Make non-SDL code indipendent from SDL, fix keyboard issues
[mercenary-reloaded.git] / src / libsdl / sdl.c
1 /* SDL handling
2  *
3  * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
4  * All Rights Reserved
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  */
19
20 #include <stdio.h>
21 #include <stdint.h>
22 #include <errno.h>
23 #include "print.h"
24 #include "sdl.h"
25 #include "opengl.h"
26
27 #include <SDL2/SDL.h>
28 #define GL3_PROTOTYPES 1
29 #include <GL/glew.h>
30
31 static int sdl_initialized = 0;
32 static int audio_initialized = 0;
33 static SDL_Window *gl_window = NULL;
34 static SDL_GLContext gl_context = NULL;
35 static void (*keyboard_sdl)(int down, enum keycode keycode) = NULL;
36 static void (*audio_sdl)(float *data, int len) = NULL;
37
38 static void audio_cb(void __attribute__((unused)) *userdata, Uint8 *stream, int len)
39 {
40         float audio_data[len / sizeof(float)];
41
42         SDL_memset(stream, 0, len);
43         audio_sdl(audio_data, len / sizeof(float) / 2);
44         SDL_MixAudio(stream, (Uint8 *)audio_data, len, SDL_MIX_MAXVOLUME);
45 }
46
47 int init_sdl(const char *progname, int width, int height, int sound_samplerate, int sound_chunk, void (*keyboard)(int down, enum keycode keycode), void (*audio)(float *data, int len), int multisampling)
48 {
49         int rc;
50
51         keyboard_sdl = keyboard;
52         audio_sdl = audio;
53
54         /* init SDL library */
55         rc = SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO);
56         if (rc < 0) {
57                 print_error("Failed to init SDL\n");
58                 goto error;
59         }
60         sdl_initialized = 1;
61
62         if (multisampling) {
63                 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
64                 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
65                 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
66                 SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
67                 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
68                 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
69                 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, multisampling);
70         }
71
72         /* open window */
73         gl_window = SDL_CreateWindow(progname, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
74         if (!gl_window) {
75                 print_error("Failed to open SDL window: %s (try without multisampling)\n", SDL_GetError());
76                 rc = EIO;
77                 goto error;
78         }
79
80         /* create GL context */
81         gl_context = SDL_GL_CreateContext(gl_window);
82         if (!gl_context) {
83                 print_error("Failed to create SDL's OpenGL context: %s\n", SDL_GetError());
84                 rc = EIO;
85                 goto error;
86         }
87
88         rc = SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
89         if (rc < 0) {
90                 print_error("Failed to set SDL's OpenGL context profile\n");
91                 goto error;
92         }
93
94         rc = SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
95         if (rc < 0) {
96                 print_error("Failed to set SDL's OpenGL major version\n");
97                 goto error;
98         }
99         rc = SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
100         if (rc < 0) {
101                 print_error("Failed to set SDL's OpenGL minor version\n");
102                 goto error;
103         }
104
105         rc = SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
106         if (rc < 0) {
107                 print_error("Failed to set SDL's OpenGL doublebuffer\n");
108                 goto error;
109         }
110
111         rc = SDL_GL_SetSwapInterval(1);
112         if (rc < 0) {
113                 print_error("Failed to set SDL's OpenGL swap interval to VBLANK\n");
114                 // continue anyway
115         }
116
117 #ifndef __APPLE__
118         glewExperimental = GL_TRUE;
119         if (glewInit() != GLEW_OK) {
120                 print_error("Failed to init GLEW\n");
121                 goto error;
122         }
123 #endif
124
125         /* just in case */
126         glDisable(GL_DEPTH_TEST);
127         glDisable(GL_CULL_FACE);
128         if (multisampling)
