/* in case of player on the ground, there is no roll, so it will be reset to 0 when screen is cleared */
mercenary_get_orientation(&motion_new.orientation_roll, &motion_new.orientation_pitch, &motion_new.orientation_yaw);
mercenary_get_orientation_raw(&motion_new.orientation_raw_pitch, &motion_new.orientation_raw_yaw);
- motion_new.planet_rotation = 0;
+ motion_new.planet_rotation = motion_old.planet_rotation;
mercenary_get_orientation_planet(&motion_new.planet_inclination, &motion_new.planet_azimuth);
render_item_object_info = NULL;