Turn VBL break point list into a structure to make game stop at various events
[mercenary-reloaded.git] / src / mercenary / mercenary.h
1
2 #define STOP_AT_END             0
3 #define STOP_AT_WAIT_VBL        1
4
5 extern const struct cpu_stop mercenary_stop_at[];
6 void mercenary_load(void);
7 void mercenary_patch(void);
8 uint32_t mercenary_palette(void);
9