OVR: Controller support with keyboard emulation
[mercenary-reloaded.git] / src / mercenary / main.c
1 /* main routine
2  *
3  * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
4  * All Rights Reserved
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  */
19
20 #include <stdio.h>
21 #include <stdint.h>
22 #include <stdlib.h>
23 #include <string.h>
24 #include <sys/stat.h>
25 #include <sys/types.h>
26 #include "../../include/keycodes.h"
27 #include "../libsdl/sdl.h"
28 #ifdef HAVE_OVR
29 #include "../libovr/ovr.h"
30 #include "../libovr/keyboard.h"
31 #endif
32 #include "../libsdl/opengl.h"
33 #include "../libsdl/print.h"
34 #include "../libcpu/m68k.h"
35 #include "../libcpu/execute.h"
36 #include "../libframerate/framerate.h"
37 #include "../libvideo/video.h"
38 #include "../libsound/sound.h"
39 #include "../libjoystick/joystick.h"
40 #include "../libkeyboard/keyboard.h"
41 #include "../libdisk/disk.h"
42 #include "../libtext/text.h"
43 #include "mercenary.h"
44 #include "render.h"
45
46 #define FOV_MIN         10.0
47 #define FOV_NOVAGEN     64.0
48 #define FOV_JOLLY       80.0
49 #define FOV_MAX         170.0
50
51 static int config_ctrl_c = 0;
52 static int config_amiga_speed = 0; /* fast speed */
53 static double config_fps = 16.0;
54 #if !defined(_WIN32)
55 static const char *config_gamesave_dir = ".mercenary";
56 #endif
57 static int config_video_filter = 1;
58 static int config_audio_filter = 1;
59 static int config_render = 1; /* opengl render */
60 static int config_skip_intro = 0;
61 static int config_multisampling = 8;
62 static double config_fov = FOV_NOVAGEN;
63 static double config_monitor_distance = 31.5; /* inch */
64 #ifdef HAVE_OVR
65 static double config_keyboard_distance = 28.5; /* inch */
66 static double config_keyboard_height = 10.0; /* inch */
67 #endif
68 static double config_benson_size = 1.0;
69 static int config_debug_transparent = 0;
70 static int config_debug_opengl = 0;
71 /* render improvements */
72 static int config_improve_extend_roads = 1;     /* set to 1 to extend roads */
73 static int config_improve_smooth_planets = 1;   /* set to 1 to rotate planets smoothly */
74
75 #define CPU_SPEED       7093790.0;
76
77 #define SOUND_SAMPLERATE 48000
78 /* - game IRQ rate
79  * - must be used for sound rendering chunk
80  */
81 #define IRQ_RATE        50
82 /* numbe of buffer chunks to dejitter:
83  * - SDL render interval
84  * - sound rendering interval
85  * - sound card interval
86  * 4 should be minimum, if video rate is >=50 Hz
87  */
88 #define SOUND_CHUNKS    4
89
90 /* test sound to check if buffer does not overflow / underrun */
91 //#define DEBUG_SOUND_BUFFERING
92
93 #define IOSIZE          0x1000 /* bytes in io space */
94 #define MEMORY_SIZE     0x80000
95 static uint8_t *memory = NULL;
96 static uint8_t *stop_event = NULL;
97 static uint8_t *image = NULL;
98 static uint8_t *help_osd = NULL;
99 static uint8_t *info_osd = NULL;
100 static int help_view = 1;
101 static int32_t osd_timer = 0;
102 #ifdef HAVE_OVR
103 #define SCREEN_WIDTH    1344
104 #define SCREEN_HEIGHT   800
105 #else
106 #define SCREEN_WIDTH    (320*3)
107 #define SCREEN_HEIGHT   (200*3)
108 #endif
109 #define IMAGE_WIDTH     320
110 #define IMAGE_HEIGHT    200
111 #define BENSON_AT_LINE  136
112 #define IMAGE_DIWSTART  0x2c
113 #define HELP_ALPHA      0xd0
114 #define OSD_WIDTH       320
115 #define OSD_HEIGHT      16
116 static uint16_t *chipreg = NULL;
117 static stereo_t *sound_buffer = NULL; /* sound buffer memory */
118 static int sound_buffer_size; /* buffer sample size */
119 static int sound_buffer_writep; /* write pointer at buffer */
120 static int sound_buffer_readp; /* read pointer at buffer */
121 static int double_pixel_size = 1; /* render in double size, so each pixle is 2*2 pixles wide */
122 static double benson_size; /* render size of benson */
123 static int render_legacy = 0; /* render original amiga screen, if set */
124 static int render_improved = 0; /* render improved image, if set */
125 static int debug_opengl = 0; /* render both, amiga screen and  improved image, if set */
126 static int intro_skipped = 0; /* indicated if we already have landed */
127 static int window_width, window_height;
128
129 static const char *home_dir;
130
131 static int quit = 0;
132
133 int parse_args(int argc, char *argv[])
134 {
135         int i = 1;
136
137         while (argc > i) {
138                 if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")) {
139                         print_info("Usage: %s\n", argv[0]);
140                         print_info(" -s --render-speed original | fast\n");
141                         print_info("        Set speed of rendering to original Amiga or fast speed.\n");
142                         print_info("    --fps <fps>\n");
143                         print_info("        Set frames per second for fast rate (default = %.1f).\n", config_fps);
144                         print_info(" -v --video-filter on | off\n");
145                         print_info("        Set video filter.\n");
146                         print_info(" -a --audio-filter on | off\n");
147                         print_info("        Set audio filter.\n");
148                         print_info(" -r --render original | opengl\n");
149                         print_info("        Set speed of rendering to original Amiga or OpenGL.\n");
150                         print_info(" -b --benson normal | half\n");
151                         print_info("        Size of 'Benson' (control panel).\n");
152                         print_info(" -m --multisampling <samples>\n");
153                         print_info("        Use multisampling (default = %d) to render the scene.\n", config_multisampling);
154                         print_info(" -f --fov <%.0f..%.0f..%.0f>\n", FOV_MIN, FOV_NOVAGEN, FOV_MAX);
155                         print_info("        Set field-of-view. Default is %.0f.\n", FOV_NOVAGEN);
156                         print_info(" -i --skip-intro\n");
157                         print_info("        Skip intro sequence approaching to Eris space port.\n");
158                         print_info("Debug options:\n");
159                         print_info(" -o --debug-opengl\n");
160                         print_info("        Use split screen to display both Amiga and OpenGL rendering.\n");
161                         print_info("    --debug-transparent\n");
162                         print_info("        Draw all things half transparent.\n");
163                         print_info("    --ctrl-c\n");
164                         print_info("        Use CTRL+C to exit game (used for development)\n");
165                         return -1;
166                 } else
167                 if (!strcmp(argv[i], "-s") || !strcmp(argv[i], "--render-speed")) {
168                         i++;
169                         if (argc == i) {
170 missing_parameter:
171                                 print_info("Missing parameter, use '--help'!\n");
