3 #define STOP_AT_WAIT_VBL 1
4 #define STOP_AT_PARSE_OBJECT 2
5 #define STOP_AT_RENDER_POLYGONS 3
7 extern const struct cpu_stop mercenary_stop_at[];
8 void mercenary_load(void);
9 void mercenary_patch(void);
10 uint32_t mercenary_palette(void);
11 extern const char *mercenary_gamesavesuffix;