3 * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
6 * This program is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
26 #include <sys/types.h>
27 #include "../../include/keycodes.h"
28 #include "../libsdl/sdl.h"
30 #include "../libovr/ovr.h"
31 #include "../libovr/keyboard.h"
33 #include "../libopengl/opengl.h"
34 #include "../libsdl/print.h"
35 #include "../libcpu/m68k.h"
36 #include "../libcpu/execute.h"
37 #include "../libframerate/framerate.h"
38 #include "../libvideo/video.h"
39 #include "../libsound/sound.h"
40 #include "../libjoystick/joystick.h"
41 #include "../libkeyboard/keyboard.h"
42 #include "../libdisk/disk.h"
43 #include "../libtext/text.h"
44 #include "mercenary.h"
48 #define FOV_NOVAGEN 64.0
49 #define FOV_JOLLY 80.0
52 #define STICK_WALK_THRESHOLD 0.3 /* move the stick until the player moves */
53 #define STICK_ROTATE_THRESHOLD 0.3 /* move the stick until the player rotates */
54 #define STICK_THRUST_THRESHOLD 0.1 /* move the stick until the craft moves */
56 static int config_ctrl_c = 0;
57 static int config_amiga_speed = 0; /* fast speed */
58 static double config_fps = 10.0;
60 static const char *config_gamesave_dir = ".mercenary";
62 static int config_video_filter = 1;
63 static int config_audio_filter = 1;
64 static int config_render = 1; /* opengl render */
65 static int config_skip_intro = 0;
66 static int config_multisampling = 8;
67 static int config_joystick = -1, config_joystick_x = -1, config_joystick_y = -1, config_joystick_fire = -1;
69 static double config_benson_size = 0.7;
70 static double config_fov = FOV_JOLLY;
72 static double config_benson_size = 1.0;
73 static double config_fov = FOV_NOVAGEN;
75 static double config_monitor_distance = 41.5; /* inch */
77 static double config_keyboard_distance = 38.5; /* inch */
78 static double config_keyboard_height = -26.0; /* inch */
80 static int config_debug_transparent = 0;
81 static int config_debug_opengl = 0;
82 /* render improvements */
83 static int config_improve_extend_roads = 1; /* set to 1 to extend roads */
84 static int config_improve_smooth_planets = 1; /* set to 1 to rotate planets smoothly */
85 static int config_improve_stars_rotation = 1; /* set to 1 to improve star rendering */
86 static int config_improve_fix_sky_rotation = 0; /* set to 1 to fix sky rotation */
87 static int config_improve_round_planets = 0; /* set to 1 to make planets exactly round */
89 #define CPU_SPEED 7093790.0;
91 #define SOUND_SAMPLERATE 48000
93 * - must be used for sound rendering chunk
96 /* numbe of buffer chunks to dejitter:
97 * - SDL render interval
98 * - sound rendering interval
99 * - sound card interval
100 * 4 should be minimum, if video rate is >=50 Hz
102 #define SOUND_CHUNKS 4
104 /* test sound to check if buffer does not overflow / underrun */
105 //#define DEBUG_SOUND_BUFFERING
107 #define IOSIZE 0x1000 /* bytes in io space */
108 #define MEMORY_SIZE 0x80000
109 static uint8_t *memory = NULL;
110 static uint8_t *stop_event = NULL;
111 static uint8_t *image = NULL;
112 static uint8_t *help_osd[3] = { NULL, NULL, NULL };
113 static uint8_t *info_osd = NULL;
114 static int help_view = 1;
115 static int help_views = 0;
116 static int32_t osd_timer = 0, border_timer = 0;
118 #define SCREEN_WIDTH 1344
119 #define SCREEN_HEIGHT 800
121 #define SCREEN_WIDTH (320*3)
122 #define SCREEN_HEIGHT (200*3)
124 #define IMAGE_WIDTH 320
125 #define IMAGE_HEIGHT 200
126 #define BENSON_AT_LINE 136
127 #define IMAGE_DIWSTART 0x2c
128 #define HELP_ALPHA 0xd0
129 #define OSD_WIDTH 320
130 #define OSD_HEIGHT 16
131 static uint16_t *chipreg = NULL;
132 static stereo_t *sound_buffer = NULL; /* sound buffer memory */
133 static int sound_buffer_size; /* buffer sample size */
134 static int sound_buffer_writep; /* write pointer at buffer */
135 static int sound_buffer_readp; /* read pointer at buffer */
136 static int double_pixel_size = 1; /* render in double size, so each pixle is 2*2 pixles wide */
137 static double benson_size; /* render size of benson */
138 static int render_legacy = 0; /* render original amiga screen, if set */
139 static int render_improved = 0; /* render improved image, if set */
140 static int debug_opengl = 0; /* render both, amiga screen and improved image, if set */
141 static int intro_skipped = 0; /* indicated if we already have landed */
142 static int window_width, window_height;
143 static int mission_disk = 0;
145 static const char *home_dir;
149 int parse_args(int argc, char *argv[])
154 if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")) {
156 print_info("Usage: %s\n", argv[0]);
157 print_info(" -s --render-speed original | fast\n");
158 print_info(" Set speed of rendering to original Amiga or fast speed.\n");
159 print_info(" --fps <fps>\n");
160 print_info(" Set frames per second for fast rate (default = %.1f).\n", config_fps);
161 print_info(" -v --video-filter on | off\n");
162 print_info(" Set video filter.\n");
163 print_info(" -a --audio-filter on | off\n");
164 print_info(" Set audio filter.\n");
165 print_info(" -r --render original | opengl\n");
166 print_info(" Set speed of rendering to original Amiga or OpenGL.\n");
167 print_info(" -b --benson normal | half\n");
168 print_info(" Size of 'Benson' (control panel).\n");
169 print_info(" -m --multisampling <samples>\n");
170 print_info(" Use multisampling (default = %d) to render the scene.\n", config_multisampling);
171 print_info(" -f --fov <%.0f..%.0f..%.0f>\n", FOV_MIN, FOV_NOVAGEN, FOV_MAX);
172 print_info(" Set field-of-view. Default is %.0f.\n", FOV_NOVAGEN);
173 print_info(" -i --skip-intro\n");
