Replace printf/fprintf with own print_info() / print_error() using SDL_log
[mercenary-reloaded.git] / src / mercenary / main.c
1 /* main routine
2  *
3  * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
4  * All Rights Reserved
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  */
19
20 #include <stdio.h>
21 #include <stdint.h>
22 #include <stdlib.h>
23 #include <sys/stat.h>
24 #include <sys/types.h>
25 #include "../libsdl/sdl.h"
26 #include "../libsdl/opengl.h"
27 #include "../libsdl/print.h"
28 #include "../libcpu/m68k.h"
29 #include "../libcpu/execute.h"
30 #include "../libvideo/video.h"
31 #include "../libsound/sound.h"
32 #include "../libjoystick/joystick.h"
33 #include "../libkeyboard/keyboard.h"
34 #include "../libdisk/disk.h"
35 #include "mercenary.h"
36
37 static int config_amiga_speed = 1;
38 static const char *config_gamesave_dir = ".mercenary";
39 static int config_video_filter = 1;
40 static int config_audio_filter = 1;
41
42 #define CPU_SPEED       7093790.0;
43
44 #define SOUND_SAMPLERATE 48000
45 /* - game IRQ rate
46  * - must be used for sound rendering chunk
47  */
48 #define IRQ_RATE        50
49 /* numbe of buffer chunks to dejitter:
50  * - SDL render interval
51  * - sound rendering interval
52  * - sound card interval
53  * 4 should be minimum, if video rate is >=50 Hz
54  */
55 #define SOUND_CHUNKS    4
56
57 /* test sound to check if buffer does not overflow / underrun */
58 //#define DEBUG_SOUND_BUFFERING
59
60 #define IOSIZE          0x1000 /* bytes in io space */
61 #define MEMORY_SIZE     0x80000
62 static uint8_t *memory = NULL;
63 static uint8_t *image = NULL;
64 #define SCREEN_WIDTH    (320*3)
65 #define SCREEN_HEIGHT   (200*3)
66 #define IMAGE_WIDTH     320
67 #define IMAGE_HEIGHT    200
68 #define BENSON_AT_LINE  136
69 #define IMAGE_DIWSTART  0x2c
70 static uint16_t *chipreg = NULL;
71 static float *sound_buffer = NULL; /* sound buffer memory */
72 static int sound_buffer_size; /* buffer sample size */
73 static int sound_buffer_writep; /* write pointer at buffer */
74 static int sound_buffer_readp; /* read pointer at buffer */
75 static int double_size = 1; /* render in double size, so each pixle is 2*2 pixles wide */
76
77 static const char *home_dir;
78
79 static int quit = 0;
80
81 int parse_args(int argc, char *argv[])
82 {
83         int i = 1;
84
85         while (argc > i) {
86                 if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")) {
87                         print_info("Usage: %s\n", argv[0]);
88                         print_info(" -s --amiga-speed original | full\n");
89                         print_info("        Set speed of rendering to original Amiga or full speed.\n");
90                         print_info(" -v --video-filter on | off\n");
91                         print_info("        Set video filter.\n");
92                         print_info(" -a --audio-filter on | off\n");
93                         print_info("        Set audio filter.\n");
94                         return -1;
95                 } else
96                 if (!strcmp(argv[i], "-s") || !strcmp(argv[i], "--amiga-speed")) {
97                         i++;
98                         if (argc == i) {
99 missing_parameter:
100                                 print_info("Missing parameter, use '--help'!\n");
101                                 return -1;
102                         }
103                         if (!strcmp(argv[i], "original"))
104                                 config_amiga_speed = 1;
105                         else
106                         if (!strcmp(argv[i], "full"))
107                                 config_amiga_speed = 0;
108                         else {
109 illegal_parameter:
110                                 print_info("Illegal parameter, use '--help'!\n");
111                                 return -1;
112                         }
113                 } else
114                 if (!strcmp(argv[i], "-v") || !strcmp(argv[i], "--video-filter")) {
115                         i++;
116                         if (argc == i)
117                                 goto missing_parameter;
118                         if (!strcmp(argv[i], "on"))
119                                 config_video_filter = 1;
120                         else
121                         if (!strcmp(argv[i], "off"))
122                                 config_video_filter = 0;
123                         else
