3 * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
6 * This program is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
26 #include <sys/types.h>
27 #include "../../include/keycodes.h"
28 #include "../libsdl/sdl.h"
30 #include "../libovr/ovr.h"
31 #include "../libovr/keyboard.h"
33 #include "../libopengl/opengl.h"
34 #include "../libsdl/print.h"
35 #include "../libcpu/m68k.h"
36 #include "../libcpu/execute.h"
37 #include "../libframerate/framerate.h"
38 #include "../libvideo/video.h"
39 #include "../libsound/sound.h"
40 #include "../libjoystick/joystick.h"
41 #include "../libkeyboard/keyboard.h"
42 #include "../libdisk/disk.h"
43 #include "../libtext/text.h"
44 #include "mercenary.h"
48 #define FOV_NOVAGEN 64.0
49 #define FOV_JOLLY 80.0
52 #define STICK_WALK_THRESHOLD 0.3 /* move the stick until the player moves */
53 #define STICK_ROTATE_THRESHOLD 0.3 /* move the stick until the player rotates */
54 #define STICK_THRUST_THRESHOLD 0.1 /* move the stick until the craft moves */
56 static int config_ctrl_c = 0;
57 static int config_amiga_speed = 0; /* fast speed */
58 static double config_fps = 10.0;
60 static const char *config_gamesave_dir = ".mercenary";
62 static int config_video_filter = 1;
63 static int config_audio_filter = 1;
64 static int config_render = 1; /* opengl render */
65 static int config_skip_intro = 0;
66 static int config_multisampling = 8;
67 static int config_joystick = -1, config_joystick_x = -1, config_joystick_y = -1, config_joystick_fire = -1;
69 static double config_benson_size = 0.7;
70 static double config_fov = FOV_JOLLY;
72 static double config_benson_size = 1.0;
73 static double config_fov = FOV_NOVAGEN;
75 static double config_monitor_distance = 41.5; /* inch */
77 static double config_keyboard_distance = 38.5; /* inch */
78 static double config_keyboard_height = -26.0; /* inch */
80 static int config_debug_transparent = 0;
81 static int config_debug_opengl = 0;
82 /* render improvements */
83 static int config_improve_extend_roads = 1; /* set to 1 to extend roads */
84 static int config_improve_smooth_planets = 1; /* set to 1 to rotate planets smoothly */
85 static int config_improve_stars_rotation = 1; /* set to 1 to improve star rendering */
86 static int config_improve_fix_sky_rotation = 0; /* set to 1 to fix sky rotation */
87 static int config_improve_round_planets = 0; /* set to 1 to make planets exactly round */
88 static int config_improve_shadows = 0; /* set to 1 to add shadows on the ground */
90 #define CPU_SPEED 7093790.0;
92 #define SOUND_SAMPLERATE 48000
94 * - must be used for sound rendering chunk
97 /* numbe of buffer chunks to dejitter:
98 * - SDL render interval
99 * - sound rendering interval
100 * - sound card interval
101 * 4 should be minimum, if video rate is >=50 Hz
103 #define SOUND_CHUNKS 4
105 /* test sound to check if buffer does not overflow / underrun */
106 //#define DEBUG_SOUND_BUFFERING
108 #define IOSIZE 0x1000 /* bytes in io space */
109 #define MEMORY_SIZE 0x80000
110 static uint8_t *memory = NULL;
111 static uint8_t *stop_event = NULL;
112 static uint8_t *image = NULL;
113 static uint8_t *help_osd[3] = { NULL, NULL, NULL };
114 static uint8_t *info_osd = NULL;
115 static int help_view = 1;
116 static int help_views = 0;
117 static int32_t osd_timer = 0, border_timer = 0;
118 #define SCREEN_WIDTH (320*3)
119 #define SCREEN_HEIGHT (200*3)
120 #define IMAGE_WIDTH 320
121 #define IMAGE_HEIGHT 200
122 #define BENSON_AT_LINE 136
123 #define IMAGE_DIWSTART 0x2c
124 #define HELP_ALPHA 0xd0
125 #define OSD_WIDTH 320
126 #define OSD_HEIGHT 16
127 static uint16_t *chipreg = NULL;
128 static stereo_t *sound_buffer = NULL; /* sound buffer memory */
129 static int sound_buffer_size; /* buffer sample size */
130 static int sound_buffer_writep; /* write pointer at buffer */
131 static int sound_buffer_readp; /* read pointer at buffer */
132 static int double_pixel_size = 1; /* render in double size, so each pixle is 2*2 pixles wide */
133 static double benson_size; /* render size of benson */
134 static int render_legacy = 0; /* render original amiga screen, if set */
135 static int render_improved = 0; /* render improved image, if set */
136 static int debug_opengl = 0; /* render both, amiga screen and improved image, if set */
137 static int intro_skipped = 0; /* indicated if we already have landed */
138 static int window_width, window_height;
139 static int mission_disk = 0;
141 static const char *home_dir;
145 int parse_args(int argc, char *argv[])
150 if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")) {
152 print_info("Usage: %s\n", argv[0]);
153 print_info(" -s --render-speed original | fast\n");
154 print_info(" Set speed of rendering to original Amiga or fast speed.\n");
155 print_info(" --fps <fps>\n");
156 print_info(" Set frames per second for fast rate (default = %.1f).\n", config_fps);
157 print_info(" -v --video-filter on | off\n");
158 print_info(" Set video filter.\n");
159 print_info(" -a --audio-filter on | off\n");
160 print_info(" Set audio filter.\n");
161 print_info(" -r --render original | opengl\n");
162 print_info(" Set speed of rendering to original Amiga or OpenGL.\n");
163 print_info(" -b --benson normal | half\n");
164 print_info(" Size of 'Benson' (control panel).\n");
165 print_info(" -m --multisampling <samples>\n");
166 print_info(" Use multisampling (default = %d) to render the scene.\n", config_multisampling);
167 print_info(" -f --fov <%.0f..%.0f..%.0f>\n", FOV_MIN, FOV_NOVAGEN, FOV_MAX);
168 print_info(" Set field-of-view. Default is %.0f.\n", FOV_NOVAGEN);
169 print_info(" -i --skip-intro\n");
170 print_info(" Skip intro sequence approaching to Eris space port.\n");
171 print_info(" -j --joystick <num> | list\n");