174 print_info(" Skip intro sequence approaching to Eris space port.\n");
175 print_info(" -j --joystick <num> | list\n");
176 print_info(" Select given joystick number or show list. (default = 0, if available)\n");
177 print_info(" --joystick-x <axis num>\n");
178 print_info(" --joystick-y <axis num>\n");
179 print_info(" --joystick-fire <button num>\n");
180 print_info(" Specify explicit axis and button of joystick.\n");
181 print_info("Improvement options:\n");
182 print_info(" --extend-roads 1 | 0\n");
183 print_info(" Roads in the distance end in a single point. This was ok for low\n");
184 print_info(" resolution, but for OpenGL we want equal width all the way.\n");
185 print_info(" This requires OpenGL rendering. (default = %d)\n", config_improve_extend_roads);
186 print_info(" --smooth-planets 1 | 0\n");
187 print_info(" Planet's rotation uses integer value, so they judder in the original\n");
188 print_info(" game rendering. This option requires OpenGL rendering. (default = %d)\n", config_improve_smooth_planets);
189 print_info(" --stars-rotation 1 | 0\n");
190 print_info(" Stars are rendered originally by using a fast routine. Use this option\n");
191 print_info(" to make them render on a sphere. They also rotate with the sky then.\n");
192 print_info(" This requires OpenGL rendering and is default with VR. (default = %d)\n", config_improve_stars_rotation);
193 print_info(" --fix-sky-rotation 1 | 0\n");
194 print_info(" Sky rotates in the wrong direction, if flying over planet. This is\n");
195 print_info(" fixed by rotating all sky object by 180 degrees. The original (wrong)\n");
196 print_info(" rotation is default, because it preserves the game's spirit!\n");
197 print_info(" This option requires OpenGL rendering. (default = %d)\n", config_improve_fix_sky_rotation);
198 print_info(" --round-planets 1 | 0\n");
199 print_info(" The original game renders planets and explosion debris horizontally\n");
200 print_info(" stretched. This compensates the vertical stretch of NTSC vs PAL video.\n");
201 print_info(" The original (stretched) sphere makes the game authentic.\n");
202 print_info(" This option requires OpenGL rendering. (default = %d)\n", config_improve_round_planets);
203 print_info("Debug options:\n");
204 print_info(" -o --debug-opengl\n");
205 print_info(" Use split screen to display both Amiga and OpenGL rendering.\n");
206 print_info(" --debug-transparent\n");
207 print_info(" Draw all things half transparent.\n");
208 print_info(" --ctrl-c\n");
209 print_info(" Use CTRL+C to exit game (used for development)\n");
212 if (!strcmp(argv[i], "-s") || !strcmp(argv[i], "--render-speed")) {
216 print_info("Missing parameter, use '--help'!\n");
219 if (!strcmp(argv[i], "original"))
220 config_amiga_speed = 1;
222 if (!strcmp(argv[i], "fast"))
223 config_amiga_speed = 0;
226 print_info("Illegal parameter, use '--help'!\n");
230 if (!strcmp(argv[i], "--fps")) {
233 goto missing_parameter;
234 config_fps = atof(argv[i]);
235 if (config_fov <= 0.0)
236 goto illegal_parameter;
238 if (!strcmp(argv[i], "-v") || !strcmp(argv[i], "--video-filter")) {
241 goto missing_parameter;
242 if (!strcmp(argv[i], "on"))
243 config_video_filter = 1;
245 if (!strcmp(argv[i], "off"))
246 config_video_filter = 0;
248 goto illegal_parameter;
250 if (!strcmp(argv[i], "-a") || !strcmp(argv[i], "--audio-filter")) {
253 goto missing_parameter;
254 if (!strcmp(argv[i], "on"))
255 config_audio_filter = 1;
257 if (!strcmp(argv[i], "off"))
258 config_audio_filter = 0;
260 goto illegal_parameter;
262 if (!strcmp(argv[i], "-r") || !strcmp(argv[i], "--render")) {
265 goto missing_parameter;
266 if (!strcmp(argv[i], "original"))
269 if (!strcmp(argv[i], "opengl"))
272 goto illegal_parameter;
274 if (!strcmp(argv[i], "-b") || !strcmp(argv[i], "--benson")) {
277 goto missing_parameter;
278 if (!strcmp(argv[i], "normal"))
279 config_benson_size = 1.0;
281 if (!strcmp(argv[i], "half")) {
282 config_benson_size = 0.5;
283 if (config_fov == FOV_NOVAGEN)
284 config_fov = FOV_JOLLY;
286 goto illegal_parameter;
288 if (!strcmp(argv[i], "-m") || !strcmp(argv[i], "--multisampling")) {
291 goto missing_parameter;
292 config_multisampling = atoi(argv[i]);
294 if (!strcmp(argv[i], "-f") || !strcmp(argv[i], "--fov")) {
297 goto missing_parameter;
298 config_fov = atof(argv[i]);
299 if (config_fov < 1.0 || config_fov > 179.0)
300 goto illegal_parameter;
302 if (!strcmp(argv[i], "-i") || !strcmp(argv[i], "--skip-intro")) {
303 config_skip_intro = 1;
305 if (!strcmp(argv[i], "-j") || !strcmp(argv[i], "--joystick")) {
308 goto missing_parameter;
309 if (!strcmp(argv[i], "list")) {
310 sdl_list_joysticks();
313 config_joystick = atoi(argv[i]);
315 if (!strcmp(argv[i], "--joystick-x")) {
318 goto missing_parameter;
319 config_joystick_x = atoi(argv[i]);
321 if (!strcmp(argv[i], "--joystick-y")) {
324 goto missing_parameter;
325 config_joystick_y = atoi(argv[i]);
327 if (!strcmp(argv[i], "--joystick-fire")) {
330 goto missing_parameter;
331 config_joystick_fire = atoi(argv[i]);
333 if (!strcmp(argv[i], "--extend-roads")) {
336 goto missing_parameter;
337 config_improve_extend_roads = atoi(argv[i]);
339 if (!strcmp(argv[i], "--smooth-planets")) {
342 goto missing_parameter;
343 config_improve_smooth_planets = atoi(argv[i]);
345 if (!strcmp(argv[i], "--stars-rotation")) {
348 goto missing_parameter;
349 config_improve_stars_rotation = atoi(argv[i]);
351 if (!strcmp(argv[i], "--fix-sky-rotation")) {
354 goto missing_parameter;
355 config_improve_fix_sky_rotation = atoi(argv[i]);
357 if (!strcmp(argv[i], "--round-planets")) {