124                                 goto illegal_parameter;
125                 } else
126                 if (!strcmp(argv[i], "-a") || !strcmp(argv[i], "--audio-filter")) {
127                         i++;
128                         if (argc == i)
129                                 goto missing_parameter;
130                         if (!strcmp(argv[i], "on"))
131                                 config_audio_filter = 1;
132                         else
133                         if (!strcmp(argv[i], "off"))
134                                 config_audio_filter = 0;
135                         else
136                                 goto illegal_parameter;
137                 } else {
138                         print_info("Illegal option '%s', use '--help'!\n", argv[i]);
139                         return -1;
140                 }
141                 i++;
142         }
143
144         return 0;
145 }
146
147 static void special_event(int event)
148 {
149 }
150
151 static void main_loop(void)
152 {
153         int had_first_irq = 0;
154         static uint32_t current_time, last_time = 0, diff;
155         int i, rc;
156         int space, length;
157         int cycle_count, event;
158         double render_delay = 0.0;
159         uint32_t palette_address;
160         uint16_t palette[16];
161
162         last_time = SDL_GetTicks();
163
164         /* render result on window */
165         while (!quit) {
166                 /* STEP 1: let the CPU render/process the game */
167                 /* don't render if we still delay */
168                 if (!render_delay) {
169                         /* execute until the rendered image is ready (wait for VBL) */
170                         cycle_count = 0;
171                         do {
172                                 cycle_count += execute_cpu(0, mercenary_stop_at, &event);
173                                 /* handle special events */
174                                 if (event != STOP_AT_WAIT_VBL)
175                                         special_event(event);
176                         } while (event != STOP_AT_WAIT_VBL);
177                         /* copy palette */
178                         palette_address = mercenary_palette();
179                         for (i = 0; i < 16; i++)
180                                 palette[i] = m68k_read_memory_16(palette_address + i*2);
181                         /* for amiga speed: set delay by the number of cycles */
182                         if (config_amiga_speed)
183                                 render_delay = (double)cycle_count / CPU_SPEED;
184                 }
185
186                 /* STEP 2: render image in memory via OpenGL */
187                 if (had_first_irq) {
188                         /* render game view without benson
189                          * because benson is not updated before VBL IRQ, we don't want old image from double buffer
190                          */
191                         emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE, double_size);
192                 }
193                 rc = event_sdl();
194                 if (rc)
195                         break;
196                 render_opengl(image, config_video_filter);
197                 swap_sdl();
198
199                 /* STEP 3: execute interrupt at rate of 50Hz, render sound */
200                 current_time = SDL_GetTicks();
201                 diff = current_time - last_time;
202                 /* in case of timer glitch, execute IRQ only by maximum number of SOUND_CHUNKS */
203                 if (diff > 1000 * SOUND_CHUNKS / IRQ_RATE) {
204                         diff = 1000 * SOUND_CHUNKS / IRQ_RATE;
205                         last_time = current_time - 1000 * SOUND_CHUNKS / IRQ_RATE;
206                 }
207                 while (diff > 1000 / IRQ_RATE) {
208                         execute_cpu(3, NULL, NULL);
209                         execute_cpu(4, NULL, NULL);
210                         had_first_irq = 1;
211                         /* render benson without game view
212                          * because we only got benson refreshed during VBL IRQ
213                          */
214                         emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, BENSON_AT_LINE, IMAGE_HEIGHT, double_size);
215                         /* render sound to sound buffer
216                          * buffer pointer read and write is atomic, so no locking required!
