3 * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
6 * This program is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
25 #include <sys/types.h>
26 #include "../../include/keycodes.h"
27 #include "../libsdl/sdl.h"
29 #include "../libovr/ovr.h"
30 #include "../libovr/keyboard.h"
32 #include "../libsdl/opengl.h"
33 #include "../libsdl/print.h"
34 #include "../libcpu/m68k.h"
35 #include "../libcpu/execute.h"
36 #include "../libframerate/framerate.h"
37 #include "../libvideo/video.h"
38 #include "../libsound/sound.h"
39 #include "../libjoystick/joystick.h"
40 #include "../libkeyboard/keyboard.h"
41 #include "../libdisk/disk.h"
42 #include "../libtext/text.h"
43 #include "mercenary.h"
47 #define FOV_NOVAGEN 64.0
48 #define FOV_JOLLY 80.0
51 static int config_ctrl_c = 0;
52 static int config_amiga_speed = 0; /* fast speed */
53 static double config_fps = 16.0;
55 static const char *config_gamesave_dir = ".mercenary";
57 static int config_video_filter = 1;
58 static int config_audio_filter = 1;
59 static int config_render = 1; /* opengl render */
60 static int config_skip_intro = 0;
61 static int config_multisampling = 8;
62 static double config_fov = FOV_NOVAGEN;
63 static double config_monitor_distance = 31.5; /* inch */
65 static double config_keyboard_distance = 28.5; /* inch */
66 static double config_keyboard_height = 10.0; /* inch */
68 static double config_benson_size = 1.0;
69 static int config_debug_transparent = 0;
70 static int config_debug_opengl = 0;
71 /* render improvements */
72 static int config_improve_extend_roads = 1; /* set to 1 to extend roads */
73 static int config_improve_smooth_planets = 1; /* set to 1 to rotate planets smoothly */
75 #define CPU_SPEED 7093790.0;
77 #define SOUND_SAMPLERATE 48000
79 * - must be used for sound rendering chunk
82 /* numbe of buffer chunks to dejitter:
83 * - SDL render interval
84 * - sound rendering interval
85 * - sound card interval
86 * 4 should be minimum, if video rate is >=50 Hz
88 #define SOUND_CHUNKS 4
90 /* test sound to check if buffer does not overflow / underrun */
91 //#define DEBUG_SOUND_BUFFERING
93 #define IOSIZE 0x1000 /* bytes in io space */
94 #define MEMORY_SIZE 0x80000
95 static uint8_t *memory = NULL;
96 static uint8_t *stop_event = NULL;
97 static uint8_t *image = NULL;
98 static uint8_t *help_osd = NULL;
99 static uint8_t *info_osd = NULL;
100 static int help_view = 1;
101 static int32_t osd_timer = 0;
103 #define SCREEN_WIDTH 1344
104 #define SCREEN_HEIGHT 800
106 #define SCREEN_WIDTH (320*3)
107 #define SCREEN_HEIGHT (200*3)
109 #define IMAGE_WIDTH 320
110 #define IMAGE_HEIGHT 200
111 #define BENSON_AT_LINE 136
112 #define IMAGE_DIWSTART 0x2c
113 #define HELP_ALPHA 0xd0
114 #define OSD_WIDTH 320
115 #define OSD_HEIGHT 16
116 static uint16_t *chipreg = NULL;
117 static stereo_t *sound_buffer = NULL; /* sound buffer memory */
118 static int sound_buffer_size; /* buffer sample size */
119 static int sound_buffer_writep; /* write pointer at buffer */
120 static int sound_buffer_readp; /* read pointer at buffer */
121 static int double_pixel_size = 1; /* render in double size, so each pixle is 2*2 pixles wide */
122 static double benson_size; /* render size of benson */
123 static int render_legacy = 0; /* render original amiga screen, if set */
124 static int render_improved = 0; /* render improved image, if set */
125 static int debug_opengl = 0; /* render both, amiga screen and improved image, if set */
126 static int intro_skipped = 0; /* indicated if we already have landed */
127 static int window_width, window_height;
129 static const char *home_dir;
133 int parse_args(int argc, char *argv[])
138 if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")) {
139 print_info("Usage: %s\n", argv[0]);
140 print_info(" -s --render-speed original | fast\n");
