3 * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
6 * This program is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
26 #include <sys/types.h>
27 #include "../../include/keycodes.h"
28 #include "../libsdl/sdl.h"
30 #include "../libovr/ovr.h"
31 #include "../libovr/keyboard.h"
33 #include "../libopengl/opengl.h"
34 #include "../libsdl/print.h"
35 #include "../libcpu/m68k.h"
36 #include "../libcpu/execute.h"
37 #include "../libframerate/framerate.h"
38 #include "../libvideo/video.h"
39 #include "../libsound/sound.h"
40 #include "../libjoystick/joystick.h"
41 #include "../libkeyboard/keyboard.h"
42 #include "../libdisk/disk.h"
43 #include "../libtext/text.h"
44 #include "mercenary.h"
48 #define FOV_NOVAGEN 64.0
49 #define FOV_JOLLY 80.0
52 #define STICK_WALK_THRESHOLD 0.3 /* move the stick until the player moves */
53 #define STICK_ROTATE_THRESHOLD 0.3 /* move the stick until the player rotates */
54 #define STICK_THRUST_THRESHOLD 0.1 /* move the stick until the craft moves */
56 static int config_ctrl_c = 0;
57 static int config_amiga_speed = 0; /* fast speed */
58 static double config_fps = 10.0;
60 static const char *config_gamesave_dir = ".mercenary";
62 static int config_video_filter = 1;
63 static int config_audio_filter = 1;
64 static int config_render = 1; /* opengl render */
65 static int config_skip_intro = 0;
66 static int config_multisampling = 8;
68 static double config_benson_size = 0.7;
69 static double config_fov = FOV_JOLLY;
70 static int config_stereo = 1;
72 static double config_benson_size = 1.0;
73 static double config_fov = FOV_NOVAGEN;
74 static int config_stereo = 0;
76 static double config_monitor_distance = 41.5; /* inch */
78 static double config_keyboard_distance = 38.5; /* inch */
79 static double config_keyboard_height = -26.0; /* inch */
81 static int config_debug_transparent = 0;
82 static int config_debug_opengl = 0;
83 /* render improvements */
84 static int config_improve_extend_roads = 1; /* set to 1 to extend roads */
85 static int config_improve_smooth_planets = 1; /* set to 1 to rotate planets smoothly */
86 static int config_improve_stars_rotation = 1; /* set to 1 to improve star rendering */
87 static int config_improve_fix_sky_rotation = 0; /* set to 1 to fix sky rotation */
88 static int config_improve_round_planets = 0; /* set to 1 to make planets exactly round */
90 #define CPU_SPEED 7093790.0;
92 #define SOUND_SAMPLERATE 48000
94 * - must be used for sound rendering chunk
97 /* numbe of buffer chunks to dejitter:
98 * - SDL render interval
99 * - sound rendering interval
100 * - sound card interval
101 * 4 should be minimum, if video rate is >=50 Hz
103 #define SOUND_CHUNKS 4
105 /* test sound to check if buffer does not overflow / underrun */
106 //#define DEBUG_SOUND_BUFFERING
108 #define IOSIZE 0x1000 /* bytes in io space */
109 #define MEMORY_SIZE 0x80000
110 static uint8_t *memory = NULL;
111 static uint8_t *stop_event = NULL;
112 static uint8_t *image = NULL;
113 static uint8_t *help_osd[3] = { NULL, NULL, NULL };
114 static uint8_t *info_osd = NULL;
115 static int help_view = 1;
116 static int help_views = 0;
117 static int32_t osd_timer = 0, border_timer = 0;
119 #define SCREEN_WIDTH 1344
120 #define SCREEN_HEIGHT 800
122 #define SCREEN_WIDTH (320*3)
123 #define SCREEN_HEIGHT (200*3)
125 #define IMAGE_WIDTH 320
126 #define IMAGE_HEIGHT 200
127 #define BENSON_AT_LINE 136
128 #define IMAGE_DIWSTART 0x2c
129 #define HELP_ALPHA 0xd0
130 #define OSD_WIDTH 320
131 #define OSD_HEIGHT 16
132 static uint16_t *chipreg = NULL;
133 static stereo_t *sound_buffer = NULL; /* sound buffer memory */
134 static int sound_buffer_size; /* buffer sample size */
135 static int sound_buffer_writep; /* write pointer at buffer */
136 static int sound_buffer_readp; /* read pointer at buffer */
137 static int double_pixel_size = 1; /* render in double size, so each pixle is 2*2 pixles wide */
138 static double benson_size; /* render size of benson */
139 static int render_legacy = 0; /* render original amiga screen, if set */
140 static int render_improved = 0; /* render improved image, if set */
141 static int debug_opengl = 0; /* render both, amiga screen and improved image, if set */
142 static int intro_skipped = 0; /* indicated if we already have landed */
143 static int window_width, window_height;
144 static int mission_disk = 0;
146 static const char *home_dir;
150 int parse_args(int argc, char *argv[])
155 if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")) {
157 print_info("Usage: %s\n", argv[0]);
158 print_info(" -s --render-speed original | fast\n");
159 print_info(" Set speed of rendering to original Amiga or fast speed.\n");
160 print_info(" --fps <fps>\n");
161 print_info(" Set frames per second for fast rate (default = %.1f).\n", config_fps);
162 print_info(" -v --video-filter on | off\n");
163 print_info(" Set video filter.\n");
164 print_info(" -a --audio-filter on | off\n");
165 print_info(" Set audio filter.\n");
166 print_info(" -r --render original | opengl\n");
167 print_info(" Set speed of rendering to original Amiga or OpenGL.\n");
168 print_info(" -b --benson normal | half\n");
169 print_info(" Size of 'Benson' (control panel).\n");
170 print_info(" -m --multisampling <samples>\n");
171 print_info(" Use multisampling (default = %d) to render the scene.\n", config_multisampling);
