0b17c16feffb28931c5fed46df47ae9014fda6e5
[mercenary-reloaded.git] / src / libsdl / sdl.c
1 /* SDL handling
2  *
3  * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
4  * All Rights Reserved
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  */
19
20 #include <stdio.h>
21 #include <stdint.h>
22 #include <errno.h>
23 #include "print.h"
24 #include "../../include/keycodes.h"
25 #include "sdl.h"
26 #include "opengl.h"
27
28 #include <SDL2/SDL.h>
29 #define GL3_PROTOTYPES 1
30 #include <GL/glew.h>
31
32 static int sdl_initialized = 0;
33 static int audio_initialized = 0;
34 static const char *device_string = NULL;
35 static SDL_AudioDeviceID audio_devid = 0;
36 static SDL_Window *gl_window = NULL;
37 static SDL_GLContext gl_context = NULL;
38 static void (*keyboard_sdl)(int down, enum keycode keycode) = NULL;
39 static void (*audio_sdl)(float *data, int len) = NULL;
40 static void (*resize_window_sdl)(int width, int height) = NULL;
41
42 static void audio_cb(void __attribute__((unused)) *userdata, Uint8 *stream, int len)
43 {
44         float audio_data[len / sizeof(float)];
45
46         SDL_memset(stream, 0, len);
47         audio_sdl(audio_data, len / sizeof(float) / 2);
48         SDL_MixAudioFormat(stream, (Uint8 *)audio_data, AUDIO_F32, len, SDL_MIX_MAXVOLUME / 2.0);
49 }
50
51 int init_sdl(const char *progname, int width, int height, int sound_samplerate, int sound_chunk, void (*keyboard)(int down, enum keycode keycode), void (*audio)(float *data, int len), void (*resize_window)(int width, int height), int multisampling, int vbl_sync, int rift)
52 {
53         int rc;
54
55         keyboard_sdl = keyboard;
56         audio_sdl = audio;
57         resize_window_sdl = resize_window;
58
59         /* init SDL library */
60         rc = SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO);
61         if (rc < 0) {
62                 print_error("Failed to init SDL\n");
63                 goto error;
64         }
65         sdl_initialized = 1;
66
67         if (multisampling > 1) {
68                 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
69                 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
70                 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
71                 SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
72                 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
73                 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
74                 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, multisampling);
75         }
76
77         /* open window */
78         gl_window = SDL_CreateWindow(progname, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
79         if (!gl_window) {
80                 print_error("Failed to open SDL window: %s (try without multisampling)\n", SDL_GetError());
81                 rc = EIO;
82                 goto error;
83         }
84
85         /* create GL context */
86         gl_context = SDL_GL_CreateContext(gl_window);
87         if (!gl_context) {
88                 print_error("Failed to create SDL's OpenGL context: %s\n", SDL_GetError());
89                 rc = EIO;
90                 goto error;
91         }
92
93         rc = SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
94         if (rc < 0) {
95                 print_error("Failed to set SDL's OpenGL context profile\n");
96                 goto error;
97         }
98
99         rc = SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
100         if (rc < 0) {
101                 print_error("Failed to set SDL's OpenGL major version\n");
102                 goto error;
103         }
104         rc = SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
105         if (rc < 0) {
106                 print_error("Failed to set SDL's OpenGL minor version\n");
107                 goto error;
108         }
109
110         rc = SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
111         if (rc < 0) {
112                 print_error("Failed to set SDL's OpenGL doublebuffer\n");
113                 goto error;
114         }
115
116         rc = SDL_GL_SetSwapInterval((vbl_sync) ? 1 : 0);
117         if (rc < 0) {
118                 print_error("Failed to set SDL's OpenGL swap interval to VBLANK\n");
119                 // continue anyway
120         }
121
122 // seems like a hack to me. do we need this?