360 goto missing_parameter;
361 config_improve_round_planets = atoi(argv[i]);
363 if (!strcmp(argv[i], "-o") || !strcmp(argv[i], "--debug-opengl")) {
364 config_debug_opengl = 1;
366 if (!strcmp(argv[i], "--debug-transparent")) {
367 config_debug_transparent = 1;
369 if (!strcmp(argv[i], "--ctrl-c")) {
372 print_info("Illegal option '%s', use '--help'!\n", argv[i]);
381 static void osd_info(const char *param, const char *value)
386 strncpy(line + 21 - strlen(param), param, strlen(param));
389 if (strlen(value) > 15) {
390 print_error("string too long\n");
393 strncpy(line + 25, value, strlen(value));
394 text_render(info_osd, OSD_WIDTH, OSD_HEIGHT, line, 0x00, 4, 0, 0, 1);
395 osd_timer = ticks_sdl() + 2500;
398 static void toggle_help(void)
403 if (help_view == help_views)
409 static void resize_window(int width, int height)
411 window_width = width;
412 window_height = height;
413 border_timer = ticks_sdl() + 1500;
414 osd_info("", "window resized");
418 static int __attribute__((unused)) button_a_last = 0, button_b_last = 0, button_x_last = 0, button_y_last = 0, button_menu_last = 0, button_left_trigger_last = 0, button_right_trigger_last = 0, button_left_thumb_last = 0, button_right_thumb_last = 0;
419 static double __attribute__((unused)) stick_left_x_last = 0.0, stick_left_y_last = 0.0, stick_right_x_last = 0.0, stick_right_y_last = 0.0;
420 static int thrust_last = 0;
421 static int joystick_set_x_last = 0, joystick_set_y_last = 0;
422 static int keyboard_on = 0;
423 static enum keycode vr_key_pressed = 0, vr_key = 0;
424 static int we_walk = 0, we_rotate = 0;
425 static double degrees45 = 45.0 / 180.0 * M_PI;
427 static void handle_vr_poses(void)
429 int button_a = 0, button_b = 0, button_x = 0, button_y = 0, button_menu = 0, button_left_trigger = 0, button_right_trigger = 0, button_left_thumb = 0, button_right_thumb = 0;
430 double hand_right_x = 0.0, hand_right_y = 0.0, hand_right_z = 0.0;
431 double hand_right_yaw = 0.0, hand_right_pitch = 0.0, hand_right_roll = 0.0;
432 double head_yaw = 0.0, head_pitch = 0.0, head_roll = 0.0;
433 double stick_left_x = 0.0, stick_left_y = 0.0, stick_right_x = 0.0, stick_right_y = 0.0;
434 int thrust = thrust_last;
435 int joystick_set_x = 0, joystick_set_y = 0;
436 static uint32_t current_time, last_time = 0, diff;
437 static double increment, inc_count = 0.0;
440 get_poses_ovr(&button_a, &button_b, &button_x, &button_y, &button_menu, &button_left_trigger, &button_right_trigger, &button_left_thumb, &button_right_thumb, &hand_right_x, &hand_right_y, &hand_right_z, &hand_right_yaw, &hand_right_pitch, &hand_right_roll, &stick_left_x, &stick_left_y, &stick_right_x, &stick_right_y, &head_yaw, &head_pitch, &head_roll);
441 if (button_a && !button_a_last) {
445 if (button_b && !button_b_last) {
447 reset_observer_ovr();
448 osd_info("", "reset observer");
450 if (button_x && !button_x_last) {
454 if (button_y && !button_y_last) {
456 reset_observer_ovr();
457 osd_info("", "reset observer");
460 if (button_right_trigger && !button_right_trigger_last) {
461 /* trigger pressed */
464 vr_key_pressed = vr_key;
465 set_amiga_key(vr_key_pressed, 1);
466 /* reset vr thrust */
471 set_joystick(-1, -1, -1, -1, 1);
474 if (!button_right_trigger && button_right_trigger_last) {
475 /* trigger released */
476 set_joystick(-1, -1, -1, -1, 0);
477 if (vr_key_pressed) {
478 set_amiga_key(vr_key_pressed, 0);
483 /* reset moving state, so the game is not influenced before we want to */
484 mercenary_vr_move(0, NULL, NULL, 256, 256);
487 if (!mercenary_get_info_walking()) {
488 /* turn right and left when not walking */
489 if (stick_right_x > STICK_ROTATE_THRESHOLD) {
490 set_joystick(0, 1, -1, -1, -1);
493 if (stick_right_x < -STICK_ROTATE_THRESHOLD) {
494 set_joystick(1, 0, -1, -1, -1);
498 if (stick_right_y > STICK_WALK_THRESHOLD) {
499 set_joystick(-1, -1, 1, 0, -1);
502 if (stick_right_y < -STICK_WALK_THRESHOLD) {
503 set_joystick(-1, -1, 0, 1, -1);
506 if (joystick_set_x || joystick_set_y) {
507 mercenary_vr_move(0, NULL, NULL,
509 (int)(256.0 * fabs(stick_right_y) - STICK_WALK_THRESHOLD / (1.0 - STICK_WALK_THRESHOLD) + 0.5));
512 double roll, pitch, yaw;
513 double tilt, dir, east, north;
514 int32_t move_east[4], move_north[4];
516 tilt = sqrt(stick_right_x * stick_right_x + stick_right_y * stick_right_y);
518 /* check if we rotate, walk or rest */
519 if (we_rotate == 0 && we_walk == 0) {
521 if (fabs(stick_right_y) > fabs(stick_right_x) && tilt > STICK_WALK_THRESHOLD)
523 if (fabs(stick_right_x) > fabs(stick_right_y) && tilt > STICK_ROTATE_THRESHOLD)
525 } else if (we_walk) {
527 if (tilt < STICK_WALK_THRESHOLD) {
529 /* we need to stop right here and not continue until next rendering */
530 set_joystick(-1, -1, 0, 0, -1); /* stop y */
531 reset_joystick(); /* commit stop */
535 if (tilt < STICK_ROTATE_THRESHOLD)
541 /* get stick amplitude (dist) and direction (dir) */
544 tilt = (tilt - STICK_WALK_THRESHOLD) / (1.0 - STICK_WALK_THRESHOLD) * 40.0;
545 dir = atan2(stick_right_x, stick_right_y);
547 /* use hand direction to get actual stick direction */
548 dir = fmod(dir - hand_right_yaw, M_PI * 2.0);
554 /* flip direction, if we walk backwards */
555 if (dir > M_PI / 2.0 || dir < -M_PI / 2.0) {
557 set_joystick(-1, -1, 0, 1, -1);
561 set_joystick(-1, -1, 1, 0, -1);
564 mercenary_get_orientation(&roll, &pitch, &yaw);
565 east = sin(yaw - dir + M_PI) * tilt;
566 north = -cos(yaw - dir + M_PI) * tilt;
567 /* calculatate the integer positions of 4 steps */
568 move_east[0] = (int32_t)((east * 0.25) + 0.5);
569 move_north[0] = (int32_t)((north * 0.25) + 0.5);