172                                 return -1;
173                         }
174                         if (!strcmp(argv[i], "original"))
175                                 config_amiga_speed = 1;
176                         else
177                         if (!strcmp(argv[i], "fast"))
178                                 config_amiga_speed = 0;
179                         else {
180 illegal_parameter:
181                                 print_info("Illegal parameter, use '--help'!\n");
182                                 return -1;
183                         }
184                 } else
185                 if (!strcmp(argv[i], "--fps")) {
186                         i++;
187                         if (argc == i)
188                                 goto missing_parameter;
189                         config_fps = atof(argv[i]);
190                         if (config_fov <= 0.0)
191                                 goto illegal_parameter;
192                 } else
193                 if (!strcmp(argv[i], "-v") || !strcmp(argv[i], "--video-filter")) {
194                         i++;
195                         if (argc == i)
196                                 goto missing_parameter;
197                         if (!strcmp(argv[i], "on"))
198                                 config_video_filter = 1;
199                         else
200                         if (!strcmp(argv[i], "off"))
201                                 config_video_filter = 0;
202                         else
203                                 goto illegal_parameter;
204                 } else
205                 if (!strcmp(argv[i], "-a") || !strcmp(argv[i], "--audio-filter")) {
206                         i++;
207                         if (argc == i)
208                                 goto missing_parameter;
209                         if (!strcmp(argv[i], "on"))
210                                 config_audio_filter = 1;
211                         else
212                         if (!strcmp(argv[i], "off"))
213                                 config_audio_filter = 0;
214                         else
215                                 goto illegal_parameter;
216                 } else
217                 if (!strcmp(argv[i], "-r") || !strcmp(argv[i], "--render")) {
218                         i++;
219                         if (argc == i)
220                                 goto missing_parameter;
221                         if (!strcmp(argv[i], "original"))
222                                 config_render = 0;
223                         else
224                         if (!strcmp(argv[i], "opengl"))
225                                 config_render = 1;
226                         else
227                                 goto illegal_parameter;
228                 } else
229                 if (!strcmp(argv[i], "-b") || !strcmp(argv[i], "--benson")) {
230                         i++;
231                         if (argc == i)
232                                 goto missing_parameter;
233                         if (!strcmp(argv[i], "normal"))
234                                 config_benson_size = 1.0;
235                         else
236                         if (!strcmp(argv[i], "half")) {
237                                 config_benson_size = 0.5;
238                                 if (config_fov == FOV_NOVAGEN)
239                                         config_fov = FOV_JOLLY;
240                         } else
241                                 goto illegal_parameter;
242                 } else
243                 if (!strcmp(argv[i], "-m") || !strcmp(argv[i], "--multisampling")) {
244                         i++;
245                         if (argc == i)
246                                 goto missing_parameter;
247                         config_multisampling = atoi(argv[i]);
248                 } else
249                 if (!strcmp(argv[i], "-f") || !strcmp(argv[i], "--fov")) {
250                         i++;
251                         if (argc == i)
252                                 goto missing_parameter;
253                         config_fov = atof(argv[i]);
254                         if (config_fov < 1.0 || config_fov > 179.0)
255                                 goto illegal_parameter;
256                 } else
257                 if (!strcmp(argv[i], "-i") || !strcmp(argv[i], "--skip-intro")) {
258                         config_skip_intro = 1;
259                 } else
260                 if (!strcmp(argv[i], "-o") || !strcmp(argv[i], "--debug-opengl")) {
261                         config_debug_opengl = 1;
262                 } else
263                 if (!strcmp(argv[i], "--debug-transparent")) {
264                         config_debug_transparent = 1;
265                 } else
266                 if (!strcmp(argv[i], "--ctrl-c")) {
267                         config_ctrl_c = 1;
268                 } else {
269                         print_info("Illegal option '%s', use '--help'!\n", argv[i]);
270                         return -1;
271                 }
272                 i++;
273         }
274
275         return 0;
276 }
277
278 static void osd_info(const char *param, const char *value)
279 {
280         char line[41] = "                                        ";
281
282         if (param[0]) {
283                 strncpy(line + 21 - strlen(param), param, strlen(param));
284                 line[22] = ':';
285         }
286         if (strlen(value) > 15) {
287                 print_error("string too long\n");
288                 return;
289         }
290         strncpy(line + 25, value, strlen(value));
291         text_render(info_osd, OSD_WIDTH, OSD_HEIGHT, line, 0x00, 4, 0, 0, 1);
292         osd_timer = ticks_sdl() + 2500;
293 }
294
295 static void resize_window(int width, int height)
296 {
297         window_width = width;
298         window_height = height;
299 }
300
301 #ifdef HAVE_OVR
302 static int __attribute__((unused)) button_a_last = 0, button_b_last = 0, button_x_last = 0, button_y_last = 0, button_menu_last = 0, button_trigger_last = 0, button_left_thumb_last = 0, button_right_thumb_last = 0;
303 static double __attribute__((unused)) stick_left_x_last = 0.0, stick_left_y_last = 0.0, stick_right_x_last = 0.0, stick_right_y_last = 0.0;
304 static int thrust_last = KEYCODE_SPACE;
305 static int keyboard_on = 0;
306 static enum keycode vr_key_pressed = 0, vr_key = 0;
307
308 static void handle_vr_poses(void)
309 {
310         int button_a = 0, button_b = 0, button_x = 0, button_y = 0, button_menu = 0, button_trigger = 0, button_left_thumb = 0, button_right_thumb = 0;
311         double hand_right_x = 0.0, hand_right_y = 0.0, hand_right_z = 0.0;
312         double hand_right_yaw = 0.0, hand_right_pitch = 0.0, hand_right_roll = 0.0;
313         double stick_left_x = 0.0, stick_left_y = 0.0, stick_right_x = 0.0, stick_right_y = 0.0;
314         int thrust = KEYCODE_SPACE;