129                 glEnable(GL_MULTISAMPLE);
130
131         /* open audio */
132         SDL_AudioSpec want, have;
133         SDL_memset(&want, 0, sizeof(want)); /* or SDL_zero(want) */
134         want.freq = sound_samplerate;
135         want.format = AUDIO_F32; /* we always use float in this project */
136         want.channels = 2;
137         want.samples = sound_chunk; /* must be a power of two */
138         want.callback = audio_cb;
139         rc = SDL_OpenAudio(&want, &have);
140         if (rc < 0) {
141                 print_error("Failed to open audio! (No speaker connected?)\n");
142                 goto error;
143         } else if (have.format != want.format) {
144                 print_error("Failed to open audio with desired audio format\n");
145                 SDL_CloseAudio();
146                 rc = -EIO;
147                 goto error;
148         } else if (have.freq != want.freq) {
149                 print_error("Failed to open audio with desired sample rate\n");
150                 SDL_CloseAudio();
151                 rc = -EIO;
152                 goto error;
153         } else if (have.channels != want.channels) {
154                 print_error("Failed to open audio with desired channels (got %d)\n", have.channels);
155                 SDL_CloseAudio();
156                 rc = -EIO;
157                 goto error;
158         } else {
159                 SDL_PauseAudio(0);
160                 audio_initialized = 1;
161         }
162
163         return 0;
164
165 error:
166         exit_sdl();
167         return rc;
168 }
169
170 static enum keycode sdl2keycode(SDL_Keycode sym)
171 {
172         switch (sym) {
173         case SDLK_LCTRL: return KEYCODE_LCTRL;
174         case SDLK_RCTRL: return KEYCODE_RCTRL;
175         case SDLK_LSHIFT: return KEYCODE_LSHIFT;
176         case SDLK_RSHIFT: return KEYCODE_RSHIFT;
177         case SDLK_PAUSE: return KEYCODE_PAUSE;
178         case SDLK_LEFT: return KEYCODE_LEFT;
179         case SDLK_RIGHT: return KEYCODE_RIGHT;
180         case SDLK_UP: return KEYCODE_UP;
181         case SDLK_DOWN: return KEYCODE_DOWN;
182         case SDLK_END: return KEYCODE_END;
183         case SDLK_a: return KEYCODE_a;
184         case SDLK_b: return KEYCODE_b;
185         case SDLK_c: return KEYCODE_c;
186         case SDLK_d: return KEYCODE_d;
187         case SDLK_e: return KEYCODE_e;
188         case SDLK_f: return KEYCODE_f;
189         case SDLK_g: return KEYCODE_g;
190         case SDLK_h: return KEYCODE_h;
191         case SDLK_i: return KEYCODE_i;
192         case SDLK_j: return KEYCODE_j;
193         case SDLK_k: return KEYCODE_k;
194         case SDLK_l: return KEYCODE_l;
195         case SDLK_m: return KEYCODE_m;
196         case SDLK_n: return KEYCODE_n;
197         case SDLK_o: return KEYCODE_o;
198         case SDLK_p: return KEYCODE_p;
199         case SDLK_q: return KEYCODE_q;
200         case SDLK_r: return KEYCODE_r;
201         case SDLK_s: return KEYCODE_s;
202         case SDLK_t: return KEYCODE_t;
203         case SDLK_u: return KEYCODE_u;
204         case SDLK_v: return KEYCODE_v;
205         case SDLK_w: return KEYCODE_w;
206         case SDLK_x: return KEYCODE_x;
207         case SDLK_y: return KEYCODE_y;
208         case SDLK_z: return KEYCODE_z;
209         case SDLK_0: return KEYCODE_0;
210         case SDLK_1: return KEYCODE_1;
211         case SDLK_2: return KEYCODE_2;
212         case SDLK_3: return KEYCODE_3;
213         case SDLK_4: return KEYCODE_4;
214         case SDLK_5: return KEYCODE_5;
215         case SDLK_6: return KEYCODE_6;
216         case SDLK_7: return KEYCODE_7;
217         case SDLK_8: return KEYCODE_8;
218         case SDLK_9: return KEYCODE_9;
219         case SDLK_KP_0: return KEYCODE_KP_0;
220         case SDLK_KP_1: return KEYCODE_KP_1;
221         case SDLK_KP_2: return KEYCODE_KP_2;
222         case SDLK_KP_3: return KEYCODE_KP_3;
223         case SDLK_KP_4: return KEYCODE_KP_4;
224         case SDLK_KP_5: return KEYCODE_KP_5;
225         case SDLK_KP_6: return KEYCODE_KP_6;
226         case SDLK_KP_7: return KEYCODE_KP_7;
227         case SDLK_KP_8: return KEYCODE_KP_8;
228         case SDLK_KP_9: return KEYCODE_KP_9;
229         case SDLK_KP_DIVIDE: return KEYCODE_KP_DIVIDE;
230         case SDLK_KP_MULTIPLY: return KEYCODE_KP_MULTIPLY;
231         case SDLK_KP_MINUS: return KEYCODE_KP_MINUS;
