Render a case arround Benson
[mercenary-reloaded.git] / src / mercenary / main.c
1 /* main routine
2  *
3  * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
4  * All Rights Reserved
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  */
19
20 #include <stdio.h>
21 #include <stdint.h>
22 #include <stdlib.h>
23 #include <string.h>
24 #include <sys/stat.h>
25 #include <sys/types.h>
26 #include "../libsdl/sdl.h"
27 #ifdef HAVE_OVR
28 #include "../libovr/ovr.h"
29 #endif
30 #include "../libsdl/opengl.h"
31 #include "../libsdl/print.h"
32 #include "../libcpu/m68k.h"
33 #include "../libcpu/execute.h"
34 #include "../libframerate/framerate.h"
35 #include "../libvideo/video.h"
36 #include "../libsound/sound.h"
37 #include "../libjoystick/joystick.h"
38 #include "../libkeyboard/keyboard.h"
39 #include "../libdisk/disk.h"
40 #include "../libtext/text.h"
41 #include "mercenary.h"
42 #include "render.h"
43
44 #define FOV_MIN         10.0
45 #define FOV_NOVAGEN     64.0
46 #define FOV_JOLLY       80.0
47 #define FOV_MAX         170.0
48
49 static int config_ctrl_c = 0;
50 static int config_amiga_speed = 0; /* fast speed */
51 static double config_fps = 16.0;
52 #if !defined(_WIN32)
53 static const char *config_gamesave_dir = ".mercenary";
54 #endif
55 static int config_video_filter = 1;
56 static int config_audio_filter = 1;
57 static int config_render = 1; /* opengl render */
58 static int config_skip_intro = 0;
59 static int config_multisampling = 16;
60 static double config_fov = FOV_NOVAGEN;
61 static double config_monitor_distance = 31.5; /* inch */
62 static double config_benson_size = 1.0;
63 static int config_debug_transparent = 0;
64 static int config_debug_opengl = 0;
65 /* render improvements */
66 static int config_improve_extend_roads = 1;     /* set to 1 to extend roads */
67 static int config_improve_smooth_planets = 1;   /* set to 1 to rotate planets smoothly */
68
69 #define CPU_SPEED       7093790.0;
70
71 #define SOUND_SAMPLERATE 48000
72 /* - game IRQ rate
73  * - must be used for sound rendering chunk
74  */
75 #define IRQ_RATE        50
76 /* numbe of buffer chunks to dejitter:
77  * - SDL render interval
78  * - sound rendering interval
79  * - sound card interval
80  * 4 should be minimum, if video rate is >=50 Hz
81  */
82 #define SOUND_CHUNKS    4
83
84 /* test sound to check if buffer does not overflow / underrun */
85 //#define DEBUG_SOUND_BUFFERING
86
87 #define IOSIZE          0x1000 /* bytes in io space */
88 #define MEMORY_SIZE     0x80000
89 static uint8_t *memory = NULL;
90 static uint8_t *stop_event = NULL;
91 static uint8_t *image = NULL;
92 static uint8_t *help_osd = NULL;
93 static uint8_t *info_osd = NULL;
94 static int help_view = 1;
95 static int32_t osd_timer = 0;
96 #ifdef HAVE_OVR
97 #define SCREEN_WIDTH    672
98 #define SCREEN_HEIGHT   800
99 #else
100 #define SCREEN_WIDTH    (320*3)
101 #define SCREEN_HEIGHT   (200*3)
102 #endif
103 #define IMAGE_WIDTH     320
104 #define IMAGE_HEIGHT    200
105 #define BENSON_AT_LINE  136
106 #define IMAGE_DIWSTART  0x2c
107 #define HELP_ALPHA      0xd0
108 #define OSD_WIDTH       320
109 #define OSD_HEIGHT      16
110 static uint16_t *chipreg = NULL;
111 static stereo_t *sound_buffer = NULL; /* sound buffer memory */
112 static int sound_buffer_size; /* buffer sample size */
113 static int sound_buffer_writep; /* write pointer at buffer */
114 static int sound_buffer_readp; /* read pointer at buffer */
115 static int double_pixel_size = 1; /* render in double size, so each pixle is 2*2 pixles wide */
116 static double benson_size; /* render size of benson */
117 static int render_legacy = 0; /* render original amiga screen, if set */
118 static int render_improved = 0; /* render improved image, if set */
119 static int debug_opengl = 0; /* render both, amiga screen and  improved image, if set */
120 static int intro_skipped = 0; /* indicated if we already have landed */
121 static int window_width, window_height;
122
123 static const char *home_dir;
124
125 static int quit = 0;
126
127 int parse_args(int argc, char *argv[])
128 {
129         int i = 1;
130
131         while (argc > i) {
132                 if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")) {
133                         print_info("Usage: %s\n", argv[0]);
134                         print_info(" -s --render-speed original | fast\n");
135                         print_info("        Set speed of rendering to original Amiga or fast speed.\n");
136                         print_info("    --fps <fps>\n");
137                         print_info("        Set frames per second for fast rate (default = %.1f).\n", config_fps);
138                         print_info(" -v --video-filter on | off\n");
139                         print_info("        Set video filter.\n");
140                         print_info(" -a --audio-filter on | off\n");
141                         print_info("        Set audio filter.\n");
142                         print_info(" -r --render original | opengl\n");
143                         print_info("        Set speed of rendering to original Amiga or OpenGL.\n");
144                         print_info(" -b --benson normal | half\n");
145                         print_info("        Size of 'Benson' (control panel).\n");
146                         print_info(" -m --multisampling <samples>\n");
147                         print_info("        Use multisampling (default = %d) to render the scene.\n", config_multisampling);
148                         print_info(" -f --fov <%.0f..%.0f..%.0f>\n", FOV_MIN, FOV_NOVAGEN, FOV_MAX);
149                         print_info("        Set field-of-view. Default is %.0f.\n", FOV_NOVAGEN);
150                         print_info(" -i --skip-intro\n");
151                         print_info("        Skip intro sequence approaching to Eris space port.\n");
152                         print_info("Debug options:\n");
153                         print_info(" -o --debug-opengl\n");
154                         print_info("        Use split screen to display both Amiga and OpenGL rendering.\n");
155                         print_info("    --debug-transparent\n");
156                         print_info("        Draw all things half transparent.\n");
157                         print_info("    --ctrl-c\n");
158                         print_info("        Use CTRL+C to exit game (used for development)\n");
159                         return -1;