141 print_info(" Set speed of rendering to original Amiga or fast speed.\n");
142 print_info(" --fps <fps>\n");
143 print_info(" Set frames per second for fast rate (default = %.1f).\n", config_fps);
144 print_info(" -v --video-filter on | off\n");
145 print_info(" Set video filter.\n");
146 print_info(" -a --audio-filter on | off\n");
147 print_info(" Set audio filter.\n");
148 print_info(" -r --render original | opengl\n");
149 print_info(" Set speed of rendering to original Amiga or OpenGL.\n");
150 print_info(" -b --benson normal | half\n");
151 print_info(" Size of 'Benson' (control panel).\n");
152 print_info(" -m --multisampling <samples>\n");
153 print_info(" Use multisampling (default = %d) to render the scene.\n", config_multisampling);
154 print_info(" -f --fov <%.0f..%.0f..%.0f>\n", FOV_MIN, FOV_NOVAGEN, FOV_MAX);
155 print_info(" Set field-of-view. Default is %.0f.\n", FOV_NOVAGEN);
156 print_info(" -i --skip-intro\n");
157 print_info(" Skip intro sequence approaching to Eris space port.\n");
158 print_info("Debug options:\n");
159 print_info(" -o --debug-opengl\n");
160 print_info(" Use split screen to display both Amiga and OpenGL rendering.\n");
161 print_info(" --debug-transparent\n");
162 print_info(" Draw all things half transparent.\n");
163 print_info(" --ctrl-c\n");
164 print_info(" Use CTRL+C to exit game (used for development)\n");
167 if (!strcmp(argv[i], "-s") || !strcmp(argv[i], "--render-speed")) {
171 print_info("Missing parameter, use '--help'!\n");
174 if (!strcmp(argv[i], "original"))
175 config_amiga_speed = 1;
177 if (!strcmp(argv[i], "fast"))
178 config_amiga_speed = 0;
181 print_info("Illegal parameter, use '--help'!\n");
185 if (!strcmp(argv[i], "--fps")) {
188 goto missing_parameter;
189 config_fps = atof(argv[i]);
190 if (config_fov <= 0.0)
191 goto illegal_parameter;
193 if (!strcmp(argv[i], "-v") || !strcmp(argv[i], "--video-filter")) {
196 goto missing_parameter;
197 if (!strcmp(argv[i], "on"))
198 config_video_filter = 1;
200 if (!strcmp(argv[i], "off"))
201 config_video_filter = 0;
203 goto illegal_parameter;
205 if (!strcmp(argv[i], "-a") || !strcmp(argv[i], "--audio-filter")) {
208 goto missing_parameter;
209 if (!strcmp(argv[i], "on"))
210 config_audio_filter = 1;
212 if (!strcmp(argv[i], "off"))
213 config_audio_filter = 0;
215 goto illegal_parameter;
217 if (!strcmp(argv[i], "-r") || !strcmp(argv[i], "--render")) {
220 goto missing_parameter;
221 if (!strcmp(argv[i], "original"))
224 if (!strcmp(argv[i], "opengl"))
227 goto illegal_parameter;
229 if (!strcmp(argv[i], "-b") || !strcmp(argv[i], "--benson")) {
232 goto missing_parameter;
233 if (!strcmp(argv[i], "normal"))
234 config_benson_size = 1.0;
236 if (!strcmp(argv[i], "half")) {
237 config_benson_size = 0.5;
238 if (config_fov == FOV_NOVAGEN)
239 config_fov = FOV_JOLLY;
241 goto illegal_parameter;
243 if (!strcmp(argv[i], "-m") || !strcmp(argv[i], "--multisampling")) {
246 goto missing_parameter;
247 config_multisampling = atoi(argv[i]);
249 if (!strcmp(argv[i], "-f") || !strcmp(argv[i], "--fov")) {
252 goto missing_parameter;
253 config_fov = atof(argv[i]);
254 if (config_fov < 1.0 || config_fov > 179.0)
255 goto illegal_parameter;
257 if (!strcmp(argv[i], "-i") || !strcmp(argv[i], "--skip-intro")) {
258 config_skip_intro = 1;
260 if (!strcmp(argv[i], "-o") || !strcmp(argv[i], "--debug-opengl")) {
261 config_debug_opengl = 1;
263 if (!strcmp(argv[i], "--debug-transparent")) {
264 config_debug_transparent = 1;
266 if (!strcmp(argv[i], "--ctrl-c")) {
269 print_info("Illegal option '%s', use '--help'!\n", argv[i]);
278 static void osd_info(const char *param, const char *value)
283 strncpy(line + 21 - strlen(param), param, strlen(param));
286 if (strlen(value) > 15) {
287 print_error("string too long\n");
