static int multisampling;
static long long frameIndex = 0;
static double observer_x = 0.0;
-static double observer_x_normalize = 0.0;
-static double hand_x_normalize = 0.0;
+static double observer_x_reset = 0.0;
+static double hand_x_reset = 0.0;
static double observer_y = 0.0;
-static double observer_y_normalize = 0.0;
-static double hand_y_normalize = 0.0;
+static double observer_y_reset = 0.0;
+static double hand_y_reset = 0.0;
static double observer_z = 0.0;
-static double observer_z_normalize = 0.0;
-static double hand_z_normalize = 0.0;
+static double observer_z_reset = 0.0;
+static double hand_z_reset = 0.0;
int init_ovr(int _multisampling)
{
x = handPoses[ovrHand_Right].Position.x;
y = handPoses[ovrHand_Right].Position.y;
z = handPoses[ovrHand_Right].Position.z;
- x += hand_x_normalize;
- y += hand_y_normalize;
- z += hand_z_normalize;
+ x += hand_x_reset;
+ y += hand_y_reset;
+ z += hand_z_reset;
*hand_right_x = x / 0.0254;
*hand_right_y = y / 0.0254;
*hand_right_z = z / 0.0254;
y = layer.RenderPose[eye].Position.y;
z = layer.RenderPose[eye].Position.z;
- /* normalize height to game's observer, if requrested by user */
+ /* reset to game's observer, if requrested by user */
observer_x = x;
- x += observer_x_normalize;
+ x += observer_x_reset;
observer_y = y;
- y += observer_y_normalize;
+ y += observer_y_reset;
observer_z = z;
- z += observer_z_normalize;
+ z += observer_z_reset;
glRotatef(-roll / M_PI * 180.0,0,0,1);
glRotatef(-pitch / M_PI * 180.0,1,0,0);
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
}
-void normalize_observer_ovr(void)
+void reset_observer_ovr(void)
{
- observer_x_normalize = -observer_x;
- observer_y_normalize = -observer_y;
- observer_z_normalize = -observer_z;
- hand_x_normalize = -observer_x;
- hand_y_normalize = -observer_y;
- hand_z_normalize = -observer_z;
+ observer_x_reset = -observer_x;
+ observer_y_reset = -observer_y;
+ observer_z_reset = -observer_z;
+ hand_x_reset = -observer_x;
+ hand_y_reset = -observer_y;
+ hand_z_reset = -observer_z;
}
void exit_ovr(void)
else
help_view++;
}
- if (help_view) {
- if (button_trigger && !button_trigger_last) {
- /* rigger pressed */
- normalize_observer_ovr();
- osd_info("", "change height");
- }
- } else {
- /* handle input */
+ if (button_left_trigger && button_right_trigger) {
+ /* reset observer */
+ reset_observer_ovr();
+ osd_info("", "reset observer");
+ }
+ if (!help_view) {
if (button_a && !button_a_last) {
/* keyboard A toggle */
if (keyboard_on == 1)
break;
case KEYCODE_o:
#ifdef HAVE_OVR
- normalize_observer_ovr();
- osd_info("", "change height");
+ reset_observer_ovr();
+ osd_info("", "reset observer");
#else
osd_info("", "not applicable");
#endif