+ /* interpolate motion, if object is moving */
+ if ((render_item->type == RENDER_ITEM_OBJECT_LINE || render_item->type == RENDER_ITEM_TAG_LINE_OBJECT) && render_item_object_info && render_item_object_info->u.info.moving) {
+ for (o = 0; o < interpolation.object_count; o++) {
+ if (interpolation.object_id[o] == render_item_object_info->u.info.id)
+ break;
+ }
+ if (o < interpolation.object_count) {
+ x[i] += interpolation.object_offset_east[o];
+ y[i] += interpolation.object_offset_height[o];
+ z[i] += interpolation.object_offset_north[o];
+ }
+ }