290 strncpy(line + 25, value, strlen(value));
291 text_render(info_osd, OSD_WIDTH, OSD_HEIGHT, line, 0x00, 4, 0, 0, 1);
292 osd_timer = ticks_sdl() + 2500;
295 static void resize_window(int width, int height)
297 window_width = width;
298 window_height = height;
302 static int __attribute__((unused)) button_a_last = 0, button_b_last = 0, button_x_last = 0, button_y_last = 0, button_menu_last = 0, button_trigger_last = 0, button_left_thumb_last = 0, button_right_thumb_last = 0;
303 static double __attribute__((unused)) stick_left_x_last = 0.0, stick_left_y_last = 0.0, stick_right_x_last = 0.0, stick_right_y_last = 0.0;
304 static int thrust_last = KEYCODE_SPACE;
305 static int keyboard_on = 0;
306 static enum keycode vr_key_pressed = 0, vr_key = 0;
308 static void handle_vr_poses(void)
310 int button_a = 0, button_b = 0, button_x = 0, button_y = 0, button_menu = 0, button_trigger = 0, button_left_thumb = 0, button_right_thumb = 0;
311 double hand_right_x = 0.0, hand_right_y = 0.0, hand_right_z = 0.0;
312 double hand_right_yaw = 0.0, hand_right_pitch = 0.0, hand_right_roll = 0.0;
313 double stick_left_x = 0.0, stick_left_y = 0.0, stick_right_x = 0.0, stick_right_y = 0.0;
314 int thrust = KEYCODE_SPACE;
316 get_poses_ovr(&button_a, &button_b, &button_x, &button_y, &button_menu, &button_trigger, &button_left_thumb, &button_right_thumb, &hand_right_x, &hand_right_y, &hand_right_z, &hand_right_yaw, &hand_right_pitch, &hand_right_roll, &stick_left_x, &stick_left_y, &stick_right_x, &stick_right_y);
317 if (button_menu && !button_menu_last) {
322 if (button_trigger && !button_trigger_last) {
324 normalize_observer_ovr();
325 osd_info("", "change height");
329 if (button_a && !button_a_last) {
330 /* keyboard A toggle */
331 if (keyboard_on == 1)
336 if (button_b && !button_b_last) {
337 /* keyboard B toggle */
338 if (keyboard_on == 2)
343 if (button_x && !button_x_last) {
344 /* 'board' pressed */
345 set_amiga_key(KEYCODE_b, 1);
346 set_amiga_key(KEYCODE_b, 0);
348 if (button_y && !button_y_last) {
349 /* 'leave' pressed */
350 set_amiga_key(KEYCODE_l, 1);
351 set_amiga_key(KEYCODE_l, 0);
353 if (button_left_thumb && !button_left_thumb_last) {
354 /* 'escape' pressed */
355 set_amiga_key(KEYCODE_ESCAPE, 1);
356 set_amiga_key(KEYCODE_ESCAPE, 0);
358 if (!button_left_thumb && button_left_thumb_last) {
359 /* 'escape' released */
360 set_amiga_key(KEYCODE_SPACE, 1);
361 set_amiga_key(KEYCODE_SPACE, 0);
363 if (button_right_thumb && !button_right_thumb_last) {
364 /* 'running' pressed */
365 set_amiga_key(KEYCODE_r, 1);
366 set_amiga_key(KEYCODE_r, 0);
368 if (button_trigger && !button_trigger_last) {
369 /* trigger pressed */
371 set_joystick(-1, -1, -1, -1, 1);
373 vr_key_pressed = vr_key;
374 set_amiga_key(vr_key_pressed, 1);
377 if (!button_trigger && button_trigger_last) {
378 /* trigger released */
379 set_joystick(-1, -1, -1, -1, 0);
380 if (vr_key_pressed) {
381 set_amiga_key(vr_key_pressed, 0);
386 if (stick_right_x > 0.5)
387 set_joystick(0, 1, -1, -1, -1);
389 if (stick_right_x < -0.5)
390 set_joystick(1, 0, -1, -1, -1);
392 if (stick_right_x_last > 0.5 || stick_right_x_last < -0.5)
393 set_joystick(0, 0, -1, -1, -1);
394 if (stick_right_y > 0.5)
395 set_joystick(-1, -1, 1, 0, -1);
397 if (stick_right_y < -0.5)
398 set_joystick(-1, -1, 0, 1, -1);
400 if (stick_right_y_last > 0.5 || stick_right_y_last < -0.5)
401 set_joystick(-1, -1, 0, 0, -1);
403 if (stick_left_y > 0.3)
404 thrust = (stick_left_y - 0.3) / 0.6 * 11.0;
406 if (stick_left_y < -0.3)
407 thrust = (stick_left_y + 0.3) / 0.6 * 11.0;
414 thrust = KEYCODE_1 + thrust - 1;
417 thrust = KEYCODE_F1 - thrust - 1;
420 thrust = KEYCODE_F10;
422 thrust = KEYCODE_SPACE;
423 if (thrust_last != thrust) {
424 set_amiga_key(thrust, 1);
425 set_amiga_key(thrust, 0);
