static double config_benson_size = 1.0;
static double config_fov = FOV_NOVAGEN;
#endif
-static double config_monitor_distance = 31.5; /* inch */
+static double config_monitor_distance = 41.5; /* inch */
#ifdef HAVE_OVR
-static double config_keyboard_distance = 30.5; /* inch */
-static double config_keyboard_height = -22.0; /* inch */
+static double config_keyboard_distance = 40.5; /* inch */
+static double config_keyboard_height = -26.0; /* inch */
#endif
static int config_debug_transparent = 0;
static int config_debug_opengl = 0;
double hand_right_yaw = 0.0, hand_right_pitch = 0.0, hand_right_roll = 0.0;
double head_yaw = 0.0, head_pitch = 0.0, head_roll = 0.0;
double stick_left_x = 0.0, stick_left_y = 0.0, stick_right_x = 0.0, stick_right_y = 0.0;
- int thrust = 0;
+ int thrust = thrust_last;
int joystick_set_x = 0, joystick_set_y = 0;
static uint32_t current_time, last_time = 0, diff;
static double increment, inc_count = 0.0;
else
help_view++;
}
- if (button_left_trigger && button_right_trigger) {
+ if (button_left_thumb) {
/* reset observer */
reset_observer_ovr();
osd_info("", "reset observer");
/* 'board' pressed */
set_amiga_key(KEYCODE_b, 1);
set_amiga_key(KEYCODE_b, 0);
+ /* important: get rid of old state */
+ thrust = 0;
}
if (button_y && !button_y_last) {
/* 'leave' pressed */
set_amiga_key(KEYCODE_l, 1);
set_amiga_key(KEYCODE_l, 0);
}
- if (button_right_thumb && !button_right_thumb_last) {
- /* 'change orientation' pressed */
- double roll, pitch, yaw;
- mercenary_get_orientation(&roll, &pitch, &yaw);
- mercenary_set_orientation(yaw + hand_right_yaw);
- }
if (button_right_trigger && !button_right_trigger_last) {
/* trigger pressed */
- if (!keyboard_on) {
+ if (keyboard_on) {
+ if (vr_key) {
+ vr_key_pressed = vr_key;
+ set_amiga_key(vr_key_pressed, 1);
+ }
+ } else
+ if (mercenary_get_info_walking()) {
+ /* change orientation */
+ double roll, pitch, yaw;
+ mercenary_get_orientation(&roll, &pitch, &yaw);
+ mercenary_set_orientation(yaw + hand_right_yaw);
+ } else {
+ /* fire button */
set_joystick(-1, -1, -1, -1, 1);
- } else if (vr_key) {
- vr_key_pressed = vr_key;
- set_amiga_key(vr_key_pressed, 1);
}
}
if (!button_right_trigger && button_right_trigger_last) {
if (joystick_set_y_last && !joystick_set_y)
set_joystick(-1, -1, 0, 0, -1);
/* thrust */
- thrust = thrust_last;
/* button to toggle between stop and escape */
- if (button_left_thumb && !button_left_thumb_last) {
+ if (button_left_trigger && !button_left_trigger_last) {
/* 'escape' pressed */
if (thrust_last == 0)
thrust = -99;
" Press `Enter' button to toggle this help screen on or off.\n"
" To have a virtual keyboard, point below benson (control pannel).\n"
" Point to a key on keyboard. The key will highlight.\n"
- " Pull `Trigger' on right controller enter the highlighted key.\n"
- " Pull `Trigger' on both controllers to reset observer position.\n"
+ " Pull `Trigger' on right controller to enter the highlighted key.\n"
+ " Press thumb stick on left controller to reset observer position.\n"
"\n"
"Walking / Driving / Flying using Controller:\n"
" Use thumb stick on right controller, to move player / craft.\n"
" Point right controller towards the direction to walk to.\n"
- " Press thumb stick to change orientation to that direction.\n"
+ " Pull `Trigger' on right controller to change orientation.\n"
" Press `X' button to board, `Y' button to leave.\n"
" Move thumb stick on left controller to drive/fly forward or backward.\n"
- " Press thumb stick on left controller stop craft.\n"
- " Press thumb stick on left controller for escape sequence, after stop.\n"
+ " Pull `Trigger' on left controller stop craft.\n"
+ " Pull `Trigger' on left controller for escape sequence, after stop.\n"
" Pull `Trigger' on right controller to fire.\n"
"\n"
- "For all other game function, use the emulated keyboards!\n"
+ "For all other game function, use the virtual or real keyboard!\n"
,HELP_ALPHA, 1, 2, 5, 0);
help_views = 2;
#endif