDER_ITEM_SKY;
+
+ /* set color */
+ sky_item.u.ground.red = 1.0;
+ sky_item.u.ground.green = 1.0;
+ sky_item.u.ground.blue = 1.0;
+
+ render_one_item(&sky_item, vr);
+
+ return 0;
+}
+
void render_capture_reset(void)
{
/* flush old list, if exists */