sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
mkdir(filename, 0777);
#endif
- sprintf(filename + strlen(filename), "%d.gamesave", gamesave_num);
+ sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
fp = fopen(filename, "r");
if (!fp) {
fail:
sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
mkdir(filename, 0777);
#endif
- sprintf(filename + strlen(filename), "%d.gamesave", gamesave_num);
+ sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
fp = fopen(filename, "w");
if (!fp) {
fail:
void mercenary_load(void);
void mercenary_patch(void);
uint32_t mercenary_palette(void);
+extern const char *mercenary_gamesavesuffix;