172 print_info(" -f --fov <%.0f..%.0f..%.0f>\n", FOV_MIN, FOV_NOVAGEN, FOV_MAX);
173 print_info(" Set field-of-view. Default is %.0f.\n", FOV_NOVAGEN);
174 print_info(" -i --skip-intro\n");
175 print_info(" Skip intro sequence approaching to Eris space port.\n");
176 print_info("Improvement options:\n");
177 print_info(" --extend-roads 1 | 0\n");
178 print_info(" Roads in the distance end in a single point. This was ok for low\n");
179 print_info(" resolution, but for OpenGL we want equal width all the way.\n");
180 print_info(" This requires OpenGL rendering. (default = %d)\n", config_improve_extend_roads);
181 print_info(" --smooth-planets 1 | 0\n");
182 print_info(" Planet's rotation uses integer value, so they judder in the original\n");
183 print_info(" game rendering. This option requires OpenGL rendering. (default = %d)\n", config_improve_smooth_planets);
184 print_info(" --stars-rotation 1 | 0\n");
185 print_info(" Stars are rendered originally by using a fast routine. Use this option\n");
186 print_info(" to make them render on a sphere. They also rotate with the sky then.\n");
187 print_info(" This requires OpenGL rendering and is default with VR. (default = %d)\n", config_improve_stars_rotation);
188 print_info(" --fix-sky-rotation 1 | 0\n");
189 print_info(" Sky rotates in the wrong direction, if flying over planet. This is\n");
190 print_info(" fixed by rotating all sky object by 180 degrees. The original (wrong)\n");
191 print_info(" rotation is default, because it preserves the game's spirit!\n");
192 print_info(" This option requires OpenGL rendering. (default = %d)\n", config_improve_fix_sky_rotation);
193 print_info(" --round-planets 1 | 0\n");
194 print_info(" The original game renders planets and explosion debris horizontally\n");
195 print_info(" stretched. This compensates the vertical stretch of NTSC vs PAL video.\n");
196 print_info(" The original (stretched) sphere makes the game authentic.\n");
197 print_info(" This option requires OpenGL rendering. (default = %d)\n", config_improve_round_planets);
199 print_info(" --stereo\n");
200 print_info(" Render Stereoscopic side-by-side.\n");
202 print_info("Debug options:\n");
203 print_info(" -o --debug-opengl\n");
204 print_info(" Use split screen to display both Amiga and OpenGL rendering.\n");
205 print_info(" --debug-transparent\n");
206 print_info(" Draw all things half transparent.\n");
207 print_info(" --ctrl-c\n");
208 print_info(" Use CTRL+C to exit game (used for development)\n");
211 if (!strcmp(argv[i], "-s") || !strcmp(argv[i], "--render-speed")) {
215 print_info("Missing parameter, use '--help'!\n");
218 if (!strcmp(argv[i], "original"))
219 config_amiga_speed = 1;
221 if (!strcmp(argv[i], "fast"))
222 config_amiga_speed = 0;
225 print_info("Illegal parameter, use '--help'!\n");
229 if (!strcmp(argv[i], "--fps")) {
232 goto missing_parameter;
233 config_fps = atof(argv[i]);
234 if (config_fov <= 0.0)
235 goto illegal_parameter;
237 if (!strcmp(argv[i], "-v") || !strcmp(argv[i], "--video-filter")) {
240 goto missing_parameter;
241 if (!strcmp(argv[i], "on"))
242 config_video_filter = 1;
244 if (!strcmp(argv[i], "off"))
245 config_video_filter = 0;
247 goto illegal_parameter;
249 if (!strcmp(argv[i], "-a") || !strcmp(argv[i], "--audio-filter")) {
252 goto missing_parameter;
253 if (!strcmp(argv[i], "on"))
254 config_audio_filter = 1;
256 if (!strcmp(argv[i], "off"))
257 config_audio_filter = 0;
259 goto illegal_parameter;
261 if (!strcmp(argv[i], "-r") || !strcmp(argv[i], "--render")) {
264 goto missing_parameter;
265 if (!strcmp(argv[i], "original"))
268 if (!strcmp(argv[i], "opengl"))
271 goto illegal_parameter;
273 if (!strcmp(argv[i], "-b") || !strcmp(argv[i], "--benson")) {
276 goto missing_parameter;
277 if (!strcmp(argv[i], "normal"))
278 config_benson_size = 1.0;
280 if (!strcmp(argv[i], "half")) {
281 config_benson_size = 0.5;
282 if (config_fov == FOV_NOVAGEN)
283 config_fov = FOV_JOLLY;
285 goto illegal_parameter;
287 if (!strcmp(argv[i], "-m") || !strcmp(argv[i], "--multisampling")) {
290 goto missing_parameter;
291 config_multisampling = atoi(argv[i]);
293 if (!strcmp(argv[i], "-f") || !strcmp(argv[i], "--fov")) {
296 goto missing_parameter;
297 config_fov = atof(argv[i]);
298 if (config_fov < 1.0 || config_fov > 179.0)
299 goto illegal_parameter;
301 if (!strcmp(argv[i], "-i") || !strcmp(argv[i], "--skip-intro")) {
302 config_skip_intro = 1;
304 if (!strcmp(argv[i], "--extend-roads")) {
307 goto missing_parameter;
308 config_improve_extend_roads = atoi(argv[i]);
310 if (!strcmp(argv[i], "--smooth-planets")) {
313 goto missing_parameter;
314 config_improve_smooth_planets = atoi(argv[i]);
316 if (!strcmp(argv[i], "--stars-rotation")) {
319 goto missing_parameter;
320 config_improve_stars_rotation = atoi(argv[i]);
322 if (!strcmp(argv[i], "--fix-sky-rotation")) {
325 goto missing_parameter;
326 config_improve_fix_sky_rotation = atoi(argv[i]);
328 if (!strcmp(argv[i], "--round-planets")) {
331 goto missing_parameter;
332 config_improve_round_planets = atoi(argv[i]);
335 if (!strcmp(argv[i], "--stereo")) {
339 if (!strcmp(argv[i], "-o") || !strcmp(argv[i], "--debug-opengl")) {
340 config_debug_opengl = 1;
342 if (!strcmp(argv[i], "--debug-transparent")) {
343 config_debug_transparent = 1;
345 if (!strcmp(argv[i], "--ctrl-c")) {