160                 } else
161                 if (!strcmp(argv[i], "-s") || !strcmp(argv[i], "--render-speed")) {
162                         i++;
163                         if (argc == i) {
164 missing_parameter:
165                                 print_info("Missing parameter, use '--help'!\n");
166                                 return -1;
167                         }
168                         if (!strcmp(argv[i], "original"))
169                                 config_amiga_speed = 1;
170                         else
171                         if (!strcmp(argv[i], "fast"))
172                                 config_amiga_speed = 0;
173                         else {
174 illegal_parameter:
175                                 print_info("Illegal parameter, use '--help'!\n");
176                                 return -1;
177                         }
178                 } else
179                 if (!strcmp(argv[i], "--fps")) {
180                         i++;
181                         if (argc == i)
182                                 goto missing_parameter;
183                         config_fps = atof(argv[i]);
184                         if (config_fov <= 0.0)
185                                 goto illegal_parameter;
186                 } else
187                 if (!strcmp(argv[i], "-v") || !strcmp(argv[i], "--video-filter")) {
188                         i++;
189                         if (argc == i)
190                                 goto missing_parameter;
191                         if (!strcmp(argv[i], "on"))
192                                 config_video_filter = 1;
193                         else
194                         if (!strcmp(argv[i], "off"))
195                                 config_video_filter = 0;
196                         else
197                                 goto illegal_parameter;
198                 } else
199                 if (!strcmp(argv[i], "-a") || !strcmp(argv[i], "--audio-filter")) {
200                         i++;
201                         if (argc == i)
202                                 goto missing_parameter;
203                         if (!strcmp(argv[i], "on"))
204                                 config_audio_filter = 1;
205                         else
206                         if (!strcmp(argv[i], "off"))
207                                 config_audio_filter = 0;
208                         else
209                                 goto illegal_parameter;
210                 } else
211                 if (!strcmp(argv[i], "-r") || !strcmp(argv[i], "--render")) {
212                         i++;
213                         if (argc == i)
214                                 goto missing_parameter;
215                         if (!strcmp(argv[i], "original"))
216                                 config_render = 0;
217                         else
218                         if (!strcmp(argv[i], "opengl"))
219                                 config_render = 1;
220                         else
221                                 goto illegal_parameter;
222                 } else
223                 if (!strcmp(argv[i], "-b") || !strcmp(argv[i], "--benson")) {
224                         i++;
225                         if (argc == i)
226                                 goto missing_parameter;
227                         if (!strcmp(argv[i], "normal"))
228                                 config_benson_size = 1.0;
229                         else
230                         if (!strcmp(argv[i], "half")) {
231                                 config_benson_size = 0.5;
232                                 if (config_fov == FOV_NOVAGEN)
233                                         config_fov = FOV_JOLLY;
234                         } else
235                                 goto illegal_parameter;
236                 } else
237                 if (!strcmp(argv[i], "-m") || !strcmp(argv[i], "--multisampling")) {
238                         i++;
239                         if (argc == i)
240                                 goto missing_parameter;
241                         config_multisampling = atoi(argv[i]);
242                 } else
243                 if (!strcmp(argv[i], "-f") || !strcmp(argv[i], "--fov")) {
244                         i++;
245                         if (argc == i)
246                                 goto missing_parameter;
247                         config_fov = atof(argv[i]);
248                         if (config_fov < 1.0 || config_fov > 179.0)
249                                 goto illegal_parameter;
250                 } else
251                 if (!strcmp(argv[i], "-i") || !strcmp(argv[i], "--skip-intro")) {
252                         config_skip_intro = 1;
253                 } else
254                 if (!strcmp(argv[i], "-o") || !strcmp(argv[i], "--debug-opengl")) {
255                         config_debug_opengl = 1;
256                 } else
257                 if (!strcmp(argv[i], "--debug-transparent")) {
258                         config_debug_transparent = 1;
259                 } else
260                 if (!strcmp(argv[i], "--ctrl-c")) {
261                         config_ctrl_c = 1;
262                 } else {
263                         print_info("Illegal option '%s', use '--help'!\n", argv[i]);
264                         return -1;
265                 }
266                 i++;
267         }
268
269         return 0;
270 }
271
272 static void resize_window(int width, int height)
273 {
274         window_width = width;
275         window_height = height;
276 }
277
278 static void skip_intro(void)
279 {
280         int event;
281         double render_delay = 0.0;
282         double cycle_count;
283
284         if (intro_skipped)
285                 return;
286
287         print_info("*** Skipping intro, fast forwarding... ***\n\n");
288         do {
289                 /* render, if not delayed */
290                 if (render_delay <= 0.0) {
291                         cycle_count = 0;
292                         do {
293                                 cycle_count += execute_cpu(0, &event);
294                         } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_CLEAR_SCREEN1);
295                         render_delay += (double)cycle_count / CPU_SPEED;
296                 }
297                 /* VBL */
298                 execute_cpu(3, NULL);
299                 /* count down render delay */
