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[mercenary-reloaded.git]
/
src
/
libsound
/
sound.h
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void emulate_sound_write(uint32_t address, uint16_t value, int samplerate);
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void render_sound(uint8_t *memory, float *sample, int buffer_size, int buffer_pos, int length, int filter);
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void sound_init_filter(int samplerate);
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