172 print_info(" Select given joystick number or show list. (default = 0, if available)\n");
173 print_info(" --joystick-x <axis num>\n");
174 print_info(" --joystick-y <axis num>\n");
175 print_info(" --joystick-fire <button num>\n");
176 print_info(" Specify explicit axis and button of joystick.\n");
177 print_info("Improvement options:\n");
178 print_info(" --extend-roads 1 | 0\n");
179 print_info(" Roads in the distance end in a single point. This was ok for low\n");
180 print_info(" resolution, but for OpenGL we want equal width all the way.\n");
181 print_info(" This requires OpenGL rendering. (default = %d)\n", config_improve_extend_roads);
182 print_info(" --smooth-planets 1 | 0\n");
183 print_info(" Planet's rotation uses integer value, so they judder in the original\n");
184 print_info(" game rendering. This option requires OpenGL rendering. (default = %d)\n", config_improve_smooth_planets);
185 print_info(" --stars-rotation 1 | 0\n");
186 print_info(" Stars are rendered originally by using a fast routine. Use this option\n");
187 print_info(" to make them render on a sphere. They also rotate with the sky then.\n");
188 print_info(" This requires OpenGL rendering and is default with VR. (default = %d)\n", config_improve_stars_rotation);
189 print_info(" --fix-sky-rotation 1 | 0\n");
190 print_info(" Sky rotates in the wrong direction, if flying over planet. This is\n");
191 print_info(" fixed by rotating all sky object by 180 degrees. The original (wrong)\n");
192 print_info(" rotation is default, because it preserves the game's spirit!\n");
193 print_info(" This option requires OpenGL rendering. (default = %d)\n", config_improve_fix_sky_rotation);
194 print_info(" --round-planets 1 | 0\n");
195 print_info(" The original game renders planets and explosion debris horizontally\n");
196 print_info(" stretched. This compensates the vertical stretch of NTSC vs PAL video.\n");
197 print_info(" The original (stretched) sphere makes the game authentic.\n");
198 print_info(" This option requires OpenGL rendering. (default = %d)\n", config_improve_round_planets);
199 print_info(" --shadows 1 | 0\n");
200 print_info(" This will cast shadows on the ground and change the color of the sky,\n");
201 print_info(" depending on the elevation of the sun.\n");
202 print_info(" This option requires OpenGL rendering. (default = %d)\n", config_improve_shadows);
203 print_info("Debug options:\n");
204 print_info(" -o --debug-opengl\n");
205 print_info(" Use split screen to display both Amiga and OpenGL rendering.\n");
206 print_info(" --debug-transparent\n");
207 print_info(" Draw all things half transparent.\n");
208 print_info(" --ctrl-c\n");
209 print_info(" Use CTRL+C to exit game (used for development)\n");
212 if (!strcmp(argv[i], "-s") || !strcmp(argv[i], "--render-speed")) {
216 print_info("Missing parameter, use '--help'!\n");
219 if (!strcmp(argv[i], "original"))
220 config_amiga_speed = 1;
222 if (!strcmp(argv[i], "fast"))
223 config_amiga_speed = 0;
226 print_info("Illegal parameter, use '--help'!\n");
230 if (!strcmp(argv[i], "--fps")) {
233 goto missing_parameter;
234 config_fps = atof(argv[i]);
235 if (config_fov <= 0.0)
236 goto illegal_parameter;
238 if (!strcmp(argv[i], "-v") || !strcmp(argv[i], "--video-filter")) {
241 goto missing_parameter;
242 if (!strcmp(argv[i], "on"))
243 config_video_filter = 1;
245 if (!strcmp(argv[i], "off"))
246 config_video_filter = 0;
248 goto illegal_parameter;
250 if (!strcmp(argv[i], "-a") || !strcmp(argv[i], "--audio-filter")) {
253 goto missing_parameter;
254 if (!strcmp(argv[i], "on"))
255 config_audio_filter = 1;
257 if (!strcmp(argv[i], "off"))
258 config_audio_filter = 0;
260 goto illegal_parameter;
262 if (!strcmp(argv[i], "-r") || !strcmp(argv[i], "--render")) {
265 goto missing_parameter;
266 if (!strcmp(argv[i], "original"))
269 if (!strcmp(argv[i], "opengl"))
272 goto illegal_parameter;
274 if (!strcmp(argv[i], "-b") || !strcmp(argv[i], "--benson")) {
277 goto missing_parameter;
278 if (!strcmp(argv[i], "normal"))
279 config_benson_size = 1.0;
281 if (!strcmp(argv[i], "half")) {
282 config_benson_size = 0.5;
283 if (config_fov == FOV_NOVAGEN)
284 config_fov = FOV_JOLLY;
286 goto illegal_parameter;
288 if (!strcmp(argv[i], "-m") || !strcmp(argv[i], "--multisampling")) {
291 goto missing_parameter;
292 config_multisampling = atoi(argv[i]);
294 if (!strcmp(argv[i], "-f") || !strcmp(argv[i], "--fov")) {
297 goto missing_parameter;
298 config_fov = atof(argv[i]);
299 if (config_fov < 1.0 || config_fov > 179.0)
300 goto illegal_parameter;
302 if (!strcmp(argv[i], "-i") || !strcmp(argv[i], "--skip-intro")) {
303 config_skip_intro = 1;
305 if (!strcmp(argv[i], "-j") || !strcmp(argv[i], "--joystick")) {
308 goto missing_parameter;
309 if (!strcmp(argv[i], "list")) {
310 sdl_list_joysticks();
313 config_joystick = atoi(argv[i]);
315 if (!strcmp(argv[i], "--joystick-x")) {
318 goto missing_parameter;
319 config_joystick_x = atoi(argv[i]);
321 if (!strcmp(argv[i], "--joystick-y")) {
324 goto missing_parameter;
325 config_joystick_y = atoi(argv[i]);
327 if (!strcmp(argv[i], "--joystick-fire")) {
330 goto missing_parameter;
331 config_joystick_fire = atoi(argv[i]);
333 if (!strcmp(argv[i], "--extend-roads")) {
336 goto missing_parameter;
337 config_improve_extend_roads = atoi(argv[i]);
339 if (!strcmp(argv[i], "--smooth-planets")) {
342 goto missing_parameter;
343 config_improve_smooth_planets = atoi(argv[i]);
345 if (!strcmp(argv[i], "--stars-rotation")) {
348 goto missing_parameter;
349 config_improve_stars_rotation = atoi(argv[i]);
351 if (!strcmp(argv[i], "--fix-sky-rotation")) {
354 goto missing_parameter;
355 config_improve_fix_sky_rotation = atoi(argv[i]);