300                 if (render_delay) {
301                         render_delay -= 1.0 / (double)IRQ_RATE;
302                         if (render_delay < 0.0)
303                                 render_delay = 0.0;
304                 }
305         } while (event != STOP_AT_CLEAR_SCREEN1);
306
307         intro_skipped = 1;
308 }
309
310 static void special_event(int event)
311 {
312         if (render_improved)
313                 render_capture_event(event);
314 }
315
316 static void main_loop(void)
317 {
318         double frame_step, frame_time = 0.0, frame_render = 1;
319         int had_first_irq = 0;
320         static uint32_t current_time, last_time = 0, diff;
321         int i, rc;
322         int space, length;
323         int cycle_count, event = STOP_AT_END;
324         double render_delay = 0.0;
325         uint32_t palette_address;
326         uint16_t palette[16];
327         int eye;
328
329         last_time = ticks_sdl();
330
331         /* render result on window */
332         while (!quit) {
333                 /* if we are in interstellar fligt, we use 50 Hz */
334                 /* if we are approaching to Eris Space Port, we use 10 Hz */
335                 /* else we use whatever frame rate the user wants */
336                 if (render_capture_is_interstellar())
337                         frame_step = vbl_duration * 50.0;
338                 else if (!intro_skipped)
339                         frame_step = vbl_duration * 10.0;
340                 else
341                         frame_step = vbl_duration * config_fps;
342                 if (frame_step > 1.0)
343                         frame_step = 1.0;
344                 /* handle SDL events */
345                 rc = event_sdl();
346                 if (rc)
347                         break;
348
349                 /* initialize rendering */
350                 debug_opengl = config_debug_opengl;
351                 benson_size = config_benson_size;
352                 render_legacy = (!config_render) || debug_opengl;
353                 render_improved = config_render || debug_opengl;
354                 if (!render_improved) {
355                         /* be sure to clean all capture history, so we don't get glichtes when turning on improved rendering again */
356                         render_capture_reset();
357                 }
358                 /* STEP 1: let the CPU render/process the game, also improve rendering via OpenGL, if enabled */
359                 /* amgia speed: don't render if we still delay */
360                 /* non amiga speed: render if we need a new frame */
361                 /* NOTE: at input event we must render after every VBL, so we do this in every loop */
362                 /* in case of help view: stop cpu after first IRQ, regardless of other options */
363                 /* NOTE: We need initial IRQ, so we have out copper list initialized */
364                 if (((frame_render && !config_amiga_speed)
365                   || (config_amiga_speed && render_delay <= 0.0)
366                   || event == STOP_AT_WAIT_INPUT)
367                 && !(had_first_irq && help_view)) {
368                         frame_render = 0;
369                         /* start capturing for improved graphics */
370                         if (render_improved)
371                                 render_capture_start(config_fov, config_improve_extend_roads, config_improve_smooth_planets, config_debug_transparent);
372
373                         /* execute until the rendered image is ready (wait for VBL) */
374                         cycle_count = 0;
375                         do {
376                                 cycle_count += execute_cpu(0, &event);
377                                 /* handle special events */
378                                 special_event(event);
379                                 if (event == STOP_AT_CLEAR_SCREEN1)
380                                         intro_skipped = 1;
381                         } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_WAIT_INPUT);
382                         /* stop capturing for improved graphics */
383                         if (render_improved)
384                                 render_capture_stop();
385                         /* copy palette */
386                         palette_address = mercenary_palette_view();
387                         for (i = 0; i < 16; i++)
388                                 palette[i] = m68k_read_memory_16(palette_address + i*2);
389                         /* for amiga speed: set delay by the number of cycles */
390                         if (config_amiga_speed)
391                                 render_delay += (double)cycle_count / CPU_SPEED;
392                 }
393
394                 /* STEP 2: transfer legacy image (or just benson) in memory to OpenGL texture */
395 #ifdef HAVE_OVR
396                 begin_render_ovr();
397                 for (eye = 0; eye < 2; eye++) {
398                         /* viewport and frustum is set here */
399                         begin_render_ovr_eye(eye);
400 #else
401                 eye = 0;
402                 {
403 #endif
404                         /* clear screen */
405 #ifdef HAVE_OVR
406                         opengl_clear(1);
407 #else
408                         opengl_clear(0);
409 #endif
410                         /* render benson + osd ontop of improved opengl rendering, if enabled */
411                         if (render_improved) {
412 #ifndef HAVE_OVR
413                                 /* viewport and frustum is set here */
414                                 opengl_viewport(window_width, window_height, (debug_opengl) ? 2 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size);
415 #endif
416                                 /* render improved graphics, interpolate, if required,
417                                  * if no item list is available, for legacy rendering
418                                  */
419 #ifdef HAVE_OVR
420                                 rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, 1);
421 #else
422                                 rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, 0);
423 #endif
424                                 if (rc)
425                                         goto goto_legacy;
426 #ifdef HAVE_OVR
427                                 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 1, config_fov, config_monitor_distance, benson_size, 1);
