-void render_capture_start(double _fov, int _extend_roads, int _smooth_planets, int _improve_stars, int _fix_sky_rotation, int _round_planets, int debug);
+void render_capture_start(double _fov, int _extend_roads, int _smooth_planets, int _improve_stars, int _fix_sky_rotation, int _round_planets, int _shadows, int debug);
void render_capture_stop(void);
void render_capture_event(int event);
int render_all_items(double inter, int vr);