Show more specific errors when audio device fails
[mercenary-reloaded.git] / src / libsdl / sdl.c
1 /* SDL handling
2  *
3  * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
4  * All Rights Reserved
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  */
19
20 #include <stdio.h>
21 #include <stdint.h>
22 #include <errno.h>
23 #include "print.h"
24 #include "sdl.h"
25 #include "opengl.h"
26
27 #include <SDL2/SDL.h>
28 #define GL3_PROTOTYPES 1
29 #include <GL/glew.h>
30
31 static int sdl_initialized = 0;
32 static int audio_initialized = 0;
33 static const char *device_string = NULL;
34 static SDL_AudioDeviceID audio_devid = 0;
35 static SDL_Window *gl_window = NULL;
36 static SDL_GLContext gl_context = NULL;
37 static void (*keyboard_sdl)(int down, enum keycode keycode) = NULL;
38 static void (*audio_sdl)(float *data, int len) = NULL;
39 static void (*resize_window_sdl)(int width, int height) = NULL;
40
41 static void audio_cb(void __attribute__((unused)) *userdata, Uint8 *stream, int len)
42 {
43         float audio_data[len / sizeof(float)];
44
45         SDL_memset(stream, 0, len);
46         audio_sdl(audio_data, len / sizeof(float) / 2);
47         SDL_MixAudioFormat(stream, (Uint8 *)audio_data, AUDIO_F32, len, SDL_MIX_MAXVOLUME / 2.0);
48 }
49
50 int init_sdl(const char *progname, int width, int height, int sound_samplerate, int sound_chunk, void (*keyboard)(int down, enum keycode keycode), void (*audio)(float *data, int len), void (*resize_window)(int width, int height), int multisampling, int vbl_sync, int rift)
51 {
52         int rc;
53
54         keyboard_sdl = keyboard;
55         audio_sdl = audio;
56         resize_window_sdl = resize_window;
57
58         /* init SDL library */
59         rc = SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO);
60         if (rc < 0) {
61                 print_error("Failed to init SDL\n");
62                 goto error;
63         }
64         sdl_initialized = 1;
65
66         if (multisampling > 1) {
67                 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
68                 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
69                 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
70                 SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
71                 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
72                 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
73                 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, multisampling);
74         }
75
76         /* open window */
77         gl_window = SDL_CreateWindow(progname, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
78         if (!gl_window) {
79                 print_error("Failed to open SDL window: %s (try without multisampling)\n", SDL_GetError());
80                 rc = EIO;
81                 goto error;
82         }
83
84         /* create GL context */
85         gl_context = SDL_GL_CreateContext(gl_window);
86         if (!gl_context) {
87                 print_error("Failed to create SDL's OpenGL context: %s\n", SDL_GetError());
88                 rc = EIO;
89                 goto error;
90         }
91
92         rc = SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
93         if (rc < 0) {
94                 print_error("Failed to set SDL's OpenGL context profile\n");
95                 goto error;
96         }
97
98         rc = SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
99         if (rc < 0) {
100                 print_error("Failed to set SDL's OpenGL major version\n");
101                 goto error;
102         }
103         rc = SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
104         if (rc < 0) {
105                 print_error("Failed to set SDL's OpenGL minor version\n");
106                 goto error;
107         }
108
109         rc = SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
110         if (rc < 0) {
111                 print_error("Failed to set SDL's OpenGL doublebuffer\n");
112                 goto error;
113         }
114
115         rc = SDL_GL_SetSwapInterval((vbl_sync) ? 1 : 0);
116         if (rc < 0) {
117                 print_error("Failed to set SDL's OpenGL swap interval to VBLANK\n");
118                 // continue anyway
119         }
120
121 // seems like a hack to me. do we need this?