428 #else
429                                 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 1, config_fov, config_monitor_distance, benson_size, 0);
430 #endif
431                                 if (help_view)
432                                         opengl_blit_osd(0, help_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, benson_size, 1.0, 1.0, 0.0, 0.0);
433                                 if (osd_timer) {
434                                         opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, benson_size, 0.5, 0.04, 0.5, -0.95);
435                                         if (osd_timer - (int32_t)ticks_sdl() < 0)
436                                                 osd_timer = 0;
437                                 }
438                         }
439                         /* setup viewport for legacy image and render image, if enabled */
440                         /* also render legacy, if render_improved failed due to not (yet) available items */
441                         if (render_legacy) {
442                                 goto_legacy:
443                                 /* render game view without benson
444                                  * because benson is not updated before VBL IRQ, we don't want old image from double buffer
445                                  */
446                                 if (had_first_irq)
447                                         emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE, double_pixel_size);
448 #ifndef HAVE_OVR
449                                 /* viewport and frustum is set here */
450                                 opengl_viewport(window_width, window_height, (debug_opengl) ? 1 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, 1.0);
451 #endif
452                                 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 0, config_fov, config_monitor_distance, 1.0, 0);
453                                 if (help_view)
454                                         opengl_blit_osd(0, help_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, 1.0, 1.0, 1.0, 0.0, 0.0);
455                                 if (osd_timer) {
456                                         opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, 1.0, 0.5, 0.04, 0.5, -0.95);
457                                         if (osd_timer - (int32_t)ticks_sdl() < 0)
458                                                 osd_timer = 0;
459                                 }
460                         }
461 #ifdef HAVE_OVR
462                         end_render_ovr_eye(eye);
463                 }
464                 /* at this point we are ready with our image, so we display */
465                 end_render_ovr();
466                 render_mirror_ovr(window_width, window_height);
467 #else
468                 }
469 #endif
470                 swap_sdl();
471
472                 /* advance frame time, if we are not in help view  */
473                 if (!(had_first_irq && help_view)) {
474                         frame_time += frame_step;
475                         if (frame_time >= 1.0) {
476                                 frame_time -= 1.0;
477                                 frame_render = 1;
478                         }
479                 }
480
481                 /* measure frame rate */
482                 framerate_measure();
483
484                 /* STEP 3: execute interrupt at rate of 50Hz, render sound */
485                 /* only do this, if we are not in help view */
486                 /* NOTE: We need initial IRQ, so we have out copper list initialized */
487                 if (!(had_first_irq && help_view)) {
488                         current_time = ticks_sdl();
489                         diff = current_time - last_time;
490                         /* in case of timer glitch, execute IRQ only by maximum number of SOUND_CHUNKS */
491                         if (diff > 1000 * SOUND_CHUNKS / IRQ_RATE) {
492                                 diff = 1000 * SOUND_CHUNKS / IRQ_RATE;
493                                 last_time = current_time - 1000 * SOUND_CHUNKS / IRQ_RATE;
494                         }
495                         while (diff > 1000 / IRQ_RATE) {
496                                 /* trigger and execute IRQ 3 = VBL */
497                                 execute_cpu(3, NULL);
498                                 had_first_irq = 1;
499                                 /* transfer benson without game view
500                                  * because we only got benson refreshed during VBL IRQ
501                                  */
502                                 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, BENSON_AT_LINE, IMAGE_HEIGHT, double_pixel_size);
503                                 /* render sound to sound buffer
504                                  * buffer pointer read and write is atomic, so no locking required!
505                                  */
506                                 space = (sound_buffer_readp - sound_buffer_writep - 1 + sound_buffer_size) % sound_buffer_size;
507                                 if (space < SOUND_SAMPLERATE / IRQ_RATE) {
508 #ifdef DEBUG_SOUND_BUFFERING
509                                         fprintf(stderr, "sound buffer overflow\n");
510 #endif
511                                         length = space;
512                                 } else
513                                         length = SOUND_SAMPLERATE / IRQ_RATE;
514 #ifdef DEBUG_SOUND_BUFFERING
515                                 printf("can write %d, write %d\n", space, length);
516                                 static int cnt = 0;
517                                 int s;
518                                 for (s = 0; s < length; s++) {
519                                         sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].left =
520                                         sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].right
521                                                 = sin(2 * M_PI * 999 * cnt / SOUND_SAMPLERATE)
522                                                 * sin(2 * M_PI * 21 * cnt / SOUND_SAMPLERATE)
523                                                 * sin(2 * M_PI * 0.5 * cnt / SOUND_SAMPLERATE);
524                                          cnt++;
525                                 }
526 #else