217                          */
218                         space = (sound_buffer_readp - sound_buffer_writep - 1 + sound_buffer_size) % sound_buffer_size;
219                         if (space < SOUND_SAMPLERATE / IRQ_RATE) {
220 #ifdef DEBUG_SOUND_BUFFERING
221                                 fprintf(stderr, "sound buffer overflow\n");
222 #endif
223                                 length = space;
224                         } else
225                                 length = SOUND_SAMPLERATE / IRQ_RATE;
226 #ifdef DEBUG_SOUND_BUFFERING
227                         printf("can write %d, write %d\n", space, length);
228                         static int cnt = 0;
229                         int s;
230                         for (s = 0; s < length; s++) {
231                                 sound_buffer[(sound_buffer_writep + s) % sound_buffer_size]
232                                         = sin(2 * M_PI * 999 * cnt / SOUND_SAMPLERATE)
233                                         * sin(2 * M_PI * 21 * cnt / SOUND_SAMPLERATE)
234                                         * sin(2 * M_PI * 0.5 * cnt / SOUND_SAMPLERATE);
235                                  cnt++;
236                         }
237 #else
238                         render_sound(memory, sound_buffer, sound_buffer_size, sound_buffer_writep, length, config_audio_filter);
239 #endif
240                         sound_buffer_writep = (sound_buffer_writep + length) % sound_buffer_size;
241                         diff -= 1000 / IRQ_RATE;
242                         last_time += 1000 / IRQ_RATE;
243
244                         /* count down render delay */
245                         if (render_delay) {
246                                 render_delay -= 1.0 / (double)IRQ_RATE;
247                                 if (render_delay < 0.0)
248                                         render_delay = 0.0;
249                         }
250                 }
251         }
252 }
253
254 static uint16_t io_read(uint32_t address)
255 {
256         uint16_t value = 0xffff;
257
258         /* joystick and fire button */
259         if (address == 0xbfe000 || address == 0xdff00c)
260                 value &= emulate_joystick_read(address);
261         /* keyboard */
262         if (address == 0xbfec00 || address == 0xbfed00 || address == 0xbfee00)
263                 value &= emulate_keyboard_read(address);
264         /* diskette */
265         if (address == 0xbfd100 || address == 0xbfe000 || address == 0xdff01a || address == 0xdff01e)
266                 value &= emulate_disk_read(address);
267
268         return value;
269 }
270
271 static void io_write(uint32_t address, uint16_t value)
272 {
273         /* dmacon and sound registers */
274         if (address == 0xdff096 || (address >= 0xdff0a0 && address <= 0xdff0df))
275                 emulate_sound_write(address, value, SOUND_SAMPLERATE);
276         if (address == 0xbfd100 || (address >= 0xdff020 && address <= 0xdff024))
277                 emulate_disk_write(address, value);
278 }
279
280 /* two tracks with 0x1820 words of length */
281 static uint8_t game_save[2][0x1820 << 1];
282 static int last_track = 0;
283
284 /* game reads track with saved game */
285 static void disk_read(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
286 {
287         if (length > sizeof(game_save[0])) {
288                 print_error("loading game state failed, because length exceeds game save data size, please fix!\n");
289                 return;
290         }
291
292         /* if even track is selected, load game */
293         if (!(track & 1)) {
294                 char filename[256];
295                 int gamesave_num = (track - 2) >> 1;
296                 int got;
297                 FILE *fp;
298
299                 memset(game_save, 0, sizeof(game_save)); /* clear so make the game fail, if we fail */
300 #if defined(_WIN32)
301                 filename[0] = '\0';
302 #else
303                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
304                 mkdir(filename, 0777);
305 #endif
306                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
307                 fp = fopen(filename, "r");
308                 if (!fp) {
309 fail:
310                         print_error("failed to load game from '%s'\n", filename);
311                         goto copy;
312                 }
313                 got = fread(game_save, sizeof(game_save[0]), 2, fp);
314                 fclose(fp);
315                 if (got != 2)
316                         goto fail;
317         }
318
319 copy:
320         /* copy track */
