{ 0x5AFF4, STOP_AT_POLY_BUILDING_INTERIOR5 }, /* part above window/door will be rendered */
{ 0x5AF8A, STOP_AT_POLY_BUILDING_INTERIOR6 }, /* part below window will be rendered */
{ 0x5B0BE, STOP_AT_POLY_BUILDING_INTERIOR5to6 }, /* part below/above window/door of building is rendered */
- { 0x5B36C, STOP_AT_WALL_BUILDING }, /* a wall (between floor and ceiling/window/door) is rendered) */
+ { 0x5B332, STOP_AT_WALL_BUILDING }, /* a wall (between floor and ceiling/window/door) is rendered) */
{ 0x4F462, STOP_AT_COORD_COMET }, /* comet's coordinates are ready */
{ 0x4F496, STOP_AT_MATRIX_COMET }, /* what rotation matrix to use */
{ 0x4F4B8, STOP_AT_POLY_COMET }, /* comet's horizontal polygon (without culling no need to render 0x4F4BC) */
{ 0x5BDFA, STOP_AT_POLY_BUILDING_INTERIOR5 }, /* part above window/door will be rendered */
{ 0x5BD90, STOP_AT_POLY_BUILDING_INTERIOR6 }, /* part below window will be rendered */
{ 0x5BEC4, STOP_AT_POLY_BUILDING_INTERIOR5to6 }, /* part below/above window/door of building is rendered */
- { 0x5C172, STOP_AT_WALL_BUILDING }, /* a wall (between floor and ceiling/window/door) is rendered) */
+ { 0x5C138, STOP_AT_WALL_BUILDING }, /* a wall (between floor and ceiling/window/door) is rendered) */
{ 0x4FB08, STOP_AT_COORD_COMET }, /* comet's coordinates are ready */
{ 0x4FB3C, STOP_AT_MATRIX_COMET }, /* what rotation matrix to use */
{ 0x4FB5E, STOP_AT_POLY_COMET }, /* comet's horizontal polygon (without culling no need to render 0x4FB62) */