527                                 render_sound(memory, sound_buffer, sound_buffer_size, sound_buffer_writep, length, config_audio_filter);
528 #endif
529                                 sound_buffer_writep = (sound_buffer_writep + length) % sound_buffer_size;
530                                 diff -= 1000 / IRQ_RATE;
531                                 last_time += 1000 / IRQ_RATE;
532
533                                 /* count down render delay */
534                                 if (render_delay) {
535                                         render_delay -= 1.0 / (double)IRQ_RATE;
536                                         if (render_delay < 0.0)
537                                                 render_delay = 0.0;
538                                 }
539                         }
540                 }
541         }
542 }
543
544 static uint16_t io_read(uint32_t address)
545 {
546         uint16_t value = 0xffff;
547
548         /* joystick and fire button */
549         if (address == 0xbfe000 || address == 0xdff00c)
550                 value &= emulate_joystick_read(address);
551         /* keyboard */
552         if (address == 0xbfec00 || address == 0xbfed00 || address == 0xbfee00)
553                 value &= emulate_keyboard_read(address);
554         /* diskette */
555         if (address == 0xbfd100 || address == 0xbfe000 || address == 0xdff01a || address == 0xdff01e)
556                 value &= emulate_disk_read(address);
557
558         return value;
559 }
560
561 static void io_write(uint32_t address, uint16_t value)
562 {
563         /* dmacon and sound registers */
564         if (address == 0xdff096 || address == 0xdff09a || (address >= 0xdff0a0 && address <= 0xdff0df))
565                 emulate_sound_write(address, value, SOUND_SAMPLERATE);
566         if (address == 0xbfd100 || (address >= 0xdff020 && address <= 0xdff024))
567                 emulate_disk_write(address, value);
568 }
569
570 /* two tracks with 0x1820 words of length */
571 static uint8_t game_save[2][0x1820 << 1];
572 static int last_track = 0;
573
574 /* game reads track with saved game */
575 static void disk_read(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
576 {
577         if (length > sizeof(game_save[0])) {
578                 print_error("loading game state failed, because length exceeds game save data size, please fix!\n");
579                 return;
580         }
581
582         /* if even track is selected, load game */
583         if (!(track & 1)) {
584                 char filename[256];
585                 int gamesave_num = (track - 2) >> 1;
586                 int got;
587                 FILE *fp;
588
589                 memset(game_save, 0, sizeof(game_save)); /* clear so make the game fail, if we fail */
590 #if defined(_WIN32)
591                 filename[0] = '\0';
592 #else
593                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
594                 mkdir(filename, 0777);
595 #endif
596                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
597                 fp = fopen(filename, "r");
598                 if (!fp) {
599 fail:
600                         print_info("failed to load game from '%s'\n", filename);
601                         goto copy;
602                 }
603                 got = fread(game_save, sizeof(game_save[0]), 2, fp);
604                 fclose(fp);
605                 if (got != 2)
606                         goto fail;
607         }
608
609 copy:
610         /* copy track */
611         memcpy(memory + data, game_save[track & 1], length /* sizeof(game_save[0])*/);
612 }
613
614 /* game writes track with saved game */
615 static void disk_write(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
616 {
617         /* skip sync info that is provided by game and only relevant for a real disk track */
618         data += 0x200;
619         length -= 0x200;
620
621         if (length != sizeof(game_save[0])) {
622                 print_error("saving game state failed, because length of data does not match, please fix!\n");
623                 return;
624         }
625
626         /* don't save if last track is the same, because disk is written on both sides with the same data */
627         if (track == last_track) {
628                 if (memcmp(memory + data, game_save[track & 1], length)) {
629                         print_error("saving game data on other side of the disk is different, please fix!\n");
630                 }
631                 return;
632         }
633         last_track = track;
634
635         /* save game data */
636         memcpy(game_save[track & 1], memory + data, length);
637
638         /* if done with saving */
639         if ((track & 1)) {
640                 char filename[256];
641                 int gamesave_num = (track - 2) >> 1;
642                 int wrote;
643                 FILE *fp;
644
645 #if defined(_WIN32)
646                 filename[0] = '\0';
647 #else
648                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
649                 mkdir(filename, 0777);
650 #endif
651                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
652                 fp = fopen(filename, "w");
653                 if (!fp) {
654 fail:
655                         print_error("failed to save game to '%s'\n", filename);
656                         return;
657                 }
658                 print_info("Game state saved to '%s'\n", filename);
659                 wrote = fwrite(game_save, sizeof(game_save[0]), 2, fp);
660                 fclose(fp);
661                 if (wrote != 2)
662                         goto fail;
663         }
664 }
665
666 static void osd_info(const char *param, const char *value)
667 {
668         char line[41] = "                                        ";
669
670         if (param[0]) {
671                 strncpy(line + 21 - strlen(param), param, strlen(param));
672                 line[22] = ':';
673         }
674         if (strlen(value) > 15) {
675                 print_error("string too long\n");
676                 return;
677         }
678         strncpy(line + 25, value, strlen(value));
679         text_render(info_osd, OSD_WIDTH, OSD_HEIGHT, line, 0x00, 4, 0, 0, 1);
680         osd_timer = ticks_sdl() + 2500;
681 }
682
683 static int shift = 0, ctrl = 0;
684
685 static void keyboard_sdl(int down, enum keycode keycode)
686 {
687         switch (keycode) {