315
316         get_poses_ovr(&button_a, &button_b, &button_x, &button_y, &button_menu, &button_trigger, &button_left_thumb, &button_right_thumb, &hand_right_x, &hand_right_y, &hand_right_z, &hand_right_yaw, &hand_right_pitch, &hand_right_roll, &stick_left_x, &stick_left_y, &stick_right_x, &stick_right_y);
317         if (button_menu && !button_menu_last) {
318                 /* menu toggle */
319                 help_view ^= 1;
320         }
321         if (help_view) {
322                 if (button_trigger && !button_trigger_last) {
323                         /* rigger pressed */
324                         normalize_observer_ovr();
325                         osd_info("", "change height");
326                 }
327         } else {
328                 /* handle input */
329                 if (button_a && !button_a_last) {
330                         /* keyboard A toggle */
331                         if (keyboard_on == 1)
332                                 keyboard_on = 0;
333                         else
334                                 keyboard_on = 1;
335                 }
336                 if (button_b && !button_b_last) {
337                         /* keyboard B toggle */
338                         if (keyboard_on == 2)
339                                 keyboard_on = 0;
340                         else
341                                 keyboard_on = 2;
342                 }
343                 if (button_x && !button_x_last) {
344                         /* 'board' pressed */
345                         set_amiga_key(KEYCODE_b, 1);
346                         set_amiga_key(KEYCODE_b, 0);
347                 }
348                 if (button_y && !button_y_last) {
349                         /* 'leave' pressed */
350                         set_amiga_key(KEYCODE_l, 1);
351                         set_amiga_key(KEYCODE_l, 0);
352                 }
353                 if (button_left_thumb && !button_left_thumb_last) {
354                         /* 'escape' pressed */
355                         set_amiga_key(KEYCODE_ESCAPE, 1);
356                         set_amiga_key(KEYCODE_ESCAPE, 0);
357                 }
358                 if (!button_left_thumb && button_left_thumb_last) {
359                         /* 'escape' released */
360                         set_amiga_key(KEYCODE_SPACE, 1);
361                         set_amiga_key(KEYCODE_SPACE, 0);
362                 }
363                 if (button_right_thumb && !button_right_thumb_last) {
364                         /* 'running' pressed */
365                         set_amiga_key(KEYCODE_r, 1);
366                         set_amiga_key(KEYCODE_r, 0);
367                 }
368                 if (button_trigger && !button_trigger_last) {
369                         /* trigger pressed */
370                         if (!keyboard_on) {
371                                 set_joystick(-1, -1, -1, -1, 1);
372                         } else if (vr_key) {
373                                 vr_key_pressed = vr_key;
374                                 set_amiga_key(vr_key_pressed, 1);
375                         }
376                 }
377                 if (!button_trigger && button_trigger_last) {
378                         /* trigger released */
379                         set_joystick(-1, -1, -1, -1, 0);
380                         if (vr_key_pressed) {
381                                 set_amiga_key(vr_key_pressed, 0);
382                                 vr_key_pressed = 0;
383                         }
384                 }
385                 /* joystick */
386                 if (stick_right_x > 0.5)
387                         set_joystick(0, 1, -1, -1, -1);
388                 else
389                 if (stick_right_x < -0.5)
390                         set_joystick(1, 0, -1, -1, -1);
391                 else
392                 if (stick_right_x_last > 0.5 || stick_right_x_last < -0.5)
393                         set_joystick(0, 0, -1, -1, -1);
394                 if (stick_right_y > 0.5)
395                         set_joystick(-1, -1, 1, 0, -1);
396                 else
397                 if (stick_right_y < -0.5)
398                         set_joystick(-1, -1, 0, 1, -1);
399                 else
400                 if (stick_right_y_last > 0.5 || stick_right_y_last < -0.5)
401                         set_joystick(-1, -1, 0, 0, -1);
402                 /* thrust */
403                 if (stick_left_y > 0.3)
404                         thrust = (stick_left_y - 0.3) / 0.6 * 11.0;
405                 else
406                 if (stick_left_y < -0.3)
407                         thrust = (stick_left_y + 0.3) / 0.6 * 11.0;
408                 else
409                         thrust = 0;
410                 if (thrust >= 10)
411                         thrust = KEYCODE_0;
412                 else
413                 if (thrust > 0)
414                         thrust = KEYCODE_1 + thrust - 1;
415                 else
416                 if (thrust < 0)
417                         thrust = KEYCODE_F1 - thrust - 1;
418                 else
419                 if (thrust <= -10)
420                         thrust = KEYCODE_F10;
421                 else
422                         thrust = KEYCODE_SPACE;
423                 if (thrust_last != thrust) {
424                         set_amiga_key(thrust, 1);
425                         set_amiga_key(thrust, 0);
426                 }
427         }
428         button_a_last = button_a;
429         button_b_last = button_b;
430         button_x_last = button_x;
431         button_y_last = button_y;
432         button_menu_last = button_menu;
433         button_trigger_last = button_trigger;
434         button_left_thumb_last = button_left_thumb;
435         button_right_thumb_last = button_right_thumb;
436         stick_left_x_last = stick_left_x;
437         stick_left_y_last = stick_left_y;
438         stick_right_x_last = stick_right_x;
439         stick_right_y_last = stick_right_y;
440         thrust_last = thrust;
441
442         /* we must handle keyboard after toggeling keyboard_on,
443          * so that keyboard_on will not change until keyboard is rendered */
444         vr_key = 0;
445         if (keyboard_on)
446                 handle_vr_keyboard(keyboard_on - 1, hand_right_x, hand_right_y, hand_right_z, hand_right_yaw, hand_right_pitch, &vr_key);
447 }
448 #endif
449
450 static void skip_intro(void)
451 {
452         int event;
453         double render_delay = 0.0;
454         double cycle_count;
455
456         if (intro_skipped)
457                 return;
458
459         print_info("*** Skipping intro, fast forwarding... ***\n\n");
460         do {
461                 /* render, if not delayed */
462                 if (render_delay <= 0.0) {
463                         cycle_count = 0;
464                         do {
465                                 cycle_count += execute_cpu(0, &event);
