Add code to measure frame rate; required when we want to interpolate motion
[mercenary-reloaded.git] / src / mercenary / Makefile.am
1 AM_CPPFLAGS = -Wall -Wextra -g $(all_includes)
2
3 if HAVE_SDL2
4 if HAVE_GLEW
5
6 noinst_LIBRARIES = libmain.a
7
8 libmain_a_SOURCES = \
9         render.c \
10         main.c
11
12 bin_PROGRAMS = mercenary3 mercenary2
13
14 mercenary2_SOURCES = \
15         mercenary2.c \
16         m2_hex.c
17
18 mercenary2_LDADD = \
19         $(COMMON_LA) \
20         $(top_builddir)/src/mercenary/libmain.a \
21         $(top_builddir)/src/libcpu/libcpu.a \
22         $(top_builddir)/src/libframerate/libframerate.a \
23         $(top_builddir)/src/libvideo/libvideo.a \
24         $(top_builddir)/src/libsound/libsound.a \
25         $(top_builddir)/src/libjoystick/libjoystick.a \
26         $(top_builddir)/src/libdisk/libdisk.a \
27         $(top_builddir)/src/libkeyboard/libkeyboard.a \
28         $(top_builddir)/src/libsdl/libsdl.a \
29         $(SDL2_LIBS) \
30         $(GLEW_LIBS)
31
32 mercenary3_SOURCES = \
33         mercenary3.c \
34         m3_hex.c
35
36 mercenary3_LDADD = \
37         $(COMMON_LA) \
38         $(top_builddir)/src/mercenary/libmain.a \
39         $(top_builddir)/src/libcpu/libcpu.a \
40         $(top_builddir)/src/libframerate/libframerate.a \
41         $(top_builddir)/src/libvideo/libvideo.a \
42         $(top_builddir)/src/libsound/libsound.a \
43         $(top_builddir)/src/libjoystick/libjoystick.a \
44         $(top_builddir)/src/libdisk/libdisk.a \
45         $(top_builddir)/src/libkeyboard/libkeyboard.a \
46         $(top_builddir)/src/libsdl/libsdl.a \
47         $(SDL2_LIBS) \
48         $(GLEW_LIBS)
49
50 AM_CPPFLAGS += -DHAVE_SDL2 -DHAVE_GLEW
51 endif
52 endif
53