357 if (!strcmp(argv[i], "--round-planets")) {
360 goto missing_parameter;
361 config_improve_round_planets = atoi(argv[i]);
363 if (!strcmp(argv[i], "--shadows")) {
366 goto missing_parameter;
367 config_improve_shadows = atoi(argv[i]);
369 if (!strcmp(argv[i], "-o") || !strcmp(argv[i], "--debug-opengl")) {
370 config_debug_opengl = 1;
372 if (!strcmp(argv[i], "--debug-transparent")) {
373 config_debug_transparent = 1;
375 if (!strcmp(argv[i], "--ctrl-c")) {
378 print_info("Illegal option '%s', use '--help'!\n", argv[i]);
387 static void osd_info(const char *param, const char *value)
392 strncpy(line + 21 - strlen(param), param, strlen(param));
395 if (strlen(value) > 15) {
396 print_error("string too long\n");
399 strncpy(line + 25, value, strlen(value));
400 text_render(info_osd, OSD_WIDTH, OSD_HEIGHT, line, 0x00, 4, 0, 0, 1);
401 osd_timer = ticks_sdl() + 2500;
404 static void toggle_help(void)
409 if (help_view == help_views)
415 static void resize_window(int width, int height)
417 window_width = width;
418 window_height = height;
419 border_timer = ticks_sdl() + 1500;
420 osd_info("", "window resized");
424 static int __attribute__((unused)) button_a_last = 0, button_b_last = 0, button_x_last = 0, button_y_last = 0, button_menu_last = 0, button_left_trigger_last = 0, button_right_trigger_last = 0, button_left_thumb_last = 0, button_right_thumb_last = 0;
425 static double __attribute__((unused)) stick_left_x_last = 0.0, stick_left_y_last = 0.0, stick_right_x_last = 0.0, stick_right_y_last = 0.0;
426 static int thrust_last = 0;
427 static int joystick_set_x_last = 0, joystick_set_y_last = 0;
428 static int keyboard_on = 0;
429 static enum keycode vr_key_pressed = 0, vr_key = 0;
430 static int we_walk = 0, we_rotate = 0;
431 static double degrees45 = 45.0 / 180.0 * M_PI;
433 static void handle_vr_poses(void)
435 int button_a = 0, button_b = 0, button_x = 0, button_y = 0, button_menu = 0, button_left_trigger = 0, button_right_trigger = 0, button_left_thumb = 0, button_right_thumb = 0;
436 double hand_right_x = 0.0, hand_right_y = 0.0, hand_right_z = 0.0;
437 double hand_right_yaw = 0.0, hand_right_pitch = 0.0, hand_right_roll = 0.0;
438 double head_yaw = 0.0, head_pitch = 0.0, head_roll = 0.0;
439 double stick_left_x = 0.0, stick_left_y = 0.0, stick_right_x = 0.0, stick_right_y = 0.0;
440 int thrust = thrust_last;
441 int joystick_set_x = 0, joystick_set_y = 0;
442 static uint32_t current_time, last_time = 0, diff;
443 static double increment, inc_count = 0.0;
446 get_poses_ovr(&button_a, &button_b, &button_x, &button_y, &button_menu, &button_left_trigger, &button_right_trigger, &button_left_thumb, &button_right_thumb, &hand_right_x, &hand_right_y, &hand_right_z, &hand_right_yaw, &hand_right_pitch, &hand_right_roll, &stick_left_x, &stick_left_y, &stick_right_x, &stick_right_y, &head_yaw, &head_pitch, &head_roll);
447 if (button_a && !button_a_last) {
451 if (button_b && !button_b_last) {
453 reset_observer_ovr();
454 osd_info("", "reset observer");
456 if (button_x && !button_x_last) {
460 if (button_y && !button_y_last) {
462 reset_observer_ovr();
463 osd_info("", "reset observer");
466 if (button_right_trigger && !button_right_trigger_last) {
467 /* trigger pressed */
470 vr_key_pressed = vr_key;
471 set_amiga_key(vr_key_pressed, 1);
472 /* reset vr thrust */
477 set_joystick(-1, -1, -1, -1, 1);
480 if (!button_right_trigger && button_right_trigger_last) {
481 /* trigger released */
482 set_joystick(-1, -1, -1, -1, 0);
483 if (vr_key_pressed) {
484 set_amiga_key(vr_key_pressed, 0);
489 /* reset moving state, so the game is not influenced before we want to */
490 mercenary_vr_move(0, NULL, NULL, 256, 256);
493 if (!mercenary_get_info_walking()) {
494 /* turn right and left when not walking */
495 if (stick_right_x > STICK_ROTATE_THRESHOLD) {
496 set_joystick(0, 1, -1, -1, -1);
499 if (stick_right_x < -STICK_ROTATE_THRESHOLD) {
500 set_joystick(1, 0, -1, -1, -1);
504 if (stick_right_y > STICK_WALK_THRESHOLD) {
505 set_joystick(-1, -1, 1, 0, -1);
508 if (stick_right_y < -STICK_WALK_THRESHOLD) {
509 set_joystick(-1, -1, 0, 1, -1);
512 if (joystick_set_x || joystick_set_y) {
513 mercenary_vr_move(0, NULL, NULL,
515 (int)(256.0 * fabs(stick_right_y) - STICK_WALK_THRESHOLD / (1.0 - STICK_WALK_THRESHOLD) + 0.5));
518 double roll, pitch, yaw;
519 double tilt, dir, east, north;
520 int32_t move_east[4], move_north[4];
522 tilt = sqrt(stick_right_x * stick_right_x + stick_right_y * stick_right_y);
524 /* check if we rotate, walk or rest */
525 if (we_rotate == 0 && we_walk == 0) {
527 if (fabs(stick_right_y) > fabs(stick_right_x) && tilt > STICK_WALK_THRESHOLD)
529 if (fabs(stick_right_x) > fabs(stick_right_y) && tilt > STICK_ROTATE_THRESHOLD)
531 } else if (we_walk) {
533 if (tilt < STICK_WALK_THRESHOLD) {
535 /* we need to stop right here and not continue until next rendering */
536 set_joystick(-1, -1, 0, 0, -1); /* stop y */
537 reset_joystick(); /* commit stop */
541 if (tilt < STICK_ROTATE_THRESHOLD)
547 /* get stick amplitude (dist) and direction (dir) */
550 tilt = (tilt - STICK_WALK_THRESHOLD) / (1.0 - STICK_WALK_THRESHOLD) * 40.0;
551 dir = atan2(stick_right_x, stick_right_y);
553 /* use hand direction to get actual stick direction */
554 dir = fmod(dir - hand_right_yaw, M_PI * 2.0);
560 /* flip direction, if we walk backwards */
561 if (dir > M_PI / 2.0 || dir < -M_PI / 2.0) {
563 set_joystick(-1, -1, 0, 1, -1);
567 set_joystick(-1, -1, 1, 0, -1);
570 mercenary_get_orientation(&roll, &pitch, &yaw);
571 east = sin(yaw - dir + M_PI) * tilt;
572 north = -cos(yaw - dir + M_PI) * tilt;
573 /* calculatate the integer positions of 4 steps */
574 move_east[0] = (int32_t)((east * 0.25) + 0.5);