428 button_a_last = button_a;
429 button_b_last = button_b;
430 button_x_last = button_x;
431 button_y_last = button_y;
432 button_menu_last = button_menu;
433 button_trigger_last = button_trigger;
434 button_left_thumb_last = button_left_thumb;
435 button_right_thumb_last = button_right_thumb;
436 stick_left_x_last = stick_left_x;
437 stick_left_y_last = stick_left_y;
438 stick_right_x_last = stick_right_x;
439 stick_right_y_last = stick_right_y;
440 thrust_last = thrust;
442 /* we must handle keyboard after toggeling keyboard_on,
443 * so that keyboard_on will not change until keyboard is rendered */
446 handle_vr_keyboard(keyboard_on - 1, hand_right_x, hand_right_y, hand_right_z, hand_right_yaw, hand_right_pitch, &vr_key);
450 static void skip_intro(void)
453 double render_delay = 0.0;
459 print_info("*** Skipping intro, fast forwarding... ***\n\n");
461 /* render, if not delayed */
462 if (render_delay <= 0.0) {
465 cycle_count += execute_cpu(0, &event);
466 } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_CLEAR_SCREEN1);
467 render_delay += (double)cycle_count / CPU_SPEED;
470 execute_cpu(3, NULL);
471 /* count down render delay */
473 render_delay -= 1.0 / (double)IRQ_RATE;
474 if (render_delay < 0.0)
477 } while (event != STOP_AT_CLEAR_SCREEN1);
482 static void special_event(int event)
485 render_capture_event(event);
488 static void main_loop(void)
490 double frame_step, frame_time = 0.0, frame_render = 1;
491 int had_first_irq = 0;
492 static uint32_t current_time, last_time = 0, diff;
495 int cycle_count, event = STOP_AT_END;
496 double render_delay = 0.0;
497 uint32_t palette_address;
498 uint16_t palette[16];
503 last_time = ticks_sdl();
505 /* render result on window */
507 /* if we are in interstellar fligt, we use 50 Hz */
508 /* if we are approaching to Eris Space Port, we use 10 Hz */
509 /* else we use whatever frame rate the user wants */
510 if (render_capture_is_interstellar())
511 frame_step = vbl_duration * 50.0;
512 else if (!intro_skipped)
513 frame_step = vbl_duration * 10.0;
515 frame_step = vbl_duration * config_fps;
516 if (frame_step > 1.0)
518 /* handle SDL events */
523 /* initialize rendering */
524 debug_opengl = config_debug_opengl;
525 benson_size = config_benson_size;
526 render_legacy = (!config_render) || debug_opengl;
527 render_improved = config_render || debug_opengl;
528 if (!render_improved) {
529 /* be sure to clean all capture history, so we don't get glichtes when turning on improved rendering again */
530 render_capture_reset();
532 /* STEP 1: let the CPU render/process the game, also improve rendering via OpenGL, if enabled */
533 /* amgia speed: don't render if we still delay */
534 /* non amiga speed: render if we need a new frame */
535 /* NOTE: at input event we must render after every VBL, so we do this in every loop */
536 /* in case of help view: stop cpu after first IRQ, regardless of other options */
537 /* NOTE: We need initial IRQ, so we have out copper list initialized */
538 if (((frame_render && !config_amiga_speed)
539 || (config_amiga_speed && render_delay <= 0.0)
540 || event == STOP_AT_WAIT_INPUT)
541 && !(had_first_irq && help_view)) {
543 /* start capturing for improved graphics */
545 render_capture_start(config_fov, config_improve_extend_roads, config_improve_smooth_planets, config_debug_transparent);
547 /* execute until the rendered image is ready (wait for VBL) */
550 cycle_count += execute_cpu(0, &event);
551 /* handle special events */
552 special_event(event);
553 if (event == STOP_AT_CLEAR_SCREEN1)
555 } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_WAIT_INPUT);
556 /* stop capturing for improved graphics */
558 render_capture_stop();
560 palette_address = mercenary_palette_view();
561 for (i = 0; i < 16; i++)