348 print_info("Illegal option '%s', use '--help'!\n", argv[i]);
357 static void osd_info(const char *param, const char *value)
362 strncpy(line + 21 - strlen(param), param, strlen(param));
365 if (strlen(value) > 15) {
366 print_error("string too long\n");
369 strncpy(line + 25, value, strlen(value));
370 text_render(info_osd, OSD_WIDTH, OSD_HEIGHT, line, 0x00, 4, 0, 0, 1);
371 osd_timer = ticks_sdl() + 2500;
374 static void toggle_help(void)
379 if (help_view == help_views)
385 static void resize_window(int width, int height)
387 window_width = width;
388 window_height = height;
389 border_timer = ticks_sdl() + 1500;
390 osd_info("", "window resized");
394 static int __attribute__((unused)) button_a_last = 0, button_b_last = 0, button_x_last = 0, button_y_last = 0, button_menu_last = 0, button_left_trigger_last = 0, button_right_trigger_last = 0, button_left_thumb_last = 0, button_right_thumb_last = 0;
395 static double __attribute__((unused)) stick_left_x_last = 0.0, stick_left_y_last = 0.0, stick_right_x_last = 0.0, stick_right_y_last = 0.0;
396 static int thrust_last = 0;
397 static int joystick_set_x_last = 0, joystick_set_y_last = 0;
398 static int keyboard_on = 0;
399 static enum keycode vr_key_pressed = 0, vr_key = 0;
401 static void handle_vr_poses(void)
403 int button_a = 0, button_b = 0, button_x = 0, button_y = 0, button_menu = 0, button_left_trigger = 0, button_right_trigger = 0, button_left_thumb = 0, button_right_thumb = 0;
404 double hand_right_x = 0.0, hand_right_y = 0.0, hand_right_z = 0.0;
405 double hand_right_yaw = 0.0, hand_right_pitch = 0.0, hand_right_roll = 0.0;
406 double head_yaw = 0.0, head_pitch = 0.0, head_roll = 0.0;
407 double stick_left_x = 0.0, stick_left_y = 0.0, stick_right_x = 0.0, stick_right_y = 0.0;
408 int thrust = thrust_last;
409 int joystick_set_x = 0, joystick_set_y = 0;
410 static uint32_t current_time, last_time = 0, diff;
411 static double increment, inc_count = 0.0;
414 get_poses_ovr(&button_a, &button_b, &button_x, &button_y, &button_menu, &button_left_trigger, &button_right_trigger, &button_left_thumb, &button_right_thumb, &hand_right_x, &hand_right_y, &hand_right_z, &hand_right_yaw, &hand_right_pitch, &hand_right_roll, &stick_left_x, &stick_left_y, &stick_right_x, &stick_right_y, &head_yaw, &head_pitch, &head_roll);
415 if (button_menu && !button_menu_last) {
419 if (button_right_thumb) {
421 reset_observer_ovr();
422 osd_info("", "reset observer");
425 if (button_x && !button_x_last) {
426 /* 'board' pressed */
427 set_amiga_key(KEYCODE_b, 1);
428 set_amiga_key(KEYCODE_b, 0);
429 /* important: get rid of old state */
432 if (button_y && !button_y_last) {
433 /* 'leave' pressed */
434 set_amiga_key(KEYCODE_l, 1);
435 set_amiga_key(KEYCODE_l, 0);
437 if (button_right_trigger && !button_right_trigger_last) {
438 /* trigger pressed */
441 vr_key_pressed = vr_key;
442 set_amiga_key(vr_key_pressed, 1);
445 if (mercenary_get_info_walking()) {
446 /* change orientation */
447 double roll, pitch, yaw;
448 mercenary_get_orientation(&roll, &pitch, &yaw);
449 mercenary_set_orientation(yaw + hand_right_yaw);
452 set_joystick(-1, -1, -1, -1, 1);
455 if (!button_right_trigger && button_right_trigger_last) {
456 /* trigger released */
457 set_joystick(-1, -1, -1, -1, 0);
458 if (vr_key_pressed) {
459 set_amiga_key(vr_key_pressed, 0);
464 /* reset moving state, so the game is not influenced before we want to */
465 mercenary_vr_move(0, NULL, NULL, 256, 256);
468 if (!mercenary_get_info_walking()) {
469 /* turn right and left when not walking */
470 if (stick_right_x > STICK_ROTATE_THRESHOLD) {
471 set_joystick(0, 1, -1, -1, -1);
474 if (stick_right_x < -STICK_ROTATE_THRESHOLD) {
475 set_joystick(1, 0, -1, -1, -1);
479 if (stick_right_y > STICK_WALK_THRESHOLD) {
480 set_joystick(-1, -1, 1, 0, -1);
483 if (stick_right_y < -STICK_WALK_THRESHOLD) {
484 set_joystick(-1, -1, 0, 1, -1);
487 if (joystick_set_x || joystick_set_y) {
488 mercenary_vr_move(0, NULL, NULL,
490 (int)(256.0 * fabs(stick_right_y) - STICK_WALK_THRESHOLD / (1.0 - STICK_WALK_THRESHOLD) + 0.5));
493 double roll, pitch, yaw;
494 double dist, dir, east, north;
495 int32_t move_east[4], move_north[4];
497 /* check if we push the stick */
498 dist = sqrt(stick_right_x * stick_right_x + stick_right_y * stick_right_y);
499 if (dist > STICK_WALK_THRESHOLD) {
500 /* get stick amplitude (dist) and direction (dir) */
503 dist = (dist - STICK_WALK_THRESHOLD) / (1.0 - STICK_WALK_THRESHOLD) * 40.0;
504 dir = atan2(stick_right_x, stick_right_y);
505 /* use hand direction to get actual stick direction */
506 dir = fmod(dir - hand_right_yaw, M_PI * 2.0);
511 /* flip directin, if we walk backwards */
512 if (dir > M_PI / 2.0 || dir < -M_PI / 2.0) {
514 set_joystick(-1, -1, 0, 1, -1);
518 set_joystick(-1, -1, 1, 0, -1);
522 mercenary_get_orientation(&roll, &pitch, &yaw);
523 east = sin(yaw - dir + M_PI) * dist;
524 north = -cos(yaw - dir + M_PI) * dist;
525 /* calculatate the integer positions of 4 steps */
526 move_east[0] = (int32_t)((east * 0.25) + 0.5);
527 move_north[0] = (int32_t)((north * 0.25) + 0.5);
528 move_east[1] = (int32_t)((east * 0.5) + 0.5);
529 move_north[1] = (int32_t)((north * 0.5) + 0.5);
530 move_east[2] = (int32_t)((east * 0.75) + 0.5);
531 move_north[2] = (int32_t)((north * 0.75) + 0.5);
532 move_east[3] = (int32_t)(east + 0.5);