575 move_north[0] = (int32_t)((north * 0.25) + 0.5);
576 move_east[1] = (int32_t)((east * 0.5) + 0.5);
577 move_north[1] = (int32_t)((north * 0.5) + 0.5);
578 move_east[2] = (int32_t)((east * 0.75) + 0.5);
579 move_north[2] = (int32_t)((north * 0.75) + 0.5);
580 move_east[3] = (int32_t)(east + 0.5);
581 move_north[3] = (int32_t)(north + 0.5);
582 /* calculate the delta between each of the 4 step */
583 move_east[3] -= move_east[2];
584 move_north[3] -= move_north[2];
585 move_east[2] -= move_east[1];
586 move_north[2] -= move_north[1];
587 move_east[1] -= move_east[0];
588 move_north[1] -= move_north[0];
589 /* the game takes 4 steps to move the player */
590 mercenary_vr_move(1, move_east, move_north, 256, 256);
593 /* snap orientation to steps of 45 degrees */
594 if (we_rotate == 1) {
595 mercenary_get_orientation(&roll, &pitch, &yaw);
596 yaw = round(yaw / degrees45) * degrees45;
597 /* if we rotate: change orientation */
598 if (stick_right_x > 0)
602 /* rotate only once per stick movement */
604 mercenary_set_orientation(yaw);
607 if (joystick_set_x_last && !joystick_set_x)
608 set_joystick(0, 0, -1, -1, -1);
609 if (joystick_set_y_last && !joystick_set_y)
610 set_joystick(-1, -1, 0, 0, -1);
612 /* button to toggle between stop and escape */
613 if (button_left_thumb && !button_left_thumb_last) {
614 /* 'escape' pressed */
615 if (thrust_last != -99)
621 if (button_left_trigger && !button_left_trigger_last) {
625 /* get stick to increment or decrement thrust */
626 if (stick_left_y > STICK_THRUST_THRESHOLD)
627 increment = (stick_left_y - STICK_THRUST_THRESHOLD) / (1.0 - STICK_THRUST_THRESHOLD);
629 if (stick_left_y < -STICK_THRUST_THRESHOLD)
630 increment = (stick_left_y + STICK_THRUST_THRESHOLD) / (1.0 - STICK_THRUST_THRESHOLD);
633 current_time = ticks_sdl();
635 diff = current_time - last_time;
636 inc_count += increment * diff;
637 /* if we are in 'escape' mode, we stop thrust first */
640 if (inc_count > 150.0 && thrust >= -10 && thrust < 10) {
644 if (inc_count < -150.0 && thrust <= 10 && thrust > -10) {
651 last_time = current_time;
652 /* send thrust change as keycodes */
653 if (thrust_last != thrust) {
654 /* if we were in escape mode, we stop us first and then apply the new code */
655 if (thrust_last == -99) {
656 set_amiga_key(KEYCODE_SPACE, 1);
657 set_amiga_key(KEYCODE_SPACE, 0);
661 set_amiga_key(KEYCODE_0, 1);
662 set_amiga_key(KEYCODE_0, 0);
664 if (thrust <= -10 && thrust > -99) {
665 set_amiga_key(KEYCODE_F10, 1);
666 set_amiga_key(KEYCODE_F10, 0);
669 set_amiga_key(KEYCODE_ESCAPE, 1);
670 set_amiga_key(KEYCODE_ESCAPE, 0);
673 set_amiga_key(KEYCODE_1 + thrust - 1, 1);
674 set_amiga_key(KEYCODE_1 + thrust - 1, 0);
677 set_amiga_key(KEYCODE_F1 - thrust - 1, 1);
678 set_amiga_key(KEYCODE_F1 - thrust - 1, 0);
680 set_amiga_key(KEYCODE_SPACE, 1);
681 set_amiga_key(KEYCODE_SPACE, 0);
685 button_a_last = button_a;
686 button_b_last = button_b;
687 button_x_last = button_x;
688 button_y_last = button_y;
689 button_menu_last = button_menu;
690 button_left_trigger_last = button_left_trigger;
691 button_right_trigger_last = button_right_trigger;
692 button_left_thumb_last = button_left_thumb;
693 button_right_thumb_last = button_right_thumb;
694 stick_left_x_last = stick_left_x;
695 stick_left_y_last = stick_left_y;
696 stick_right_x_last = stick_right_x;
697 stick_right_y_last = stick_right_y;
698 thrust_last = thrust;
699 joystick_set_x_last = joystick_set_x;
700 joystick_set_y_last = joystick_set_y;
702 /* we must handle keyboard after toggeling keyboard_on,
703 * so that keyboard_on will not change until keyboard is rendered */
705 keyboard_on = handle_vr_keyboard(hand_right_x, hand_right_y, hand_right_z, hand_right_yaw, hand_right_pitch, &vr_key);
709 static void skip_intro(void)
712 double render_delay = 0.0;
718 print_info("*** Skipping intro, fast forwarding... ***\n\n");
720 /* render, if not delayed */
721 if (render_delay <= 0.0) {
724 cycle_count += execute_cpu(0, &event);
725 } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_CLEAR_SCREEN1);
726 render_delay += (double)cycle_count / CPU_SPEED;
729 execute_cpu(3, NULL);
730 /* count down render delay */
732 render_delay -= 1.0 / (double)IRQ_RATE;
733 if (render_delay < 0.0)
736 } while (event != STOP_AT_CLEAR_SCREEN1);
741 static void special_event(int event)
744 /* handle VR events */
745 if (event == STOP_AT_PATCH_VR) {
746 mercenary_patch_vr();
750 /* handle events to improve rendering */
752 render_capture_event(event);
755 static void main_loop(void)
757 double frame_step, frame_time = 0.0, frame_render = 1;
758 int had_first_irq = 0;
759 static uint32_t current_time, last_time = 0, diff;
762 int cycle_count, event = STOP_AT_END;
763 double render_delay = 0.0;
764 uint32_t palette_address;
765 uint16_t palette[16];
774 last_time = ticks_sdl();
776 /* render result on window */
779 /* quit by OVR server */
780 if (should_quit_ovr())
785 /* if we are in interstellar fligt, we use 50 Hz */
786 /* if we are approaching to Eris Space Port, we use 10 Hz */
787 /* else we use whatever frame rate the user wants */
788 if (render_capture_is_interstellar())
789 frame_step = vbl_duration * 50.0;
790 else if (!intro_skipped)
791 frame_step = vbl_duration * 10.0;
793 frame_step = vbl_duration * config_fps;
794 if (frame_step > 1.0)
796 /* handle SDL events */
801 /* initialize rendering */
802 debug_opengl = config_debug_opengl;
803 benson_size = config_benson_size;
804 render_legacy = (!config_render) || debug_opengl;
805 render_improved = config_render || debug_opengl;
806 if (!render_improved) {
807 /* be sure to clean all capture history, so we don't get glichtes when turning on improved rendering again */
808 render_capture_reset();