466                         } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_CLEAR_SCREEN1);
467                         render_delay += (double)cycle_count / CPU_SPEED;
468                 }
469                 /* VBL */
470                 execute_cpu(3, NULL);
471                 /* count down render delay */
472                 if (render_delay) {
473                         render_delay -= 1.0 / (double)IRQ_RATE;
474                         if (render_delay < 0.0)
475                                 render_delay = 0.0;
476                 }
477         } while (event != STOP_AT_CLEAR_SCREEN1);
478
479         intro_skipped = 1;
480 }
481
482 static void special_event(int event)
483 {
484         if (render_improved)
485                 render_capture_event(event);
486 }
487
488 static void main_loop(void)
489 {
490         double frame_step, frame_time = 0.0, frame_render = 1;
491         int had_first_irq = 0;
492         static uint32_t current_time, last_time = 0, diff;
493         int i, rc;
494         int space, length;
495         int cycle_count, event = STOP_AT_END;
496         double render_delay = 0.0;
497         uint32_t palette_address;
498         uint16_t palette[16];
499 #ifdef HAVE_OVR
500         int eye;
501 #endif
502
503         last_time = ticks_sdl();
504
505         /* render result on window */
506         while (!quit) {
507                 /* if we are in interstellar fligt, we use 50 Hz */
508                 /* if we are approaching to Eris Space Port, we use 10 Hz */
509                 /* else we use whatever frame rate the user wants */
510                 if (render_capture_is_interstellar())
511                         frame_step = vbl_duration * 50.0;
512                 else if (!intro_skipped)
513                         frame_step = vbl_duration * 10.0;
514                 else
515                         frame_step = vbl_duration * config_fps;
516                 if (frame_step > 1.0)
517                         frame_step = 1.0;
518                 /* handle SDL events */
519                 rc = event_sdl();
520                 if (rc)
521                         break;
522
523                 /* initialize rendering */
524                 debug_opengl = config_debug_opengl;
525                 benson_size = config_benson_size;
526                 render_legacy = (!config_render) || debug_opengl;
527                 render_improved = config_render || debug_opengl;
528                 if (!render_improved) {
529                         /* be sure to clean all capture history, so we don't get glichtes when turning on improved rendering again */
530                         render_capture_reset();
531                 }
532                 /* STEP 1: let the CPU render/process the game, also improve rendering via OpenGL, if enabled */
533                 /* amgia speed: don't render if we still delay */
534                 /* non amiga speed: render if we need a new frame */
535                 /* NOTE: at input event we must render after every VBL, so we do this in every loop */
536                 /* in case of help view: stop cpu after first IRQ, regardless of other options */
537                 /* NOTE: We need initial IRQ, so we have out copper list initialized */
538                 if (((frame_render && !config_amiga_speed)
539                   || (config_amiga_speed && render_delay <= 0.0)
540                   || event == STOP_AT_WAIT_INPUT)
541                 && !(had_first_irq && help_view)) {
542                         frame_render = 0;
543                         /* start capturing for improved graphics */
544                         if (render_improved)
545                                 render_capture_start(config_fov, config_improve_extend_roads, config_improve_smooth_planets, config_debug_transparent);
546
547                         /* execute until the rendered image is ready (wait for VBL) */
548                         cycle_count = 0;
549                         do {
550                                 cycle_count += execute_cpu(0, &event);
551                                 /* handle special events */
552                                 special_event(event);
553                                 if (event == STOP_AT_CLEAR_SCREEN1)
554                                         intro_skipped = 1;
555                         } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_WAIT_INPUT);
556                         /* stop capturing for improved graphics */
557                         if (render_improved)
558                                 render_capture_stop();
559                         /* copy palette */
560                         palette_address = mercenary_palette_view();
561                         for (i = 0; i < 16; i++)
562                                 palette[i] = m68k_read_memory_16(palette_address + i*2);
563                         /* for amiga speed: set delay by the number of cycles */
564                         if (config_amiga_speed)
565                                 render_delay += (double)cycle_count / CPU_SPEED;
566                 }
567
568                 /* STEP 2: transfer legacy image (or just benson) in memory to OpenGL texture */
569 #ifdef HAVE_OVR
570                 handle_vr_poses();
571
572                 begin_render_ovr();
573
574                 for (eye = 0; eye < 2; eye++) {
575                         double camera_x, camera_y, camera_z;
576                         /* begin of rendering eye, viewport and frustum is set here */
577                         begin_render_ovr_eye(eye, &camera_x, &camera_y, &camera_z);
578 #else
579                 {
580 #endif
581                         /* clear screen */
582 #ifdef HAVE_OVR
583                         opengl_clear(1);
584 #else
585                         opengl_clear(0);
586 #endif
587                         /* render benson + osd ontop of improved opengl rendering, if enabled */
588                         if (render_improved) {
589 #ifndef HAVE_OVR
590                                 /* viewport and frustum is set here */
591                                 opengl_viewport(window_width, window_height, (debug_opengl) ? 2 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size);
592 #endif
593                                 /* render improved graphics, interpolate, if required,
594                                  * if no item list is available, for legacy rendering
595                                  */
596 #ifdef HAVE_OVR
597                                 rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, 1);
598 #else
599                                 rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, 0);
600 #endif
601                                 if (rc)
602                                         goto goto_legacy;
603 #ifdef HAVE_OVR
604                                 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 1, config_fov, config_monitor_distance, benson_size, 1);