533 move_north[3] = (int32_t)(north + 0.5);
534 /* calculate the delta between each of the 4 step */
535 move_east[3] -= move_east[2];
536 move_north[3] -= move_north[2];
537 move_east[2] -= move_east[1];
538 move_north[2] -= move_north[1];
539 move_east[1] -= move_east[0];
540 move_north[1] -= move_north[0];
541 /* the game takes 4 steps to move the player */
542 mercenary_vr_move(1, move_east, move_north, 256, 256);
545 if (joystick_set_x_last && !joystick_set_x)
546 set_joystick(0, 0, -1, -1, -1);
547 if (joystick_set_y_last && !joystick_set_y)
548 set_joystick(-1, -1, 0, 0, -1);
550 /* button to toggle between stop and escape */
551 if (button_left_thumb && !button_left_thumb_last) {
552 /* 'escape' pressed */
553 if (thrust_last != -99)
559 if (button_left_trigger && !button_left_trigger_last) {
563 /* get stick to increment or decrement thrust */
564 if (stick_left_y > STICK_THRUST_THRESHOLD)
565 increment = (stick_left_y - STICK_THRUST_THRESHOLD) / (1.0 - STICK_THRUST_THRESHOLD);
567 if (stick_left_y < -STICK_THRUST_THRESHOLD)
568 increment = (stick_left_y + STICK_THRUST_THRESHOLD) / (1.0 - STICK_THRUST_THRESHOLD);
571 current_time = ticks_sdl();
573 diff = current_time - last_time;
574 inc_count += increment * diff;
575 /* if we are in 'escape' mode, we stop thrust first */
578 if (inc_count > 150.0 && thrust >= -10 && thrust < 10) {
582 if (inc_count < -150.0 && thrust <= 10 && thrust > -10) {
589 last_time = current_time;
590 /* send thrust change as keycodes */
591 if (thrust_last != thrust) {
592 /* if we were in escape mode, we stop us first and then apply the new code */
593 if (thrust_last == -99) {
594 set_amiga_key(KEYCODE_SPACE, 1);
595 set_amiga_key(KEYCODE_SPACE, 0);
599 set_amiga_key(KEYCODE_0, 1);
600 set_amiga_key(KEYCODE_0, 0);
602 if (thrust <= -10 && thrust > -99) {
603 set_amiga_key(KEYCODE_F10, 1);
604 set_amiga_key(KEYCODE_F10, 0);
607 set_amiga_key(KEYCODE_ESCAPE, 1);
608 set_amiga_key(KEYCODE_ESCAPE, 0);
611 set_amiga_key(KEYCODE_1 + thrust - 1, 1);
612 set_amiga_key(KEYCODE_1 + thrust - 1, 0);
615 set_amiga_key(KEYCODE_F1 - thrust - 1, 1);
616 set_amiga_key(KEYCODE_F1 - thrust - 1, 0);
618 set_amiga_key(KEYCODE_SPACE, 1);
619 set_amiga_key(KEYCODE_SPACE, 0);
623 button_a_last = button_a;
624 button_b_last = button_b;
625 button_x_last = button_x;
626 button_y_last = button_y;
627 button_menu_last = button_menu;
628 button_left_trigger_last = button_left_trigger;
629 button_right_trigger_last = button_right_trigger;
630 button_left_thumb_last = button_left_thumb;
631 button_right_thumb_last = button_right_thumb;
632 stick_left_x_last = stick_left_x;
633 stick_left_y_last = stick_left_y;
634 stick_right_x_last = stick_right_x;
635 stick_right_y_last = stick_right_y;
636 thrust_last = thrust;
637 joystick_set_x_last = joystick_set_x;
638 joystick_set_y_last = joystick_set_y;
640 /* we must handle keyboard after toggeling keyboard_on,
641 * so that keyboard_on will not change until keyboard is rendered */
643 keyboard_on = handle_vr_keyboard(hand_right_x, hand_right_y, hand_right_z, hand_right_yaw, hand_right_pitch, &vr_key);
647 static void skip_intro(void)
650 double render_delay = 0.0;
656 print_info("*** Skipping intro, fast forwarding... ***\n\n");
658 /* render, if not delayed */
659 if (render_delay <= 0.0) {
662 cycle_count += execute_cpu(0, &event);
663 } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_CLEAR_SCREEN1);
664 render_delay += (double)cycle_count / CPU_SPEED;
667 execute_cpu(3, NULL);
668 /* count down render delay */
670 render_delay -= 1.0 / (double)IRQ_RATE;
671 if (render_delay < 0.0)
674 } while (event != STOP_AT_CLEAR_SCREEN1);
679 static void special_event(int event)
682 /* handle VR events */
683 if (event == STOP_AT_PATCH_VR) {
684 mercenary_patch_vr();
688 /* handle events to improve rendering */
690 render_capture_event(event);
693 static void main_loop(void)
695 double frame_step, frame_time = 0.0, frame_render = 1;
696 int had_first_irq = 0;
697 static uint32_t current_time, last_time = 0, diff;
700 int cycle_count, event = STOP_AT_END;
701 double render_delay = 0.0;
702 uint32_t palette_address;
703 uint16_t palette[16];
712 last_time = ticks_sdl();
714 /* render result on window */
720 /* if we are in interstellar fligt, we use 50 Hz */
721 /* if we are approaching to Eris Space Port, we use 10 Hz */
722 /* else we use whatever frame rate the user wants */
723 if (render_capture_is_interstellar())
724 frame_step = vbl_duration * 50.0;
725 else if (!intro_skipped)
726 frame_step = vbl_duration * 10.0;
728 frame_step = vbl_duration * config_fps;
729 if (frame_step > 1.0)
731 /* handle SDL events */
736 /* initialize rendering */
737 debug_opengl = config_debug_opengl;
738 benson_size = config_benson_size;
739 render_legacy = (!config_render) || debug_opengl;
740 render_improved = config_render || debug_opengl;
741 if (!render_improved) {
742 /* be sure to clean all capture history, so we don't get glichtes when turning on improved rendering again */
743 render_capture_reset();
745 /* STEP 1: let the CPU render/process the game, also improve rendering via OpenGL, if enabled */
746 /* amgia speed: don't render if we still delay */
747 /* non amiga speed: render if we need a new frame */
748 /* NOTE: at input event we must render after every VBL, so we do this in every loop */