570 move_east[1] = (int32_t)((east * 0.5) + 0.5);
571 move_north[1] = (int32_t)((north * 0.5) + 0.5);
572 move_east[2] = (int32_t)((east * 0.75) + 0.5);
573 move_north[2] = (int32_t)((north * 0.75) + 0.5);
574 move_east[3] = (int32_t)(east + 0.5);
575 move_north[3] = (int32_t)(north + 0.5);
576 /* calculate the delta between each of the 4 step */
577 move_east[3] -= move_east[2];
578 move_north[3] -= move_north[2];
579 move_east[2] -= move_east[1];
580 move_north[2] -= move_north[1];
581 move_east[1] -= move_east[0];
582 move_north[1] -= move_north[0];
583 /* the game takes 4 steps to move the player */
584 mercenary_vr_move(1, move_east, move_north, 256, 256);
587 /* snap orientation to steps of 45 degrees */
588 if (we_rotate == 1) {
589 mercenary_get_orientation(&roll, &pitch, &yaw);
590 yaw = round(yaw / degrees45) * degrees45;
591 /* if we rotate: change orientation */
592 if (stick_right_x > 0)
596 /* rotate only once per stick movement */
598 mercenary_set_orientation(yaw);
601 if (joystick_set_x_last && !joystick_set_x)
602 set_joystick(0, 0, -1, -1, -1);
603 if (joystick_set_y_last && !joystick_set_y)
604 set_joystick(-1, -1, 0, 0, -1);
606 /* button to toggle between stop and escape */
607 if (button_left_thumb && !button_left_thumb_last) {
608 /* 'escape' pressed */
609 if (thrust_last != -99)
615 if (button_left_trigger && !button_left_trigger_last) {
619 /* get stick to increment or decrement thrust */
620 if (stick_left_y > STICK_THRUST_THRESHOLD)
621 increment = (stick_left_y - STICK_THRUST_THRESHOLD) / (1.0 - STICK_THRUST_THRESHOLD);
623 if (stick_left_y < -STICK_THRUST_THRESHOLD)
624 increment = (stick_left_y + STICK_THRUST_THRESHOLD) / (1.0 - STICK_THRUST_THRESHOLD);
627 current_time = ticks_sdl();
629 diff = current_time - last_time;
630 inc_count += increment * diff;
631 /* if we are in 'escape' mode, we stop thrust first */
634 if (inc_count > 150.0 && thrust >= -10 && thrust < 10) {
638 if (inc_count < -150.0 && thrust <= 10 && thrust > -10) {
645 last_time = current_time;
646 /* send thrust change as keycodes */
647 if (thrust_last != thrust) {
648 /* if we were in escape mode, we stop us first and then apply the new code */
649 if (thrust_last == -99) {
650 set_amiga_key(KEYCODE_SPACE, 1);
651 set_amiga_key(KEYCODE_SPACE, 0);
655 set_amiga_key(KEYCODE_0, 1);
656 set_amiga_key(KEYCODE_0, 0);
658 if (thrust <= -10 && thrust > -99) {
659 set_amiga_key(KEYCODE_F10, 1);
660 set_amiga_key(KEYCODE_F10, 0);
663 set_amiga_key(KEYCODE_ESCAPE, 1);
664 set_amiga_key(KEYCODE_ESCAPE, 0);
667 set_amiga_key(KEYCODE_1 + thrust - 1, 1);
668 set_amiga_key(KEYCODE_1 + thrust - 1, 0);
671 set_amiga_key(KEYCODE_F1 - thrust - 1, 1);
672 set_amiga_key(KEYCODE_F1 - thrust - 1, 0);
674 set_amiga_key(KEYCODE_SPACE, 1);
675 set_amiga_key(KEYCODE_SPACE, 0);
679 button_a_last = button_a;
680 button_b_last = button_b;
681 button_x_last = button_x;
682 button_y_last = button_y;
683 button_menu_last = button_menu;
684 button_left_trigger_last = button_left_trigger;
685 button_right_trigger_last = button_right_trigger;
686 button_left_thumb_last = button_left_thumb;
687 button_right_thumb_last = button_right_thumb;
688 stick_left_x_last = stick_left_x;
689 stick_left_y_last = stick_left_y;
690 stick_right_x_last = stick_right_x;
691 stick_right_y_last = stick_right_y;
692 thrust_last = thrust;
693 joystick_set_x_last = joystick_set_x;
694 joystick_set_y_last = joystick_set_y;
696 /* we must handle keyboard after toggeling keyboard_on,
697 * so that keyboard_on will not change until keyboard is rendered */
699 keyboard_on = handle_vr_keyboard(hand_right_x, hand_right_y, hand_right_z, hand_right_yaw, hand_right_pitch, &vr_key);
703 static void skip_intro(void)
706 double render_delay = 0.0;
712 print_info("*** Skipping intro, fast forwarding... ***\n\n");
714 /* render, if not delayed */
715 if (render_delay <= 0.0) {
718 cycle_count += execute_cpu(0, &event);
719 } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_CLEAR_SCREEN1);
720 render_delay += (double)cycle_count / CPU_SPEED;
723 execute_cpu(3, NULL);
724 /* count down render delay */
726 render_delay -= 1.0 / (double)IRQ_RATE;
727 if (render_delay < 0.0)
730 } while (event != STOP_AT_CLEAR_SCREEN1);
735 static void special_event(int event)
738 /* handle VR events */
739 if (event == STOP_AT_PATCH_VR) {
740 mercenary_patch_vr();
744 /* handle events to improve rendering */
746 render_capture_event(event);
749 static void main_loop(void)
751 double frame_step, frame_time = 0.0, frame_render = 1;
752 int had_first_irq = 0;
753 static uint32_t current_time, last_time = 0, diff;
756 int cycle_count, event = STOP_AT_END;
757 double render_delay = 0.0;
758 uint32_t palette_address;
759 uint16_t palette[16];
768 last_time = ticks_sdl();
770 /* render result on window */
776 /* if we are in interstellar fligt, we use 50 Hz */
777 /* if we are approaching to Eris Space Port, we use 10 Hz */
778 /* else we use whatever frame rate the user wants */
779 if (render_capture_is_interstellar())
780 frame_step = vbl_duration * 50.0;
781 else if (!intro_skipped)
782 frame_step = vbl_duration * 10.0;
784 frame_step = vbl_duration * config_fps;
785 if (frame_step > 1.0)
787 /* handle SDL events */
792 /* initialize rendering */
793 debug_opengl = config_debug_opengl;
794 benson_size = config_benson_size;
795 render_legacy = (!config_render) || debug_opengl;
796 render_improved = config_render || debug_opengl;
797 if (!render_improved) {
798 /* be sure to clean all capture history, so we don't get glichtes when turning on improved rendering again */
799 render_capture_reset();