810 /* STEP 1: let the CPU render/process the game, also improve rendering via OpenGL, if enabled */
811 /* amgia speed: don't render if we still delay */
812 /* non amiga speed: render if we need a new frame */
813 /* NOTE: at input event we must render after every VBL, so we do this in every loop */
814 /* in case of help view: stop cpu after first IRQ, regardless of other options */
815 /* NOTE: We need initial IRQ, so we have out copper list initialized */
816 if (((frame_render && !config_amiga_speed)
817 || (config_amiga_speed && render_delay <= 0.0)
818 || event == STOP_AT_WAIT_INPUT)
819 && !(had_first_irq && help_view)) {
821 /* start capturing for improved graphics */
823 render_capture_start(config_fov, config_improve_extend_roads, config_improve_smooth_planets, config_improve_stars_rotation, config_improve_fix_sky_rotation, config_improve_round_planets, config_improve_shadows, config_debug_transparent);
825 /* execute until the rendered image is ready (wait for VBL) */
828 cycle_count += execute_cpu(0, &event);
829 /* handle special events */
830 special_event(event);
831 if (event == STOP_AT_CLEAR_SCREEN1)
833 } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_WAIT_INPUT);
834 /* stop capturing for improved graphics */
836 render_capture_stop();
838 palette_address = mercenary_palette_view();
839 for (i = 0; i < 16; i++)
840 palette[i] = m68k_read_memory_16(palette_address + i*2);
841 /* for amiga speed: set delay by the number of cycles */
842 if (config_amiga_speed)
843 render_delay += (double)cycle_count / CPU_SPEED;
844 /* reset joystick after rendering */
848 /* STEP 2: transfer legacy image (or just benson) in memory to OpenGL texture */
852 for (eye = 0; eye < 2; eye++) {
853 double camera_x, camera_y, camera_z;
854 int ovr_width, ovr_height;
855 /* begin of rendering eye, viewport and frustum is set here */
856 begin_render_ovr_eye(eye, &camera_x, &camera_y, &camera_z, &ovr_width, &ovr_height);
862 /* render benson + osd ontop of improved opengl rendering, if enabled */
863 if (render_improved) {
865 opengl_set_size(ovr_width, ovr_height);
867 /* viewport and frustum is set here */
868 opengl_viewport(window_width, window_height, (debug_opengl) ? 2 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size);
870 /* render improved graphics, interpolate, if required,
871 * if no item list is available, for legacy rendering
874 rc = render_all_white(vr);
876 rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, vr);
879 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 1, config_fov, config_monitor_distance, benson_size, vr);
881 opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, (vr) ? FOV_NOVAGEN : config_fov, config_monitor_distance, (vr) ? 1.0 : benson_size, 1.0, 1.0, 0.0, 0.0);
883 opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, (vr) ? FOV_NOVAGEN : config_fov, config_monitor_distance, (vr) ? 1.0 : benson_size, 0.5, 0.04, 0.5, -0.95);
884 if (osd_timer - (int32_t)ticks_sdl() < 0)
888 /* draw border around legacy render area */
890 opengl_render_color(1.0, 0.0, 0.0, 1.0);
891 opengl_render_line(160, -68, 256, 160, 68, 256, 0.0);
892 opengl_render_line(-160, -68, 256, -160, 68, 256, 0.0);
893 opengl_render_line(-160, 68, 256, 160, 68, 256, 0.0);
894 opengl_render_line(-160, -68, 256, 160, -68, 256, 0.0);
895 if (border_timer - (int32_t)ticks_sdl() < 0)
900 /* setup viewport for legacy image and render image, if enabled */
901 /* also render legacy, if render_improved failed due to not (yet) available items */
904 /* render game view without benson
905 * because benson is not updated before VBL IRQ, we don't want old image from double buffer
908 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE, double_pixel_size);
910 opengl_set_size(ovr_width, ovr_height);
912 /* viewport and frustum is set here */
913 opengl_viewport(window_width, window_height, (debug_opengl) ? 1 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, 1.0);
915 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 0, FOV_NOVAGEN, config_monitor_distance, 1.0, 0);
917 opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, config_monitor_distance, 1.0, 1.0, 1.0, 0.0, 0.0);
919 opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, config_monitor_distance, 1.0, 0.5, 0.04, 0.5, -0.95);
920 if (osd_timer - (int32_t)ticks_sdl() < 0)
925 /* render keyboard */
927 render_vr_keyboard(camera_x, camera_y);
929 /* end of rendering eye */
930 end_render_ovr_eye(eye);
932 /* at this point we are ready with our image, so we display */
934 render_mirror_ovr(window_width, window_height);
940 /* advance frame time, if we are not in help view */
941 if (!(had_first_irq && help_view)) {
942 frame_time += frame_step;
943 if (frame_time >= 1.0) {
949 /* measure frame rate */
952 /* STEP 3: execute interrupt at rate of 50Hz, render sound */
953 /* only do this, if we are not in help view */
954 /* NOTE: We need initial IRQ, so we have out copper list initialized */
955 if (!(had_first_irq && help_view)) {
956 current_time = ticks_sdl();
957 diff = current_time - last_time;
958 /* in case of timer glitch, execute IRQ only by maximum number of SOUND_CHUNKS */
959 if (diff > 1000 * SOUND_CHUNKS / IRQ_RATE) {
960 diff = 1000 * SOUND_CHUNKS / IRQ_RATE;
961 last_time = current_time - 1000 * SOUND_CHUNKS / IRQ_RATE;
963 while (diff > 1000 / IRQ_RATE) {
964 /* trigger and execute IRQ 3 = VBL */
965 execute_cpu(3, NULL);
967 /* transfer benson without game view
968 * because we only got benson refreshed during VBL IRQ
970 all_white = emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, BENSON_AT_LINE, IMAGE_HEIGHT, double_pixel_size);
971 /* render sound to sound buffer
972 * buffer pointer read and write is atomic, so no locking required!
