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[mercenary-reloaded.git]
/
src
/
libsdl
/
sdl.h
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#include <SDL2/SDL.h>
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int init_sdl(const char *progname, int width, int height, int sound_samplerate, int sound_chunk);
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int event_sdl(void);
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void swap_sdl(void);
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void exit_sdl(void);
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void audio_sdl(float *data, int len);
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void keyboard_sdl(int down, SDL_Keycode sym);
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