- /* create plane to fill view */
- x[0] = x[1] = y[1] = y[2] = -1000000;
- x[2] = x[3] = y[0] = y[3] = 1000000;
- z[0] = z[1] = z[2] = z[3] = 10;
- /* render */
- opengl_render_polygon(x, y, z, 4, 0); /* no culling, because sky (background) is always visible! */
+ /* create box to fill view */
+ x[0] = x[1] = y[1] = y[2] = -1000;
+ x[2] = x[3] = y[0] = y[3] = 1000;
+ z[0] = z[1] = z[2] = z[3] = 1000;
+ opengl_render_polygon_and_line(x, y, z, 4);
+ z[0] = z[1] = z[2] = z[3] = -1000;
+ opengl_render_polygon_and_line(x, y, z, 4);
+ x[0] = x[1] = z[1] = z[2] = -1000;
+ x[2] = x[3] = z[0] = z[3] = 1000;
+ y[0] = y[1] = y[2] = y[3] = 1000;
+ opengl_render_polygon_and_line(x, y, z, 4);
+ y[0] = y[1] = y[2] = y[3] = -1000;
+ opengl_render_polygon_and_line(x, y, z, 4);
+ y[0] = y[1] = z[1] = z[2] = -1000;
+ y[2] = y[3] = z[0] = z[3] = 1000;
+ x[0] = x[1] = x[2] = x[3] = 1000;
+ opengl_render_polygon_and_line(x, y, z, 4);
+ x[0] = x[1] = x[2] = x[3] = -1000;
+ opengl_render_polygon_and_line(x, y, z, 4);