974 space = (sound_buffer_readp - sound_buffer_writep - 1 + sound_buffer_size) % sound_buffer_size;
975 if (space < SOUND_SAMPLERATE / IRQ_RATE) {
976 #ifdef DEBUG_SOUND_BUFFERING
977 fprintf(stderr, "sound buffer overflow\n");
981 length = SOUND_SAMPLERATE / IRQ_RATE;
982 #ifdef DEBUG_SOUND_BUFFERING
983 printf("can write %d, write %d\n", space, length);
986 for (s = 0; s < length; s++) {
987 sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].left =
988 sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].right
989 = sin(2 * M_PI * 999 * cnt / SOUND_SAMPLERATE)
990 * sin(2 * M_PI * 21 * cnt / SOUND_SAMPLERATE)
991 * sin(2 * M_PI * 0.5 * cnt / SOUND_SAMPLERATE);
995 render_sound(memory, sound_buffer, sound_buffer_size, sound_buffer_writep, length, config_audio_filter);
997 sound_buffer_writep = (sound_buffer_writep + length) % sound_buffer_size;
998 diff -= 1000 / IRQ_RATE;
999 last_time += 1000 / IRQ_RATE;
1001 /* count down render delay */
1003 render_delay -= 1.0 / (double)IRQ_RATE;
1004 if (render_delay < 0.0)
1012 static uint16_t io_read(uint32_t address)
1014 uint16_t value = 0xffff;
1016 /* joystick and fire button */
1017 if (address == 0xbfe000 || address == 0xdff00c)
1018 value &= emulate_joystick_read(address);
1020 if (address == 0xbfec00 || address == 0xbfed00 || address == 0xbfee00)
1021 value &= emulate_keyboard_read(address);
1023 if (address == 0xbfd100 || address == 0xbfe000 || address == 0xdff01a || address == 0xdff01e)
1024 value &= emulate_disk_read(address);
1029 static void io_write(uint32_t address, uint16_t value)
1031 /* dmacon and sound registers */
1032 if (address == 0xdff096 || address == 0xdff09a || (address >= 0xdff0a0 && address <= 0xdff0df))
1033 emulate_sound_write(address, value, SOUND_SAMPLERATE);
1034 if (address == 0xbfd100 || (address >= 0xdff020 && address <= 0xdff024))
1035 emulate_disk_write(address, value);
1038 /* two tracks with 0x1820 words of length */
1039 static uint8_t game_save[2][0x1820 << 1];
1040 static int last_track = 0;
1042 /* game reads track with saved game */
1043 static void disk_read(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
1045 if (length > sizeof(game_save[0])) {
1046 print_error("loading game state failed, because length exceeds game save data size, please fix!\n");
1050 /* if even track is selected, load game */
1053 int gamesave_num = (track - 2) >> 1;
1055 memset(game_save, 0, sizeof(game_save)); /* clear so make the game fail, if we fail */
1057 if (mission_disk == 0) {
1064 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
1065 mkdir(filename, 0777);
1067 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
1068 fp = fopen(filename, "r");
1071 print_info("failed to load game from '%s'\n", filename);
1072 osd_info("load game", "FAILED!");
1075 got = fread(game_save, sizeof(game_save[0]), 2, fp);
1079 sprintf(filename, "#%d", gamesave_num);
1080 osd_info("loaded game", filename);
1082 const uint8_t *mission_data = get_mission_disk(mission_disk, gamesave_num);
1083 sprintf(filename, "disk %d #%d", mission_disk, gamesave_num);
1084 if (!mission_data) {
1085 print_info("failed to load mission %s\n", filename);
1086 osd_info("load mission", "FAILED!");
1089 memcpy(game_save, mission_data, 0x1820 << 2);
1090 osd_info("loaded mission", filename);
1096 memcpy(memory + data, game_save[track & 1], length /* sizeof(game_save[0])*/);
1099 /* game writes track with saved game */
1100 static void disk_write(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
1102 /* cannot save on mission disk */
1104 osd_info("", "not applicable");
1108 /* skip sync info that is provided by game and only relevant for a real disk track */
1112 if (length != sizeof(game_save[0])) {
1113 print_error("saving game state failed, because length of data does not match, please fix!\n");
1117 /* don't save if last track is the same, because disk is written on both sides with the same data */
1118 if (track == last_track) {
1119 if (memcmp(memory + data, game_save[track & 1], length)) {
1120 print_error("saving game data on other side of the disk is different, please fix!\n");
1126 /* save game data */
1127 memcpy(game_save[track & 1], memory + data, length);
1129 /* if done with saving */
1132 int gamesave_num = (track - 2) >> 1;
1139 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
1140 mkdir(filename, 0777);
1142 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
1143 fp = fopen(filename, "w");
1146 print_error("failed to save game to '%s'\n", filename);
1147 osd_info("save game", "FAILED!");
1150 print_info("Game state saved to '%s'\n", filename);
1151 sprintf(filename, "#%d", gamesave_num);
1152 osd_info("saved game", filename);
1153 wrote = fwrite(game_save, sizeof(game_save[0]), 2, fp);
1160 static int shift = 0, ctrl = 0, alt = 0;
1162 static void keyboard_sdl(int down, enum keycode keycode)
1178 config_video_filter ^= 1;
1179 osd_info("video filter", (config_video_filter) ? "on" : "off");
1182 config_audio_filter ^= 1;
1183 osd_info("audio filter", (config_audio_filter) ? "on" : "off");
1186 config_amiga_speed ^= 1;
1187 osd_info("render speed", (config_amiga_speed) ? "original" : "fast");
1191 osd_info("render mode", (config_render) ? "OpenGL" : "original");
1194 config_improve_shadows ^= 1;
1195 osd_info("shadows", (config_improve_shadows) ? "on" : "off");
1198 if (!config_render && !config_debug_opengl) {
1199 osd_info("", "not applicable");
1202 if (config_benson_size == 0.5) {
1203 config_benson_size = 1.0;
1204 config_fov = FOV_NOVAGEN;
1206 config_benson_size = 0.5;
1207 config_fov = FOV_JOLLY;
1209 osd_info("Benson size", (config_benson_size == 0.5) ? "half" : "normal");
1210 border_timer = ticks_sdl() + 1500;
1216 osd_info("", "not applicable");
1219 if (get_mission_disk(1, 1)) { /* just to check support */
1221 osd_info("mission disk", "insert 1");
1223 osd_info("", "not applicable");
1226 if (get_mission_disk(2, 1)) { /* just to check support */
1228 osd_info("mission disk", "insert 2");
1230 osd_info("", "not applicable");
1233 if (get_mission_disk(1, 1)) { /* just to check support */
1235 osd_info("mission disk", "removed");
1237 osd_info("", "not applicable");
1245 reset_observer_ovr();
1246 osd_info("", "reset observer");
1248 osd_info("", "not applicable");
1251 case KEYCODE_KP_PLUS:
1253 osd_info("", "not applicable");
1255 if (config_fov / 1.2 >= FOV_MIN)
1260 if (config_fov < 63.5 || config_fov > 64.5)
1261 sprintf(text, "%.2f", config_fov);
1263 sprintf(text, "%.2f (default)", config_fov);
1264 osd_info("FOV", text);
1265 border_timer = ticks_sdl() + 1500;
1269 case KEYCODE_KP_MINUS:
1271 osd_info("", "not applicable");
1273 if (config_fov * 1.2 <= FOV_MAX)
1280 /* do not pass keys to game while holding CTRL */
1284 if (help_view == 1 && down) {
1289 if (keycode == KEYCODE_PAUSE && down) {
1294 /* in help view we must not forward keypresses */
1299 case KEYCODE_LSHIFT:
1300 set_amiga_key(keycode, down);
1303 case KEYCODE_RSHIFT:
1304 set_amiga_key(keycode, down);
1308 set_amiga_key(keycode, down);
1312 set_amiga_key(keycode, down);
1316 if (shift && down) {
1317 set_amiga_key(keycode, down);
1318 set_joystick(-1, -1, -1, -1, -1);
1321 set_amiga_key(keycode, 0);
1322 set_joystick(down, -1, -1, -1, -1);
1325 if (shift && down) {
1326 set_amiga_key(keycode, down);
1327 set_joystick(-1, -1, -1, -1, -1);
1330 set_amiga_key(keycode, 0);
1331 set_joystick(-1, down, -1, -1, -1);
1334 if (shift && down) {
1335 set_amiga_key(keycode, down);
1336 set_joystick(-1, -1, -1, -1, -1);
1339 set_amiga_key(keycode, 0);
1341 set_joystick(-1, -1, down, 0, -1);
1344 if (shift && down) {
1345 set_amiga_key(keycode, down);
1346 set_joystick(-1, -1, -1, -1, -1);
1349 set_amiga_key(keycode, 0);
1351 set_joystick(-1, -1, 0, down, -1);
1354 set_joystick(-1, -1, -1, -1, down);
1356 case KEYCODE_INSERT:
1357 set_amiga_key(KEYCODE_HELP, down);
1360 /* reset vr thrust */
1364 set_amiga_key(keycode, down);
1368 static double joystick_last_x = 0, joystick_last_y = 0;
1369 static int joystick_last_fire = 0;
1371 static void joystick_sdl(double x, double y, int fire)
1373 int left = -1, right = -1, up = -1, down = -1;
1375 if (x <= -0.5 && joystick_last_x > -0.5)
1377 if (x > -0.5 && joystick_last_x <= -0.5)
1379 if (x >= 0.5 && joystick_last_x < 0.5)
1381 if (x < 0.5 && joystick_last_x >= 0.5)
1383 if (y <= -0.5 && joystick_last_y > -0.5)
1385 if (y > -0.5 && joystick_last_y <= -0.5)
1387 if (y >= 0.5 && joystick_last_y < 0.5)
1389 if (y < 0.5 && joystick_last_y >= 0.5)
1391 set_joystick(left, right, up, down, fire);
1392 joystick_last_x = x;
1393 joystick_last_y = y;
1394 joystick_last_fire = fire;
1397 void audio_sdl(float *data, int length)
1401 /* read sound from sound buffer
1402 * buffer pointer read and write is atomic, so no locking required!
1404 fill = (sound_buffer_writep - sound_buffer_readp + sound_buffer_size) % sound_buffer_size;
1405 if (fill < length) {
1406 #ifdef DEBUG_SOUND_BUFFERING
1407 fprintf(stderr, "sound buffer underrun\n");
1409 /* correct read pointer as if the buffer would have 'length' of samples stored inside */
1410 sound_buffer_readp = (sound_buffer_readp + fill - length + sound_buffer_size) % sound_buffer_size;
1412 for (s = 0; s < length; s++) {
1413 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].left;
1414 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].right;
1416 #ifdef DEBUG_SOUND_BUFFERING
1417 printf("fill %d = %.4f\n", length, sound_buffer[sound_buffer_readp][0]);
1419 sound_buffer_readp =(sound_buffer_readp + length) % sound_buffer_size;
1422 /* used for geier counter */
1423 void sound_irq(void)
1425 /* trigger and execute IRQ 4 = sound */
1426 execute_cpu(4, NULL);
1429 extern uint8_t mercenary_splash_palette[][3];
1430 extern char mercenary_splash_pixels[];
1432 int main(int argc, char *argv[])
1435 int sdl_sound_chunk;
1437 home_dir = getenv("HOME");
1441 rc = parse_args(argc, argv);
1445 /* allocate image */
1446 image = calloc(IMAGE_WIDTH * IMAGE_HEIGHT * ((double_pixel_size) ? 4 : 1), 3);
1448 print_error("Failed to allocate image buffer\n");
1452 if ((SOUND_SAMPLERATE % IRQ_RATE)) {
1453 print_error("Sample rate must be a multiple of IRQ rate, please fix!\n");
1456 if ((1000 % IRQ_RATE)) {
1457 print_error("1000 (Ticks per second) rate must be a multiple of IRQ rate, please fix!\n");
1461 /* calculate SDL chunk size for audio
1462 * it must be a power of two, but not more than the chunk size for each IRQ!