688         case KEYCODE_LCTRL:
689         case KEYCODE_RCTRL:
690                 ctrl = down;
691                 break;
692         default: break;
693         }
694
695         if (ctrl && down) {
696                 switch (keycode) {
697                 case KEYCODE_h:
698                         help_view ^= 1;
699                         break;
700                 case KEYCODE_v:
701                         config_video_filter ^= 1;
702                         osd_info("video filter", (config_video_filter) ? "on" : "off");
703                         break;
704                 case KEYCODE_a:
705                         config_audio_filter ^= 1;
706                         osd_info("audio filter", (config_audio_filter) ? "on" : "off");
707                         break;
708                 case KEYCODE_s:
709                         config_amiga_speed ^= 1;
710                         osd_info("render speed", (config_amiga_speed) ? "original" : "fast");
711                         break;
712                 case KEYCODE_r:
713                         config_render ^= 1;
714                         osd_info("render mode", (config_render) ? "OpenGL" : "original");
715                         break;
716                 case KEYCODE_b:
717                         if (!config_render && !config_debug_opengl) {
718                                 osd_info("", "not applicable");
719                                 break;
720                         }
721                         if (config_benson_size == 0.5) {
722                                 config_benson_size = 1.0;
723                                 config_fov = FOV_NOVAGEN;
724                         } else {
725                                 config_benson_size = 0.5;
726                                 config_fov = FOV_JOLLY;
727                         }
728                         osd_info("Benson size", (config_benson_size == 0.5) ? "half" : "normal");
729                         break;
730                 case KEYCODE_i:
731                         if (!intro_skipped)
732                                 skip_intro();
733                         else
734                                 osd_info("", "not applicable");
735                         break;
736                 case KEYCODE_c:
737                         if (config_ctrl_c)
738                                 quit = 1;
739                         break;
740                 case KEYCODE_n:
741 #ifdef HAVE_OVR
742                         normalize_observer_ovr();
743                         osd_info("", "change height");
744 #else
745                         osd_info("", "not applicable");
746 #endif
747                         break;
748                 case KEYCODE_KP_PLUS:
749                         if (config_fov / 1.2 >= FOV_MIN)
750                                 config_fov /= 1.2;
751                         disp_fov:
752                         {
753                                 char text[16];
754                                 sprintf(text, "%.2f", config_fov);
755                                 osd_info("FOV", text);
756                         }
757                         break;
758                 case KEYCODE_KP_MINUS:
759                         if (config_fov * 1.2 <= FOV_MAX)
760                                 config_fov *= 1.2;
761                         goto disp_fov;
762                 default: break;
763                 }
764                 /* do not pass keys to game while holding CTRL */
765                 return;
766         }
767
768         if (keycode == KEYCODE_PAUSE && down)
769                 help_view ^= 1;
770
771         /* in help view we don't need to forward keypresses */
772         if (help_view)
773                 return;
774
775         switch (keycode) {
776         case KEYCODE_LSHIFT:
777                 set_key("LSH", down);
778                 shift = down;
779                 break;
780         case KEYCODE_RSHIFT:
781                 set_key("RSH", down);
782                 shift = down;
783                 break;
784         case KEYCODE_LEFT:
785                 if (shift && down) {
786                         set_key("LF", down);
787                         set_joystick(-1, -1, -1, -1, -1);
788                         break;
789                 }
790                 set_key("LF", 0);
791                 set_joystick(down, -1, -1, -1, -1);
792                 break;
793         case KEYCODE_RIGHT:
794                 if (shift && down) {
795                         set_key("RT", down);
796                         set_joystick(-1, -1, -1, -1, -1);
797                         break;
798                 }
799                 set_key("RT", 0);
800                 set_joystick(-1, down, -1, -1, -1);
801                 break;
802         case KEYCODE_UP:
803                 if (shift && down) {
804                         set_key("UP", down);
805                         set_joystick(-1, -1, -1, -1, -1);
806                         break;
807                 }
808                 set_key("UP", 0);
809                 set_joystick(-1, -1, down, -1, -1);
810                 break;
811         case KEYCODE_DOWN:
812                 if (shift && down) {
813                         set_key("DN", down);
814                         set_joystick(-1, -1, -1, -1, -1);
815                         break;
816                 }
817                 set_key("DN", 0);
818                 set_joystick(-1, -1, -1, down, -1);
819                 break;
820         case KEYCODE_END:
821                 set_joystick(-1, -1, -1, -1, down);
822                 break;
823
824         case KEYCODE_a: set_key("A", down); break;
825         case KEYCODE_b: set_key("B", down); break;
826         case KEYCODE_c: set_key("C", down); break;
827         case KEYCODE_d: set_key("D", down); break;
828         case KEYCODE_e: set_key("E", down); break;
829         case KEYCODE_f: set_key("F", down); break;
830         case KEYCODE_g: set_key("G", down); break;
831         case KEYCODE_h: set_key("H", down); break;
832         case KEYCODE_i: set_key("I", down); break;
833         case KEYCODE_j: set_key("J", down); break;
834         case KEYCODE_k: set_key("K", down); break;
835         case KEYCODE_l: set_key("L", down); break;
836         case KEYCODE_m: set_key("M", down); break;
837         case KEYCODE_n: set_key("N", down); break;
838         case KEYCODE_o: set_key("O", down); break;