749 /* in case of help view: stop cpu after first IRQ, regardless of other options */
750 /* NOTE: We need initial IRQ, so we have out copper list initialized */
751 if (((frame_render && !config_amiga_speed)
752 || (config_amiga_speed && render_delay <= 0.0)
753 || event == STOP_AT_WAIT_INPUT)
754 && !(had_first_irq && help_view)) {
756 /* start capturing for improved graphics */
758 render_capture_start(config_fov, config_improve_extend_roads, config_improve_smooth_planets, config_improve_stars_rotation, config_improve_fix_sky_rotation, config_improve_round_planets, config_debug_transparent);
760 /* execute until the rendered image is ready (wait for VBL) */
763 cycle_count += execute_cpu(0, &event);
764 /* handle special events */
765 special_event(event);
766 if (event == STOP_AT_CLEAR_SCREEN1)
768 } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_WAIT_INPUT);
769 /* stop capturing for improved graphics */
771 render_capture_stop();
773 palette_address = mercenary_palette_view();
774 for (i = 0; i < 16; i++)
775 palette[i] = m68k_read_memory_16(palette_address + i*2);
776 /* for amiga speed: set delay by the number of cycles */
777 if (config_amiga_speed)
778 render_delay += (double)cycle_count / CPU_SPEED;
779 /* reset joystick after rendering */
783 /* STEP 2: transfer legacy image (or just benson) in memory to OpenGL texture */
791 for (eye = 0; eye < ((config_stereo) ? 2 : 1); eye++) {
793 double camera_x, camera_y, camera_z;
794 /* begin of rendering eye, viewport and frustum is set here */
795 begin_render_ovr_eye(eye, &camera_x, &camera_y, &camera_z);
799 /* render benson + osd ontop of improved opengl rendering, if enabled */
800 if (render_improved) {
802 /* viewport and frustum is set here */
803 opengl_viewport(window_width, window_height, (debug_opengl) ? 2 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size, (config_stereo) ? eye : -1);
805 /* render improved graphics, interpolate, if required,
806 * if no item list is available, for legacy rendering
809 rc = render_all_white(vr);
811 rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, vr);
814 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 1, config_fov, config_monitor_distance, benson_size, vr);
816 opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, (vr) ? FOV_NOVAGEN : config_fov, config_monitor_distance, (vr) ? 1.0 : benson_size, 1.0, 1.0, 0.0, 0.0);
818 opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, (vr) ? FOV_NOVAGEN : config_fov, config_monitor_distance, (vr) ? 1.0 : benson_size, 0.5, 0.04, 0.5, -0.95);
819 if (osd_timer - (int32_t)ticks_sdl() < 0)
823 /* draw border around legacy render area */
825 opengl_render_color(1.0, 0.0, 0.0, 1.0);
826 opengl_render_line(160, -68, 256, 160, 68, 256, 0.0);
827 opengl_render_line(-160, -68, 256, -160, 68, 256, 0.0);
828 opengl_render_line(-160, 68, 256, 160, 68, 256, 0.0);
829 opengl_render_line(-160, -68, 256, 160, -68, 256, 0.0);
830 if (border_timer - (int32_t)ticks_sdl() < 0)
835 /* setup viewport for legacy image and render image, if enabled */
836 /* also render legacy, if render_improved failed due to not (yet) available items */
839 /* render game view without benson
840 * because benson is not updated before VBL IRQ, we don't want old image from double buffer
843 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE, double_pixel_size);
845 /* viewport and frustum is set here */
846 opengl_viewport(window_width, window_height, (debug_opengl) ? 1 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, 1.0, (config_stereo) ? eye : -1);
848 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 0, FOV_NOVAGEN, config_monitor_distance, 1.0, 0);
850 opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, config_monitor_distance, 1.0, 1.0, 1.0, 0.0, 0.0);
852 opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, config_monitor_distance, 1.0, 0.5, 0.04, 0.5, -0.95);
853 if (osd_timer - (int32_t)ticks_sdl() < 0)
858 /* render keyboard */
860 render_vr_keyboard(camera_x, camera_y);
862 /* end of rendering eye */
863 end_render_ovr_eye(eye);
865 /* at this point we are ready with our image, so we display */
867 render_mirror_ovr(window_width, window_height);
873 /* advance frame time, if we are not in help view */
874 if (!(had_first_irq && help_view)) {
875 frame_time += frame_step;
876 if (frame_time >= 1.0) {
882 /* measure frame rate */
885 /* STEP 3: execute interrupt at rate of 50Hz, render sound */
886 /* only do this, if we are not in help view */
887 /* NOTE: We need initial IRQ, so we have out copper list initialized */
888 if (!(had_first_irq && help_view)) {
889 current_time = ticks_sdl();
890 diff = current_time - last_time;
891 /* in case of timer glitch, execute IRQ only by maximum number of SOUND_CHUNKS */
892 if (diff > 1000 * SOUND_CHUNKS / IRQ_RATE) {
893 diff = 1000 * SOUND_CHUNKS / IRQ_RATE;
894 last_time = current_time - 1000 * SOUND_CHUNKS / IRQ_RATE;
896 while (diff > 1000 / IRQ_RATE) {
897 /* trigger and execute IRQ 3 = VBL */
898 execute_cpu(3, NULL);
900 /* transfer benson without game view
901 * because we only got benson refreshed during VBL IRQ
903 all_white = emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, BENSON_AT_LINE, IMAGE_HEIGHT, double_pixel_size);
904 /* render sound to sound buffer
905 * buffer pointer read and write is atomic, so no locking required!