562 palette[i] = m68k_read_memory_16(palette_address + i*2);
563 /* for amiga speed: set delay by the number of cycles */
564 if (config_amiga_speed)
565 render_delay += (double)cycle_count / CPU_SPEED;
568 /* STEP 2: transfer legacy image (or just benson) in memory to OpenGL texture */
574 for (eye = 0; eye < 2; eye++) {
575 double camera_x, camera_y, camera_z;
576 /* begin of rendering eye, viewport and frustum is set here */
577 begin_render_ovr_eye(eye, &camera_x, &camera_y, &camera_z);
587 /* render benson + osd ontop of improved opengl rendering, if enabled */
588 if (render_improved) {
590 /* viewport and frustum is set here */
591 opengl_viewport(window_width, window_height, (debug_opengl) ? 2 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size);
593 /* render improved graphics, interpolate, if required,
594 * if no item list is available, for legacy rendering
597 rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, 1);
599 rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, 0);
604 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 1, config_fov, config_monitor_distance, benson_size, 1);
606 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 1, config_fov, config_monitor_distance, benson_size, 0);
609 opengl_blit_osd(0, help_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, benson_size, 1.0, 1.0, 0.0, 0.0);
611 opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, benson_size, 0.5, 0.04, 0.5, -0.95);
612 if (osd_timer - (int32_t)ticks_sdl() < 0)
616 /* setup viewport for legacy image and render image, if enabled */
617 /* also render legacy, if render_improved failed due to not (yet) available items */
620 /* render game view without benson
621 * because benson is not updated before VBL IRQ, we don't want old image from double buffer
624 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE, double_pixel_size);
626 /* viewport and frustum is set here */
627 opengl_viewport(window_width, window_height, (debug_opengl) ? 1 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, 1.0);
629 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 0, config_fov, config_monitor_distance, 1.0, 0);
631 opengl_blit_osd(0, help_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, 1.0, 1.0, 1.0, 0.0, 0.0);
633 opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, 1.0, 0.5, 0.04, 0.5, -0.95);
634 if (osd_timer - (int32_t)ticks_sdl() < 0)
639 /* render keyboard */
641 render_vr_keyboard(keyboard_on - 1, camera_x, camera_y);
643 /* end of rendering eye */
644 end_render_ovr_eye(eye);
646 /* at this point we are ready with our image, so we display */
648 render_mirror_ovr(window_width, window_height);
654 /* advance frame time, if we are not in help view */
655 if (!(had_first_irq && help_view)) {
656 frame_time += frame_step;
657 if (frame_time >= 1.0) {
663 /* measure frame rate */
666 /* STEP 3: execute interrupt at rate of 50Hz, render sound */
667 /* only do this, if we are not in help view */
668 /* NOTE: We need initial IRQ, so we have out copper list initialized */
669 if (!(had_first_irq && help_view)) {
670 current_time = ticks_sdl();
671 diff = current_time - last_time;
672 /* in case of timer glitch, execute IRQ only by maximum number of SOUND_CHUNKS */
673 if (diff > 1000 * SOUND_CHUNKS / IRQ_RATE) {
674 diff = 1000 * SOUND_CHUNKS / IRQ_RATE;
675 last_time = current_time - 1000 * SOUND_CHUNKS / IRQ_RATE;
677 while (diff > 1000 / IRQ_RATE) {
678 /* trigger and execute IRQ 3 = VBL */
679 execute_cpu(3, NULL);
681 /* transfer benson without game view
682 * because we only got benson refreshed during VBL IRQ
684 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, BENSON_AT_LINE, IMAGE_HEIGHT, double_pixel_size);
685 /* render sound to sound buffer
686 * buffer pointer read and write is atomic, so no locking required!