801 /* STEP 1: let the CPU render/process the game, also improve rendering via OpenGL, if enabled */
802 /* amgia speed: don't render if we still delay */
803 /* non amiga speed: render if we need a new frame */
804 /* NOTE: at input event we must render after every VBL, so we do this in every loop */
805 /* in case of help view: stop cpu after first IRQ, regardless of other options */
806 /* NOTE: We need initial IRQ, so we have out copper list initialized */
807 if (((frame_render && !config_amiga_speed)
808 || (config_amiga_speed && render_delay <= 0.0)
809 || event == STOP_AT_WAIT_INPUT)
810 && !(had_first_irq && help_view)) {
812 /* start capturing for improved graphics */
814 render_capture_start(config_fov, config_improve_extend_roads, config_improve_smooth_planets, config_improve_stars_rotation, config_improve_fix_sky_rotation, config_improve_round_planets, config_debug_transparent);
816 /* execute until the rendered image is ready (wait for VBL) */
819 cycle_count += execute_cpu(0, &event);
820 /* handle special events */
821 special_event(event);
822 if (event == STOP_AT_CLEAR_SCREEN1)
824 } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_WAIT_INPUT);
825 /* stop capturing for improved graphics */
827 render_capture_stop();
829 palette_address = mercenary_palette_view();
830 for (i = 0; i < 16; i++)
831 palette[i] = m68k_read_memory_16(palette_address + i*2);
832 /* for amiga speed: set delay by the number of cycles */
833 if (config_amiga_speed)
834 render_delay += (double)cycle_count / CPU_SPEED;
835 /* reset joystick after rendering */
839 /* STEP 2: transfer legacy image (or just benson) in memory to OpenGL texture */
843 for (eye = 0; eye < 2; eye++) {
844 double camera_x, camera_y, camera_z;
845 /* begin of rendering eye, viewport and frustum is set here */
846 begin_render_ovr_eye(eye, &camera_x, &camera_y, &camera_z);
852 /* render benson + osd ontop of improved opengl rendering, if enabled */
853 if (render_improved) {
855 /* viewport and frustum is set here */
856 opengl_viewport(window_width, window_height, (debug_opengl) ? 2 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size);
858 /* render improved graphics, interpolate, if required,
859 * if no item list is available, for legacy rendering
862 rc = render_all_white(vr);
864 rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, vr);
867 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 1, config_fov, config_monitor_distance, benson_size, vr);
869 opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, (vr) ? FOV_NOVAGEN : config_fov, config_monitor_distance, (vr) ? 1.0 : benson_size, 1.0, 1.0, 0.0, 0.0);
871 opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, (vr) ? FOV_NOVAGEN : config_fov, config_monitor_distance, (vr) ? 1.0 : benson_size, 0.5, 0.04, 0.5, -0.95);
872 if (osd_timer - (int32_t)ticks_sdl() < 0)
876 /* draw border around legacy render area */
878 opengl_render_color(1.0, 0.0, 0.0, 1.0);
879 opengl_render_line(160, -68, 256, 160, 68, 256, 0.0);
880 opengl_render_line(-160, -68, 256, -160, 68, 256, 0.0);
881 opengl_render_line(-160, 68, 256, 160, 68, 256, 0.0);
882 opengl_render_line(-160, -68, 256, 160, -68, 256, 0.0);
883 if (border_timer - (int32_t)ticks_sdl() < 0)
888 /* setup viewport for legacy image and render image, if enabled */
889 /* also render legacy, if render_improved failed due to not (yet) available items */
892 /* render game view without benson
893 * because benson is not updated before VBL IRQ, we don't want old image from double buffer
896 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE, double_pixel_size);
898 /* viewport and frustum is set here */
899 opengl_viewport(window_width, window_height, (debug_opengl) ? 1 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, 1.0);
901 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 0, FOV_NOVAGEN, config_monitor_distance, 1.0, 0);
903 opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, config_monitor_distance, 1.0, 1.0, 1.0, 0.0, 0.0);
905 opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, config_monitor_distance, 1.0, 0.5, 0.04, 0.5, -0.95);
906 if (osd_timer - (int32_t)ticks_sdl() < 0)
911 /* render keyboard */
913 render_vr_keyboard(camera_x, camera_y);
915 /* end of rendering eye */
916 end_render_ovr_eye(eye);
918 /* at this point we are ready with our image, so we display */
920 render_mirror_ovr(window_width, window_height);
926 /* advance frame time, if we are not in help view */
927 if (!(had_first_irq && help_view)) {
928 frame_time += frame_step;
929 if (frame_time >= 1.0) {
935 /* measure frame rate */
938 /* STEP 3: execute interrupt at rate of 50Hz, render sound */
939 /* only do this, if we are not in help view */
940 /* NOTE: We need initial IRQ, so we have out copper list initialized */
941 if (!(had_first_irq && help_view)) {
942 current_time = ticks_sdl();
943 diff = current_time - last_time;
944 /* in case of timer glitch, execute IRQ only by maximum number of SOUND_CHUNKS */
945 if (diff > 1000 * SOUND_CHUNKS / IRQ_RATE) {
946 diff = 1000 * SOUND_CHUNKS / IRQ_RATE;
947 last_time = current_time - 1000 * SOUND_CHUNKS / IRQ_RATE;
949 while (diff > 1000 / IRQ_RATE) {
950 /* trigger and execute IRQ 3 = VBL */
951 execute_cpu(3, NULL);
953 /* transfer benson without game view
954 * because we only got benson refreshed during VBL IRQ
956 all_white = emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, BENSON_AT_LINE, IMAGE_HEIGHT, double_pixel_size);
957 /* render sound to sound buffer
958 * buffer pointer read and write is atomic, so no locking required!