605 #else
606                                 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 1, config_fov, config_monitor_distance, benson_size, 0);
607 #endif
608                                 if (help_view)
609                                         opengl_blit_osd(0, help_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, benson_size, 1.0, 1.0, 0.0, 0.0);
610                                 if (osd_timer) {
611                                         opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, benson_size, 0.5, 0.04, 0.5, -0.95);
612                                         if (osd_timer - (int32_t)ticks_sdl() < 0)
613                                                 osd_timer = 0;
614                                 }
615                         }
616                         /* setup viewport for legacy image and render image, if enabled */
617                         /* also render legacy, if render_improved failed due to not (yet) available items */
618                         if (render_legacy) {
619                                 goto_legacy:
620                                 /* render game view without benson
621                                  * because benson is not updated before VBL IRQ, we don't want old image from double buffer
622                                  */
623                                 if (had_first_irq)
624                                         emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE, double_pixel_size);
625 #ifndef HAVE_OVR
626                                 /* viewport and frustum is set here */
627                                 opengl_viewport(window_width, window_height, (debug_opengl) ? 1 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, 1.0);
628 #endif
629                                 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 0, config_fov, config_monitor_distance, 1.0, 0);
630                                 if (help_view)
631                                         opengl_blit_osd(0, help_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, 1.0, 1.0, 1.0, 0.0, 0.0);
632                                 if (osd_timer) {
633                                         opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, 1.0, 0.5, 0.04, 0.5, -0.95);
634                                         if (osd_timer - (int32_t)ticks_sdl() < 0)
635                                                 osd_timer = 0;
636                                 }
637                         }
638 #ifdef HAVE_OVR
639                         /* render keyboard */
640                         if (keyboard_on)
641                                 render_vr_keyboard(keyboard_on - 1, camera_x, camera_y);
642
643                         /* end of rendering eye */
644                         end_render_ovr_eye(eye);
645                 }
646                 /* at this point we are ready with our image, so we display */
647                 end_render_ovr();
648                 render_mirror_ovr(window_width, window_height);
649 #else
650                 }
651 #endif
652                 swap_sdl();
653
654                 /* advance frame time, if we are not in help view  */
655                 if (!(had_first_irq && help_view)) {
656                         frame_time += frame_step;
657                         if (frame_time >= 1.0) {
658                                 frame_time -= 1.0;
659                                 frame_render = 1;
660                         }
661                 }
662
663                 /* measure frame rate */
664                 framerate_measure();
665
666                 /* STEP 3: execute interrupt at rate of 50Hz, render sound */
667                 /* only do this, if we are not in help view */
668                 /* NOTE: We need initial IRQ, so we have out copper list initialized */
669                 if (!(had_first_irq && help_view)) {
670                         current_time = ticks_sdl();
671                         diff = current_time - last_time;
672                         /* in case of timer glitch, execute IRQ only by maximum number of SOUND_CHUNKS */
673                         if (diff > 1000 * SOUND_CHUNKS / IRQ_RATE) {
674                                 diff = 1000 * SOUND_CHUNKS / IRQ_RATE;
675                                 last_time = current_time - 1000 * SOUND_CHUNKS / IRQ_RATE;
676                         }
677                         while (diff > 1000 / IRQ_RATE) {
678                                 /* trigger and execute IRQ 3 = VBL */
679                                 execute_cpu(3, NULL);
680                                 had_first_irq = 1;
681                                 /* transfer benson without game view
682                                  * because we only got benson refreshed during VBL IRQ
683                                  */
684                                 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, BENSON_AT_LINE, IMAGE_HEIGHT, double_pixel_size);
685                                 /* render sound to sound buffer
686                                  * buffer pointer read and write is atomic, so no locking required!
687                                  */
688                                 space = (sound_buffer_readp - sound_buffer_writep - 1 + sound_buffer_size) % sound_buffer_size;
689                                 if (space < SOUND_SAMPLERATE / IRQ_RATE) {
690 #ifdef DEBUG_SOUND_BUFFERING
691                                         fprintf(stderr, "sound buffer overflow\n");
692 #endif
693                                         length = space;
694                                 } else
695                                         length = SOUND_SAMPLERATE / IRQ_RATE;
696 #ifdef DEBUG_SOUND_BUFFERING
697                                 printf("can write %d, write %d\n", space, length);
698                                 static int cnt = 0;
699                                 int s;
700                                 for (s = 0; s < length; s++) {
701                                         sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].left =
702                                         sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].right
703                                                 = sin(2 * M_PI * 999 * cnt / SOUND_SAMPLERATE)
704                                                 * sin(2 * M_PI * 21 * cnt / SOUND_SAMPLERATE)
705                                                 * sin(2 * M_PI * 0.5 * cnt / SOUND_SAMPLERATE);
706                                          cnt++;
707                                 }
708 #else
709                                 render_sound(memory, sound_buffer, sound_buffer_size, sound_buffer_writep, length, config_audio_filter);
710 #endif
711                                 sound_buffer_writep = (sound_buffer_writep + length) % sound_buffer_size;