232         case SDLK_KP_PLUS: return KEYCODE_KP_PLUS;
233         case SDLK_KP_PERIOD: return KEYCODE_KP_PERIOD;
234         case SDLK_F1: return KEYCODE_F1;
235         case SDLK_F2: return KEYCODE_F2;
236         case SDLK_F3: return KEYCODE_F3;
237         case SDLK_F4: return KEYCODE_F4;
238         case SDLK_F5: return KEYCODE_F5;
239         case SDLK_F6: return KEYCODE_F6;
240         case SDLK_F7: return KEYCODE_F7;
241         case SDLK_F8: return KEYCODE_F8;
242         case SDLK_F9: return KEYCODE_F9;
243         case SDLK_F10: return KEYCODE_F10;
244         case SDLK_SPACE: return KEYCODE_SPACE;
245         case SDLK_BACKSPACE: return KEYCODE_BACKSPACE;
246         case SDLK_TAB: return KEYCODE_TAB;
247         case SDLK_KP_ENTER: return KEYCODE_KP_ENTER;
248         case SDLK_RETURN: return KEYCODE_RETURN;
249         case SDLK_ESCAPE: return KEYCODE_ESCAPE;
250         case SDLK_DELETE: return KEYCODE_DELETE;
251         case SDLK_INSERT: return KEYCODE_INSERT;
252         default: return KEYCODE_UNDEFINED;
253         }
254 }
255
256 static int key_ctrl = 0, key_f = 0, fullscreen = 0;
257
258 int event_sdl(void)
259 {
260         int quit = 0;
261         SDL_Event event;
262
263         while (SDL_PollEvent(&event)) {
264                 if (event.type == SDL_QUIT)
265                         quit = 1;
266                 if (event.type == SDL_WINDOWEVENT) {
267                         if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)
268                                 resize_opengl(event.window.data1, event.window.data2);
269                 }
270                 if (event.type == SDL_KEYDOWN) {
271                         switch (event.key.keysym.sym) {
272                         case SDLK_f:
273                                 if (key_ctrl && !key_f) {
274                                         if (fullscreen) {
275                                                 fullscreen = 0;
276                                                 SDL_SetWindowFullscreen(gl_window, 0);
277                                                 SDL_ShowCursor(SDL_ENABLE);
278                                         } else {
279                                                 SDL_SetWindowFullscreen(gl_window, SDL_WINDOW_FULLSCREEN_DESKTOP);
280                                                 SDL_ShowCursor(SDL_DISABLE);
281                                                 fullscreen = 1;
282                                         }
283                                 }
284                                 key_f = 1;
285                                 break;
286                         case SDLK_LCTRL:
287                         case SDLK_RCTRL:
288                                 key_ctrl = 1;
289                                 break;
290                         }
291                         keyboard_sdl(1, sdl2keycode(event.key.keysym.sym));
292                 }
293                 if (event.type == SDL_KEYUP) {
294                         switch (event.key.keysym.sym) {
295                         case SDLK_LCTRL:
296                         case SDLK_RCTRL:
297                                 key_ctrl = 0;
298                                 break;
299                         case SDLK_f:
300                                 key_f = 0;
301                                 break;
302                         }
303                         keyboard_sdl(0, sdl2keycode(event.key.keysym.sym));
304                 }
305         }
306
307         return quit;
308 }
309
310 void swap_sdl(void)
311 {
312         SDL_GL_SwapWindow(gl_window);
313 }
314
315 void exit_sdl(void)
316 {
317         /* close window */
318         if (gl_window) {
319                 SDL_DestroyWindow(gl_window);
320                 gl_window = NULL;
321         }
322
323         /* clear OpenGL context */
324         if (gl_context) {
325                 SDL_GL_DeleteContext(gl_context);
326                 gl_context = NULL;
327         }
328
329         /* exit SDL library */
330         if (audio_initialized) {
331                 SDL_PauseAudio(1);
332                 SDL_CloseAudio();
333                 audio_initialized = 0;
334         }
335         if (sdl_initialized) {
336                 SDL_Quit();
337                 sdl_initialized = 0;
338         }
339 }
340
341 uint32_t ticks_sdl(void)
342 {
343         return SDL_GetTicks();
344 }