321         memcpy(memory + data, game_save[track & 1], length /* sizeof(game_save[0])*/);
322 }
323
324 /* game writes track with saved game */
325 static void disk_write(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
326 {
327         /* skip sync info that is provided by game and only relevant for a real disk track */
328         data += 0x200;
329         length -= 0x200;
330
331         if (length != sizeof(game_save[0])) {
332                 print_error("saving game state failed, because length of data does not match, please fix!\n");
333                 return;
334         }
335
336         /* don't save if last track is the same, because disk is written on both sides with the same data */
337         if (track == last_track) {
338                 if (memcmp(memory + data, game_save[track & 1], length)) {
339                         print_error("saving game data on other side of the disk is different, please fix!\n");
340                 }
341                 return;
342         }
343         last_track = track;
344
345         /* save game data */
346         memcpy(game_save[track & 1], memory + data, length);
347
348         /* if done with saving */
349         if ((track & 1)) {
350                 char filename[256];
351                 int gamesave_num = (track - 2) >> 1;
352                 int wrote;
353                 FILE *fp;
354
355 #if defined(_WIN32)
356                 filename[0] = '\0';
357 #else
358                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
359                 mkdir(filename, 0777);
360 #endif
361                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
362                 fp = fopen(filename, "w");
363                 if (!fp) {
364 fail:
365                         print_error("failed to save game to '%s'\n", filename);
366                         return;
367                 }
368                 print_info("Game state saved to '%s'\n", filename);
369                 wrote = fwrite(game_save, sizeof(game_save[0]), 2, fp);
370                 fclose(fp);
371                 if (wrote != 2)
372                         goto fail;
373         }
374 }
375
376 static int shift = 0, ctrl = 0;
377
378 static void keyboard_sdl(int down, SDL_Keycode sym)
379 {
380         switch (sym) {
381         case SDLK_LCTRL:
382         case SDLK_RCTRL:
383                 ctrl = down;
384                 break;
385         case SDLK_v:
386                 if (down && ctrl) {
387                         config_video_filter ^= 1;
388                         print_info("video filter: %s\n", (config_video_filter) ? "on" : "off");
389                 }
390                 break;
391         case SDLK_a:
392                 if (down && ctrl) {
393                         config_audio_filter ^= 1;
394                         print_info("audio filter: %s\n", (config_audio_filter) ? "on" : "off");
395                 }
396                 break;
397         case SDLK_s:
398                 if (down && ctrl) {
399                         config_amiga_speed ^= 1;
400                         print_info("amiga speed: %s\n", (config_amiga_speed) ? "original" : "full");
401                 }
402                 break;
403         case SDLK_c:
404                 if (down)
405                         quit = 1;
406                 break;
407         }
408
409         switch (sym) {
410         case SDLK_LSHIFT:
411                 set_key("LSH", down);
412                 shift = down;
413                 break;
414         case SDLK_RSHIFT:
415                 set_key("RSH", down);
416                 shift = down;
417                 break;
418         case SDLK_LEFT:
419                 if (shift && down) {
420                         set_key("LF", down);
421                         set_joystick(-1, -1, -1, -1, -1);
422                         break;
423                 }
424                 set_key("LF", 0);
425                 set_joystick(down, -1, -1, -1, -1);
426                 break;
427         case SDLK_RIGHT:
428                 if (shift && down) {
429                         set_key("RT", down);
430                         set_joystick(-1, -1, -1, -1, -1);
431                         break;
432                 }
433                 set_key("RT", 0);
434                 set_joystick(-1, down, -1, -1, -1);
435                 break;
436         case SDLK_UP:
437                 if (shift && down) {
438                         set_key("UP", down);
439                         set_joystick(-1, -1, -1, -1, -1);
440                         break;
441                 }
442                 set_key("UP", 0);