960 space = (sound_buffer_readp - sound_buffer_writep - 1 + sound_buffer_size) % sound_buffer_size;
961 if (space < SOUND_SAMPLERATE / IRQ_RATE) {
962 #ifdef DEBUG_SOUND_BUFFERING
963 fprintf(stderr, "sound buffer overflow\n");
967 length = SOUND_SAMPLERATE / IRQ_RATE;
968 #ifdef DEBUG_SOUND_BUFFERING
969 printf("can write %d, write %d\n", space, length);
972 for (s = 0; s < length; s++) {
973 sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].left =
974 sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].right
975 = sin(2 * M_PI * 999 * cnt / SOUND_SAMPLERATE)
976 * sin(2 * M_PI * 21 * cnt / SOUND_SAMPLERATE)
977 * sin(2 * M_PI * 0.5 * cnt / SOUND_SAMPLERATE);
981 render_sound(memory, sound_buffer, sound_buffer_size, sound_buffer_writep, length, config_audio_filter);
983 sound_buffer_writep = (sound_buffer_writep + length) % sound_buffer_size;
984 diff -= 1000 / IRQ_RATE;
985 last_time += 1000 / IRQ_RATE;
987 /* count down render delay */
989 render_delay -= 1.0 / (double)IRQ_RATE;
990 if (render_delay < 0.0)
998 static uint16_t io_read(uint32_t address)
1000 uint16_t value = 0xffff;
1002 /* joystick and fire button */
1003 if (address == 0xbfe000 || address == 0xdff00c)
1004 value &= emulate_joystick_read(address);
1006 if (address == 0xbfec00 || address == 0xbfed00 || address == 0xbfee00)
1007 value &= emulate_keyboard_read(address);
1009 if (address == 0xbfd100 || address == 0xbfe000 || address == 0xdff01a || address == 0xdff01e)
1010 value &= emulate_disk_read(address);
1015 static void io_write(uint32_t address, uint16_t value)
1017 /* dmacon and sound registers */
1018 if (address == 0xdff096 || address == 0xdff09a || (address >= 0xdff0a0 && address <= 0xdff0df))
1019 emulate_sound_write(address, value, SOUND_SAMPLERATE);
1020 if (address == 0xbfd100 || (address >= 0xdff020 && address <= 0xdff024))
1021 emulate_disk_write(address, value);
1024 /* two tracks with 0x1820 words of length */
1025 static uint8_t game_save[2][0x1820 << 1];
1026 static int last_track = 0;
1028 /* game reads track with saved game */
1029 static void disk_read(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
1031 if (length > sizeof(game_save[0])) {
1032 print_error("loading game state failed, because length exceeds game save data size, please fix!\n");
1036 /* if even track is selected, load game */
1039 int gamesave_num = (track - 2) >> 1;
1041 memset(game_save, 0, sizeof(game_save)); /* clear so make the game fail, if we fail */
1043 if (mission_disk == 0) {
1050 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
1051 mkdir(filename, 0777);
1053 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
1054 fp = fopen(filename, "r");
1057 print_info("failed to load game from '%s'\n", filename);
1058 osd_info("load game", "FAILED!");
1061 got = fread(game_save, sizeof(game_save[0]), 2, fp);
1065 sprintf(filename, "#%d", gamesave_num);
1066 osd_info("loaded game", filename);
1068 const uint8_t *mission_data = get_mission_disk(mission_disk, gamesave_num);
1069 sprintf(filename, "disk %d #%d", mission_disk, gamesave_num);
1070 if (!mission_data) {
1071 print_info("failed to load mission %s\n", filename);
1072 osd_info("load mission", "FAILED!");
1075 memcpy(game_save, mission_data, 0x1820 << 2);
1076 osd_info("loaded mission", filename);
1082 memcpy(memory + data, game_save[track & 1], length /* sizeof(game_save[0])*/);
1085 /* game writes track with saved game */
1086 static void disk_write(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
1088 /* cannot save on mission disk */
1090 osd_info("", "not applicable");
1094 /* skip sync info that is provided by game and only relevant for a real disk track */
1098 if (length != sizeof(game_save[0])) {
1099 print_error("saving game state failed, because length of data does not match, please fix!\n");
1103 /* don't save if last track is the same, because disk is written on both sides with the same data */
1104 if (track == last_track) {
1105 if (memcmp(memory + data, game_save[track & 1], length)) {
1106 print_error("saving game data on other side of the disk is different, please fix!\n");
1112 /* save game data */
1113 memcpy(game_save[track & 1], memory + data, length);
1115 /* if done with saving */
1118 int gamesave_num = (track - 2) >> 1;
1125 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
1126 mkdir(filename, 0777);
1128 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
1129 fp = fopen(filename, "w");
1132 print_error("failed to save game to '%s'\n", filename);
1133 osd_info("save game", "FAILED!");
1136 print_info("Game state saved to '%s'\n", filename);
1137 sprintf(filename, "#%d", gamesave_num);
1138 osd_info("saved game", filename);
1139 wrote = fwrite(game_save, sizeof(game_save[0]), 2, fp);
1146 static int shift = 0, ctrl = 0, alt = 0;
1148 static void keyboard_sdl(int down, enum keycode keycode)
1164 config_video_filter ^= 1;
1165 osd_info("video filter", (config_video_filter) ? "on" : "off");
1168 config_audio_filter ^= 1;
1169 osd_info("audio filter", (config_audio_filter) ? "on" : "off");
1172 config_amiga_speed ^= 1;
1173 osd_info("render speed", (config_amiga_speed) ? "original" : "fast");