123 #ifndef __APPLE__
124 #if !defined(_WIN32)
125         glewExperimental = GL_TRUE;
126         if (glewInit() != GLEW_OK) {
127                 print_error("Failed to init GLEW\n");
128                 goto error;
129         }
130 #endif
131 #endif
132
133         /* just in case */
134         glDisable(GL_DEPTH_TEST);
135         glDisable(GL_CULL_FACE);
136         if (multisampling > 1)
137                 glEnable(GL_MULTISAMPLE);
138
139         if (rift) {
140                 int i, count;
141                 count = SDL_GetNumAudioDevices(0);
142                 const char *string;
143                 for(i = 0; i < count; i++) {
144                         string = SDL_GetAudioDeviceName(i, 0);
145                         if (strstr(string, "Rift"))
146                                 device_string = string;
147                 }
148                 if (!device_string)
149                         print_error("Oculus Rift headset not found, falling back to default audio device.\n");
150         }
151
152         /* open audio */
153         SDL_AudioSpec want, have;
154         SDL_memset(&want, 0, sizeof(want)); /* or SDL_zero(want) */
155         want.freq = sound_samplerate;
156         want.format = AUDIO_F32; /* we always use float in this project */
157         want.channels = 2;
158         want.samples = sound_chunk; /* must be a power of two */
159         want.callback = audio_cb;
160         audio_devid = SDL_OpenAudioDevice(device_string, 0, &want, &have, SDL_AUDIO_ALLOW_ANY_CHANGE);
161         if (audio_devid <= 0) {
162                 print_error("Failed to open audio! (No speaker connected?)\n");
163                 rc = -EIO;
164                 goto error;
165         } else if (have.format != want.format) {
166                 print_error("Failed to open audio with desired audio format (want %d, got %d)\n", want.format, have.format);
167                 rc = -EIO;
168                 goto error;
169         } else if (have.freq != want.freq) {
170                 print_error("Failed to open audio with desired sample rate (want %d, got %d)\n", want.freq, have.freq);
171                 rc = -EIO;
172                 goto error;
173         } else if (have.channels != want.channels) {
174                 print_error("Failed to open audio with desired number of channels (want %d, got %d)\n", want.channels, have.channels);
175                 rc = -EIO;
176                 goto error;
177         } else {
178                 SDL_PauseAudioDevice(audio_devid, 0);
179                 audio_initialized = 1;
180         }
181
182         return 0;
183
184 error:
185         exit_sdl();
186         return rc;
187 }
188
189 static enum keycode sdl2keycode(SDL_Keycode sym)
190 {
191         switch (sym) {
192         case SDLK_LCTRL: return KEYCODE_LCTRL;
193         case SDLK_RCTRL: return KEYCODE_RCTRL;
194         case SDLK_LSHIFT: return KEYCODE_LSHIFT;
195         case SDLK_RSHIFT: return KEYCODE_RSHIFT;
196         case SDLK_PAUSE: return KEYCODE_PAUSE;
197         case SDLK_LEFT: return KEYCODE_LEFT;
198         case SDLK_RIGHT: return KEYCODE_RIGHT;
199         case SDLK_UP: return KEYCODE_UP;
200         case SDLK_DOWN: return KEYCODE_DOWN;
201         case SDLK_END: return KEYCODE_END;
202         case SDLK_a: return KEYCODE_a;
203         case SDLK_b: return KEYCODE_b;
204         case SDLK_c: return KEYCODE_c;
205         case SDLK_d: return KEYCODE_d;
206         case SDLK_e: return KEYCODE_e;
207         case SDLK_f: return KEYCODE_f;
208         case SDLK_g: return KEYCODE_g;
209         case SDLK_h: return KEYCODE_h;
210         case SDLK_i: return KEYCODE_i;
211         case SDLK_j: return KEYCODE_j;
212         case SDLK_k: return KEYCODE_k;
213         case SDLK_l: return KEYCODE_l;
214         case SDLK_m: return KEYCODE_m;
215         case SDLK_n: return KEYCODE_n;
216         case SDLK_o: return KEYCODE_o;
217         case SDLK_p: return KEYCODE_p;
218         case SDLK_q: return KEYCODE_q;
219         case SDLK_r: return KEYCODE_r;
220         case SDLK_s: return KEYCODE_s;
221         case SDLK_t: return KEYCODE_t;
222         case SDLK_u: return KEYCODE_u;
223         case SDLK_v: return KEYCODE_v;
224         case SDLK_w: return KEYCODE_w;
225         case SDLK_x: return KEYCODE_x;
226         case SDLK_y: return KEYCODE_y;
227         case SDLK_z: return KEYCODE_z;
228         case SDLK_0: return KEYCODE_0;
229         case SDLK_1: return KEYCODE_1;
230         case SDLK_2: return KEYCODE_2;
231         case SDLK_3: return KEYCODE_3;
232         case SDLK_4: return KEYCODE_4;
233         case SDLK_5: return KEYCODE_5;
234         case SDLK_6: return KEYCODE_6;
235         case SDLK_7: return KEYCODE_7;
236         case SDLK_8: return KEYCODE_8;
237         case SDLK_9: return KEYCODE_9;
238         case SDLK_KP_0: return KEYCODE_KP_0;
239         case SDLK_KP_1: return KEYCODE_KP_1;
240         case SDLK_KP_2: return KEYCODE_KP_2;
241         case SDLK_KP_3: return KEYCODE_KP_3;
242         case SDLK_KP_4: return KEYCODE_KP_4;