443                 set_joystick(-1, -1, down, -1, -1);
444                 break;
445         case SDLK_DOWN:
446                 if (shift && down) {
447                         set_key("DN", down);
448                         set_joystick(-1, -1, -1, -1, -1);
449                         break;
450                 }
451                 set_key("DN", 0);
452                 set_joystick(-1, -1, -1, down, -1);
453                 break;
454         case SDLK_END:
455                 set_joystick(-1, -1, -1, -1, down);
456                 break;
457
458         case SDLK_a: set_key("A", down); break;
459         case SDLK_b: set_key("B", down); break;
460         case SDLK_c: set_key("C", down); break;
461         case SDLK_d: set_key("D", down); break;
462         case SDLK_e: set_key("E", down); break;
463         case SDLK_f: set_key("F", down); break;
464         case SDLK_g: set_key("G", down); break;
465         case SDLK_h: set_key("H", down); break;
466         case SDLK_i: set_key("I", down); break;
467         case SDLK_j: set_key("J", down); break;
468         case SDLK_k: set_key("K", down); break;
469         case SDLK_l: set_key("L", down); break;
470         case SDLK_m: set_key("M", down); break;
471         case SDLK_n: set_key("N", down); break;
472         case SDLK_o: set_key("O", down); break;
473         case SDLK_p: set_key("P", down); break;
474         case SDLK_q: set_key("Q", down); break;
475         case SDLK_r: set_key("R", down); break;
476         case SDLK_s: set_key("S", down); break;
477         case SDLK_t: set_key("T", down); break;
478         case SDLK_u: set_key("U", down); break;
479         case SDLK_v: set_key("V", down); break;
480         case SDLK_w: set_key("W", down); break;
481         case SDLK_x: set_key("X", down); break;
482         case SDLK_y: set_key("Y", down); break;
483         case SDLK_z: set_key("Z", down); break;
484
485         case SDLK_0: set_key("0", down); break;
486         case SDLK_1: set_key("1", down); break;
487         case SDLK_2: set_key("2", down); break;
488         case SDLK_3: set_key("3", down); break;
489         case SDLK_4: set_key("4", down); break;
490         case SDLK_5: set_key("5", down); break;
491         case SDLK_6: set_key("6", down); break;
492         case SDLK_7: set_key("7", down); break;
493         case SDLK_8: set_key("8", down); break;
494         case SDLK_9: set_key("9", down); break;
495
496         case SDLK_KP_0: set_key("NP0", down); break;
497         case SDLK_KP_1: set_key("NP1", down); break;
498         case SDLK_KP_2: set_key("NP2", down); break;
499         case SDLK_KP_3: set_key("NP3", down); break;
500         case SDLK_KP_4: set_key("NP4", down); break;
501         case SDLK_KP_5: set_key("NP5", down); break;
502         case SDLK_KP_6: set_key("NP6", down); break;
503         case SDLK_KP_7: set_key("NP7", down); break;
504         case SDLK_KP_8: set_key("NP8", down); break;
505         case SDLK_KP_9: set_key("NP9", down); break;
506         case SDLK_KP_DIVIDE: set_key("NPDIV", down); break;
507         case SDLK_KP_MULTIPLY: set_key("NPMUL", down); break;
508         case SDLK_KP_MINUS: set_key("NPSUB", down); break;
509         case SDLK_KP_PLUS: set_key("NPADD", down); break;
510         case SDLK_KP_PERIOD: set_key("NPDEL", down); break;
511         // NPLPAREN and NPRPAREN are not emulated
512
513         case SDLK_F1: set_key("F1", down); break;
514         case SDLK_F2: set_key("F2", down); break;
515         case SDLK_F3: set_key("F3", down); break;
516         case SDLK_F4: set_key("F4", down); break;
517         case SDLK_F5: set_key("F5", down); break;
518         case SDLK_F6: set_key("F6", down); break;
519         case SDLK_F7: set_key("F7", down); break;
520         case SDLK_F8: set_key("F8", down); break;
521         case SDLK_F9: set_key("F9", down); break;
522         case SDLK_F10: set_key("F10", down); break;
523
524         case SDLK_SPACE: set_key("SPC", down); break;
525         case SDLK_BACKSPACE: set_key("BS", down); break;
526         case SDLK_TAB: set_key("TAB", down); break;
527         case SDLK_KP_ENTER: set_key("ENT", down); break;
528         case SDLK_RETURN: set_key("RET", down); break;
529         case SDLK_ESCAPE: set_key("ESC", down); break;
530         case SDLK_DELETE: set_key("DEL", down); break;
531         case SDLK_INSERT: set_key("HELP", down); break;
532
533         }
534 }
535
536 void audio_sdl(float *data, int length)
537 {
538         int fill, s;
539
540         /* read sound from sound buffer
541          * buffer pointer read and write is atomic, so no locking required!