122 #ifndef __APPLE__
123 #if !defined(_WIN32)
124         glewExperimental = GL_TRUE;
125         if (glewInit() != GLEW_OK) {
126                 print_error("Failed to init GLEW\n");
127                 goto error;
128         }
129 #endif
130 #endif
131
132         /* just in case */
133         glDisable(GL_DEPTH_TEST);
134         glDisable(GL_CULL_FACE);
135         if (multisampling > 1)
136                 glEnable(GL_MULTISAMPLE);
137
138         if (rift) {
139                 int i, count;
140                 count = SDL_GetNumAudioDevices(0);
141                 const char *string;
142                 for(i = 0; i < count; i++) {
143                         string = SDL_GetAudioDeviceName(i, 0);
144                         if (strstr(string, "Rift"))
145                                 device_string = string;
146                 }
147                 if (!device_string)
148                         print_error("Oculus Rift headset not found, falling back to default audio device.\n");
149         }
150
151         /* open audio */
152         SDL_AudioSpec want, have;
153         SDL_memset(&want, 0, sizeof(want)); /* or SDL_zero(want) */
154         want.freq = sound_samplerate;
155         want.format = AUDIO_F32; /* we always use float in this project */
156         want.channels = 2;
157         want.samples = sound_chunk; /* must be a power of two */
158         want.callback = audio_cb;
159         audio_devid = SDL_OpenAudioDevice(device_string, 0, &want, &have, SDL_AUDIO_ALLOW_ANY_CHANGE);
160         if (audio_devid <= 0) {
161                 print_error("Failed to open audio! (No speaker connected?)\n");
162                 rc = -EIO;
163                 goto error;
164         } else if (have.format != want.format) {
165                 print_error("Failed to open audio with desired audio format (want %d, got %d)\n", want.format, have.format);
166                 rc = -EIO;
167                 goto error;
168         } else if (have.freq != want.freq) {
169                 print_error("Failed to open audio with desired sample rate (want %d, got %d)\n", want.freq, have.freq);
170                 rc = -EIO;
171                 goto error;
172         } else if (have.channels != want.channels) {
173                 print_error("Failed to open audio with desired number of channels (want %d, got %d)\n", want.channels, have.channels);
174                 rc = -EIO;
175                 goto error;
176         } else {
177                 SDL_PauseAudioDevice(audio_devid, 0);
178                 audio_initialized = 1;
179         }
180
181         return 0;
182
183 error:
184         exit_sdl();
185         return rc;
186 }
187
188 static enum keycode sdl2keycode(SDL_Keycode sym)
189 {
190         switch (sym) {
191         case SDLK_LCTRL: return KEYCODE_LCTRL;
192         case SDLK_RCTRL: return KEYCODE_RCTRL;
193         case SDLK_LSHIFT: return KEYCODE_LSHIFT;
194         case SDLK_RSHIFT: return KEYCODE_RSHIFT;
195         case SDLK_PAUSE: return KEYCODE_PAUSE;
196         case SDLK_LEFT: return KEYCODE_LEFT;
197         case SDLK_RIGHT: return KEYCODE_RIGHT;
198         case SDLK_UP: return KEYCODE_UP;
199         case SDLK_DOWN: return KEYCODE_DOWN;
200         case SDLK_END: return KEYCODE_END;
201         case SDLK_a: return KEYCODE_a;
202         case SDLK_b: return KEYCODE_b;
203         case SDLK_c: return KEYCODE_c;
204         case SDLK_d: return KEYCODE_d;
205         case SDLK_e: return KEYCODE_e;
206         case SDLK_f: return KEYCODE_f;
207         case SDLK_g: return KEYCODE_g;
208         case SDLK_h: return KEYCODE_h;
209         case SDLK_i: return KEYCODE_i;
210         case SDLK_j: return KEYCODE_j;
211         case SDLK_k: return KEYCODE_k;
212         case SDLK_l: return KEYCODE_l;
213         case SDLK_m: return KEYCODE_m;
214         case SDLK_n: return KEYCODE_n;
215         case SDLK_o: return KEYCODE_o;
216         case SDLK_p: return KEYCODE_p;
217         case SDLK_q: return KEYCODE_q;
218         case SDLK_r: return KEYCODE_r;
219         case SDLK_s: return KEYCODE_s;
220         case SDLK_t: return KEYCODE_t;
221         case SDLK_u: return KEYCODE_u;
222         case SDLK_v: return KEYCODE_v;
223         case SDLK_w: return KEYCODE_w;
224         case SDLK_x: return KEYCODE_x;
225         case SDLK_y: return KEYCODE_y;
226         case SDLK_z: return KEYCODE_z;
227         case SDLK_0: return KEYCODE_0;
228         case SDLK_1: return KEYCODE_1;
229         case SDLK_2: return KEYCODE_2;
230         case SDLK_3: return KEYCODE_3;
231         case SDLK_4: return KEYCODE_4;
232         case SDLK_5: return KEYCODE_5;
233         case SDLK_6: return KEYCODE_6;
234         case SDLK_7: return KEYCODE_7;
235         case SDLK_8: return KEYCODE_8;
236         case SDLK_9: return KEYCODE_9;
237         case SDLK_KP_0: return KEYCODE_KP_0;
238         case SDLK_KP_1: return KEYCODE_KP_1;
239         case SDLK_KP_2: return KEYCODE_KP_2;
240         case SDLK_KP_3: return KEYCODE_KP_3;