712                                 diff -= 1000 / IRQ_RATE;
713                                 last_time += 1000 / IRQ_RATE;
714
715                                 /* count down render delay */
716                                 if (render_delay) {
717                                         render_delay -= 1.0 / (double)IRQ_RATE;
718                                         if (render_delay < 0.0)
719                                                 render_delay = 0.0;
720                                 }
721                         }
722                 }
723         }
724 }
725
726 static uint16_t io_read(uint32_t address)
727 {
728         uint16_t value = 0xffff;
729
730         /* joystick and fire button */
731         if (address == 0xbfe000 || address == 0xdff00c)
732                 value &= emulate_joystick_read(address);
733         /* keyboard */
734         if (address == 0xbfec00 || address == 0xbfed00 || address == 0xbfee00)
735                 value &= emulate_keyboard_read(address);
736         /* diskette */
737         if (address == 0xbfd100 || address == 0xbfe000 || address == 0xdff01a || address == 0xdff01e)
738                 value &= emulate_disk_read(address);
739
740         return value;
741 }
742
743 static void io_write(uint32_t address, uint16_t value)
744 {
745         /* dmacon and sound registers */
746         if (address == 0xdff096 || address == 0xdff09a || (address >= 0xdff0a0 && address <= 0xdff0df))
747                 emulate_sound_write(address, value, SOUND_SAMPLERATE);
748         if (address == 0xbfd100 || (address >= 0xdff020 && address <= 0xdff024))
749                 emulate_disk_write(address, value);
750 }
751
752 /* two tracks with 0x1820 words of length */
753 static uint8_t game_save[2][0x1820 << 1];
754 static int last_track = 0;
755
756 /* game reads track with saved game */
757 static void disk_read(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
758 {
759         if (length > sizeof(game_save[0])) {
760                 print_error("loading game state failed, because length exceeds game save data size, please fix!\n");
761                 return;
762         }
763
764         /* if even track is selected, load game */
765         if (!(track & 1)) {
766                 char filename[256];
767                 int gamesave_num = (track - 2) >> 1;
768                 int got;
769                 FILE *fp;
770
771                 memset(game_save, 0, sizeof(game_save)); /* clear so make the game fail, if we fail */
772 #if defined(_WIN32)
773                 filename[0] = '\0';
774 #else
775                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
776                 mkdir(filename, 0777);
777 #endif
778                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
779                 fp = fopen(filename, "r");
780                 if (!fp) {
781 fail:
782                         print_info("failed to load game from '%s'\n", filename);
783                         goto copy;
784                 }
785                 got = fread(game_save, sizeof(game_save[0]), 2, fp);
786                 fclose(fp);
787                 if (got != 2)
788                         goto fail;
789         }
790
791 copy:
792         /* copy track */
793         memcpy(memory + data, game_save[track & 1], length /* sizeof(game_save[0])*/);
794 }
795
796 /* game writes track with saved game */
797 static void disk_write(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
798 {
799         /* skip sync info that is provided by game and only relevant for a real disk track */
800         data += 0x200;
801         length -= 0x200;
802
803         if (length != sizeof(game_save[0])) {
804                 print_error("saving game state failed, because length of data does not match, please fix!\n");
805                 return;
806         }
807
808         /* don't save if last track is the same, because disk is written on both sides with the same data */
809         if (track == last_track) {
810                 if (memcmp(memory + data, game_save[track & 1], length)) {
811                         print_error("saving game data on other side of the disk is different, please fix!\n");
812                 }
813                 return;
814         }
815         last_track = track;
816
817         /* save game data */
818         memcpy(game_save[track & 1], memory + data, length);
819
820         /* if done with saving */
821         if ((track & 1)) {
822                 char filename[256];
823                 int gamesave_num = (track - 2) >> 1;
824                 int wrote;
825                 FILE *fp;
826
827 #if defined(_WIN32)
828                 filename[0] = '\0';
829 #else
830                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
831                 mkdir(filename, 0777);
832 #endif
833                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
834                 fp = fopen(filename, "w");
835                 if (!fp) {
836 fail:
837                         print_error("failed to save game to '%s'\n", filename);
838                         return;
839                 }
840                 print_info("Game state saved to '%s'\n", filename);
841                 wrote = fwrite(game_save, sizeof(game_save[0]), 2, fp);
842                 fclose(fp);
843                 if (wrote != 2)
844                         goto fail;
845         }
846 }
847
848 static int shift = 0, ctrl = 0;
849
850 static void keyboard_sdl(int down, enum keycode keycode)
851 {
852         switch (keycode) {
853         case KEYCODE_LCTRL:
854         case KEYCODE_RCTRL:
855                 ctrl = down;
856                 break;
857         default: break;
858         }
859
860         if (ctrl && down) {
861                 switch (keycode) {
862                 case KEYCODE_h:
863                         help_view ^= 1;
864                         break;
865                 case KEYCODE_v:
866                         config_video_filter ^= 1;
867                         osd_info("video filter", (config_video_filter) ? "on" : "off");
868                         break;
869                 case KEYCODE_a:
870                         config_audio_filter ^= 1;
871                         osd_info("audio filter", (config_audio_filter) ? "on" : "off");
872                         break;
873                 case KEYCODE_s:
874                         config_amiga_speed ^= 1;
875                         osd_info("render speed", (config_amiga_speed) ? "original" : "fast");
876                         break;
877                 case KEYCODE_r:
878                         config_render ^= 1;
879                         osd_info("render mode", (config_render) ? "OpenGL" : "original");
880                         break;
881                 case KEYCODE_b:
882                         if (!config_render && !config_debug_opengl) {
883                                 osd_info("", "not applicable");