907 space = (sound_buffer_readp - sound_buffer_writep - 1 + sound_buffer_size) % sound_buffer_size;
908 if (space < SOUND_SAMPLERATE / IRQ_RATE) {
909 #ifdef DEBUG_SOUND_BUFFERING
910 fprintf(stderr, "sound buffer overflow\n");
914 length = SOUND_SAMPLERATE / IRQ_RATE;
915 #ifdef DEBUG_SOUND_BUFFERING
916 printf("can write %d, write %d\n", space, length);
919 for (s = 0; s < length; s++) {
920 sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].left =
921 sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].right
922 = sin(2 * M_PI * 999 * cnt / SOUND_SAMPLERATE)
923 * sin(2 * M_PI * 21 * cnt / SOUND_SAMPLERATE)
924 * sin(2 * M_PI * 0.5 * cnt / SOUND_SAMPLERATE);
928 render_sound(memory, sound_buffer, sound_buffer_size, sound_buffer_writep, length, config_audio_filter);
930 sound_buffer_writep = (sound_buffer_writep + length) % sound_buffer_size;
931 diff -= 1000 / IRQ_RATE;
932 last_time += 1000 / IRQ_RATE;
934 /* count down render delay */
936 render_delay -= 1.0 / (double)IRQ_RATE;
937 if (render_delay < 0.0)
945 static uint16_t io_read(uint32_t address)
947 uint16_t value = 0xffff;
949 /* joystick and fire button */
950 if (address == 0xbfe000 || address == 0xdff00c)
951 value &= emulate_joystick_read(address);
953 if (address == 0xbfec00 || address == 0xbfed00 || address == 0xbfee00)
954 value &= emulate_keyboard_read(address);
956 if (address == 0xbfd100 || address == 0xbfe000 || address == 0xdff01a || address == 0xdff01e)
957 value &= emulate_disk_read(address);
962 static void io_write(uint32_t address, uint16_t value)
964 /* dmacon and sound registers */
965 if (address == 0xdff096 || address == 0xdff09a || (address >= 0xdff0a0 && address <= 0xdff0df))
966 emulate_sound_write(address, value, SOUND_SAMPLERATE);
967 if (address == 0xbfd100 || (address >= 0xdff020 && address <= 0xdff024))
968 emulate_disk_write(address, value);
971 /* two tracks with 0x1820 words of length */
972 static uint8_t game_save[2][0x1820 << 1];
973 static int last_track = 0;
975 /* game reads track with saved game */
976 static void disk_read(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
978 if (length > sizeof(game_save[0])) {
979 print_error("loading game state failed, because length exceeds game save data size, please fix!\n");
983 /* if even track is selected, load game */
986 int gamesave_num = (track - 2) >> 1;
988 memset(game_save, 0, sizeof(game_save)); /* clear so make the game fail, if we fail */
990 if (mission_disk == 0) {
997 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
998 mkdir(filename, 0777);
1000 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
1001 fp = fopen(filename, "r");
1004 print_info("failed to load game from '%s'\n", filename);
1005 osd_info("load game", "FAILED!");
1008 got = fread(game_save, sizeof(game_save[0]), 2, fp);
1012 sprintf(filename, "#%d", gamesave_num);
1013 osd_info("loaded game", filename);
1015 const uint8_t *mission_data = get_mission_disk(mission_disk, gamesave_num);
1016 sprintf(filename, "disk %d #%d", mission_disk, gamesave_num);
1017 if (!mission_data) {
1018 print_info("failed to load mission %s\n", filename);
1019 osd_info("load mission", "FAILED!");
1022 memcpy(game_save, mission_data, 0x1820 << 2);
1023 osd_info("loaded mission", filename);
1029 memcpy(memory + data, game_save[track & 1], length /* sizeof(game_save[0])*/);
1032 /* game writes track with saved game */
1033 static void disk_write(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
1035 /* cannot save on mission disk */
1037 osd_info("", "not applicable");
1041 /* skip sync info that is provided by game and only relevant for a real disk track */
1045 if (length != sizeof(game_save[0])) {
1046 print_error("saving game state failed, because length of data does not match, please fix!\n");
1050 /* don't save if last track is the same, because disk is written on both sides with the same data */
1051 if (track == last_track) {
1052 if (memcmp(memory + data, game_save[track & 1], length)) {
1053 print_error("saving game data on other side of the disk is different, please fix!\n");
1059 /* save game data */
1060 memcpy(game_save[track & 1], memory + data, length);
1062 /* if done with saving */
1065 int gamesave_num = (track - 2) >> 1;
1072 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
1073 mkdir(filename, 0777);
1075 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
1076 fp = fopen(filename, "w");
1079 print_error("failed to save game to '%s'\n", filename);
1080 osd_info("save game", "FAILED!");
1083 print_info("Game state saved to '%s'\n", filename);
1084 sprintf(filename, "#%d", gamesave_num);
1085 osd_info("saved game", filename);
1086 wrote = fwrite(game_save, sizeof(game_save[0]), 2, fp);
1093 static int shift = 0, ctrl = 0, alt = 0;
