Make audio buffer stereo
[mercenary-reloaded.git] / src / libsound / sound.h
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2 typedef struct stereo {
3         float left, right;
4 } stereo_t;
5
6 void emulate_sound_write(uint32_t address, uint16_t value, int samplerate);
7 void render_sound(uint8_t *memory, stereo_t *sample, int buffer_size, int buffer_pos, int length, int filter);
8 void sound_init_filter(int samplerate);
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