884                                 break;
885                         }
886                         if (config_benson_size == 0.5) {
887                                 config_benson_size = 1.0;
888                                 config_fov = FOV_NOVAGEN;
889                         } else {
890                                 config_benson_size = 0.5;
891                                 config_fov = FOV_JOLLY;
892                         }
893                         osd_info("Benson size", (config_benson_size == 0.5) ? "half" : "normal");
894                         break;
895                 case KEYCODE_i:
896                         if (!intro_skipped)
897                                 skip_intro();
898                         else
899                                 osd_info("", "not applicable");
900                         break;
901                 case KEYCODE_c:
902                         if (config_ctrl_c)
903                                 quit = 1;
904                         break;
905                 case KEYCODE_n:
906 #ifdef HAVE_OVR
907                         normalize_observer_ovr();
908                         osd_info("", "change height");
909 #else
910                         osd_info("", "not applicable");
911 #endif
912                         break;
913                 case KEYCODE_KP_PLUS:
914                         if (config_fov / 1.2 >= FOV_MIN)
915                                 config_fov /= 1.2;
916                         disp_fov:
917                         {
918                                 char text[16];
919                                 sprintf(text, "%.2f", config_fov);
920                                 osd_info("FOV", text);
921                         }
922                         break;
923                 case KEYCODE_KP_MINUS:
924                         if (config_fov * 1.2 <= FOV_MAX)
925                                 config_fov *= 1.2;
926                         goto disp_fov;
927                 default: break;
928                 }
929                 /* do not pass keys to game while holding CTRL */
930                 return;
931         }
932
933         if (keycode == KEYCODE_PAUSE && down)
934                 help_view ^= 1;
935
936         /* in help view we must not forward keypresses */
937         if (help_view)
938                 return;
939
940         switch (keycode) {
941         case KEYCODE_LSHIFT:
942                 set_amiga_key(keycode, down);
943                 shift = down;
944                 break;
945         case KEYCODE_RSHIFT:
946                 set_amiga_key(keycode, down);
947                 shift = down;
948                 break;
949         case KEYCODE_LEFT:
950                 if (shift && down) {
951                         set_amiga_key(keycode, down);
952                         set_joystick(-1, -1, -1, -1, -1);
953                         break;
954                 }
955                 set_amiga_key(keycode, 0);
956                 set_joystick(down, -1, -1, -1, -1);
957                 break;
958         case KEYCODE_RIGHT:
959                 if (shift && down) {
960                         set_amiga_key(keycode, down);
961                         set_joystick(-1, -1, -1, -1, -1);
962                         break;
963                 }
964                 set_amiga_key(keycode, 0);
965                 set_joystick(-1, down, -1, -1, -1);
966                 break;
967         case KEYCODE_UP:
968                 if (shift && down) {
969                         set_amiga_key(keycode, down);
970                         set_joystick(-1, -1, -1, -1, -1);
971                         break;
972                 }
973                 set_amiga_key(keycode, 0);
974                 set_joystick(-1, -1, down, -1, -1);
975                 break;
976         case KEYCODE_DOWN:
977                 if (shift && down) {
978                         set_amiga_key(keycode, down);
979                         set_joystick(-1, -1, -1, -1, -1);
980                         break;
981                 }
982                 set_amiga_key(keycode, 0);
983                 set_joystick(-1, -1, -1, down, -1);
984                 break;
985         case KEYCODE_END:
986                 set_joystick(-1, -1, -1, -1, down);
987                 break;
988         case KEYCODE_INSERT:
989                 set_amiga_key(KEYCODE_HELP, down);
990                 break;
991         default:
992                 set_amiga_key(keycode, down);
993         }
994 }
995
996 void audio_sdl(float *data, int length)
997 {
998         int fill, s;
999
1000         /* read sound from sound buffer
1001          * buffer pointer read and write is atomic, so no locking required!
1002          */
1003         fill = (sound_buffer_writep - sound_buffer_readp + sound_buffer_size) % sound_buffer_size;
1004         if (fill < length) {
1005 #ifdef DEBUG_SOUND_BUFFERING
1006                 fprintf(stderr, "sound buffer underrun\n");
1007 #endif
1008                 /* correct read pointer as if the buffer would have 'length' of samples stored inside */
1009                 sound_buffer_readp = (sound_buffer_readp + fill - length + sound_buffer_size) % sound_buffer_size;
1010         }
1011         for (s = 0; s < length; s++) {
1012                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].left;
1013                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].right;
1014         }
1015 #ifdef DEBUG_SOUND_BUFFERING
1016         printf("fill %d = %.4f\n", length, sound_buffer[sound_buffer_readp][0]);
1017 #endif
1018         sound_buffer_readp =(sound_buffer_readp + length) % sound_buffer_size;
1019 }
1020
1021 void sound_irq(void)
1022 {
1023         /* trigger and execute IRQ 4 = sound */
1024         execute_cpu(4, NULL);
1025 }
1026
1027 int main(int argc, char *argv[])
1028 {
1029         int rc;
1030         int sdl_sound_chunk;
1031
1032         home_dir = getenv("HOME");
1033         if (!home_dir)
1034                 home_dir = "";
1035
1036         rc = parse_args(argc, argv);
1037         if (rc)
1038                 return 0;
1039
1040         /* allocate image */
1041         image = calloc(IMAGE_WIDTH * IMAGE_HEIGHT * ((double_pixel_size) ? 4 : 1), 3);
1042         if (!image) {
1043                 print_error("Failed to allocate image buffer\n");
1044                 goto done;
1045         }
1046
1047         if ((SOUND_SAMPLERATE % IRQ_RATE)) {
1048                 print_error("Sample rate must be a multiple of IRQ rate, please fix!\n");
1049                 goto done;
1050         }
1051         if ((1000 % IRQ_RATE)) {
1052                 print_error("1000 (Ticks per second) rate must be a multiple of IRQ rate, please fix!\n");
1053                 goto done;
1054         }
1055
1056         /* calculate SDL chunk size for audio
1057          * it must be a power of two, but not more than the chunk size for each IRQ!
