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Game's save state is stored at current directory under windows
author
Andreas Eversberg
<jolly@eversberg.eu>
Thu, 8 Mar 2018 17:04:21 +0000
(18:04 +0100)
committer
Andreas Eversberg
<jolly@eversberg.eu>
Thu, 8 Mar 2018 17:04:21 +0000
(18:04 +0100)
src/mercenary/main.c
patch
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diff --git
a/src/mercenary/main.c
b/src/mercenary/main.c
index
4dce2fb
..
80aff01
100644
(file)
--- a/
src/mercenary/main.c
+++ b/
src/mercenary/main.c
@@
-296,7
+296,13
@@
static void disk_read(int track, int __attribute__((unused)) side, uint32_t data
FILE *fp;
memset(game_save, 0, sizeof(game_save)); /* clear so make the game fail, if we fail */
FILE *fp;
memset(game_save, 0, sizeof(game_save)); /* clear so make the game fail, if we fail */
- sprintf(filename, "%s/%s/%d.gamesave", home_dir, config_gamesave_dir, gamesave_num);
+#if defined(_WIN32)
+ filename[0] = '\0';
+#else
+ sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
+ mkdir(filename, 0777);
+#endif
+ sprintf(filename + strlen(filename), "%d.gamesave", gamesave_num);
fp = fopen(filename, "r");
if (!fp) {
fail:
fp = fopen(filename, "r");
if (!fp) {
fail:
@@
-345,9
+351,13
@@
static void disk_write(int track, int __attribute__((unused)) side, uint32_t dat
int wrote;
FILE *fp;
int wrote;
FILE *fp;
- sprintf(filename, "%s/%s", home_dir, config_gamesave_dir);
+#if defined(_WIN32)
+ filename[0] = '\0';
+#else
+ sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
mkdir(filename, 0777);
mkdir(filename, 0777);
- sprintf(filename + strlen(filename), "/%d.gamesave", gamesave_num);
+#endif
+ sprintf(filename + strlen(filename), "%d.gamesave", gamesave_num);
fp = fopen(filename, "w");
if (!fp) {
fail:
fp = fopen(filename, "w");
if (!fp) {
fail: