break;
}
- if (ctrl) {
+ if (ctrl && down) {
switch (sym) {
case SDLK_v:
- if (down) {
- config_video_filter ^= 1;
- print_info("video filter: %s\n", (config_video_filter) ? "on" : "off");
- }
+ config_video_filter ^= 1;
+ print_info("video filter: %s\n", (config_video_filter) ? "on" : "off");
break;
case SDLK_a:
- if (down) {
- config_audio_filter ^= 1;
- print_info("audio filter: %s\n", (config_audio_filter) ? "on" : "off");
- }
+ config_audio_filter ^= 1;
+ print_info("audio filter: %s\n", (config_audio_filter) ? "on" : "off");
break;
case SDLK_s:
- if (down) {
- config_amiga_speed ^= 1;
- print_info("amiga speed: %s\n", (config_amiga_speed) ? "original" : "full");
- }
+ config_amiga_speed ^= 1;
+ print_info("amiga speed: %s\n", (config_amiga_speed) ? "original" : "full");
break;
case SDLK_r:
- if (down) {
- config_render ^= 1;
- print_info("render: %s\n", (config_render) ? "opengl" : "original");
- }
+ config_render ^= 1;
+ print_info("render: %s\n", (config_render) ? "opengl" : "original");
break;
case SDLK_b:
- if (down) {
- if (config_benson_size == 0.5) {
- config_benson_size = 1.0;
- config_fov = FOV_NOVAGEN;
- } else {
- config_benson_size = 0.5;
- config_fov = FOV_JOLLY;
- }
- print_info("benson: %s\n", (config_benson_size == 0.5) ? "half" : "normal");
+ if (config_benson_size == 0.5) {
+ config_benson_size = 1.0;
+ config_fov = FOV_NOVAGEN;
+ } else {
+ config_benson_size = 0.5;
+ config_fov = FOV_JOLLY;
}
+ print_info("benson: %s\n", (config_benson_size == 0.5) ? "half" : "normal");
break;
case SDLK_c:
- if (down) {
- if (config_ctrl_c)
- quit = 1;
- }
+ if (config_ctrl_c)
+ quit = 1;
break;
case SDLK_KP_PLUS:
- if (down) {
- if (config_fov / 1.2 >= FOV_MIN)
- config_fov /= 1.2;
- print_info("FOV: %.2f\n", config_fov);
- }
+ if (config_fov / 1.2 >= FOV_MIN)
+ config_fov /= 1.2;
+ print_info("FOV: %.2f\n", config_fov);
break;
case SDLK_KP_MINUS:
- if (down) {
- if (config_fov * 1.2 <= FOV_MAX)
- config_fov *= 1.2;
- print_info("FOV: %.2f\n", config_fov);
- }
+ if (config_fov * 1.2 <= FOV_MAX)
+ config_fov *= 1.2;
+ print_info("FOV: %.2f\n", config_fov);
break;
}
/* do not pass keys to game while holding CTRL */