243         case SDLK_KP_5: return KEYCODE_KP_5;
244         case SDLK_KP_6: return KEYCODE_KP_6;
245         case SDLK_KP_7: return KEYCODE_KP_7;
246         case SDLK_KP_8: return KEYCODE_KP_8;
247         case SDLK_KP_9: return KEYCODE_KP_9;
248         case SDLK_KP_DIVIDE: return KEYCODE_KP_DIVIDE;
249         case SDLK_KP_MULTIPLY: return KEYCODE_KP_MULTIPLY;
250         case SDLK_KP_MINUS: return KEYCODE_KP_MINUS;
251         case SDLK_KP_PLUS: return KEYCODE_KP_PLUS;
252         case SDLK_KP_PERIOD: return KEYCODE_KP_PERIOD;
253         case SDLK_KP_ENTER: return KEYCODE_KP_ENTER;
254         case SDLK_F1: return KEYCODE_F1;
255         case SDLK_F2: return KEYCODE_F2;
256         case SDLK_F3: return KEYCODE_F3;
257         case SDLK_F4: return KEYCODE_F4;
258         case SDLK_F5: return KEYCODE_F5;
259         case SDLK_F6: return KEYCODE_F6;
260         case SDLK_F7: return KEYCODE_F7;
261         case SDLK_F8: return KEYCODE_F8;
262         case SDLK_F9: return KEYCODE_F9;
263         case SDLK_F10: return KEYCODE_F10;
264         case SDLK_SPACE: return KEYCODE_SPACE;
265         case SDLK_BACKSPACE: return KEYCODE_BACKSPACE;
266         case SDLK_TAB: return KEYCODE_TAB;
267         case SDLK_RETURN: return KEYCODE_RETURN;
268         case SDLK_ESCAPE: return KEYCODE_ESCAPE;
269         case SDLK_DELETE: return KEYCODE_DELETE;
270         case SDLK_INSERT: return KEYCODE_INSERT;
271         case SDLK_COMMA: return KEYCODE_COMMA;
272         case SDLK_PERIOD: return KEYCODE_PERIOD;
273         default: return KEYCODE_UNDEFINED;
274         }
275 }
276
277 static int key_ctrl = 0, key_f = 0, fullscreen = 0;
278
279 int event_sdl(void)
280 {
281         int quit = 0;
282         SDL_Event event;
283
284         while (SDL_PollEvent(&event)) {
285                 if (event.type == SDL_QUIT)
286                         quit = 1;
287                 if (event.type == SDL_WINDOWEVENT) {
288                         if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)
289                                 resize_window_sdl(event.window.data1, event.window.data2);
290                 }
291                 if (event.type == SDL_KEYDOWN) {
292                         switch (event.key.keysym.sym) {
293                         case SDLK_f:
294                                 if (key_ctrl && !key_f) {
295                                         if (fullscreen) {
296                                                 fullscreen = 0;
297                                                 SDL_SetWindowFullscreen(gl_window, 0);
298                                                 SDL_ShowCursor(SDL_ENABLE);
299                                         } else {
300                                                 SDL_SetWindowFullscreen(gl_window, SDL_WINDOW_FULLSCREEN_DESKTOP);
301                                                 SDL_ShowCursor(SDL_DISABLE);
302                                                 fullscreen = 1;
303                                         }
304                                 }
305                                 key_f = 1;
306                                 break;
307                         case SDLK_LCTRL:
308                         case SDLK_RCTRL:
309                                 key_ctrl = 1;
310                                 break;
311                         }
312                         keyboard_sdl(1, sdl2keycode(event.key.keysym.sym));
313                 }
314                 if (event.type == SDL_KEYUP) {
315                         switch (event.key.keysym.sym) {
316                         case SDLK_LCTRL:
317                         case SDLK_RCTRL:
318                                 key_ctrl = 0;
319                                 break;
320                         case SDLK_f:
321                                 key_f = 0;
322                                 break;
323                         }
324                         keyboard_sdl(0, sdl2keycode(event.key.keysym.sym));
325                 }
326         }
327
328         return quit;
329 }
330
331 void swap_sdl(void)
332 {
333         SDL_GL_SwapWindow(gl_window);
334 }
335
336 void exit_sdl(void)
337 {
338         /* close window */
339         if (gl_window) {
340                 SDL_DestroyWindow(gl_window);
341                 gl_window = NULL;
342         }
343
344         /* clear OpenGL context */
345         if (gl_context) {
346                 SDL_GL_DeleteContext(gl_context);
347                 gl_context = NULL;
348         }
349
350         /* exit SDL library */
351         if (audio_initialized) {
352                 SDL_PauseAudioDevice(audio_devid, 1);
353                 audio_initialized = 0;
354         }
355         if (audio_devid > 0) {
356                 SDL_CloseAudioDevice(audio_devid);
357                 audio_devid = 0;
358         }
359         if (sdl_initialized) {
360                 SDL_Quit();
361                 sdl_initialized = 0;
362         }
363 }
364
365 uint32_t ticks_sdl(void)
366 {
367         return SDL_GetTicks();
368 }