839         case KEYCODE_p: set_key("P", down); break;
840         case KEYCODE_q: set_key("Q", down); break;
841         case KEYCODE_r: set_key("R", down); break;
842         case KEYCODE_s: set_key("S", down); break;
843         case KEYCODE_t: set_key("T", down); break;
844         case KEYCODE_u: set_key("U", down); break;
845         case KEYCODE_v: set_key("V", down); break;
846         case KEYCODE_w: set_key("W", down); break;
847         case KEYCODE_x: set_key("X", down); break;
848         case KEYCODE_y: set_key("Y", down); break;
849         case KEYCODE_z: set_key("Z", down); break;
850
851         case KEYCODE_0: set_key("0", down); break;
852         case KEYCODE_1: set_key("1", down); break;
853         case KEYCODE_2: set_key("2", down); break;
854         case KEYCODE_3: set_key("3", down); break;
855         case KEYCODE_4: set_key("4", down); break;
856         case KEYCODE_5: set_key("5", down); break;
857         case KEYCODE_6: set_key("6", down); break;
858         case KEYCODE_7: set_key("7", down); break;
859         case KEYCODE_8: set_key("8", down); break;
860         case KEYCODE_9: set_key("9", down); break;
861
862         case KEYCODE_KP_0: set_key("NP0", down); break;
863         case KEYCODE_KP_1: set_key("NP1", down); break;
864         case KEYCODE_KP_2: set_key("NP2", down); break;
865         case KEYCODE_KP_3: set_key("NP3", down); break;
866         case KEYCODE_KP_4: set_key("NP4", down); break;
867         case KEYCODE_KP_5: set_key("NP5", down); break;
868         case KEYCODE_KP_6: set_key("NP6", down); break;
869         case KEYCODE_KP_7: set_key("NP7", down); break;
870         case KEYCODE_KP_8: set_key("NP8", down); break;
871         case KEYCODE_KP_9: set_key("NP9", down); break;
872         case KEYCODE_KP_DIVIDE: set_key("NPDIV", down); break;
873         case KEYCODE_KP_MULTIPLY: set_key("NPMUL", down); break;
874         case KEYCODE_KP_MINUS: set_key("NPSUB", down); break;
875         case KEYCODE_KP_PLUS: set_key("NPADD", down); break;
876         case KEYCODE_KP_PERIOD: set_key("NPDEL", down); break;
877         // NPLPAREN and NPRPAREN are not emulated
878
879         case KEYCODE_F1: set_key("F1", down); break;
880         case KEYCODE_F2: set_key("F2", down); break;
881         case KEYCODE_F3: set_key("F3", down); break;
882         case KEYCODE_F4: set_key("F4", down); break;
883         case KEYCODE_F5: set_key("F5", down); break;
884         case KEYCODE_F6: set_key("F6", down); break;
885         case KEYCODE_F7: set_key("F7", down); break;
886         case KEYCODE_F8: set_key("F8", down); break;
887         case KEYCODE_F9: set_key("F9", down); break;
888         case KEYCODE_F10: set_key("F10", down); break;
889
890         case KEYCODE_SPACE: set_key("SPC", down); break;
891         case KEYCODE_BACKSPACE: set_key("BS", down); break;
892         case KEYCODE_TAB: set_key("TAB", down); break;
893         case KEYCODE_KP_ENTER: set_key("ENT", down); break;
894         case KEYCODE_RETURN: set_key("RET", down); break;
895         case KEYCODE_ESCAPE: set_key("ESC", down); break;
896         case KEYCODE_DELETE: set_key("DEL", down); break;
897         case KEYCODE_INSERT: set_key("HELP", down); break;
898
899         default: break;
900         }
901 }
902
903 void audio_sdl(float *data, int length)
904 {
905         int fill, s;
906
907         /* read sound from sound buffer
908          * buffer pointer read and write is atomic, so no locking required!
909          */
910         fill = (sound_buffer_writep - sound_buffer_readp + sound_buffer_size) % sound_buffer_size;
911         if (fill < length) {
912 #ifdef DEBUG_SOUND_BUFFERING
913                 fprintf(stderr, "sound buffer underrun\n");
914 #endif
915                 /* correct read pointer as if the buffer would have 'length' of samples stored inside */
916                 sound_buffer_readp = (sound_buffer_readp + fill - length + sound_buffer_size) % sound_buffer_size;
917         }
918         for (s = 0; s < length; s++) {
919                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].left;
920                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].right;
921         }
922 #ifdef DEBUG_SOUND_BUFFERING
923         printf("fill %d = %.4f\n", length, sound_buffer[sound_buffer_readp][0]);
924 #endif
925         sound_buffer_readp =(sound_buffer_readp + length) % sound_buffer_size;
926 }
927
928 void sound_irq(void)
929 {
930         /* trigger and execute IRQ 4 = sound */
931         execute_cpu(4, NULL);
932 }
933
934 int main(int argc, char *argv[])
935 {
936         int rc;
937         int sdl_sound_chunk;
938
939         home_dir = getenv("HOME");
940         if (!home_dir)
941                 home_dir = "";
942
943         rc = parse_args(argc, argv);
944         if (rc)
945                 return 0;
946
947         /* allocate image */
948         image = calloc(IMAGE_WIDTH * IMAGE_HEIGHT * ((double_pixel_size) ? 4 : 1), 3);
949         if (!image) {
950                 print_error("Failed to allocate image buffer\n");
951                 goto done;
952         }
953
954         if ((SOUND_SAMPLERATE % IRQ_RATE)) {
955                 print_error("Sample rate must be a multiple of IRQ rate, please fix!\n");
956                 goto done;
957         }
958         if ((1000 % IRQ_RATE)) {
959                 print_error("1000 (Ticks per second) rate must be a multiple of IRQ rate, please fix!\n");
960                 goto done;
961         }
962
963         /* calculate SDL chunk size for audio
964          * it must be a power of two, but not more than the chunk size for each IRQ!
965          */
966         for (sdl_sound_chunk = 2; sdl_sound_chunk <= (SOUND_SAMPLERATE / IRQ_RATE); sdl_sound_chunk <<= 1)
967                 ;
968         sdl_sound_chunk >>= 1;
969 //      printf("samples per IRQ = %d, samples per SDL audio = %d\n", SOUND_SAMPLERATE / IRQ_RATE, sdl_sound_chunk); exit(0);
970
971         /* allocate sound buffers */
972         sound_buffer_size = SOUND_SAMPLERATE / IRQ_RATE * SOUND_CHUNKS;
973         sound_buffer = calloc(sound_buffer_size, sizeof(*sound_buffer));
974         if (!sound_buffer) {
975                 print_error("Failed to allocate image buffer\n");
976                 goto done;
977         }
978
979         /* allocate memory */
980         memory = calloc(MEMORY_SIZE, 1);
981         if (!memory) {
982                 print_error("Failed to allocate cpu's memory\n");