542          */
543         fill = (sound_buffer_writep - sound_buffer_readp + sound_buffer_size) % sound_buffer_size;
544         if (fill < length) {
545 #ifdef DEBUG_SOUND_BUFFERING
546                 fprintf(stderr, "sound buffer underrun\n");
547 #endif
548                 /* correct read pointer as if the buffer would have 'length' of samples stored inside */
549                 sound_buffer_readp = (sound_buffer_readp + fill - length + sound_buffer_size) % sound_buffer_size;
550         }
551         for (s = 0; s < length; s++)
552                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size];
553 #ifdef DEBUG_SOUND_BUFFERING
554         printf("fill %d = %.4f\n", length, sound_buffer[sound_buffer_readp]);
555 #endif
556         sound_buffer_readp =(sound_buffer_readp + length) % sound_buffer_size;
557 }
558
559 int main(int argc, char *argv[])
560 {
561         int rc;
562         int sdl_sound_chunk;
563
564         home_dir = getenv("HOME");
565         if (!home_dir)
566                 home_dir = "";
567
568         rc = parse_args(argc, argv);
569         if (rc)
570                 return 0;
571
572         /* allocate image */
573         image = calloc(IMAGE_WIDTH * IMAGE_HEIGHT * ((double_size) ? 4 : 1), 3);
574         if (!image) {
575                 print_error("Failed to allocate image buffer\n");
576                 goto done;
577         }
578
579         if ((SOUND_SAMPLERATE % IRQ_RATE)) {
580                 print_error("Sample rate must be a multiple of IRQ rate, please fix!\n");
581                 goto done;
582         }
583         if ((1000 % IRQ_RATE)) {
584                 print_error("1000 (Ticks per second) rate must be a multiple of IRQ rate, please fix!\n");
585                 goto done;
586         }
587
588         /* calculate SDL chunk size for audio
589          * it must be a power of two, but not more than the chunk size for each IRQ!
590          */
591         for (sdl_sound_chunk = 2; sdl_sound_chunk <= (SOUND_SAMPLERATE / IRQ_RATE); sdl_sound_chunk <<= 1)
592                 ;
593         sdl_sound_chunk >>= 1;
594 //      printf("samples per IRQ = %d, samples per SDL audio = %d\n", SOUND_SAMPLERATE / IRQ_RATE, sdl_sound_chunk); exit(0);
595
596         /* allocate sound buffers */
597         sound_buffer_size = SOUND_SAMPLERATE / IRQ_RATE * SOUND_CHUNKS;
598         sound_buffer = calloc(sound_buffer_size, sizeof(*sound_buffer));
599         if (!sound_buffer) {
600                 print_error("Failed to allocate image buffer\n");
601                 goto done;
602         }
603
604         /* allocate memory */
605         memory = calloc(MEMORY_SIZE, 1);
606         if (!memory) {
607                 print_error("Failed to allocate cpu's memory\n");
608                 goto done;
609         }
610         chipreg = calloc(IOSIZE, 1);
611         if (!chipreg) {
612                 print_error("Failed to allocate chip register\n");
613                 goto done;
614         }
615
616         /* init cpu code */
617         execute_init(MEMORY_SIZE, memory, chipreg, io_read, io_write);
618
619         /* init disk emulation */
620         disk_init(disk_read, disk_write);
621
622         /* load binary */
623         mercenary_load();
624
625         /* patch some stuff */
626         mercenary_patch();
627
628         /* init SDL and OpenGL */
629         rc = init_sdl(argv[0], SCREEN_WIDTH, SCREEN_HEIGHT, SOUND_SAMPLERATE, sdl_sound_chunk, keyboard_sdl, audio_sdl);
630         if (rc < 0)
631                 goto done;
632         rc = init_opengl((double_size) ? IMAGE_WIDTH * 2 : IMAGE_WIDTH, (double_size) ? IMAGE_HEIGHT * 2 : IMAGE_HEIGHT);
633         if (rc < 0)
634                 goto done;
635         resize_opengl(SCREEN_WIDTH, SCREEN_HEIGHT);
636
637         /* init audio filter */
638         sound_init_filter(SOUND_SAMPLERATE);
639
640         /* start cpu */
641         reset_cpu();
642
643         print_info("**********************************\n");
644         print_info("* Welcome to Mercenary Reloaded! *\n");
645         print_info("**********************************\n\n");
646         print_info("Press CTRL + cursor keys to select inventory or pickup/drop item.\n");
647         print_info("Press CTRL + f to toggle full screen.\n");
648         print_info("Press CTRL + s to toggle rendering speed.\n");
649         print_info("Press CTRL + v to toggle video filter.\n");
650         print_info("Press CTRL + a to toggle audio filter.\n");
651         print_info("Press CTRL + c to exit game.\n\n");
652         print_info("Use '--help' as command line option for configuration settings.\n\n");
653
654         /* run game */
655         main_loop();
656
657 done:
658         exit_opengl();
659         exit_sdl();
660
661         if (chipreg)
662                 free(chipreg);
663         if (memory)
664                 free(memory);
665         if (sound_buffer)
666                 free(sound_buffer);
667         if (image)
668                 free(image);
669
670         return 0;
671 }
672