688 space = (sound_buffer_readp - sound_buffer_writep - 1 + sound_buffer_size) % sound_buffer_size;
689 if (space < SOUND_SAMPLERATE / IRQ_RATE) {
690 #ifdef DEBUG_SOUND_BUFFERING
691 fprintf(stderr, "sound buffer overflow\n");
695 length = SOUND_SAMPLERATE / IRQ_RATE;
696 #ifdef DEBUG_SOUND_BUFFERING
697 printf("can write %d, write %d\n", space, length);
700 for (s = 0; s < length; s++) {
701 sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].left =
702 sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].right
703 = sin(2 * M_PI * 999 * cnt / SOUND_SAMPLERATE)
704 * sin(2 * M_PI * 21 * cnt / SOUND_SAMPLERATE)
705 * sin(2 * M_PI * 0.5 * cnt / SOUND_SAMPLERATE);
709 render_sound(memory, sound_buffer, sound_buffer_size, sound_buffer_writep, length, config_audio_filter);
711 sound_buffer_writep = (sound_buffer_writep + length) % sound_buffer_size;
712 diff -= 1000 / IRQ_RATE;
713 last_time += 1000 / IRQ_RATE;
715 /* count down render delay */
717 render_delay -= 1.0 / (double)IRQ_RATE;
718 if (render_delay < 0.0)
726 static uint16_t io_read(uint32_t address)
728 uint16_t value = 0xffff;
730 /* joystick and fire button */
731 if (address == 0xbfe000 || address == 0xdff00c)
732 value &= emulate_joystick_read(address);
734 if (address == 0xbfec00 || address == 0xbfed00 || address == 0xbfee00)
735 value &= emulate_keyboard_read(address);
737 if (address == 0xbfd100 || address == 0xbfe000 || address == 0xdff01a || address == 0xdff01e)
738 value &= emulate_disk_read(address);
743 static void io_write(uint32_t address, uint16_t value)
745 /* dmacon and sound registers */
746 if (address == 0xdff096 || address == 0xdff09a || (address >= 0xdff0a0 && address <= 0xdff0df))
747 emulate_sound_write(address, value, SOUND_SAMPLERATE);
748 if (address == 0xbfd100 || (address >= 0xdff020 && address <= 0xdff024))
749 emulate_disk_write(address, value);
752 /* two tracks with 0x1820 words of length */
753 static uint8_t game_save[2][0x1820 << 1];
754 static int last_track = 0;
756 /* game reads track with saved game */
757 static void disk_read(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
759 if (length > sizeof(game_save[0])) {
760 print_error("loading game state failed, because length exceeds game save data size, please fix!\n");
764 /* if even track is selected, load game */
767 int gamesave_num = (track - 2) >> 1;
771 memset(game_save, 0, sizeof(game_save)); /* clear so make the game fail, if we fail */
775 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
776 mkdir(filename, 0777);
778 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
779 fp = fopen(filename, "r");
782 print_info("failed to load game from '%s'\n", filename);
785 got = fread(game_save, sizeof(game_save[0]), 2, fp);
793 memcpy(memory + data, game_save[track & 1], length /* sizeof(game_save[0])*/);
796 /* game writes track with saved game */
797 static void disk_write(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
799 /* skip sync info that is provided by game and only relevant for a real disk track */
803 if (length != sizeof(game_save[0])) {
804 print_error("saving game state failed, because length of data does not match, please fix!\n");
808 /* don't save if last track is the same, because disk is written on both sides with the same data */
809 if (track == last_track) {
810 if (memcmp(memory + data, game_save[track & 1], length)) {
811 print_error("saving game data on other side of the disk is different, please fix!\n");
818 memcpy(game_save[track & 1], memory + data, length);
820 /* if done with saving */
823 int gamesave_num = (track - 2) >> 1;
830 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
831 mkdir(filename, 0777);
833 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
834 fp = fopen(filename, "w");
837 print_error("failed to save game to '%s'\n", filename);