1177 osd_info("render mode", (config_render) ? "OpenGL" : "original");
1180 if (!config_render && !config_debug_opengl) {
1181 osd_info("", "not applicable");
1184 if (config_benson_size == 0.5) {
1185 config_benson_size = 1.0;
1186 config_fov = FOV_NOVAGEN;
1188 config_benson_size = 0.5;
1189 config_fov = FOV_JOLLY;
1191 osd_info("Benson size", (config_benson_size == 0.5) ? "half" : "normal");
1192 border_timer = ticks_sdl() + 1500;
1198 osd_info("", "not applicable");
1201 if (get_mission_disk(1, 1)) { /* just to check support */
1203 osd_info("mission disk", "insert 1");
1205 osd_info("", "not applicable");
1208 if (get_mission_disk(2, 1)) { /* just to check support */
1210 osd_info("mission disk", "insert 2");
1212 osd_info("", "not applicable");
1215 if (get_mission_disk(1, 1)) { /* just to check support */
1217 osd_info("mission disk", "removed");
1219 osd_info("", "not applicable");
1227 reset_observer_ovr();
1228 osd_info("", "reset observer");
1230 osd_info("", "not applicable");
1233 case KEYCODE_KP_PLUS:
1235 osd_info("", "not applicable");
1237 if (config_fov / 1.2 >= FOV_MIN)
1242 if (config_fov < 63.5 || config_fov > 64.5)
1243 sprintf(text, "%.2f", config_fov);
1245 sprintf(text, "%.2f (default)", config_fov);
1246 osd_info("FOV", text);
1247 border_timer = ticks_sdl() + 1500;
1251 case KEYCODE_KP_MINUS:
1253 osd_info("", "not applicable");
1255 if (config_fov * 1.2 <= FOV_MAX)
1262 /* do not pass keys to game while holding CTRL */
1266 if (help_view == 1 && down) {
1271 if (keycode == KEYCODE_PAUSE && down) {
1276 /* in help view we must not forward keypresses */
1281 case KEYCODE_LSHIFT:
1282 set_amiga_key(keycode, down);
1285 case KEYCODE_RSHIFT:
1286 set_amiga_key(keycode, down);
1290 set_amiga_key(keycode, down);
1294 set_amiga_key(keycode, down);
1298 if (shift && down) {
1299 set_amiga_key(keycode, down);
1300 set_joystick(-1, -1, -1, -1, -1);
1303 set_amiga_key(keycode, 0);
1304 set_joystick(down, -1, -1, -1, -1);
1307 if (shift && down) {
1308 set_amiga_key(keycode, down);
1309 set_joystick(-1, -1, -1, -1, -1);
1312 set_amiga_key(keycode, 0);
1313 set_joystick(-1, down, -1, -1, -1);
1316 if (shift && down) {
1317 set_amiga_key(keycode, down);
1318 set_joystick(-1, -1, -1, -1, -1);
1321 set_amiga_key(keycode, 0);
1323 set_joystick(-1, -1, down, 0, -1);
1326 if (shift && down) {
1327 set_amiga_key(keycode, down);
1328 set_joystick(-1, -1, -1, -1, -1);
1331 set_amiga_key(keycode, 0);
1333 set_joystick(-1, -1, 0, down, -1);
1336 set_joystick(-1, -1, -1, -1, down);
1338 case KEYCODE_INSERT:
1339 set_amiga_key(KEYCODE_HELP, down);
1342 /* reset vr thrust */
1346 set_amiga_key(keycode, down);
1350 static double joystick_last_x = 0, joystick_last_y = 0;
1351 static int joystick_last_fire = 0;
1353 static void joystick_sdl(double x, double y, int fire)
1355 int left = -1, right = -1, up = -1, down = -1;
1357 if (x <= -0.5 && joystick_last_x > -0.5)
1359 if (x > -0.5 && joystick_last_x <= -0.5)
1361 if (x >= 0.5 && joystick_last_x < 0.5)
1363 if (x < 0.5 && joystick_last_x >= 0.5)
1365 if (y <= -0.5 && joystick_last_y > -0.5)
1367 if (y > -0.5 && joystick_last_y <= -0.5)
1369 if (y >= 0.5 && joystick_last_y < 0.5)
1371 if (y < 0.5 && joystick_last_y >= 0.5)
1373 set_joystick(left, right, up, down, fire);
1374 joystick_last_x = x;
1375 joystick_last_y = y;
1376 joystick_last_fire = fire;
1379 void audio_sdl(float *data, int length)
1383 /* read sound from sound buffer
1384 * buffer pointer read and write is atomic, so no locking required!
1386 fill = (sound_buffer_writep - sound_buffer_readp + sound_buffer_size) % sound_buffer_size;
1387 if (fill < length) {
1388 #ifdef DEBUG_SOUND_BUFFERING
1389 fprintf(stderr, "sound buffer underrun\n");
1391 /* correct read pointer as if the buffer would have 'length' of samples stored inside */
1392 sound_buffer_readp = (sound_buffer_readp + fill - length + sound_buffer_size) % sound_buffer_size;
1394 for (s = 0; s < length; s++) {
1395 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].left;
1396 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].right;
1398 #ifdef DEBUG_SOUND_BUFFERING
1399 printf("fill %d = %.4f\n", length, sound_buffer[sound_buffer_readp][0]);
1401 sound_buffer_readp =(sound_buffer_readp + length) % sound_buffer_size;
1404 /* used for geier counter */
1405 void sound_irq(void)
1407 /* trigger and execute IRQ 4 = sound */
1408 execute_cpu(4, NULL);
1411 extern uint8_t mercenary_splash_palette[][3];
1412 extern char mercenary_splash_pixels[];
1414 int main(int argc, char *argv[])
1417 int sdl_sound_chunk;
1419 home_dir = getenv("HOME");
1423 rc = parse_args(argc, argv);
1427 /* allocate image */
1428 image = calloc(IMAGE_WIDTH * IMAGE_HEIGHT * ((double_pixel_size) ? 4 : 1), 3);
1430 print_error("Failed to allocate image buffer\n");
1434 if ((SOUND_SAMPLERATE % IRQ_RATE)) {
1435 print_error("Sample rate must be a multiple of IRQ rate, please fix!\n");
1438 if ((1000 % IRQ_RATE)) {
1439 print_error("1000 (Ticks per second) rate must be a multiple of IRQ rate, please fix!\n");
1443 /* calculate SDL chunk size for audio
1444 * it must be a power of two, but not more than the chunk size for each IRQ!