1095 static void keyboard_sdl(int down, enum keycode keycode)
1111 config_video_filter ^= 1;
1112 osd_info("video filter", (config_video_filter) ? "on" : "off");
1115 config_audio_filter ^= 1;
1116 osd_info("audio filter", (config_audio_filter) ? "on" : "off");
1119 config_amiga_speed ^= 1;
1120 osd_info("render speed", (config_amiga_speed) ? "original" : "fast");
1124 osd_info("render mode", (config_render) ? "OpenGL" : "original");
1127 if (!config_render && !config_debug_opengl) {
1128 osd_info("", "not applicable");
1131 if (config_benson_size == 0.5) {
1132 config_benson_size = 1.0;
1133 config_fov = FOV_NOVAGEN;
1135 config_benson_size = 0.5;
1136 config_fov = FOV_JOLLY;
1138 osd_info("Benson size", (config_benson_size == 0.5) ? "half" : "normal");
1139 border_timer = ticks_sdl() + 1500;
1145 osd_info("", "not applicable");
1148 if (get_mission_disk(1, 1)) { /* just to check support */
1150 osd_info("mission disk", "insert 1");
1152 osd_info("", "not applicable");
1155 if (get_mission_disk(2, 1)) { /* just to check support */
1157 osd_info("mission disk", "insert 2");
1159 osd_info("", "not applicable");
1162 if (get_mission_disk(1, 1)) { /* just to check support */
1164 osd_info("mission disk", "removed");
1166 osd_info("", "not applicable");
1174 reset_observer_ovr();
1175 osd_info("", "reset observer");
1177 osd_info("", "not applicable");
1180 case KEYCODE_KP_PLUS:
1182 osd_info("", "not applicable");
1184 if (config_fov / 1.2 >= FOV_MIN)
1189 if (config_fov < 63.5 || config_fov > 64.5)
1190 sprintf(text, "%.2f", config_fov);
1192 sprintf(text, "%.2f (default)", config_fov);
1193 osd_info("FOV", text);
1194 border_timer = ticks_sdl() + 1500;
1198 case KEYCODE_KP_MINUS:
1200 osd_info("", "not applicable");
1202 if (config_fov * 1.2 <= FOV_MAX)
1209 /* do not pass keys to game while holding CTRL */
1213 if (help_view == 1 && down) {
1218 if (keycode == KEYCODE_PAUSE && down) {
1223 /* in help view we must not forward keypresses */
1228 case KEYCODE_LSHIFT:
1229 set_amiga_key(keycode, down);
1232 case KEYCODE_RSHIFT:
1233 set_amiga_key(keycode, down);
1237 set_amiga_key(keycode, down);
1241 set_amiga_key(keycode, down);
1245 if (shift && down) {
1246 set_amiga_key(keycode, down);
1247 set_joystick(-1, -1, -1, -1, -1);
1250 set_amiga_key(keycode, 0);
1251 set_joystick(down, -1, -1, -1, -1);
1254 if (shift && down) {
1255 set_amiga_key(keycode, down);
1256 set_joystick(-1, -1, -1, -1, -1);
1259 set_amiga_key(keycode, 0);
1260 set_joystick(-1, down, -1, -1, -1);
1263 if (shift && down) {
1264 set_amiga_key(keycode, down);
1265 set_joystick(-1, -1, -1, -1, -1);
1268 set_amiga_key(keycode, 0);
1270 set_joystick(-1, -1, down, 0, -1);
1273 if (shift && down) {
1274 set_amiga_key(keycode, down);
1275 set_joystick(-1, -1, -1, -1, -1);
1278 set_amiga_key(keycode, 0);
1280 set_joystick(-1, -1, 0, down, -1);
1283 set_joystick(-1, -1, -1, -1, down);
1285 case KEYCODE_INSERT:
1286 set_amiga_key(KEYCODE_HELP, down);
1289 set_amiga_key(keycode, down);
1293 void audio_sdl(float *data, int length)
1297 /* read sound from sound buffer
1298 * buffer pointer read and write is atomic, so no locking required!
1300 fill = (sound_buffer_writep - sound_buffer_readp + sound_buffer_size) % sound_buffer_size;
1301 if (fill < length) {
1302 #ifdef DEBUG_SOUND_BUFFERING
1303 fprintf(stderr, "sound buffer underrun\n");
1305 /* correct read pointer as if the buffer would have 'length' of samples stored inside */
1306 sound_buffer_readp = (sound_buffer_readp + fill - length + sound_buffer_size) % sound_buffer_size;
1308 for (s = 0; s < length; s++) {
1309 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].left;
1310 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].right;
1312 #ifdef DEBUG_SOUND_BUFFERING
1313 printf("fill %d = %.4f\n", length, sound_buffer[sound_buffer_readp][0]);
1315 sound_buffer_readp =(sound_buffer_readp + length) % sound_buffer_size;
1318 /* used for geier counter */
1319 void sound_irq(void)
1321 /* trigger and execute IRQ 4 = sound */
1322 execute_cpu(4, NULL);
1325 extern uint8_t mercenary_splash_palette[][3];
1326 extern char mercenary_splash_pixels[];
1328 int main(int argc, char *argv[])
1331 int sdl_sound_chunk;
1333 home_dir = getenv("HOME");
1337 rc = parse_args(argc, argv);
1341 /* allocate image */
1342 image = calloc(IMAGE_WIDTH * IMAGE_HEIGHT * ((double_pixel_size) ? 4 : 1), 3);
1344 print_error("Failed to allocate image buffer\n");
1348 if ((SOUND_SAMPLERATE % IRQ_RATE)) {
1349 print_error("Sample rate must be a multiple of IRQ rate, please fix!\n");
1352 if ((1000 % IRQ_RATE)) {
1353 print_error("1000 (Ticks per second) rate must be a multiple of IRQ rate, please fix!\n");
1357 /* calculate SDL chunk size for audio
1358 * it must be a power of two, but not more than the chunk size for each IRQ!
