static int config_render = 1; /* opengl render */
static int config_skip_intro = 0;
static int config_multisampling = 8;
+#ifdef HAVE_OVR
+static double config_benson_size = 0.5;
+static double config_fov = FOV_JOLLY;
+#else
+static double config_benson_size = 1.0;
static double config_fov = FOV_NOVAGEN;
+#endif
static double config_monitor_distance = 31.5; /* inch */
#ifdef HAVE_OVR
static double config_keyboard_distance = 28.5; /* inch */
static double config_keyboard_height = 10.0; /* inch */
#endif
-static double config_benson_size = 1.0;
static int config_debug_transparent = 0;
static int config_debug_opengl = 0;
/* render improvements */
opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 1, config_fov, config_monitor_distance, benson_size, 0);
#endif
if (help_view)
+#ifdef HAVE_OVR
+ opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, config_monitor_distance, 1.0, 1.0, 1.0, 0.0, 0.0);
+#else
opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, benson_size, 1.0, 1.0, 0.0, 0.0);
+#endif
if (osd_timer) {
+#ifdef HAVE_OVR
+ opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, config_monitor_distance, 1.0, 0.5, 0.04, 0.5, -0.95);
+#else
opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, benson_size, 0.5, 0.04, 0.5, -0.95);
+#endif
if (osd_timer - (int32_t)ticks_sdl() < 0)
osd_timer = 0;
}
emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE, double_pixel_size);
#ifndef HAVE_OVR
/* viewport and frustum is set here */
- opengl_viewport(window_width, window_height, (debug_opengl) ? 1 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, 1.0);
+ opengl_viewport(window_width, window_height, (debug_opengl) ? 1 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, 1.0);
#endif
- opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 0, config_fov, config_monitor_distance, 1.0, 0);
+ opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 0, FOV_NOVAGEN, config_monitor_distance, 1.0, 0);
if (help_view)
- opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, 1.0, 1.0, 1.0, 0.0, 0.0);
+ opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, config_monitor_distance, 1.0, 1.0, 1.0, 0.0, 0.0);
if (osd_timer) {
- opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, 1.0, 0.5, 0.04, 0.5, -0.95);
+ opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, config_monitor_distance, 1.0, 0.5, 0.04, 0.5, -0.95);
if (osd_timer - (int32_t)ticks_sdl() < 0)
osd_timer = 0;
}
#endif
break;
case KEYCODE_KP_PLUS:
+#ifdef HAVE_OVR
+ osd_info("", "not applicable");
+#else
if (config_fov / 1.2 >= FOV_MIN)
config_fov /= 1.2;
disp_fov:
sprintf(text, "%.2f", config_fov);
osd_info("FOV", text);
}
+#endif
break;
case KEYCODE_KP_MINUS:
+#ifdef HAVE_OVR
+ osd_info("", "not applicable");
+#else
if (config_fov * 1.2 <= FOV_MAX)
config_fov *= 1.2;
goto disp_fov;
+#endif
+ break;
default: break;
}
/* do not pass keys to game while holding CTRL */