1446 for (sdl_sound_chunk = 2; sdl_sound_chunk <= (SOUND_SAMPLERATE / IRQ_RATE); sdl_sound_chunk <<= 1)
1448 sdl_sound_chunk >>= 1;
1449 // printf("samples per IRQ = %d, samples per SDL audio = %d\n", SOUND_SAMPLERATE / IRQ_RATE, sdl_sound_chunk); exit(0);
1451 /* allocate sound buffers */
1452 sound_buffer_size = SOUND_SAMPLERATE / IRQ_RATE * SOUND_CHUNKS;
1453 sound_buffer = calloc(sound_buffer_size, sizeof(*sound_buffer));
1454 if (!sound_buffer) {
1455 print_error("Failed to allocate image buffer\n");
1459 /* allocate memory */
1460 memory = calloc(MEMORY_SIZE, 1);
1462 print_error("Failed to allocate cpu's memory\n");
1465 stop_event = calloc(MEMORY_SIZE, 1);
1467 print_error("Failed to allocate cpu's stop_event memory\n");
1470 chipreg = calloc(IOSIZE, 1);
1472 print_error("Failed to allocate chip register\n");
1477 execute_init(MEMORY_SIZE, memory, stop_event, chipreg, io_read, io_write, mercenary_stop_at);
1479 /* init disk emulation */
1480 disk_init(disk_read, disk_write);
1485 /* patch some stuff */
1488 /* init SDL and OpenGL */
1492 int multisampling = 0;
1493 window_width = SCREEN_WIDTH;
1494 window_height = SCREEN_HEIGHT;
1498 int multisampling = config_multisampling;
1499 window_width = (config_debug_opengl) ? SCREEN_WIDTH / 3 * 2 : SCREEN_WIDTH;
1500 window_height = (config_debug_opengl) ? SCREEN_HEIGHT / 3 * 4 : SCREEN_HEIGHT;
1502 rc = init_sdl(mercenary_name, window_width, window_height, SOUND_SAMPLERATE, sdl_sound_chunk, keyboard_sdl, config_joystick, config_joystick_x, config_joystick_y, config_joystick_fire, joystick_sdl, audio_sdl, resize_window, multisampling, vbl_sync, vr);
1506 rc = init_ovr(config_multisampling);
1509 rc = init_vr_keyboard(config_keyboard_height, config_keyboard_distance);
1513 rc = init_opengl_image((double_pixel_size) ? IMAGE_WIDTH * 2 : IMAGE_WIDTH, (double_pixel_size) ? IMAGE_HEIGHT * 2 : IMAGE_HEIGHT);
1518 rc = init_opengl_osd(0, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2);
1521 rc = init_opengl_osd(1, OSD_WIDTH, OSD_HEIGHT);
1524 help_osd[0] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, 0x00);
1527 text_insert_image(help_osd[0], mercenary_splash_palette, mercenary_splash_pixels, 0xff);
1529 help_osd[1] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1532 text_render(help_osd[1], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1533 text_render(help_osd[1], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1535 " Press `PAUSE' to toggle this help screen on or off.\n"
1536 " Press `CTRL' + `F' to toggle between full screen / window mode.\n"
1537 " Press `CTRL' + `R' to toggle between original / OpenGL rendering.\n"
1538 " Press `CTRL' + `S' to toggle between original / fast rendering.\n"
1539 " Press `CTRL' + `B' to toggle between large / small Benson.\n"
1540 " Press `CTRL' + `V' to toggle video filter on / off.\n"
1541 " Press `CTRL' + `A' to toggle audio filter on / off.\n"
1542 " Press `CTRL' + `+' or `-' to change field-of-view (OpenGL).\n"
1543 " Press `CTRL' + `I' to skip intro (approaching to Eris).\n"
1544 " Press `CTRL' + `1' or `2' to insert or `0' to remove mission disk.\n"
1546 " Press `CTRL' + `O' to reset observer position.\n"
1549 "Answer to a Question:\n"
1550 " Press `O' (not Zero) for OK and other key for NO.\n"
1552 "Walking / Driving / Flying:\n"
1553 " Use cursor keys as joystick, to move player / craft.\n"
1554 " Press `R' for running, 'W' for walking speed.\n"
1555 " Press `B' to board, `L' to leave.\n"
1556 " Press `1'...`0' to drive / fly (slow...fast), `+' or `-' to adjust.\n"
1557 " Press `F1'...`F0' to drive / fly backwards (slow...fast).\n"
1558 " Press `SPACE' to stop craft.\n"
1559 " Press `ESCAPE' to activate escape sequence on crafts.\n"
1560 " Press `T' for turbo on certain craft.\n"
1561 " Press `END' as joystick's fire button.\n"
1564 " Press `1'...`9' to select floor, 'G' for ground, `B' for basement.\n"
1566 "Inside a transporter:\n"
1567 " Press `1'...`0' to select destination.\n"
1570 " Press `SHFIT' + cursor left / right keys to choose item.\n"
1571 " Press `SHFIT' + cursor up / down keys to pickup / drop item.\n"
1572 " Press `NUMPAD Enter' to select certain items.\n"
1573 " Press `NUMPAD +' / `NUMPAD -' to select entries.\n"
1574 " Press `NUMPAD *' to read entry\n"
1575 "Saving / Loading / Pause:\n"
1576 " Press `INSERT' to loading and saving options.\n"
1577 " Press `ENTER' to pause game, other key to continue.\n"
1578 ,HELP_ALPHA, 1, 2, 5, 0);
1581 help_osd[2] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1584 text_render(help_osd[2], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1585 text_render(help_osd[2], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1586 "Emulation using Controller:\n"
1587 " Press `A' or 'X' button to toggle this help screen on or off.\n"
1588 " Press 'B' or 'Y' button to reset observer position. (importaint!)\n"
1589 " To have a virtual keyboard, point right hand below control pannel.\n"
1590 " Point to a key on keyboard. The key will highlight.\n"
1591 " Pull `Trigger' on right controller to enter the highlighted key.\n"
1593 "Walking / Driving / Flying using Controller:\n"
1594 " Use thumb stick on right controller, to move player / craft.\n"
1595 " Move thumb stick forth and back to walk, left and right to rotate.\n"
1596 " Pull `Trigger' on right controller to change orientation.\n"
1597 " Press `X' button to board, `Y' button to leave.\n"
1598 " Move thumb stick on left controller to drive/fly forward or backward.\n"
1599 " Pull `Trigger' on left controller stop craft.\n"
1600 " Press thumb stick on left controller for escape sequence and stop it.\n"
1601 " Pull `Trigger' on right controller to fire.\n"
1603 "For all other game function, use the virtual or real keyboard!\n"
1604 ,HELP_ALPHA, 1, 2, 5, 0);
1607 info_osd = text_alloc(OSD_WIDTH, OSD_HEIGHT, 0x00);
1612 sound_init(SOUND_SAMPLERATE, sound_irq);
1617 if (config_skip_intro)
1640 while (help_views) {
1642 if (help_osd[help_views])
1643 free(help_osd[help_views]);