1360 for (sdl_sound_chunk = 2; sdl_sound_chunk <= (SOUND_SAMPLERATE / IRQ_RATE); sdl_sound_chunk <<= 1)
1362 sdl_sound_chunk >>= 1;
1363 // printf("samples per IRQ = %d, samples per SDL audio = %d\n", SOUND_SAMPLERATE / IRQ_RATE, sdl_sound_chunk); exit(0);
1365 /* allocate sound buffers */
1366 sound_buffer_size = SOUND_SAMPLERATE / IRQ_RATE * SOUND_CHUNKS;
1367 sound_buffer = calloc(sound_buffer_size, sizeof(*sound_buffer));
1368 if (!sound_buffer) {
1369 print_error("Failed to allocate image buffer\n");
1373 /* allocate memory */
1374 memory = calloc(MEMORY_SIZE, 1);
1376 print_error("Failed to allocate cpu's memory\n");
1379 stop_event = calloc(MEMORY_SIZE, 1);
1381 print_error("Failed to allocate cpu's stop_event memory\n");
1384 chipreg = calloc(IOSIZE, 1);
1386 print_error("Failed to allocate chip register\n");
1391 execute_init(MEMORY_SIZE, memory, stop_event, chipreg, io_read, io_write, mercenary_stop_at);
1393 /* init disk emulation */
1394 disk_init(disk_read, disk_write);
1399 /* patch some stuff */
1402 /* init SDL and OpenGL */
1406 int multisampling = 0;
1407 window_width = SCREEN_WIDTH;
1408 window_height = SCREEN_HEIGHT;
1412 int multisampling = config_multisampling;
1413 window_width = (config_debug_opengl) ? SCREEN_WIDTH / 3 * 2 : SCREEN_WIDTH;
1414 window_height = (config_debug_opengl) ? SCREEN_HEIGHT / 3 * 4 : SCREEN_HEIGHT;
1416 rc = init_sdl(argv[0], window_width, window_height, SOUND_SAMPLERATE, sdl_sound_chunk, keyboard_sdl, audio_sdl, resize_window, multisampling, vbl_sync, vr);
1420 rc = init_ovr(config_multisampling);
1423 rc = init_vr_keyboard(config_keyboard_height, config_keyboard_distance);
1427 rc = init_opengl_image((double_pixel_size) ? IMAGE_WIDTH * 2 : IMAGE_WIDTH, (double_pixel_size) ? IMAGE_HEIGHT * 2 : IMAGE_HEIGHT);
1432 rc = init_opengl_osd(0, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2);
1435 rc = init_opengl_osd(1, OSD_WIDTH, OSD_HEIGHT);
1438 help_osd[0] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, 0x00);
1441 text_insert_image(help_osd[0], mercenary_splash_palette, mercenary_splash_pixels, 0xff);
1443 help_osd[1] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1446 text_render(help_osd[1], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1447 text_render(help_osd[1], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1449 " Press `PAUSE' to toggle this help screen on or off.\n"
1450 " Press `CTRL' + `F' to toggle between full screen / window mode.\n"
1451 " Press `CTRL' + `R' to toggle between original / OpenGL rendering.\n"
1452 " Press `CTRL' + `S' to toggle between original / fast rendering.\n"
1453 " Press `CTRL' + `B' to toggle between large / small Benson.\n"
1454 " Press `CTRL' + `V' to toggle video filter on / off.\n"
1455 " Press `CTRL' + `A' to toggle audio filter on / off.\n"
1456 " Press `CTRL' + `+' or `-' to change field-of-view (OpenGL).\n"
1457 " Press `CTRL' + `I' to skip intro (approaching to Eris).\n"
1458 " Press `CTRL' + `1' or `2' to insert or `0' to remove mission disk.\n"
1460 " Press `CTRL' + `O' (or both triggers) to reset observer position.\n"
1463 "Answer to a Question:\n"
1464 " Press `O' (not Zero) for OK and other key for NO.\n"
1466 "Walking / Driving / Flying:\n"
1467 " Use cursor keys as joystick, to move player / craft.\n"
1468 " Press `R' for running, 'W' for walking speed.\n"
1469 " Press `B' to board, `L' to leave.\n"
1470 " Press `1'...`0' to drive / fly (slow...fast), `+' or `-' to adjust.\n"
1471 " Press `F1'...`F0' to drive / fly backwards (slow...fast).\n"
1472 " Press `SPACE' to stop craft.\n"
1473 " Press `ESCAPE' to activate escape sequence on crafts.\n"
1474 " Press `T' for turbo on certain craft.\n"
1475 " Press `END' as joystick's fire button.\n"
1478 " Press `1'...`9' to select floor, 'G' for ground, `B' for basement.\n"
1480 "Inside a transporter:\n"
1481 " Press `1'...`0' to select destination.\n"
1484 " Press `SHFIT' + cursor left / right keys to choose item.\n"
1485 " Press `SHFIT' + cursor up / down keys to pickup / drop item.\n"
1486 " Press `NUMPAD Enter' to select certain items.\n"
1487 " Press `NUMPAD +' / `NUMPAD -' to select entries.\n"
1488 " Press `NUMPAD *' to read entry\n"
1489 "Saving / Loading / Pause:\n"
1490 " Press `INSERT' to loading and saving options.\n"
1491 " Press `ENTER' to pause game, other key to continue.\n"
1492 ,HELP_ALPHA, 1, 2, 5, 0);
1495 help_osd[2] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1498 text_render(help_osd[2], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1499 text_render(help_osd[2], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1500 "Emulation using Controller:\n"
1501 " Press `Enter' button to toggle this help screen on or off.\n"
1502 " To have a virtual keyboard, point below benson (control pannel).\n"
1503 " Point to a key on keyboard. The key will highlight.\n"
1504 " Pull `Trigger' on right controller to enter the highlighted key.\n"
1505 " Press thumb stick on left controller to reset observer position.\n"
1507 "Walking / Driving / Flying using Controller:\n"
1508 " Use thumb stick on right controller, to move player / craft.\n"
1509 " Point right controller towards the direction to walk to.\n"
1510 " Pull `Trigger' on right controller to change orientation.\n"
1511 " Press `X' button to board, `Y' button to leave.\n"
1512 " Move thumb stick on left controller to drive/fly forward or backward.\n"
1513 " Pull `Trigger' on left controller stop craft.\n"
1514 " Press thumb stick on left controller for escape sequence and stop it.\n"
1515 " Pull `Trigger' on right controller to fire.\n"
1517 "For all other game function, use the virtual or real keyboard!\n"
1518 ,HELP_ALPHA, 1, 2, 5, 0);
1521 info_osd = text_alloc(OSD_WIDTH, OSD_HEIGHT, 0x00);
1526 sound_init(SOUND_SAMPLERATE, sound_irq);
1531 if (config_skip_intro)
1554 while (help_views) {
1556 if (help_osd[help_views])
1557 free(help_osd[help_views]);