src/libframerate/libframerate.a
src/libglew/libglew.a
src/libsdl/libsdl.a
+src/libopengl/libopengl.a
src/libovr/libovr.a
src/libvideo/libvideo.a
src/libsound/libsound.a
src/libkeyboard/Makefile
src/libdisk/Makefile
src/libsdl/Makefile
+ src/libopengl/Makefile
src/libglew/Makefile
src/libovr/Makefile
src/libtext/Makefile
libdisk \
libsound \
libtext \
- libglew
+ libglew \
+ libopengl
if HAVE_SDL2
SUBDIRS += \
#include <string.h>
#include <math.h>
#include <errno.h>
-#include "print.h"
+#include "../libsdl/print.h"
#include "opengl.h"
#define GL3_PROTOTYPES 1
#include <GL/glew.h>
libsdl_a_SOURCES = \
sdl.c \
- opengl.c \
print.c
#include "print.h"
#include "../../include/keycodes.h"
#include "sdl.h"
-#include "opengl.h"
#include <SDL2/SDL.h>
#define GL3_PROTOTYPES 1
$(top_builddir)/src/libdisk/libdisk.a \
$(top_builddir)/src/libkeyboard/libkeyboard.a \
$(top_builddir)/src/libsdl/libsdl.a \
+ $(top_builddir)/src/libopengl/libopengl.a \
$(SDL2_LIBS)
mercenary3_SOURCES = \
$(top_builddir)/src/libdisk/libdisk.a \
$(top_builddir)/src/libkeyboard/libkeyboard.a \
$(top_builddir)/src/libsdl/libsdl.a \
+ $(top_builddir)/src/libopengl/libopengl.a \
$(SDL2_LIBS)
if HAVE_OVR
#include "../libovr/ovr.h"
#include "../libovr/keyboard.h"
#endif
-#include "../libsdl/opengl.h"
+#include "../libopengl/opengl.h"
#include "../libsdl/print.h"
#include "../libcpu/m68k.h"
#include "../libcpu/execute.h"
#include "../libcpu/m68k.h"
#include "../libcpu/m68kcpu.h"
#include "../libcpu/execute.h"
-#include "../libsdl/opengl.h"
+#include "../libopengl/opengl.h"
#include "mercenary.h"
#define GL3_PROTOTYPES 1