840 print_info("Game state saved to '%s'\n", filename);
841 wrote = fwrite(game_save, sizeof(game_save[0]), 2, fp);
848 static int shift = 0, ctrl = 0;
850 static void keyboard_sdl(int down, enum keycode keycode)
866 config_video_filter ^= 1;
867 osd_info("video filter", (config_video_filter) ? "on" : "off");
870 config_audio_filter ^= 1;
871 osd_info("audio filter", (config_audio_filter) ? "on" : "off");
874 config_amiga_speed ^= 1;
875 osd_info("render speed", (config_amiga_speed) ? "original" : "fast");
879 osd_info("render mode", (config_render) ? "OpenGL" : "original");
882 if (!config_render && !config_debug_opengl) {
883 osd_info("", "not applicable");
886 if (config_benson_size == 0.5) {
887 config_benson_size = 1.0;
888 config_fov = FOV_NOVAGEN;
890 config_benson_size = 0.5;
891 config_fov = FOV_JOLLY;
893 osd_info("Benson size", (config_benson_size == 0.5) ? "half" : "normal");
899 osd_info("", "not applicable");
907 normalize_observer_ovr();
908 osd_info("", "change height");
910 osd_info("", "not applicable");
913 case KEYCODE_KP_PLUS:
914 if (config_fov / 1.2 >= FOV_MIN)
919 sprintf(text, "%.2f", config_fov);
920 osd_info("FOV", text);
923 case KEYCODE_KP_MINUS:
924 if (config_fov * 1.2 <= FOV_MAX)
929 /* do not pass keys to game while holding CTRL */
933 if (keycode == KEYCODE_PAUSE && down)
936 /* in help view we must not forward keypresses */
942 set_amiga_key(keycode, down);
946 set_amiga_key(keycode, down);
951 set_amiga_key(keycode, down);
952 set_joystick(-1, -1, -1, -1, -1);
955 set_amiga_key(keycode, 0);
956 set_joystick(down, -1, -1, -1, -1);
960 set_amiga_key(keycode, down);
961 set_joystick(-1, -1, -1, -1, -1);
964 set_amiga_key(keycode, 0);
965 set_joystick(-1, down, -1, -1, -1);
969 set_amiga_key(keycode, down);
970 set_joystick(-1, -1, -1, -1, -1);
973 set_amiga_key(keycode, 0);
974 set_joystick(-1, -1, down, -1, -1);
978 set_amiga_key(keycode, down);
979 set_joystick(-1, -1, -1, -1, -1);
982 set_amiga_key(keycode, 0);
983 set_joystick(-1, -1, -1, down, -1);
986 set_joystick(-1, -1, -1, -1, down);
989 set_amiga_key(KEYCODE_HELP, down);
992 set_amiga_key(keycode, down);
996 void audio_sdl(float *data, int length)
1000 /* read sound from sound buffer
1001 * buffer pointer read and write is atomic, so no locking required!
1003 fill = (sound_buffer_writep - sound_buffer_readp + sound_buffer_size) % sound_buffer_size;
1004 if (fill < length) {
1005 #ifdef DEBUG_SOUND_BUFFERING
1006 fprintf(stderr, "sound buffer underrun\n");
1008 /* correct read pointer as if the buffer would have 'length' of samples stored inside */
1009 sound_buffer_readp = (sound_buffer_readp + fill - length + sound_buffer_size) % sound_buffer_size;
1011 for (s = 0; s < length; s++) {
1012 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].left;
1013 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].right;
1015 #ifdef DEBUG_SOUND_BUFFERING
1016 printf("fill %d = %.4f\n", length, sound_buffer[sound_buffer_readp][0]);
1018 sound_buffer_readp =(sound_buffer_readp + length) % sound_buffer_size;
1021 void sound_irq(void)
1023 /* trigger and execute IRQ 4 = sound */
1024 execute_cpu(4, NULL);
1027 int main(int argc, char *argv[])
1030 int sdl_sound_chunk;
1032 home_dir = getenv("HOME");
1036 rc = parse_args(argc, argv);
1040 /* allocate image */
1041 image = calloc(IMAGE_WIDTH * IMAGE_HEIGHT * ((double_pixel_size) ? 4 : 1), 3);
1043 print_error("Failed to allocate image buffer\n");
1047 if ((SOUND_SAMPLERATE % IRQ_RATE)) {
1048 print_error("Sample rate must be a multiple of IRQ rate, please fix!\n");
1051 if ((1000 % IRQ_RATE)) {
1052 print_error("1000 (Ticks per second) rate must be a multiple of IRQ rate, please fix!\n");
1056 /* calculate SDL chunk size for audio
1057 * it must be a power of two, but not more than the chunk size for each IRQ!