983                 goto done;
984         }
985         stop_event = calloc(MEMORY_SIZE, 1);
986         if (!stop_event) {
987                 print_error("Failed to allocate cpu's stop_event memory\n");
988                 goto done;
989         }
990         chipreg = calloc(IOSIZE, 1);
991         if (!chipreg) {
992                 print_error("Failed to allocate chip register\n");
993                 goto done;
994         }
995
996         /* init cpu code */
997         execute_init(MEMORY_SIZE, memory, stop_event, chipreg, io_read, io_write, mercenary_stop_at);
998
999         /* init disk emulation */
1000         disk_init(disk_read, disk_write);
1001
1002         /* load binary */
1003         mercenary_load();
1004
1005         /* patch some stuff */
1006         mercenary_patch();
1007
1008         /* init SDL and OpenGL */
1009 #ifdef HAVE_OVR
1010         int vbl_sync = 0;
1011         int rift = 1;
1012         window_width = SCREEN_WIDTH;
1013         window_height = SCREEN_HEIGHT;
1014 #else
1015         int vbl_sync = 1;
1016         int rift = 0;
1017         window_width = (config_debug_opengl) ? SCREEN_WIDTH / 3 * 2 : SCREEN_WIDTH;
1018         window_height = (config_debug_opengl) ? SCREEN_HEIGHT / 3 * 4 : SCREEN_HEIGHT;
1019 #endif
1020         rc = init_sdl(argv[0], window_width, window_height, SOUND_SAMPLERATE, sdl_sound_chunk, keyboard_sdl, audio_sdl, resize_window, config_multisampling, vbl_sync, rift);
1021         if (rc < 0)
1022                 goto done;
1023 #ifdef HAVE_OVR
1024         rc = init_ovr();
1025         if (rc < 0)
1026                 goto done;
1027 #endif
1028         rc = init_opengl_image((double_pixel_size) ? IMAGE_WIDTH * 2 : IMAGE_WIDTH, (double_pixel_size) ? IMAGE_HEIGHT * 2 : IMAGE_HEIGHT);
1029         if (rc < 0)
1030                 goto done;
1031
1032         /* init osd */
1033         rc = init_opengl_osd(0, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2);
1034         if (rc < 0)
1035                 goto done;
1036         rc = init_opengl_osd(1, OSD_WIDTH, OSD_HEIGHT);
1037         if (rc < 0)
1038                 goto done;
1039         help_osd = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1040         if (!help_osd)
1041                 goto done;
1042         text_render(help_osd, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1043         text_render(help_osd, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1044                 "Emulation:\n"
1045                 "        Press `PAUSE' to toggle this help screen on or off.\n"
1046                 "        Press `CTRL' + `F' to toggle between full screen / window mode.\n"
1047                 "        Press `CTRL' + `R' to toggle between original / OpenGL rendering.\n"
1048                 "        Press `CTRL' + `S' to toggle between original / fast rendering.\n"
1049                 "        Press `CTRL' + `B' to toggle between large / small Benson.\n"
1050                 "        Press `CTRL' + `V' to toggle video filter on / off.\n"
1051                 "        Press `CTRL' + `A' to toggle audio filter on / off.\n"
1052                 "        Press `CTRL' + `+' or `-' to change field-of-view (OpenGL).\n"
1053                 "        Press `CTRL' + `I' to skip intro (approaching to Eris).\n"
1054 #ifdef HAVE_OVR
1055                 "        Press `CTRL' + `N' to normalize player position.\n"
1056 #endif
1057                 "\n"
1058                 "Answer to a Question:\n"
1059                 "        Press `O' (not Zero) for OK and other key for NO.\n"
1060                 "\n"
1061                 "Walking / Driving / Flying:\n"
1062                 "        Use cursor keys as joystick, to move player / craft.\n"
1063                 "        Press `R' for running, 'W' for walking speed.\n"
1064                 "        Press `B' to board, `L' to leave.\n"
1065                 "        Press `1'...`0' to drive / fly (slow...fast), `+' or `-' to adjust.\n"
1066                 "        Press `F1'...`F0' to drive / fly backwards (slow...fast).\n"
1067                 "        Press `SPACE' to stop craft.\n"
1068                 "        Press `ESCAPE' to activate escape sequence on crafts.\n"
1069                 "        Press `T' for turbo on certain craft.\n"
1070                 "        Press `END' as joystick's fire button.\n"
1071                 "\n"
1072                 "Elevator:\n"
1073                 "        Press `1'...`9' to select floor, 'G' for ground, `B' for basement.\n"
1074                 "\n"
1075                 "Inside a transporter:\n"
1076                 "        Press `1'...`0' to select destination.\n"
1077                 "\n"
1078                 "Items:\n"
1079                 "        Press `SHFIT' + cursor left / right keys to choose item.\n"
1080                 "        Press `SHFIT' + cursor up / down keys to pickup / drop item.\n"
1081                 "        Press `NUMPAD Enter' to select certain items.\n"
1082                 "        Press `NUMPAD +' / `NUMPAD -' to select entries.\n"
1083                 "        Press `NUMPAD *' to read entry\n"
1084                 "Saving / Loading / Pause:\n"
1085                 "        Press `INSERT' to loading and saving options.\n"
1086                 "        Press `ENTER' to pause game, other key to continue.\n"
1087                 ,HELP_ALPHA, 1, 2, 5, 0);
1088         info_osd = text_alloc(OSD_WIDTH, OSD_HEIGHT, 0x00);
1089         if (!info_osd)
1090                 goto done;
1091
1092         /* init audio */
1093         sound_init(SOUND_SAMPLERATE, sound_irq);
1094
1095         /* start cpu */
1096         reset_cpu();
1097
1098         if (config_skip_intro)
1099                 skip_intro();
1100
1101         /* run game */
1102         main_loop();
1103
1104 done:
1105         exit_opengl();
1106 #ifdef HAVE_OVR
1107         exit_ovr();
1108 #endif
1109         exit_sdl();
1110
1111         if (chipreg)
1112                 free(chipreg);
1113         if (stop_event)
1114                 free(stop_event);
1115         if (memory)
1116                 free(memory);
1117         if (sound_buffer)
1118                 free(sound_buffer);
1119         if (image)
1120                 free(image);
1121         if (help_osd)
1122                 free(help_osd);
1123         if (info_osd)
1124                 free(info_osd);
1125
1126         return 0;
1127 }
1128