1464 for (sdl_sound_chunk = 2; sdl_sound_chunk <= (SOUND_SAMPLERATE / IRQ_RATE); sdl_sound_chunk <<= 1)
1466 sdl_sound_chunk >>= 1;
1467 // printf("samples per IRQ = %d, samples per SDL audio = %d\n", SOUND_SAMPLERATE / IRQ_RATE, sdl_sound_chunk); exit(0);
1469 /* allocate sound buffers */
1470 sound_buffer_size = SOUND_SAMPLERATE / IRQ_RATE * SOUND_CHUNKS;
1471 sound_buffer = calloc(sound_buffer_size, sizeof(*sound_buffer));
1472 if (!sound_buffer) {
1473 print_error("Failed to allocate image buffer\n");
1477 /* allocate memory */
1478 memory = calloc(MEMORY_SIZE, 1);
1480 print_error("Failed to allocate cpu's memory\n");
1483 stop_event = calloc(MEMORY_SIZE, 1);
1485 print_error("Failed to allocate cpu's stop_event memory\n");
1488 chipreg = calloc(IOSIZE, 1);
1490 print_error("Failed to allocate chip register\n");
1495 execute_init(MEMORY_SIZE, memory, stop_event, chipreg, io_read, io_write, mercenary_stop_at);
1497 /* init disk emulation */
1498 disk_init(disk_read, disk_write);
1503 /* patch some stuff */
1506 /* init SDL and OpenGL */
1510 int multisampling = 0;
1511 window_width = SCREEN_WIDTH;
1512 window_height = SCREEN_HEIGHT;
1516 int multisampling = config_multisampling;
1517 window_width = (config_debug_opengl) ? SCREEN_WIDTH / 3 * 2 : SCREEN_WIDTH;
1518 window_height = (config_debug_opengl) ? SCREEN_HEIGHT / 3 * 4 : SCREEN_HEIGHT;
1520 rc = init_sdl(mercenary_name, window_width, window_height, SOUND_SAMPLERATE, sdl_sound_chunk, keyboard_sdl, config_joystick, config_joystick_x, config_joystick_y, config_joystick_fire, joystick_sdl, audio_sdl, resize_window, multisampling, vbl_sync, vr);
1523 rc = init_shadow_buffer(config_multisampling);
1527 rc = init_ovr(config_multisampling);
1530 rc = init_vr_keyboard(config_keyboard_height, config_keyboard_distance);
1534 rc = init_opengl_image((double_pixel_size) ? IMAGE_WIDTH * 2 : IMAGE_WIDTH, (double_pixel_size) ? IMAGE_HEIGHT * 2 : IMAGE_HEIGHT);
1539 rc = init_opengl_osd(0, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2);
1542 rc = init_opengl_osd(1, OSD_WIDTH, OSD_HEIGHT);
1545 help_osd[0] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, 0x00);
1548 text_insert_image(help_osd[0], mercenary_splash_palette, mercenary_splash_pixels, 0xff);
1550 help_osd[1] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1553 text_render(help_osd[1], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1554 text_render(help_osd[1], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1556 " Press `PAUSE' to toggle this help screen on or off.\n"
1557 " Press `CTRL' + `F' to toggle between full screen / window mode.\n"
1558 " Press `CTRL' + `R' to toggle between original / OpenGL rendering.\n"
1559 " Press `CTRL' + `S' to toggle between original / fast rendering.\n"
1560 " Press `CTRL' + `B' to toggle between large / small Benson.\n"
1561 " Press `CTRL' + `V' or 'A' to toggle video or audio filter on / off.\n"
1562 " Press `CTRL' + `L' to toggle shadows on / off.\n"
1563 " Press `CTRL' + `+' or `-' to change field-of-view (OpenGL).\n"
1564 " Press `CTRL' + `I' to skip intro (approaching to Eris).\n"
1565 " Press `CTRL' + `1' or `2' to insert or `0' to remove mission disk.\n"
1567 " Press `CTRL' + `O' to reset observer position.\n"
1570 "Answer to a Question:\n"
1571 " Press `O' (not Zero) for OK and other key for NO.\n"
1573 "Walking / Driving / Flying:\n"
1574 " Use cursor keys as joystick, to move player / craft.\n"
1575 " Press `R' for running, 'W' for walking speed.\n"
1576 " Press `B' to board, `L' to leave.\n"
1577 " Press `1'...`0' to drive / fly (slow...fast), `+' or `-' to adjust.\n"
1578 " Press `F1'...`F0' to drive / fly backwards (slow...fast).\n"
1579 " Press `SPACE' to stop craft.\n"
1580 " Press `ESCAPE' to activate escape sequence on crafts.\n"
1581 " Press `T' for turbo on certain craft.\n"
1582 " Press `END' as joystick's fire button.\n"
1585 " Press `1'...`9' to select floor, 'G' for ground, `B' for basement.\n"
1587 "Inside a transporter:\n"
1588 " Press `1'...`0' to select destination.\n"
1591 " Press `SHFIT' + cursor left / right keys to choose item.\n"
1592 " Press `SHFIT' + cursor up / down keys to pickup / drop item.\n"
1593 " Press `NUMPAD Enter' to select certain items.\n"
1594 " Press `NUMPAD +' / `NUMPAD -' to select entries.\n"
1595 " Press `NUMPAD *' to read entry\n"
1596 "Saving / Loading / Pause:\n"
1597 " Press `INSERT' to loading and saving options.\n"
1598 " Press `ENTER' to pause game, other key to continue.\n"
1599 ,HELP_ALPHA, 1, 2, 5, 0);
1602 help_osd[2] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1605 text_render(help_osd[2], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1606 text_render(help_osd[2], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1607 "Emulation using Controller:\n"
1608 " Press `A' or 'X' button to toggle this help screen on or off.\n"
1609 " Press 'B' or 'Y' button to reset observer position. (importaint!)\n"
1610 " To have a virtual keyboard, point right hand below control pannel.\n"
1611 " Point to a key on keyboard. The key will highlight.\n"
1612 " Pull `Trigger' on right controller to enter the highlighted key.\n"
1614 "Walking / Driving / Flying using Controller:\n"
1615 " Use thumb stick on right controller, to move player / craft.\n"
1616 " Move thumb stick forth and back to walk, left and right to rotate.\n"
1617 " Move thumb stick on left controller to drive/fly forward or backward.\n"
1618 " Pull `Trigger' on left controller stop craft.\n"
1619 " Press thumb stick on left controller for escape sequence and stop it.\n"
1620 " Pull `Trigger' on right controller to fire.\n"
1622 "For all other game function, use the virtual or real keyboard!\n"
1623 ,HELP_ALPHA, 1, 2, 5, 0);
1626 info_osd = text_alloc(OSD_WIDTH, OSD_HEIGHT, 0x00);
1631 sound_init(SOUND_SAMPLERATE, sound_irq);
1636 if (config_skip_intro)
1659 while (help_views) {
1661 if (help_osd[help_views])
1662 free(help_osd[help_views]);