- Reduce aliasing effect
- Better view with Oculus DK
static int config_skip_intro = 0;
static int config_multisampling = 8;
#ifdef HAVE_OVR
static int config_skip_intro = 0;
static int config_multisampling = 8;
#ifdef HAVE_OVR
-static double config_benson_size = 0.5;
+static double config_benson_size = 0.7;
static double config_fov = FOV_JOLLY;
#else
static double config_benson_size = 1.0;
static double config_fov = FOV_JOLLY;
#else
static double config_benson_size = 1.0;
#endif
static double config_monitor_distance = 41.5; /* inch */
#ifdef HAVE_OVR
#endif
static double config_monitor_distance = 41.5; /* inch */
#ifdef HAVE_OVR
-static double config_keyboard_distance = 40.5; /* inch */
+static double config_keyboard_distance = 38.5; /* inch */
static double config_keyboard_height = -26.0; /* inch */
#endif
static int config_debug_transparent = 0;
static double config_keyboard_height = -26.0; /* inch */
#endif
static int config_debug_transparent = 0;