1059 for (sdl_sound_chunk = 2; sdl_sound_chunk <= (SOUND_SAMPLERATE / IRQ_RATE); sdl_sound_chunk <<= 1)
1061 sdl_sound_chunk >>= 1;
1062 // printf("samples per IRQ = %d, samples per SDL audio = %d\n", SOUND_SAMPLERATE / IRQ_RATE, sdl_sound_chunk); exit(0);
1064 /* allocate sound buffers */
1065 sound_buffer_size = SOUND_SAMPLERATE / IRQ_RATE * SOUND_CHUNKS;
1066 sound_buffer = calloc(sound_buffer_size, sizeof(*sound_buffer));
1067 if (!sound_buffer) {
1068 print_error("Failed to allocate image buffer\n");
1072 /* allocate memory */
1073 memory = calloc(MEMORY_SIZE, 1);
1075 print_error("Failed to allocate cpu's memory\n");
1078 stop_event = calloc(MEMORY_SIZE, 1);
1080 print_error("Failed to allocate cpu's stop_event memory\n");
1083 chipreg = calloc(IOSIZE, 1);
1085 print_error("Failed to allocate chip register\n");
1090 execute_init(MEMORY_SIZE, memory, stop_event, chipreg, io_read, io_write, mercenary_stop_at);
1092 /* init disk emulation */
1093 disk_init(disk_read, disk_write);
1098 /* patch some stuff */
1101 /* init SDL and OpenGL */
1105 int multisampling = 0;
1106 window_width = SCREEN_WIDTH;
1107 window_height = SCREEN_HEIGHT;
1111 int multisampling = config_multisampling;
1112 window_width = (config_debug_opengl) ? SCREEN_WIDTH / 3 * 2 : SCREEN_WIDTH;
1113 window_height = (config_debug_opengl) ? SCREEN_HEIGHT / 3 * 4 : SCREEN_HEIGHT;
1115 rc = init_sdl(argv[0], window_width, window_height, SOUND_SAMPLERATE, sdl_sound_chunk, keyboard_sdl, audio_sdl, resize_window, multisampling, vbl_sync, rift);
1119 rc = init_ovr(config_multisampling);
1122 rc = init_vr_keyboard(config_keyboard_height, config_keyboard_distance);
1126 rc = init_opengl_image((double_pixel_size) ? IMAGE_WIDTH * 2 : IMAGE_WIDTH, (double_pixel_size) ? IMAGE_HEIGHT * 2 : IMAGE_HEIGHT);
1131 rc = init_opengl_osd(0, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2);
1134 rc = init_opengl_osd(1, OSD_WIDTH, OSD_HEIGHT);
1137 help_osd = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1140 text_render(help_osd, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1141 text_render(help_osd, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1143 " Press `PAUSE' to toggle this help screen on or off.\n"
1144 " Press `CTRL' + `F' to toggle between full screen / window mode.\n"
1145 " Press `CTRL' + `R' to toggle between original / OpenGL rendering.\n"
1146 " Press `CTRL' + `S' to toggle between original / fast rendering.\n"
1147 " Press `CTRL' + `B' to toggle between large / small Benson.\n"
1148 " Press `CTRL' + `V' to toggle video filter on / off.\n"
1149 " Press `CTRL' + `A' to toggle audio filter on / off.\n"
1150 " Press `CTRL' + `+' or `-' to change field-of-view (OpenGL).\n"
1151 " Press `CTRL' + `I' to skip intro (approaching to Eris).\n"
1153 " Press `CTRL' + `N' to normalize player position.\n"
1156 "Answer to a Question:\n"
1157 " Press `O' (not Zero) for OK and other key for NO.\n"
1159 "Walking / Driving / Flying:\n"
1160 " Use cursor keys as joystick, to move player / craft.\n"
1161 " Press `R' for running, 'W' for walking speed.\n"
1162 " Press `B' to board, `L' to leave.\n"
1163 " Press `1'...`0' to drive / fly (slow...fast), `+' or `-' to adjust.\n"
1164 " Press `F1'...`F0' to drive / fly backwards (slow...fast).\n"
1165 " Press `SPACE' to stop craft.\n"
1166 " Press `ESCAPE' to activate escape sequence on crafts.\n"
1167 " Press `T' for turbo on certain craft.\n"
1168 " Press `END' as joystick's fire button.\n"
1171 " Press `1'...`9' to select floor, 'G' for ground, `B' for basement.\n"
1173 "Inside a transporter:\n"
1174 " Press `1'...`0' to select destination.\n"
1177 " Press `SHFIT' + cursor left / right keys to choose item.\n"
1178 " Press `SHFIT' + cursor up / down keys to pickup / drop item.\n"
1179 " Press `NUMPAD Enter' to select certain items.\n"
1180 " Press `NUMPAD +' / `NUMPAD -' to select entries.\n"
1181 " Press `NUMPAD *' to read entry\n"
1182 "Saving / Loading / Pause:\n"
1183 " Press `INSERT' to loading and saving options.\n"
1184 " Press `ENTER' to pause game, other key to continue.\n"
1185 ,HELP_ALPHA, 1, 2, 5, 0);
1186 info_osd = text_alloc(OSD_WIDTH, OSD_HEIGHT, 0x00);
1191 sound_init(SOUND_SAMPLERATE, sound_irq);
1196 if (config_skip_intro)