1058          */
1059         for (sdl_sound_chunk = 2; sdl_sound_chunk <= (SOUND_SAMPLERATE / IRQ_RATE); sdl_sound_chunk <<= 1)
1060                 ;
1061         sdl_sound_chunk >>= 1;
1062 //      printf("samples per IRQ = %d, samples per SDL audio = %d\n", SOUND_SAMPLERATE / IRQ_RATE, sdl_sound_chunk); exit(0);
1063
1064         /* allocate sound buffers */
1065         sound_buffer_size = SOUND_SAMPLERATE / IRQ_RATE * SOUND_CHUNKS;
1066         sound_buffer = calloc(sound_buffer_size, sizeof(*sound_buffer));
1067         if (!sound_buffer) {
1068                 print_error("Failed to allocate image buffer\n");
1069                 goto done;
1070         }
1071
1072         /* allocate memory */
1073         memory = calloc(MEMORY_SIZE, 1);
1074         if (!memory) {
1075                 print_error("Failed to allocate cpu's memory\n");
1076                 goto done;
1077         }
1078         stop_event = calloc(MEMORY_SIZE, 1);
1079         if (!stop_event) {
1080                 print_error("Failed to allocate cpu's stop_event memory\n");
1081                 goto done;
1082         }
1083         chipreg = calloc(IOSIZE, 1);
1084         if (!chipreg) {
1085                 print_error("Failed to allocate chip register\n");
1086                 goto done;
1087         }
1088
1089         /* init cpu code */
1090         execute_init(MEMORY_SIZE, memory, stop_event, chipreg, io_read, io_write, mercenary_stop_at);
1091
1092         /* init disk emulation */
1093         disk_init(disk_read, disk_write);
1094
1095         /* load binary */
1096         mercenary_load();
1097
1098         /* patch some stuff */
1099         mercenary_patch();
1100
1101         /* init SDL and OpenGL */
1102 #ifdef HAVE_OVR
1103         int vbl_sync = 0;
1104         int rift = 1;
1105         int multisampling = 0;
1106         window_width = SCREEN_WIDTH;
1107         window_height = SCREEN_HEIGHT;
1108 #else
1109         int vbl_sync = 1;
1110         int rift = 0;
1111         int multisampling = config_multisampling;
1112         window_width = (config_debug_opengl) ? SCREEN_WIDTH / 3 * 2 : SCREEN_WIDTH;
1113         window_height = (config_debug_opengl) ? SCREEN_HEIGHT / 3 * 4 : SCREEN_HEIGHT;
1114 #endif
1115         rc = init_sdl(argv[0], window_width, window_height, SOUND_SAMPLERATE, sdl_sound_chunk, keyboard_sdl, audio_sdl, resize_window, multisampling, vbl_sync, rift);
1116         if (rc < 0)
1117                 goto done;
1118 #ifdef HAVE_OVR
1119         rc = init_ovr(config_multisampling);
1120         if (rc < 0)
1121                 goto done;
1122         rc = init_vr_keyboard(config_keyboard_height, config_keyboard_distance);
1123         if (rc < 0)
1124                 goto done;
1125 #endif
1126         rc = init_opengl_image((double_pixel_size) ? IMAGE_WIDTH * 2 : IMAGE_WIDTH, (double_pixel_size) ? IMAGE_HEIGHT * 2 : IMAGE_HEIGHT);
1127         if (rc < 0)
1128                 goto done;
1129
1130         /* init osd */
1131         rc = init_opengl_osd(0, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2);
1132         if (rc < 0)
1133                 goto done;
1134         rc = init_opengl_osd(1, OSD_WIDTH, OSD_HEIGHT);
1135         if (rc < 0)
1136                 goto done;
1137         help_osd = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1138         if (!help_osd)
1139                 goto done;
1140         text_render(help_osd, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1141         text_render(help_osd, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1142                 "Emulation:\n"
1143                 "        Press `PAUSE' to toggle this help screen on or off.\n"
1144                 "        Press `CTRL' + `F' to toggle between full screen / window mode.\n"
1145                 "        Press `CTRL' + `R' to toggle between original / OpenGL rendering.\n"
1146                 "        Press `CTRL' + `S' to toggle between original / fast rendering.\n"
1147                 "        Press `CTRL' + `B' to toggle between large / small Benson.\n"
1148                 "        Press `CTRL' + `V' to toggle video filter on / off.\n"
1149                 "        Press `CTRL' + `A' to toggle audio filter on / off.\n"
1150                 "        Press `CTRL' + `+' or `-' to change field-of-view (OpenGL).\n"
1151                 "        Press `CTRL' + `I' to skip intro (approaching to Eris).\n"
1152 #ifdef HAVE_OVR
1153                 "        Press `CTRL' + `N' to normalize player position.\n"
1154 #endif
1155                 "\n"
1156                 "Answer to a Question:\n"
1157                 "        Press `O' (not Zero) for OK and other key for NO.\n"
1158                 "\n"
1159                 "Walking / Driving / Flying:\n"
1160                 "        Use cursor keys as joystick, to move player / craft.\n"
1161                 "        Press `R' for running, 'W' for walking speed.\n"
1162                 "        Press `B' to board, `L' to leave.\n"
1163                 "        Press `1'...`0' to drive / fly (slow...fast), `+' or `-' to adjust.\n"
1164                 "        Press `F1'...`F0' to drive / fly backwards (slow...fast).\n"
1165                 "        Press `SPACE' to stop craft.\n"
1166                 "        Press `ESCAPE' to activate escape sequence on crafts.\n"
1167                 "        Press `T' for turbo on certain craft.\n"
1168                 "        Press `END' as joystick's fire button.\n"
1169                 "\n"
1170                 "Elevator:\n"
1171                 "        Press `1'...`9' to select floor, 'G' for ground, `B' for basement.\n"
1172                 "\n"
1173                 "Inside a transporter:\n"
1174                 "        Press `1'...`0' to select destination.\n"
1175                 "\n"
1176                 "Items:\n"
1177                 "        Press `SHFIT' + cursor left / right keys to choose item.\n"
1178                 "        Press `SHFIT' + cursor up / down keys to pickup / drop item.\n"
1179                 "        Press `NUMPAD Enter' to select certain items.\n"
1180                 "        Press `NUMPAD +' / `NUMPAD -' to select entries.\n"
1181                 "        Press `NUMPAD *' to read entry\n"
1182                 "Saving / Loading / Pause:\n"
1183                 "        Press `INSERT' to loading and saving options.\n"
1184                 "        Press `ENTER' to pause game, other key to continue.\n"
1185                 ,HELP_ALPHA, 1, 2, 5, 0);
1186         info_osd = text_alloc(OSD_WIDTH, OSD_HEIGHT, 0x00);
1187         if (!info_osd)
1188                 goto done;
1189
1190         /* init audio */
1191         sound_init(SOUND_SAMPLERATE, sound_irq);
1192
1193         /* start cpu */
1194         reset_cpu();
1195
1196         if (config_skip_intro)
1197                 skip_intro();
1198
1199         /* run game */
1200         main_loop();
1201
1202 done:
1203         exit_opengl();
1204 #ifdef HAVE_OVR
1205         exit_ovr();
1206 #endif
1207         exit_sdl();
1208
1209         if (chipreg)
1210                 free(chipreg);
1211         if (stop_event)
1212                 free(stop_event);
1213         if (memory)
1214                 free(memory);
1215         if (sound_buffer)
1216                 free(sound_buffer);
1217         if (image)
1218                 free(image);
1219         if (help_osd)
1220                 free(help_osd);
1221         if (info_osd)
1222                 free(info_osd);
1223
1224         return 0;
1225 }
1226