241         case SDLK_KP_4: return KEYCODE_KP_4;
242         case SDLK_KP_5: return KEYCODE_KP_5;
243         case SDLK_KP_6: return KEYCODE_KP_6;
244         case SDLK_KP_7: return KEYCODE_KP_7;
245         case SDLK_KP_8: return KEYCODE_KP_8;
246         case SDLK_KP_9: return KEYCODE_KP_9;
247         case SDLK_KP_DIVIDE: return KEYCODE_KP_DIVIDE;
248         case SDLK_KP_MULTIPLY: return KEYCODE_KP_MULTIPLY;
249         case SDLK_KP_MINUS: return KEYCODE_KP_MINUS;
250         case SDLK_KP_PLUS: return KEYCODE_KP_PLUS;
251         case SDLK_KP_PERIOD: return KEYCODE_KP_PERIOD;
252         case SDLK_F1: return KEYCODE_F1;
253         case SDLK_F2: return KEYCODE_F2;
254         case SDLK_F3: return KEYCODE_F3;
255         case SDLK_F4: return KEYCODE_F4;
256         case SDLK_F5: return KEYCODE_F5;
257         case SDLK_F6: return KEYCODE_F6;
258         case SDLK_F7: return KEYCODE_F7;
259         case SDLK_F8: return KEYCODE_F8;
260         case SDLK_F9: return KEYCODE_F9;
261         case SDLK_F10: return KEYCODE_F10;
262         case SDLK_SPACE: return KEYCODE_SPACE;
263         case SDLK_BACKSPACE: return KEYCODE_BACKSPACE;
264         case SDLK_TAB: return KEYCODE_TAB;
265         case SDLK_KP_ENTER: return KEYCODE_KP_ENTER;
266         case SDLK_RETURN: return KEYCODE_RETURN;
267         case SDLK_ESCAPE: return KEYCODE_ESCAPE;
268         case SDLK_DELETE: return KEYCODE_DELETE;
269         case SDLK_INSERT: return KEYCODE_INSERT;
270         default: return KEYCODE_UNDEFINED;
271         }
272 }
273
274 static int key_ctrl = 0, key_f = 0, fullscreen = 0;
275
276 int event_sdl(void)
277 {
278         int quit = 0;
279         SDL_Event event;
280
281         while (SDL_PollEvent(&event)) {
282                 if (event.type == SDL_QUIT)
283                         quit = 1;
284                 if (event.type == SDL_WINDOWEVENT) {
285                         if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)
286                                 resize_window_sdl(event.window.data1, event.window.data2);
287                 }
288                 if (event.type == SDL_KEYDOWN) {
289                         switch (event.key.keysym.sym) {
290                         case SDLK_f:
291                                 if (key_ctrl && !key_f) {
292                                         if (fullscreen) {
293                                                 fullscreen = 0;
294                                                 SDL_SetWindowFullscreen(gl_window, 0);
295                                                 SDL_ShowCursor(SDL_ENABLE);
296                                         } else {
297                                                 SDL_SetWindowFullscreen(gl_window, SDL_WINDOW_FULLSCREEN_DESKTOP);
298                                                 SDL_ShowCursor(SDL_DISABLE);
299                                                 fullscreen = 1;
300                                         }
301                                 }
302                                 key_f = 1;
303                                 break;
304                         case SDLK_LCTRL:
305                         case SDLK_RCTRL:
306                                 key_ctrl = 1;
307                                 break;
308                         }
309                         keyboard_sdl(1, sdl2keycode(event.key.keysym.sym));
310                 }
311                 if (event.type == SDL_KEYUP) {
312                         switch (event.key.keysym.sym) {
313                         case SDLK_LCTRL:
314                         case SDLK_RCTRL:
315                                 key_ctrl = 0;
316                                 break;
317                         case SDLK_f:
318                                 key_f = 0;
319                                 break;
320                         }
321                         keyboard_sdl(0, sdl2keycode(event.key.keysym.sym));
322                 }
323         }
324
325         return quit;
326 }
327
328 void swap_sdl(void)
329 {
330         SDL_GL_SwapWindow(gl_window);
331 }
332
333 void exit_sdl(void)
334 {
335         /* close window */
336         if (gl_window) {
337                 SDL_DestroyWindow(gl_window);
338                 gl_window = NULL;
339         }
340
341         /* clear OpenGL context */
342         if (gl_context) {
343                 SDL_GL_DeleteContext(gl_context);
344                 gl_context = NULL;
345         }
346
347         /* exit SDL library */
348         if (audio_initialized) {
349                 SDL_PauseAudioDevice(audio_devid, 1);
350                 audio_initialized = 0;
351         }
352         if (audio_devid > 0) {
353                 SDL_CloseAudioDevice(audio_devid);
354                 audio_devid = 0;
355         }
356         if (sdl_initialized) {
357                 SDL_Quit();
358                 sdl_initialized = 0;
359         }
360 }
361
362 uint32_t ticks_sdl(void)
363 {
364         return SDL_GetTicks();
365 }