OVR: Make interstellar stars appear infinitely away
authorAndreas Eversberg <jolly@eversberg.eu>
Sun, 22 Apr 2018 16:53:19 +0000 (18:53 +0200)
committerAndreas Eversberg <jolly@eversberg.eu>
Fri, 27 Apr 2018 19:21:16 +0000 (21:21 +0200)
src/mercenary/render.c

index c35b811..4e8b98e 100644 (file)
@@ -2422,7 +2422,7 @@ void render_one_item(render_item_t *render_item, int vr)
                        gamecolor2gl(&red, &green, &blue, color[render_item->u.interstars.color[i]]);
                        opengl_render_color(red, green, blue, debug_opacity);
                        /* render point */
                        gamecolor2gl(&red, &green, &blue, color[render_item->u.interstars.color[i]]);
                        opengl_render_color(red, green, blue, debug_opacity);
                        /* render point */
-                       opengl_render_point(160.0 - (double)render_item->u.interstars.x[i], 68.0 - (double)render_item->u.interstars.y[i], z, 0.0);
+                       opengl_render_point((160.0 - (double)render_item->u.interstars.x[i]) * 100, (68.0 - (double)render_item->u.interstars.y[i]) * 100, z * 100, 0.0);
                }
                break;
        }
                }
                break;
        }